Merge remote-tracking branch 'origin/PauseMenu' into staging2
# Conflicts: # ProjectSettings/EditorBuildSettings.asset # ProjectSettings/TagManager.asset
This commit is contained in:
commit
fd4432fc6d
|
@ -474,7 +474,7 @@ GameObject:
|
|||
- component: {fileID: 13646088}
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||||
m_Layer: 0
|
||||
m_Name: hands_coll:b_r_index3
|
||||
m_TagString: Untagged
|
||||
m_TagString: Hand
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
|
@ -502,8 +502,8 @@ CapsuleCollider:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 157110}
|
||||
m_Material: {fileID: 0}
|
||||
m_IsTrigger: 0
|
||||
m_Enabled: 0
|
||||
m_IsTrigger: 1
|
||||
m_Enabled: 1
|
||||
m_Radius: 0.01
|
||||
m_Height: 0.05
|
||||
m_Direction: 2
|
||||
|
|
|
@ -8,6 +8,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||
public GameObject RightHand;
|
||||
public GameObject CenterEyeCamera;
|
||||
public GameObject ForwardDirection;
|
||||
public GameObject Player;
|
||||
|
||||
private Vector3 PositionPreviousFrameLeftHand;
|
||||
private Vector3 PositionPreviousFrameRightHand;
|
||||
|
@ -22,7 +23,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
PlayerPositionPreviousFrame = transform.position;
|
||||
PlayerPositionPreviousFrame = Player.transform.position;
|
||||
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
||||
PlayerPositionPreviousFrame = RightHand.transform.position;
|
||||
}
|
||||
|
@ -33,13 +34,13 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||
|
||||
|
||||
|
||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||
/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
|
||||
|
||||
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
||||
PositionCurrentFrameRightHand = RightHand.transform.position;
|
||||
|
||||
PlayerPositionCurrentFrame = transform.position;
|
||||
PlayerPositionCurrentFrame = Player.transform.position;
|
||||
|
||||
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
||||
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
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||||
|
@ -52,7 +53,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||
|
||||
if (Time.timeSinceLevelLoad > 1f)
|
||||
{
|
||||
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||
Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||
}
|
||||
|
||||
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
||||
|
|
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@ -0,0 +1,38 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeButtonColor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color enterColor = Color.white;
|
||||
[SerializeField] private Color exitColor = Color.white;
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
_renderer.material.color = enterColor;
|
||||
Debug.Log("Touched!");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
_renderer.material.color = exitColor;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a16108a6f7081d14f9f5a046ac04b8c2
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,33 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeButtonColorLocomotion : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color enterColor = Color.white;
|
||||
[SerializeField] private Color exitColor = Color.white;
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if(_renderer.material.color != enterColor)
|
||||
_renderer.material.color = enterColor;
|
||||
else
|
||||
_renderer.material.color = exitColor;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
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guid: ae634ea4fe8cb874487372a3d7c595bf
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControllLocomotion : MonoBehaviour
|
||||
{
|
||||
public GameObject XRorigin;
|
||||
public GameObject ArmSwingButton;
|
||||
public GameObject JoyStickButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
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||||
}
|
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@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: ca1db91ee57976944aa22ed347811963
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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||||
assetBundleName:
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assetBundleVariant:
|
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@ -0,0 +1,32 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableArmSwing : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject Player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||
else
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 696a55bfea145fa4b9029ff2d359c16d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,32 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableDash : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject Player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Player.GetComponent<Dash>().enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if (Player.GetComponent<Dash>().enabled == true)
|
||||
Player.GetComponent<Dash>().enabled = false;
|
||||
else
|
||||
Player.GetComponent<Dash>().enabled = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 84e3386cbd3fd2c418ecf357af19ba5f
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,28 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableJoyStick : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject LocomotionSystem;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
LocomotionSystem.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: a63e1d5bde5a60c45aa409546e55b920
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class EnterGameScene : MonoBehaviour
