stackable inv objects, inv container
This commit is contained in:
parent
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commit
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@ -13,6 +13,7 @@ GameObject:
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m_Layer: 21
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m_Name: Holster
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m_TagString: Untagged
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@ -151,3 +152,15 @@ MonoBehaviour:
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m_SocketActive: 1
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m_InteractableHoverScale: 1
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m_RecycleDelayTime: 1
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--- !u!114 &7148710207580294270
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 1015801306266775025}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: aca2b5bf18c279c4cb265c82010714b1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 4729065021270817612}
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- component: {fileID: 5579585539182961868}
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- component: {fileID: 8105550803505491054}
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- component: {fileID: 4591371125200328589}
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m_Layer: 0
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m_Name: Mushroom_01
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m_TagString: Untagged
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@ -31,7 +32,7 @@ Transform:
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m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -231,3 +232,19 @@ MonoBehaviour:
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m_ForceGravityOnDetach: 0
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m_RetainTransformParent: 1
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m_AttachPointCompatibilityMode: 0
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--- !u!114 &4591371125200328589
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4385080170328260021}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fc417ab3a5b06f04db2149be4cfdf6e4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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itemId: 1
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canStack: 1
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itemName: Red Mushroom
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itemDescription:
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@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 5371485246626056766}
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- component: {fileID: 5868452619794669030}
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- component: {fileID: 2669145217468523370}
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- component: {fileID: 8028753017960928093}
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m_Layer: 0
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m_Name: Mushroom_02
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m_TagString: Untagged
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@ -231,3 +232,19 @@ MonoBehaviour:
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m_ForceGravityOnDetach: 0
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m_RetainTransformParent: 1
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m_AttachPointCompatibilityMode: 0
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--- !u!114 &8028753017960928093
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5440707293445505367}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fc417ab3a5b06f04db2149be4cfdf6e4, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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itemId: 2
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canStack: 1
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itemName: Brown Mushroom
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itemDescription:
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@ -0,0 +1,30 @@
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using System;
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using TMPro;
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using UnityEngine;
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public class ConsolePrinter : MonoBehaviour
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{
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static string historyOutput = "";
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public TMP_Text textBox;
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void OnEnable()
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{
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Application.logMessageReceived += Log;
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}
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void OnDisable()
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{
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Application.logMessageReceived -= Log;
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}
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private void Log(string logString, string stackTrace, LogType type)
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{
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historyOutput = Time.fixedTime + ": " + logString + "\n" + historyOutput;
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if (historyOutput.Length > 5000)
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{
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historyOutput = historyOutput[..4000];
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}
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textBox.text = historyOutput;
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: af6659aa65864ce9987c4e88ca2fa878
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timeCreated: 1648411791
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@ -1,39 +1,77 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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[Serializable]
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[RequireComponent(typeof(XRSocketInteractor))]
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public class Inventory : MonoBehaviour
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{
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public int slots = 1;
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private List<int> _inv;
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private XRSocketInteractor xrSocketInteractor;
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public List<InventorySlot> additionalSlots;
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public GameObject itemContainerPrefab;
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private List<InventorySlot> _inventorySlots;
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private void Awake()
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{
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xrSocketInteractor = GetComponent<XRSocketInteractor>();
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_inv = new List<int>(slots);
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var oldestInteractableSelected = xrSocketInteractor.GetOldestInteractableSelected();
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xrSocketInteractor.selectEntered.AddListener(Call);
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xrSocketInteractor.hoverEntered.AddListener(Call);
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_inventorySlots = new List<InventorySlot>();
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foreach (var inventorySlot in additionalSlots)
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{
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inventorySlot.SetParentInventory(this);
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_inventorySlots.Add(inventorySlot);
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}
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}
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private void Call(HoverEnterEventArgs arg0)
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private void OnEnable()
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{
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Debug.Log("hoverenter "+arg0.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
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var inventorySlotsInChildren = GetComponentsInChildren<InventorySlot>();
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foreach (var inventorySlot in inventorySlotsInChildren)
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{
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inventorySlot.SetParentInventory(this);
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_inventorySlots.Add(inventorySlot);
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}
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}
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public bool AddItem(ItemData item)
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{
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if (item.canStack)
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{
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return AddItem(ConvertToInventoryItem(item));
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}
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return AddToFirstOpenSlot(item.gameObject);
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}
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public bool AddItem(InventoryItem item)
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{
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//Stacks the item if it already exists in the inventory.
