Merge branch 'staging' into tree-cutting
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|
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|
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|
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limit:
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|
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|
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parentName: Animation Skeleton(Clone)
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|
||||
parentName: Character
|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
parentName: Character Spine1
|
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|
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|
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parentName: Character Spine2
|
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|
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|
||||
parentName: Character Neck
|
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|
||||
parentName: Character Spine2
|
||||
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|
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|
||||
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|
||||
parentName: Character L Clavicle
|
||||
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|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1, z: 1.0000002}
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|
||||
parentName: Character L UpperArm
|
||||
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|
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scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||
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|
||||
parentName: Character L Forearm
|
||||
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|
||||
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
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||||
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|
||||
parentName: Character L Hand
|
||||
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scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
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||||
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|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||
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|
||||
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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||||
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|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||
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|
||||
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||
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|
||||
parentName: Character L Hand
|
||||
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||
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|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
|
||||
- name: Character L Finger12
|
||||
parentName: Character L Finger11
|
||||
position: {x: -0.021460494, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
|
||||
- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.09702991, y: -0.00081443787, z: -0.003909397}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
|
||||
- name: Character L Finger21
|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.022343177, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
|
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parentName: Character R Finger11
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parentName: Character R Hand
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scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
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parentName: Character R Finger2
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parentName: Character R Finger3
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parentName: Character R Finger31
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parentName: Character R Hand
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parentName: Character R Finger4
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parentName: Character R Finger41
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position: {x: -0.016516114, y: 0, z: 0.000000038146972}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
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parentName: Character Pelvis
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position: {x: 0.000000076293944, y: 0.0000001502037, z: 0.07944066}
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rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
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scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
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||||
parentName: Character L Thigh
|
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position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 0.99999934, z: 1}
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- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
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||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
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||||
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
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||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
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||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
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||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
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|
||||
limit:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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parentName:
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|
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|
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|
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parentName: Character L Finger0
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parentName: Character L Finger01
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parentName: Character L Hand
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|
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parentName: Character L Finger1
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parentName: Character L Finger11
|
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|
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parentName: Character L Hand
|
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|
||||
parentName: Character L Finger2
|
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|
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parentName: Character L Finger21
|
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|
||||
parentName: Character L Hand
|
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|
||||
parentName: Character L Finger3
|
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|
||||
parentName: Character L Finger31
|
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|
||||
parentName: Character L Hand
|
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|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
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|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
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|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||
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|
||||
parentName: Character Spine2
|
||||
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
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||||
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||||
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||
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|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0, z: 0}
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||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||
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|
||||
parentName: Character R Forearm
|
||||
position: {x: -0.17549811, y: -0.000000057220458, z: 0}
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rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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||||
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|
||||
parentName: Character Spine2
|
||||
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||||
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|
||||
parentName: Character L Clavicle
|
||||
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|
||||
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||||
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|
||||
parentName: Character L UpperArm
|
||||
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||||
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|
||||
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||||
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|
||||
parentName: Character L Forearm
|
||||
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|
||||
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||||
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||||
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|
||||
parentName: Character L Hand
|
||||
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||||
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||||
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||||
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|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
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||||
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||||
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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||||
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|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
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||||
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|
||||
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||||
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|
||||
parentName: Character L Hand
|
||||
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|
||||
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|
||||
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||
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|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
|
||||
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|
||||
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|
||||
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|
||||
parentName: Character L Finger11
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
serializedVersion: 2
|
||||
human:
|
||||
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||||
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|
||||
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||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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|
