Add menu scene, scene transition, simple position save and load
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@ -34,8 +34,8 @@ public class ArmSwingLocomotion : MonoBehaviour
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float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
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/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
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PositionCurrentFrameLeftHand = LeftHand.transform.position;
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PositionCurrentFrameRightHand = RightHand.transform.position;
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@ -22,10 +22,10 @@ public class EnableArmSwing : MonoBehaviour
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{
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if (other.tag == "Hand")
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{
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if(_renderer.material.color == Color.white)
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Player.GetComponent<ArmSwingLocomotion>().enabled = true;
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else
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if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
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Player.GetComponent<ArmSwingLocomotion>().enabled = false;
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else
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Player.GetComponent<ArmSwingLocomotion>().enabled = true;
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}
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}
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@ -22,10 +22,10 @@ public class EnableDash : MonoBehaviour
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{
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if (other.tag == "Hand")
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{
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if (_renderer.material.color == Color.white)
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Player.GetComponent<Dash>().enabled = true;
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else
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if (Player.GetComponent<Dash>().enabled == true)
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Player.GetComponent<Dash>().enabled = false;
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else
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Player.GetComponent<Dash>().enabled = true;
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}
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}
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@ -6,12 +6,14 @@ public class EnableJoyStick : MonoBehaviour
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{
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private MeshCollider _collider;
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private MeshRenderer _renderer;
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public GameObject LocomotionSystem;
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// Start is called before the first frame update
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void Start()
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{
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_collider = GetComponent<MeshCollider>();
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_renderer = GetComponent<MeshRenderer>();
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LocomotionSystem.SetActive(false);
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}
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@ -20,8 +22,7 @@ public class EnableJoyStick : MonoBehaviour
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{
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if (other.tag == "Hand")
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{
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LocomotionSystem.SetActive(true);
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LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
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}
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}
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}
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class EnterGameScene : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player")
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{
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SceneManager.LoadScene("GameScene");
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}
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}
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}
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@ -0,0 +1,20 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ForwardDirection : MonoBehaviour
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{
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public GameObject CenterEyeCamera;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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float Yrot = CenterEyeCamera.transform.eulerAngles.y;
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transform.eulerAngles = new Vector3(0, Yrot, 0);
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}
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}
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PauseMenu : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Player : MonoBehaviour
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{
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/*public int level;
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public int health;*/
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public void SavePlayer()
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{
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SaveSystem.SavePlayer(this);
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}
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public void LoadPlayer()
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{
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PlayerData data = SaveSystem.LoadPlayer();
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Vector3 position;
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position.x = data.position[0];
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position.y = data.position[1];
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position.z = data.position[2];
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transform.position = position;
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}
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}
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@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class PlayerData
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{
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/*public int level;
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public int health;*/
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public float[] position;
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public PlayerData(Player player)
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{
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/*level = player.level;
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health = player.health;*/
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position = new float[3];
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position[0] = player.transform.position.x;
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position[1] = player.transform.position.y;
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position[2] = player.transform.position.z;
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}
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}
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@ -0,0 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using System.Runtime.Serialization.Formatters.Binary;
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public static class SaveSystem
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{
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public static void SavePlayer(Player player)
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{
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BinaryFormatter formatter = new BinaryFormatter();
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string path = Application.persistentDataPath + "/player.data";
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FileStream stream = new FileStream(path, FileMode.Create);
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PlayerData data = new PlayerData(player);
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formatter.Serialize(stream, data);
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stream.Close();
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}
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public static PlayerData LoadPlayer ()
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{
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string path = Application.persistentDataPath + "/player.data";
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if (File.Exists(path))
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{
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BinaryFormatter formatter = new BinaryFormatter();
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FileStream stream = new FileStream(path, FileMode.Open);
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PlayerData data = formatter.Deserialize(stream) as PlayerData;
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stream.Close();
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return data;
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}
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else
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{
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Debug.Log("Save File not found in " + path);
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return null;
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}
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}
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}
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@ -0,0 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using UnityEngine.UI;
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public class XRGUI : MonoBehaviour
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{
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[SerializeField]
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private Button SettingsButton;
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[SerializeField]
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private Button LoadButton;
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[SerializeField]
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private Button ExitButton;
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// Start is called before the first frame update
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void Start()
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{
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SettingsButton.onClick.AddListener(() =>
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{
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});
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LoadButton.onClick.AddListener(() =>
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{
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});
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ExitButton.onClick.AddListener(() =>
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{
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Debug.Log("Clicked");
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UnityEditor.EditorApplication.isPlaying = false;
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});
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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m_LocalScale: {x: 10, y: 0.5, z: 10}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
|
|
@ -6,11 +6,14 @@ EditorBuildSettings:
|
|||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 0
|
||||
path: Assets/Scenes/DO_NOT_TOUCH.unity
|
||||
path: Assets/SimpleNaturePack/Scenes/DO_NOT_TOUCH.unity
|
||||
guid: 9fc0d4010bbf28b4594072e72b8655ab
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/JoonasP/SampleScene.unity
|
||||
guid: 84eaff0e1a543c244920ec3c1b11b50f
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Shumpei/GameScene.unity
|
||||
guid: 8fd0e18070efeda42bb8ab22afe4a9fb
|
||||
m_configObjects:
|
||||
Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260,
|
||||
type: 2}
|
||||
|
|
Loading…
Reference in New Issue