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foreach (var inventorySlot in _inventorySlots.Where(inventorySlot =>
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inventorySlot.ContainsItem(item.GetItemid())))
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{
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inventorySlot.GetItem().ChangeCount(item.Count);
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return true;
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}
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return AddToFirstOpenSlot(item.gameObject);
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}
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private void Call(SelectEnterEventArgs arg0)
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private bool AddToFirstOpenSlot(GameObject item)
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{
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Debug.Log("selectenter "+arg0.interactableObject);
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foreach (var inventorySlot in _inventorySlots.Where(inventorySlot => !inventorySlot.ContainsItem()))
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{
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inventorySlot.AssignItem(item);
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return true;
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}
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return false;
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}
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}
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private InventoryItem ConvertToInventoryItem(ItemData item)
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{
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var inventoryItem = Instantiate(itemContainerPrefab, transform);
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itemContainerPrefab.GetComponent<InventoryItem>().itemPrefab = item.gameObject;
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return inventoryItem.gameObject.GetComponent<InventoryItem>();
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}
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}
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@ -1,11 +1,3 @@
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fileFormatVersion: 2
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guid: aca2b5bf18c279c4cb265c82010714b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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guid: 29f5f8aed8d641c3abc54850a6a876cc
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timeCreated: 1648431912
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@ -1,18 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventoryItem : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,172 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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[Serializable]
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[RequireComponent(typeof(XRSocketInteractor))]
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public class InventorySlot : MonoBehaviour
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{
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private XRSocketInteractor xrSocketInteractor;
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private GameObject _itemInSlot;
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private Inventory _parentInventory;
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private void Awake()
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{
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xrSocketInteractor = GetComponent<XRSocketInteractor>();
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var oldestInteractableSelected = xrSocketInteractor.GetOldestInteractableSelected();
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xrSocketInteractor.selectEntered.AddListener(SelectEnter);
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xrSocketInteractor.selectExited.AddListener(SelectExit);
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xrSocketInteractor.hoverEntered.AddListener(HoverEnter);
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xrSocketInteractor.hoverExited.AddListener(HoverExit);
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}
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private void HoverEnter(HoverEnterEventArgs args)
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{
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if (_itemInSlot == null) return;
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if (_itemInSlot.GetComponent<InventoryItem>() == null) return;
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if (_itemInSlot == args.interactableObject.transform.gameObject) return;
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//Debug.Log("hoverenter "+args.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
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var newItem = args.interactableObject.transform.gameObject;
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var itemData = newItem.GetComponentInChildren<ItemData>();
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Debug.Log("HOVER ENTER: "+itemData);
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if (itemData.canStack && itemData.itemId == _itemInSlot.GetComponentInChildren<ItemData>().itemId)
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{
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var inventoryItem = newItem.GetComponent<InventoryItem>();
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if (inventoryItem != null)
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{
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_itemInSlot.GetComponent<InventoryItem>().ChangeCount(inventoryItem.Count);
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}
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else
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{
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_itemInSlot.GetComponent<InventoryItem>().ChangeCount(1);
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}
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args.manager.interactableUnregistered += ManagerOninteractableUnregistered;
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args.manager.UnregisterInteractable(args.interactableObject);
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args.manager.interactableUnregistered -= ManagerOninteractableUnregistered;
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}
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}
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private void HoverExit(HoverExitEventArgs args)
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{
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Debug.Log("hoverexit "+args.interactableObject + " " + xrSocketInteractor.hasHover + " " + xrSocketInteractor.hasSelection);
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}
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private void SelectEnter(SelectEnterEventArgs args)
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{
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Debug.Log("Added to slot item " + _itemInSlot);
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var newItem = args.interactableObject.transform.gameObject;
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//Converts the item into a inventory item
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if (newItem.GetComponent<InventoryItem>() == null && newItem.GetComponent<ItemData>().canStack)
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{
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var load = Resources.Load("Helar/Item", typeof(GameObject)) as GameObject;
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var instance = Instantiate(load, args.interactorObject.transform);
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instance.GetComponent<InventoryItem>().itemPrefab = newItem.gameObject;
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instance.transform.localScale = Vector3.one;
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instance.transform.localPosition = Vector3.zero;
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instance.GetComponent<InventoryItem>().enabled = true;
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args.manager.interactableUnregistered += ManagerOninteractableUnregistered;
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args.manager.UnregisterInteractable(args.interactableObject);
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args.manager.interactableUnregistered -= ManagerOninteractableUnregistered;
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args.interactableObject = instance.GetComponent<XRGrabInteractable>();
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args.interactorObject.interactablesSelected.Add(instance.GetComponent<XRGrabInteractable>());
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Debug.Log("Upgraded item to InventoryItem "+instance);
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_itemInSlot = instance;
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return;
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}
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_itemInSlot = newItem;
