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86d16e0cf2
small fixes
master
joonasp
2022-05-16 17:47:54 +0300
9da19a4c54
quest fx reduced version
quest_version
jonasty
2022-05-09 14:43:35 +0300
d924a45ca6
Merge branch 'master' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis
jonasty
2022-05-09 13:25:17 +0300
b056a215c9
merge
jonasty
2022-05-09 13:25:12 +0300
9a104a8bd3
Merge branch 'loottable'
HelarJ
2022-05-02 17:32:39 +0300
cd5922d2b8
fix ai
#34
#33
loottable
jonasty
2022-05-02 16:17:05 +0300
181ce32b7b
t
jonasty
2022-05-02 16:11:53 +0300
2beb3298c6
to master merge
#32
jonasty
2022-05-02 16:09:20 +0300
6571056d18
loot table added - AI improved a bit
jonasty
2022-05-02 14:28:44 +0300
ea08d2704f
Shield spell enter and exit animation
projectile_enemy_logic
joonasp
2022-05-02 12:15:46 +0300
9e3bb66973
Wand element crafting. Comments on projectile logic when assigning elements to enemies
joonasp
2022-05-02 11:28:01 +0300
5a83699fd1
fixes to slime death, attack function has proper timings
#35
arlo
2022-04-25 18:05:53 +0300
f2db095ab9
projectile and enemy collision. Iniitial player death state (teleport to start)
joonasp
2022-04-25 17:46:26 +0300
a748b342a8
wandering implemented
jonasty
2022-04-25 17:41:22 +0300
fd683b4580
Merge branch 'master' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis
jonasty
2022-04-25 16:35:30 +0300
0d597af869
slime wandering
jonasty
2022-04-25 16:34:38 +0300
c085a629af
Merge remote-tracking branch 'origin/gesture_joonasp'
HelarJ
2022-04-25 16:17:38 +0300
73dd34ba61
crafting tweaks
#31
gesture_joonasp
joonasp
2022-04-25 16:06:41 +0300
34035c5b3d
Merge pull request 'staging2' (#30 ) from staging2 into master
jonasty
2022-04-25 12:53:24 +0000
feff9540ec
Merge pull request 'combatscene' (#29 ) from combatscene into staging2
#30
staging2
jonasty
2022-04-25 12:50:12 +0000
f82cfa297e
Merge branch 'staging2' into combatscene
#29
#27
combatscene
jonasty
2022-04-25 12:49:24 +0000
036fa40b82
Merge pull request 'slime-AI' (#28 ) from slime-AI into staging2
jonasty
2022-04-25 12:49:16 +0000
b51388d292
added spawns for slimes, boss slime added. blocker for final area added + key to unlock
jonasty
2022-04-25 15:29:04 +0300
96f2f41d9b
script fix
joonasp
2022-04-25 13:39:16 +0300
270acfd18d
wand power value affects spells
joonasp
2022-04-25 12:55:41 +0300
06045c07fb
shield cast sound
joonasp
2022-04-25 12:26:34 +0300
effc8d18fd
sheld passive sound, initial crafting (2x wood = wand, wand + wood = damage up)
joonasp
2022-04-25 11:46:51 +0300
4df9180db1
slimes now die and disappear after death
#28
slime-AI
arlo
2022-04-18 18:06:39 +0300
aeaf7f4b22
gesture relative to player
joonasp
2022-04-18 17:35:55 +0300
3813586b4c
combat scene ready, adjusted slime texturemap for more color variety
jonasty
2022-04-18 16:59:18 +0300
4922174840
shield color change on lifetime
joonasp
2022-04-18 14:14:48 +0300
b3c991bd09
start minigame with gesure named "Circle"
joonasp
2022-04-18 12:08:55 +0300
a997c06e99
shield costs 1 essence, sound played if trying with 0 essence, shield despawns in 5 sec
joonasp
2022-04-18 11:52:14 +0300
ad1a931c41
shield spell, ice bolt adjustments, training dummys
joonasp
2022-04-18 11:29:26 +0300
b1954dd40e
Basic saving, currently hardcoded to the one "chest" inventory in HomeBase. Loads when scene name contains "Homebase" and saves when button pressed.
