Merge pull request 'combatscene' (#29) from combatscene into staging2
Reviewed-on: #29
This commit is contained in:
commit
feff9540ec
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@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BossSpawner : MonoBehaviour
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{
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[SerializeField]
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private GameObject bossSlime;
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[SerializeField]
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private Transform spawnLocation;
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[SerializeField]
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private int maxAmount = 1;
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public void SpawnBossSlime()
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{
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int alive = GameObject.FindGameObjectsWithTag("BossSlime").Length;
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if (alive <= maxAmount)
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{
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bossSlime.transform.localScale = new Vector3(5, 5, 5);
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Instantiate(bossSlime, spawnLocation.position, Quaternion.identity);
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}
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else
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{
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Debug.LogWarning("Max bosses in scene");
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}
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}
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}
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@ -79,10 +79,10 @@ Material:
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@ -0,0 +1,16 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class EnterGameSceneChoice : MonoBehaviour
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{
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public string sceneName;
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player")
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{
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SceneManager.LoadScene(sceneName);
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@ -1,11 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PortalTeleporter : MonoBehaviour
|
||||
{
|
||||
//public Transform player;
|
||||
[SerializeField] private PortalTeleporter linkedPortal;
|
||||
[SerializeField] private bool interScenePortal;
|
||||
[SerializeField] private string sceneName;
|
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private Transform linkedPortalTransform;
|
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private float _portalCooldown = 2.5f;
|
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private bool _travellerIsOverlapping = false;
|
||||
|
@ -19,12 +22,28 @@ public class PortalTeleporter : MonoBehaviour
|
|||
private AudioSource audioSource;
|
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private GameObject vfx_gameobject;
|
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|
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private void Start()
|
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{
|
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if (linkedPortal == null)
|
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if (linkedPortal == null && !interScenePortal)
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{
|
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DisablePortal();
|
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}
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else if (interScenePortal)
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{
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_portalCanBeUsed = true;
|
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vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
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audioSource = transform.parent.GetComponent<AudioSource>();
|
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audioSource.mute = true;
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if (_enabled)
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{
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vfx_gameobject.SetActive(true);
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}
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else
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{
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vfx_gameobject.SetActive(false);
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}
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}
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else
|
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{
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linkedPortalTransform = linkedPortal.transform;
|
||||
|
@ -45,30 +64,40 @@ public class PortalTeleporter : MonoBehaviour
|
|||
|
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void OnTriggerEnter(Collider other)
|
||||
{
|
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traveller = other.gameObject.transform;
|
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Debug.Log(_enabled);
|
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if (_portalCanBeUsed && !_justUsed && _enabled)
|
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if (interScenePortal)
|
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{
|
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if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
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if (other.tag == "Player")
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{
|
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Debug.Log("holster");
|
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}
|
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else
|
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{
|
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linkedPortal._portalCanBeUsed = false;
|
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_travellerIsOverlapping = true;
|
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if (other.tag == "Throwable")
|
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{
|
||||
Debug.Log("Portal entered by throwable");
|
||||
HandleThrowable();
|
||||
}
|
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else if (other.tag == "Player")
|
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{
|
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Debug.Log("Portal entered by player");
|
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HandlePlayer();
|
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}
|
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SceneManager.LoadScene(sceneName);
|
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}
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}
|
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else
|
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{
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traveller = other.gameObject.transform;
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Debug.Log(_enabled);
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if (_portalCanBeUsed && !_justUsed && _enabled)
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{
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if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
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{
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Debug.Log("holster");
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}
|
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else
|
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{
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linkedPortal._portalCanBeUsed = false;
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_travellerIsOverlapping = true;
|
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if (other.tag == "Throwable")
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{
|
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Debug.Log("Portal entered by throwable");
|
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HandleThrowable();
|
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}
|
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else if (other.tag == "Player")
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{
|
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Debug.Log("Portal entered by player");
|
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HandlePlayer();
|
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}
|
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}
|
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}
|
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}
|
||||
}
|
||||
|
||||
// Enable/Disable portal if selected item is in a socket.
|
||||
|
@ -76,9 +105,12 @@ public class PortalTeleporter : MonoBehaviour
|
|||
{
|
||||
Debug.Log("enabled");
|
||||
_enabled = true;
|
||||
linkedPortal._enabled = true;
|
||||
if (!interScenePortal)
|
||||
{
|
||||
linkedPortal._enabled = true;
|
||||
linkedPortal.vfx_gameobject.SetActive(true);
|
||||
}
|
||||
vfx_gameobject.SetActive(true);
|
||||
linkedPortal.vfx_gameobject.SetActive(true);
|
||||
audioSource.mute = false;
|
||||
}
|
||||
|
||||
|
@ -86,9 +118,12 @@ public class PortalTeleporter : MonoBehaviour
|
|||
{
|
||||
Debug.Log("disabled");
|
||||
_enabled = false;
|
||||
linkedPortal._enabled = false;
|
||||
if (interScenePortal)
|
||||
{
|
||||
linkedPortal._enabled = false;
|
||||
linkedPortal.vfx_gameobject.SetActive(false);
|
||||
}
|
||||
vfx_gameobject.SetActive(false);
|
||||
linkedPortal.vfx_gameobject.SetActive(false);
|
||||
audioSource.mute = true;
|
||||
}
|
||||
|
||||
|
@ -154,7 +189,10 @@ public class PortalTeleporter : MonoBehaviour
|
|||
{
|
||||
_justUsed = false;
|
||||
_portalCanBeUsed = true;
|
||||
linkedPortal._portalCanBeUsed = true;
|
||||
if (!interScenePortal)
|
||||
{
|
||||
linkedPortal._portalCanBeUsed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SlimeSpawner : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private List<GameObject> slimeTypes;
|
||||
[SerializeField]
|
||||
private List<Transform> spawnLocations;
|
||||
[SerializeField]
|
||||
private int maxAmount = 5;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
InvokeRepeating("SpawnSlime", 5, 5);
|
||||
}
|
||||
public void SpawnSlime()
|
||||
{
|
||||
int alive = GameObject.FindGameObjectsWithTag("Slime").Length;
|
||||
|
||||
if (alive == maxAmount)
|
||||
{
|
||||
// Max amount of slimes reached.
|
||||
Debug.LogWarning("Maximum reached");
|
||||
}
|
||||
else
|
||||
{
|
||||
float slimeRandom = Random.Range(0, slimeTypes.Count);
|
||||
float spawnRandom = Random.Range(0, spawnLocations.Count);
|
||||
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.identity);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
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Reference in New Issue