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//xrSocketInteractor.attachTransform = _itemInSlot.transform;
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Debug.Log("Holstered item" + _itemInSlot.GetComponentInChildren<ItemData>());
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}
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private void ManagerOninteractableUnregistered(InteractableUnregisteredEventArgs obj)
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{
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Debug.Log("Removing object "+ obj);
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Destroy(obj.interactableObject.transform.gameObject);
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}
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private void SelectExit(SelectExitEventArgs args)
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{
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if (_itemInSlot == null) return;
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if (_itemInSlot.GetComponent<InventoryItem>() == null) return;
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var component = _itemInSlot.GetComponent<Rigidbody>();
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component.useGravity = true;
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component.angularDrag = 2f;
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component.drag = 0.5f;
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if (!_itemInSlot.GetComponentInChildren<ItemData>().canStack ||
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_itemInSlot.GetComponent<InventoryItem>().Count == 1)
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{
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//var transformGameObject = _itemInSlot.GetComponentInChildren<ItemData>().transform.gameObject;
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//Debug.Log(transformGameObject);
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//args.interactableObject = transformGameObject.GetComponent<XRGrabInteractable>();
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//todo change back to regular item
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}
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Debug.Log("Removed from slot item " + _itemInSlot);
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_itemInSlot = null;
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}
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public void SetParentInventory(Inventory inventory)
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{
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_parentInventory = inventory;
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}
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public bool ContainsItem()
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{
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return _itemInSlot != null;
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}
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public bool ContainsItem(int id)
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{
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if (!ContainsItem()) return false;
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var inventoryItem = _itemInSlot.GetComponent<InventoryItem>();
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if (inventoryItem != null) return inventoryItem.GetItemid() == id;
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return false;
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}
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public void AssignItem(GameObject newObject)
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{
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_itemInSlot = newObject;
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}
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public InventoryItem GetItem()
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{
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var inventoryItem = _itemInSlot.GetComponent<InventoryItem>();
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if (inventoryItem == null) Debug.LogError("Item in slot doesn't have InventoryItem component");
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return inventoryItem;
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: aca2b5bf18c279c4cb265c82010714b1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -9,6 +9,7 @@ public class ItemSpawner : MonoBehaviour
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public GameObject placeToSpawn;
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public void SpawnItem()
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{
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//Debug.Log("Spawned " + objectToSpawn);
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Instantiate(objectToSpawn, placeToSpawn.transform);
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}
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}
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@ -1,5 +1,6 @@
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fileFormatVersion: 2
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guid: d504c149f8ea1714d83d6d405de4e157
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guid: c509c0c7d8d7f2942a05792798d31fc0
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folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
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userData:
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@ -0,0 +1,115 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Unity.Mathematics;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.XR.Interaction.Toolkit;
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[ExecuteAlways]
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public class InventoryItem : MonoBehaviour
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{
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public GameObject itemPrefab;
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private int _itemId;
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private GameObject _childPrefab;
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public int Count { get; private set; }
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public TMP_Text itemCounterText;
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private ItemData _itemData;
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private void OnEnable()
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{
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if (itemPrefab == null)
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{
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enabled = false;
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//Debug.LogError("Item has no attached prefab");
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return;
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}
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enabled = true;
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if (itemCounterText == null) itemCounterText = GetComponentInChildren<TMP_Text>();
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_childPrefab = GetComponentInChildren<ItemData>()?.gameObject;
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//Only attaches the prefab if it doesn't already have one ([ExecuteAlways] causes one to be spawned in editor).
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if (_childPrefab != null) return;
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_childPrefab = Instantiate(itemPrefab, transform);
|
||||
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if (Count == 0) Count = 1;
|
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UpdateText();
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private void UpdateText()
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{
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}
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/**
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*/
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public bool ChangeCount(int amount)
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{
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if (Count + amount < 0) return false;
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Count += amount;
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if (Count == 0)
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{
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|
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Destroy(this);
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return true;
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}
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UpdateText();
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return true;
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{
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{
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}
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}
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@ -0,0 +1,18 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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Reference in New Issue