InvSave
HelarJ
2022-04-18 08:59:26 +0300
7926bcdef4
slime AI
arlo
2022-04-18 03:08:12 +0300
2fd2c37990
added world scene mountains to hide world borders
jonasty
2022-04-17 22:56:07 +0300
2a996b6feb
combatlevel world done | adjusts in portal script to allow for scenemanagement | waiting for ai to finish. need to write enemy spawner scripts
jonasty
2022-04-17 22:18:13 +0300
5bf99356ff
merge fixes and icebolt tweaks
joonasp
2022-04-14 17:56:04 +0300
be8b9a987d
Merge pull request 'staging2' (#26 ) from staging2 into master
helar
2022-04-11 16:26:05 +0000
5f55b04eba
merge arlo
#26
HelarJ
2022-04-11 19:13:05 +0300
fd4432fc6d
Merge remote-tracking branch 'origin/PauseMenu' into staging2
HelarJ
2022-04-11 19:10:18 +0300
029c6cf7ba
comment out missing playerinfo methods
HelarJ
2022-04-11 19:08:35 +0300
ca41eda129
merge joonasp's branches
HelarJ
2022-04-11 19:03:18 +0300
ec2dd764d4
merge joonasp joonasty
HelarJ
2022-04-11 18:56:51 +0300
cd1633af54
Merge remote-tracking branch 'origin/joonasp_Milestone3' into staging2
HelarJ
2022-04-11 18:53:05 +0300
82b7e7fbb2
merge commit
portaloptim_vrhands
jonasty
2022-04-11 18:46:10 +0300
f032bb323a
essence add to playerinfo
joonasp_Milestone3
joonasp
2022-04-11 18:27:18 +0300
f7e6a2e44b
started slime AI
slimeAI
arlo
2022-04-11 18:13:11 +0300
ba8883786b
Changed to portal transition
PauseMenu
LAPTOP-NFGSIHNQ\shump
2022-04-11 17:19:41 +0300
1ed57d5c31
Add menu scene, scene transition, simple position save and load
LAPTOP-NFGSIHNQ\shump
2022-04-11 16:34:14 +0300
f7734432cc
branch from homebase, icebolt collision issues
joonasp
2022-04-11 13:58:13 +0300
6f7c3eaa9b
portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed
jonasty
2022-04-10 18:06:16 +0300
26e2d0d1db
Merge branch 'master' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis into PauseMenu
LAPTOP-NFGSIHNQ\shump
2022-04-10 15:26:28 +0300
1f2af9127e
portal vfx rework with spawn animation
jonasty
2022-04-09 14:20:46 +0300
9b4be15690
hand animations
jonasty
2022-04-08 23:38:29 +0300
09e7e26cbb
gemportal branch merge
joonasp_Milestone2
joonasp
2022-04-08 22:18:18 +0300
037432c393
playerinfo script and duplicate scene for testing
joonasp
2022-04-08 22:16:25 +0300
9eaa6517c3
Merge branch 'staging' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis into joonasp_Milestone2
joonasp
2022-04-08 21:14:07 +0300
8727b6d949
portals activated with gems + some small optims
jonasty
2022-04-08 15:39:32 +0300
5074c55bcf
fix on icebolt destroy, tree cutting included
staging
jonasty
2022-04-07 17:03:21 +0300
aa16a7ad45
Merge pull request 'Gameplay Loop v1' (#24 ) from unified_scene into staging
jonasty
2022-04-07 11:38:09 +0000
ff362a6bdc
Merge branch 'staging' into unified_scene
#24
unified_scene
jonasty
2022-04-07 11:37:37 +0000
0780b87291
Merge pull request 'Resource gathering - Tree cutting' (#25 ) from tree-cutting into staging
jonasty
2022-04-07 11:37:29 +0000
0719c15400
Merge branch 'staging' into tree-cutting
#25
tree-cutting
jonasty
2022-04-07 11:36:56 +0000
e1a4dab3f7
resource scene added, small optimizations of environment
jonasty
2022-04-06 14:36:14 +0300
0596e060db
homebase done portal room done
jonasty
2022-04-05 20:53:02 +0300
ccafc9e970
unified scene working - small but with inventory and portals. has simple fix coming - overlaps in script use buttons still here, need flags to fix - simple torso for player character
jonasty
2022-04-05 10:21:55 +0300
bf6bbc6723
log creation
arlo
2022-04-04 19:04:09 +0300
c13d671975
Inventory and minigame tweaks
joonasp
2022-04-04 18:57:40 +0300
e0f3c3e580
Fixed door interaction
LAPTOP-NFGSIHNQ\shump
2022-04-04 18:31:12 +0300
194574ee65
Current version of pause menu panel to change settings while gameplay.