|
||||
{
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Player")
|
||||
{
|
||||
SceneManager.LoadScene("GameScene");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: f1114a137d02f184db2b6291d9d31cb5
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,20 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ForwardDirection : MonoBehaviour
|
||||
{
|
||||
public GameObject CenterEyeCamera;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 01869e86b22555a449cd53043f5c4afa
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assetBundleVariant:
|
|
@ -0,0 +1,26 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LocomotionSettingButton : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
|
||||
public GameObject LocomotionPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
LocomotionPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: 8ac280753a1d95a43a1fbcfd69708d7a
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userData:
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assetBundleVariant:
|
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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||||
guid: 5a2662b3abecb914cad356619e832f13
|
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userData:
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assetBundleVariant:
|
|
@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
/*public int level;
|
||||
public int health;*/
|
||||
public void SavePlayer()
|
||||
{
|
||||
SaveSystem.SavePlayer(this);
|
||||
}
|
||||
|
||||
public void LoadPlayer()
|
||||
{
|
||||
PlayerData data = SaveSystem.LoadPlayer();
|
||||
|
||||
Vector3 position;
|
||||
position.x = data.position[0];
|
||||
position.y = data.position[1];
|
||||
position.z = data.position[2];
|
||||
transform.position = position;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6ff82a98832d12249b30083bc9ae2dd3
|
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defaultReferences: []
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|
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -0,0 +1,22 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class PlayerData
|
||||
{
|
||||
/*public int level;
|
||||
public int health;*/
|
||||
public float[] position;
|
||||
|
||||
public PlayerData(Player player)
|
||||
{
|
||||
/*level = player.level;
|
||||
health = player.health;*/
|
||||
|
||||
position = new float[3];
|
||||
position[0] = player.transform.position.x;
|
||||
position[1] = player.transform.position.y;
|
||||
position[2] = player.transform.position.z;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 9cdb4de85d282744083c6d9cee4fef3c
|
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@ -0,0 +1,42 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
|
||||
public static class SaveSystem
|
||||
{
|
||||
public static void SavePlayer(Player player)
|
||||
{
|
||||
BinaryFormatter formatter = new BinaryFormatter();
|
||||
string path = Application.persistentDataPath + "/player.data";
|
||||
FileStream stream = new FileStream(path, FileMode.Create);
|
||||
|
||||
PlayerData data = new PlayerData(player);
|
||||
|
||||
formatter.Serialize(stream, data);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static PlayerData LoadPlayer ()
|
||||
{
|
||||
string path = Application.persistentDataPath + "/player.data";
|
||||
if (File.Exists(path))
|
||||
{
|
||||
BinaryFormatter formatter = new BinaryFormatter();
|
||||
FileStream stream = new FileStream(path, FileMode.Open);
|
||||
|
||||
PlayerData data = formatter.Deserialize(stream) as PlayerData;
|
||||
stream.Close();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
Debug.Log("Save File not found in " + path);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 49c2ebd233ef7a547b12ce163244e30a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -6,8 +6,8 @@ public class TriggerDoorController : MonoBehaviour
|
|||
{
|
||||
[SerializeField] private Animator myDoor = null;
|
||||
|
||||
[SerializeField] private bool openTrigger = false;
|
||||
[SerializeField] private bool closeTrigger = false;
|
||||
[SerializeField] private bool Trigger = false;
|
||||
//[SerializeField] private bool closeTrigger = false;
|
||||
|
||||
[SerializeField] private string doorOpen = "DoorOpen";
|
||||
[SerializeField] private string doorClose = "DoorClose";
|
||||
|
@ -19,17 +19,26 @@ public class TriggerDoorController : MonoBehaviour
|
|||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("col");
|
||||
if (openTrigger)
|
||||
if (Trigger)
|
||||
{
|
||||
Debug.Log("open");
|
||||
myDoor.Play(doorOpen, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
else if (closeTrigger)
|
||||
/*else if (closeTrigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
if (Trigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class XRGUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Button SettingsButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button LoadButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button ExitButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
SettingsButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
LoadButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
|
||||
ExitButton.onClick.AddListener(() =>
|
||||
{
|
||||
Debug.Log("Clicked");
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 37cfb6899ccd00b4280ac4eb92f84851
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8fd0e18070efeda42bb8ab22afe4a9fb
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e45278868e3d39f45929cb5142b6c572
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue