added spawns for slimes, boss slime added. blocker for final area added + key to unlock
This commit is contained in:
parent
3813586b4c
commit
b51388d292
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BossSpawner : MonoBehaviour
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{
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[SerializeField]
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private GameObject bossSlime;
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[SerializeField]
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private Transform spawnLocation;
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[SerializeField]
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private int maxAmount = 1;
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public void SpawnBossSlime()
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{
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int alive = GameObject.FindGameObjectsWithTag("BossSlime").Length;
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if (alive <= maxAmount)
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{
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bossSlime.transform.localScale = new Vector3(5, 5, 5);
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Instantiate(bossSlime, spawnLocation.position, Quaternion.identity);
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}
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else
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{
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Debug.LogWarning("Max bosses in scene");
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}
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SlimeSpawner : MonoBehaviour
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{
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[SerializeField]
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private List<GameObject> slimeTypes;
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[SerializeField]
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[SerializeField]
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void Start()
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{
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InvokeRepeating("SpawnSlime", 5, 5);
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public void SpawnSlime()
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{
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int alive = GameObject.FindGameObjectsWithTag("Slime").Length;
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if (alive == maxAmount)
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{
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// Max amount of slimes reached.
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{
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float slimeRandom = Random.Range(0, slimeTypes.Count);
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float spawnRandom = Random.Range(0, spawnLocations.Count);
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class SpawnTrigger : MonoBehaviour
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: fbb45be138b0f3f4dab353efd7ae1b22, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 2800000, guid: fbb45be138b0f3f4dab353efd7ae1b22, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 2800000, guid: eae04846c91105840ac89e4c628a2dec, type: 3}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AlphaClip: 0
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- _AlphaCutoff: 0.5
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- _Blend: 0
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- _BumpScale: 1
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- _Cull: 2
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- _Cutoff: 0.5
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- _DstBlend: 0
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- _EnvironmentReflections: 1
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- _Float0: 0.9
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- _GlossMapScale: 0
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- _Glossiness: 0
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- _Surface: 0
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- _depthdistance: -0.92
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- _intpower: 1
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- _opint: 0.31
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- _ringopa: 0.17
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- _scale: 1.04
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _Color0: {r: 39.543022, g: 2.6521745, b: 0, a: 0}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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--- !u!114 &1112103090218347103
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MonoBehaviour:
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m_ObjectHideFlags: 11
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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version: 2
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 462c7b7cdbb84e64fa804b8f7b1d8418
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -13,6 +13,8 @@ TagManager:
|
|||
- Terrain
|
||||
- PortalInteractionGems
|
||||
- Hand
|
||||
- Slime
|
||||
- BossSlime
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
|
Loading…
Reference in New Issue