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Pelvis
|
||||
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|
||||
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parentName: Character R Finger2
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parentName: Character R Hand
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parentName: Character R Finger3
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parentName: Character R Finger31
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000006, y: 1, z: 1}
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||||
parentName: Character R Hand
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parentName: Character R Finger4
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position: {x: -0.016515998, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000001, y: 1.0000005, z: 0.9999999}
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|
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parentName: Character R Finger41
|
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position: {x: -0.016516114, y: 0, z: 0.000000038146972}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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|
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|
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limit:
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|
||||
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|
||||
limit:
|
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|
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|
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limit:
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|
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|
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limit:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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limit:
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|
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|
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|
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parentName:
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|
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|
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|
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parentName: Character Spine1
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|
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parentName: Character Spine2
|
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|
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parentName: Character Neck
|
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|
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parentName: Character Spine2
|
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|
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parentName: Character L Clavicle
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1, z: 1.0000002}
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|
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parentName: Character L UpperArm
|
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scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
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|
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parentName: Character L Forearm
|
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position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
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parentName: Character L Hand
|
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scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
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|
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parentName: Character L Finger0
|
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position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
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scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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parentName: Character L Finger01
|
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position: {x: -0.024004515, y: 0.000000038146972, z: 0}
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|
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parentName: Character L Hand
|
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position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
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scale: {x: 1, y: 1.0000008, z: 1.000001}
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|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
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scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
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|
||||
parentName: Character L Finger11
|
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position: {x: -0.021460494, y: 0, z: 0.000000009536743}
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scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
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|
||||
parentName: Character L Hand
|
||||
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||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
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|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.022343177, y: 0, z: 0}
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||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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|
||||
parentName: Character L Finger21
|
||||
position: {x: -0.022342987, y: -0.000000038146972, z: -0.000000019073486}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000005, z: 1.0000007}
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- name: Character L Finger3
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.0915002, y: 0.000414505, z: 0.016642246}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
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|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.020615425, y: 0, z: 0}
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000012, z: 1.0000007}
|
||||
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|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
|
||||
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|
||||
parentName: Character L Hand
|
||||
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000013, z: 1.0000013}
|
||||
- name: Character L Finger41
|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
|
||||
- name: Character L Finger42
|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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parentName:
|
||||
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|
||||
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|
||||
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||||
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|
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|
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|
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|
||||
parentName: Character
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Pelvis
|
||||
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|
||||
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|
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|
||||
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|
||||
parentName: Character Spine
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Spine1
|
||||
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|
||||
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|
||||
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||||
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|
||||
parentName: Character Spine2
|
||||
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|
||||
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|
||||
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||||
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|
||||
parentName: Character Neck
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Spine2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||
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|
||||
parentName: Character L UpperArm
|
||||
position: {x: -0.24985091, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||
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|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||
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|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||
- name: Character L Finger0
|
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humanName: Right Thumb Proximal
|
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limit:
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humanName: Right Thumb Intermediate
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limit:
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humanName: Right Thumb Distal
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limit:
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||||
humanName: Right Index Proximal
|
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limit:
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humanName: Right Index Intermediate
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limit:
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humanName: Right Index Distal
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humanName: Right Middle Proximal
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limit:
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humanName: Right Middle Intermediate
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limit:
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humanName: Right Middle Distal
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limit:
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humanName: Right Ring Proximal
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limit:
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min: {x: 0, y: 0, z: 0}
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humanName: Right Ring Intermediate
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limit:
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humanName: Right Ring Distal
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humanName: Right Little Proximal
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limit:
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humanName: Right Little Intermediate
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limit:
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humanName: Right Little Distal
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humanName: UpperChest
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parentName:
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scale: {x: 1, y: 1, z: 1}
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parentName: Animation Skeleton(Clone)
