hand animations
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR;
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using UnityEngine.XR.Interaction.Toolkit;
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using TMPro; // Add the TextMesh Pro namespace to access the various functions.
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using System.Linq;
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using UnityEngine.InputSystem;
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using System;
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public class HandAnim : MonoBehaviour
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{
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public Animator m_animator = null;
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[Header("Input")]
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[SerializeField] public InputActionProperty GripAction;
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[SerializeField] public InputActionProperty TriggerAction;
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[SerializeField] public InputActionProperty IndexAction;
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[SerializeField] public InputActionProperty ThumbAction;
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public const string ANIM_LAYER_NAME_POINT = "Point Layer";
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public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
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public const string ANIM_PARAM_NAME_FLEX = "Flex";
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public const string ANIM_PARAM_NAME_POSE = "Pose";
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private int m_animLayerIndexThumb = -1;
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private int m_animLayerIndexPoint = -1;
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private int m_animParamIndexFlex = -1;
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private int m_animParamIndexPose = -1;
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private Collider[] m_colliders = null;
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public float anim_frames = 4f;
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private float grip_state = 0f;
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private float trigger_state = 0f;
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private float triggerCap_state = 0f;
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private float thumbCap_state = 0f;
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private void Reset()
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{
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m_animator = GetComponentInChildren<Animator>();
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}
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private void Awake()
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{
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GripAction.action.performed += GripActionPerformed;
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TriggerAction.action.performed += TriggerActionPerformed;
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IndexAction.action.performed += IndexActionPerformed;
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ThumbAction.action.performed += ThumbActionPerformed;
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GripAction.action.Enable();
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TriggerAction.action.Enable();
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IndexAction.action.Enable();
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ThumbAction.action.Enable();
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}
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void Start()
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{
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m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
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for (int i = 0; i < m_colliders.Length; ++i)
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{
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Collider collider = m_colliders[i];
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// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
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collider.enabled = true;
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}
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m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
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m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
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m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
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m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
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}
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private void ThumbActionPerformed(InputAction.CallbackContext obj)
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{
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CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
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m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
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}
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private void IndexActionPerformed(InputAction.CallbackContext obj)
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{
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CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
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m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
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}
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private void TriggerActionPerformed(InputAction.CallbackContext obj)
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{
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CalculateState(obj.ReadValue<float>(), ref trigger_state);
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m_animator.SetFloat("Pinch", trigger_state);
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}
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private void GripActionPerformed(InputAction.CallbackContext obj)
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{
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Debug.Log("grip");
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CalculateState(obj.ReadValue<float>(), ref grip_state);
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m_animator.SetFloat(m_animParamIndexFlex, grip_state);
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}
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private void CalculateState(float value, ref float state)
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{
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var delta = value - state;
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if (delta > 0f)
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{
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state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
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}
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else if (delta < 0f)
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{
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state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
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}
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else
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{
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state = value;
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}
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}
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}
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@ -121,25 +121,25 @@ Material:
|
|||
- _StarsTwinkle1: 6
|
||||
- _StarsTwinkle2: 2
|
||||
- _SunGlow: 0.45
|
||||
- _SunLightIntensity: 0.2670978
|
||||
- _SunLightIntensity: 0.3235639
|
||||
- _SunSize: 0.1
|
||||
- _SunSoftEdge: 0.5
|
||||
m_Colors:
|
||||
- _DetailOverlayTintColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FogColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _GroundColor: {r: 0.41449818, g: 0.39506137, b: 0.43270952, a: 1}
|
||||
- _GroundColor: {r: 0.4197886, g: 0.40155447, b: 0.4368731, a: 1}
|
||||
- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _HorizonColor: {r: 0.9036482, g: 0.8581607, b: 0.75300163, a: 1}
|
||||
- _HorizonColor: {r: 0.9013359, g: 0.86518586, b: 0.7664721, a: 1}
|
||||
- _MoonColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _MoonLightColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.970343}
|
||||
- _SkyColor: {r: 0.21347235, g: 0.37525713, b: 0.61244774, a: 1}
|
||||
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.97789806}
|
||||
- _SkyColor: {r: 0.22325411, g: 0.40054125, b: 0.6415545, a: 1}
|
||||
- _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
|
||||
- _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
|
||||
- _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
|
||||
- _SunColor: {r: 0.97335076, g: 0.9293781, b: 0.8568232, a: 1}
|
||||
- _SunDirection: {r: 0, g: -0.32017863, b: 0.9473572, a: 0}
|
||||
- _SunColor: {r: 0.97226846, g: 0.92651, b: 0.8510085, a: 1}
|
||||
- _SunDirection: {r: 0, g: -0.39213187, b: 0.919909, a: 0}
|
||||
- _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &11400000
|
||||
|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -27,17 +27,17 @@ Material:
|
|||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorBlend:
|
||||
m_Texture: {fileID: -8382209597607994568, guid: b6bbea2e1167a7346822545139402874,
|
||||
m_Texture: {fileID: 4486364280468590767, guid: b6bbea2e1167a7346822545139402874,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorByHeight:
|
||||
m_Texture: {fileID: -5418273104343767497, guid: b6bbea2e1167a7346822545139402874,
|
||||
m_Texture: {fileID: -6132796285478058653, guid: b6bbea2e1167a7346822545139402874,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorByNormal:
|
||||
m_Texture: {fileID: 4448014153531656217, guid: b6bbea2e1167a7346822545139402874,
|
||||
m_Texture: {fileID: 3199764949803142271, guid: b6bbea2e1167a7346822545139402874,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
|
|
|
@ -40,17 +40,17 @@ Material:
|
|||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorBlend:
|
||||
m_Texture: {fileID: -3679002471302179906, guid: 726ce83d589353742be6b48ff467fc48,
|
||||
m_Texture: {fileID: -2860239040901424018, guid: 726ce83d589353742be6b48ff467fc48,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorByHeight:
|
||||
m_Texture: {fileID: 5517573790230051661, guid: 726ce83d589353742be6b48ff467fc48,
|
||||
m_Texture: {fileID: -3232554691702025502, guid: 726ce83d589353742be6b48ff467fc48,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorByNormal:
|
||||
m_Texture: {fileID: -2372503177267332067, guid: 726ce83d589353742be6b48ff467fc48,
|
||||
m_Texture: {fileID: -5185881309555919389, guid: 726ce83d589353742be6b48ff467fc48,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
|
|
|
@ -40,17 +40,17 @@ Material:
|
|||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorBlend:
|
||||
m_Texture: {fileID: -7655403243227739187, guid: 7f589c682d367b442b8cf75918f5aa55,
|
||||
m_Texture: {fileID: -5888029387489397053, guid: 7f589c682d367b442b8cf75918f5aa55,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
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||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorByHeight:
|
||||
m_Texture: {fileID: 5273791656863379916, guid: 7f589c682d367b442b8cf75918f5aa55,
|
||||
m_Texture: {fileID: 4685624439979389760, guid: 7f589c682d367b442b8cf75918f5aa55,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _ColorByNormal:
|
||||
m_Texture: {fileID: 2126150020230490587, guid: 7f589c682d367b442b8cf75918f5aa55,
|
||||
m_Texture: {fileID: 5590498550304044854, guid: 7f589c682d367b442b8cf75918f5aa55,
|
||||
type: 2}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
|
|
Loading…
Reference in New Issue