Merge pull request 'combatscene' (#29) from combatscene into staging2

Reviewed-on: #29
This commit is contained in:
jonasty 2022-04-25 12:50:12 +00:00
commit feff9540ec
160 changed files with 56755 additions and 1283 deletions

28
Assets/BossSpawner.cs Normal file
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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossSpawner : MonoBehaviour
{
[SerializeField]
private GameObject bossSlime;
[SerializeField]
private Transform spawnLocation;
[SerializeField]
private int maxAmount = 1;
public void SpawnBossSlime()
{
int alive = GameObject.FindGameObjectsWithTag("BossSlime").Length;
if (alive <= maxAmount)
{
bossSlime.transform.localScale = new Vector3(5, 5, 5);
Instantiate(bossSlime, spawnLocation.position, Quaternion.identity);
}
else
{
Debug.LogWarning("Max bosses in scene");
}
}
}

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View File

@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EnterGameSceneChoice : MonoBehaviour
{
public string sceneName;
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Player")
{
SceneManager.LoadScene(sceneName);
}
}
}

View File

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View File

@ -1,11 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PortalTeleporter : MonoBehaviour
{
//public Transform player;
[SerializeField] private PortalTeleporter linkedPortal;
[SerializeField] private bool interScenePortal;
[SerializeField] private string sceneName;
private Transform linkedPortalTransform;
private float _portalCooldown = 2.5f;
private bool _travellerIsOverlapping = false;
@ -19,12 +22,28 @@ public class PortalTeleporter : MonoBehaviour
private AudioSource audioSource;
private GameObject vfx_gameobject;
private void Start()
{
if (linkedPortal == null)
if (linkedPortal == null && !interScenePortal)
{
DisablePortal();
}
else if (interScenePortal)
{
_portalCanBeUsed = true;
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
audioSource = transform.parent.GetComponent<AudioSource>();
audioSource.mute = true;
if (_enabled)
{
vfx_gameobject.SetActive(true);
}
else
{
vfx_gameobject.SetActive(false);
}
}
else
{
linkedPortalTransform = linkedPortal.transform;
@ -45,30 +64,40 @@ public class PortalTeleporter : MonoBehaviour
void OnTriggerEnter(Collider other)
{
traveller = other.gameObject.transform;
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
if (interScenePortal)
{
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
if (other.tag == "Player")
{
Debug.Log("holster");
}
else
{
linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true;
if (other.tag == "Throwable")
{
Debug.Log("Portal entered by throwable");
HandleThrowable();
}
else if (other.tag == "Player")
{
Debug.Log("Portal entered by player");
HandlePlayer();
}
SceneManager.LoadScene(sceneName);
}
}
else
{
traveller = other.gameObject.transform;
Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
{
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
{
Debug.Log("holster");
}
else
{
linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true;
if (other.tag == "Throwable")
{
Debug.Log("Portal entered by throwable");
HandleThrowable();
}
else if (other.tag == "Player")
{
Debug.Log("Portal entered by player");
HandlePlayer();
}
}
}
}
}
// Enable/Disable portal if selected item is in a socket.
@ -76,9 +105,12 @@ public class PortalTeleporter : MonoBehaviour
{
Debug.Log("enabled");
_enabled = true;
linkedPortal._enabled = true;
if (!interScenePortal)
{
linkedPortal._enabled = true;
linkedPortal.vfx_gameobject.SetActive(true);
}
vfx_gameobject.SetActive(true);
linkedPortal.vfx_gameobject.SetActive(true);
audioSource.mute = false;
}
@ -86,9 +118,12 @@ public class PortalTeleporter : MonoBehaviour
{
Debug.Log("disabled");
_enabled = false;
linkedPortal._enabled = false;
if (interScenePortal)
{
linkedPortal._enabled = false;
linkedPortal.vfx_gameobject.SetActive(false);
}
vfx_gameobject.SetActive(false);
linkedPortal.vfx_gameobject.SetActive(false);
audioSource.mute = true;
}
@ -154,7 +189,10 @@ public class PortalTeleporter : MonoBehaviour
{
_justUsed = false;
_portalCanBeUsed = true;
linkedPortal._portalCanBeUsed = true;
if (!interScenePortal)
{
linkedPortal._portalCanBeUsed = true;
}
}
}

View File

@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SlimeSpawner : MonoBehaviour
{
[SerializeField]
private List<GameObject> slimeTypes;
[SerializeField]
private List<Transform> spawnLocations;
[SerializeField]
private int maxAmount = 5;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("SpawnSlime", 5, 5);
}
public void SpawnSlime()
{
int alive = GameObject.FindGameObjectsWithTag("Slime").Length;
if (alive == maxAmount)
{
// Max amount of slimes reached.
Debug.LogWarning("Maximum reached");
}
else
{
float slimeRandom = Random.Range(0, slimeTypes.Count);
float spawnRandom = Random.Range(0, spawnLocations.Count);
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.identity);
}
}
}

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