LAPTOP-NFGSIHNQ\shump
2022-04-04 17:15:27 +0300
51d75b196d
tree cut event
arlo
2022-04-04 16:09:59 +0300
e671f77c77
item stack pop item, minigame additem method
joonasp
2022-04-03 09:40:36 +0300
53893b63a6
Merge pull request 'staging' (#23 ) from staging into master
jonasty
2022-03-29 09:50:37 +0000
aaf536d7ec
Merge branch 'master' into staging
#23
#22
jonasty
2022-03-29 09:50:02 +0000
808cbfd033
Merge pull request 'portals-and-body' (#21 ) from portals-and-body into staging
jonasty
2022-03-29 09:49:11 +0000
c539311caf
Merge branch 'staging' into portals-and-body
#21
#19
portals-and-body
jonasty
2022-03-29 09:30:41 +0000
a71043121f
new character
jonasty
2022-03-29 12:28:30 +0300
8e50da0a93
added cuttable_tree and axe prefabs
arlo
2022-03-28 19:03:33 +0300
5d197d0958
Merge pull request 'staging into master' (#20 ) from staging into master
helar
2022-03-28 14:43:38 +0000
0bd4fcc0a0
joonasP scene missing prefabs replaced
#20
joonasp
2022-03-28 17:36:04 +0300
af07a29f40
final changes
HelarJ
2022-03-28 17:00:22 +0300
53bd10a13c
merge door to staging
HelarJ
2022-03-28 16:54:50 +0300
99d412b258
merge minigame to staging
HelarJ
2022-03-28 16:52:34 +0300
fb14e165d4
Door Interactions
DoorInteration
LAPTOP-NFGSIHNQ\shump
2022-03-28 16:48:27 +0300
72401758e2
merge highlight to staging
HelarJ
2022-03-28 16:46:33 +0300
06fde8ab2e
minigame node particles and despawn timer
joonasp
2022-03-28 12:52:41 +0300
8246a9ef8a
stackable inv objects, inv container
inventory
HelarJ
2022-03-28 10:08:54 +0300
851b7ae0da
essence minigame improvements
joonasp
2022-03-25 18:03:38 +0200
c10f3421f5
Merge branch 'Shumpei' into portals-and-body
LAPTOP-NFGSIHNQ\shump
2022-03-25 10:46:05 +0200
e6cfaaf188
full body and animation, removed haptics that caused system crash
jonasty
2022-03-24 22:50:55 +0200
0cb487d781
portal interaction and VR body
jonasty
2022-03-24 18:02:34 +0200
c23213ad50
outline on hover
arlo-movementmenu
arlo
2022-03-21 18:36:45 +0200
f0649da5d3
sounds for prefabs
joonasp
2022-03-21 17:52:47 +0200
e2e9f175bb
Arm-swing and joystick locomotion
Shumpei
LAPTOP-NFGSIHNQ\shump
2022-03-21 17:09:21 +0200
f76431d855
panel to toggle nodding on/off
arlo
2022-03-19 22:29:19 +0200
22e4260521
lever improvements, ready to be used
joonasp
2022-03-18 20:35:45 +0200
6f8245e798
Initial minigame testing in scene
joonasp
2022-03-17 17:24:46 +0200
f2c0c3d9a1
lever prefab, haptic events and more comments in lever code
joonasp
2022-03-16 22:16:55 +0200