essence add to playerinfo

This commit is contained in:
joonasp 2022-04-11 18:27:18 +03:00
parent f7734432cc
commit f032bb323a
17 changed files with 1002 additions and 871 deletions

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@ -28,6 +28,7 @@ public class ActionGestureInteraction : MonoBehaviour
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
}
else holdingWand = false;
switch (action)
{
@ -56,7 +57,8 @@ public class ActionGestureInteraction : MonoBehaviour
case "Circle":
if (holdingWand)
{
Debug.LogWarning("WAND CIRCLE");
Debug.LogWarning("Arcing fireball");
}
else
{
@ -98,7 +100,7 @@ public class ActionGestureInteraction : MonoBehaviour
}
} */
}
void EnableDisablePortal(GameObject portal)
void MinigameEnable(GameObject portal)
{
// Did the raycast catch a portal in front of us?
if (portal != null)
@ -125,7 +127,7 @@ public class ActionGestureInteraction : MonoBehaviour
}
}
GameObject FindPortalInFront()
GameObject FindMinigame()
{
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
RaycastHit hit;

View File

@ -49,7 +49,7 @@ public class PortalTeleporter : MonoBehaviour
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
{
if (other.name.StartsWith("Holster") || other.tag.Contains(""))
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
{
Debug.Log("holster");
}

View File

@ -11,7 +11,10 @@ public class EssenceNodeController : MonoBehaviour
public bool isTouched;
private bool followPlayer = false;
private Transform player;
private Transform playerCamera;
[SerializeField]
private PlayerInfo playerInfo;
private float timer;
private Material nodeMaterial;
@ -21,6 +24,7 @@ public class EssenceNodeController : MonoBehaviour
private void Awake()
{
nodeMaterial = GetComponent<Renderer>().material;
playerInfo = PlayerInfo.Instance;
}
public void Touched()
@ -37,7 +41,7 @@ public class EssenceNodeController : MonoBehaviour
public void FollowPlayer()
{
followPlayer = true;
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
StartCoroutine(Collect());
}
@ -56,8 +60,8 @@ public class EssenceNodeController : MonoBehaviour
IEnumerator Collect()
{
playerInfo.AddEssenceBasic(1);
yield return new WaitForSeconds(2f);
//TODO: Update value in player inventory
Destroy(gameObject);
}
@ -76,7 +80,7 @@ public class EssenceNodeController : MonoBehaviour
if (followPlayer)
{
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
}
}

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@ -4,6 +4,8 @@ using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo Instance;
private int health;
private int essence_basic;
@ -13,6 +15,7 @@ public class PlayerInfo : MonoBehaviour
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
rightHandHeld = null;

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