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parentName: Animation Skeleton(Clone)
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parentName: Character
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parentName: Character Pelvis
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parentName: Character Spine
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parentName: Character Spine1
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parentName: Character Spine2
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scale: {x: 1.0000002, y: 1.0000002, z: 1}
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parentName: Character Neck
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parentName: Character Spine2
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parentName: Character L Clavicle
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1, z: 1.0000002}
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parentName: Character L UpperArm
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scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
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parentName: Character L Forearm
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
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parentName: Character L Hand
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parentName: Character L Finger0
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scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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parentName: Character L Finger01
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parentName: Character L Hand
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scale: {x: 1, y: 1.0000008, z: 1.000001}
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parentName: Character L Finger1
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scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
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parentName: Character L Finger11
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parentName: Character L Hand
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parentName: Character L Finger2
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parentName: Character L Finger21
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parentName: Character L Hand
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parentName: Character L Finger3
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parentName: Character L Finger31
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parentName: Character L Hand
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parentName: Character L Finger4
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parentName: Character L Finger41
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||||
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|
||||
parentName: Character Spine2
|
||||
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scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
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|
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parentName: Character R Clavicle
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
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|
||||
parentName: Character R UpperArm
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000001, z: 0.99999964}
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parentName: Character R Forearm
|
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scale: {x: 1.0000007, y: 1.000001, z: 0.9999997}
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- name: Character R Finger0
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parentName: Character R Hand
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scale: {x: 1.0000012, y: 1.0000002, z: 1.0000004}
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||||
parentName: Character R Finger0
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999993, y: 0.9999999, z: 0.9999997}
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parentName: Character R Finger01
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position: {x: -0.024004515, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000006, y: 1.0000012, z: 1.0000007}
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|
||||
parentName: Character R Hand
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
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|
||||
parentName: Character R Finger1
|
||||
position: {x: -0.021460341, y: 0, z: 0.000000009536743}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000004, y: 1.0000002, z: 1.0000001}
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- name: Character R Finger12
|
||||
parentName: Character R Finger11
|
||||
position: {x: -0.021460494, y: 0.000000076293944, z: -0.000000019073486}
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002}
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- name: Character R Finger2
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.09702999, y: -0.0008145141, z: 0.003909397}
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000011, y: 1.0000007, z: 1.0000004}
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- name: Character R Finger21
|
||||
parentName: Character R Finger2
|
||||
position: {x: -0.022343177, y: 0, z: 0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000006, y: 1.0000004, z: 1.0000001}
|
||||
- name: Character R Finger22
|
||||
parentName: Character R Finger21
|
||||
position: {x: -0.022342987, y: -0.000000038146972, z: 0.000000019073486}
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
|
||||
- name: Character R Finger3
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.09150016, y: 0.000414505, z: -0.016642246}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 1.0000005, y: 1.0000002, z: 1.0000005}
|
||||
- name: Character R Finger31
|
||||
parentName: Character R Finger3
|
||||
position: {x: -0.020615425, y: 0, z: 0.000000019073486}
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||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999999, y: 0.9999995, z: 1.0000001}
|
||||
- name: Character R Finger32
|
||||
parentName: Character R Finger31
|
||||
position: {x: -0.020615462, y: 0.000000076293944, z: 0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000006, y: 1, z: 1}
|
||||
- name: Character R Finger4
|
||||
parentName: Character R Hand
|
||||
position: {x: -0.0783017, y: 0.0001448822, z: -0.03663864}
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|
||||
humanName: Left Index Proximal
|
||||
limit:
|
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|
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|
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limit:
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|
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humanName: Left Middle Proximal
|
||||
limit:
|
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|
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|
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|
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|
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limit:
|
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|
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|
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|
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|
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limit:
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|
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|
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|
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limit:
|
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|
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|
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|
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|
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|
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humanName: Right Little Proximal
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parentName:
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|
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|
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|
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|
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|
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parentName: Character Spine1
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|
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parentName: Character Spine2
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|
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parentName: Character Neck
|
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|
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parentName: Character Spine2
|
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|
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parentName: Character L Clavicle
|
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scale: {x: 1.0000005, y: 1, z: 1.0000002}
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|
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parentName: Character L UpperArm
|
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|
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|
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|
||||
parentName: Character L Forearm
|
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
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parentName: Character L Hand
|
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scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
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|
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parentName: Character L Finger0
|
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position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
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scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
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|
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parentName: Character L Finger01
|
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position: {x: -0.024004515, y: 0.000000038146972, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
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|
||||
parentName: Character L Hand
|
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scale: {x: 1, y: 1.0000008, z: 1.000001}
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|
||||
parentName: Character L Finger1
|
||||
position: {x: -0.021460341, y: -0.000000076293944, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999998, y: 1.0000008, z: 1.0000006}
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|
||||
parentName: Character L Finger11
|
||||
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.9999999, y: 0.9999993, z: 0.99999887}
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- name: Character L Finger2
|
||||
parentName: Character L Hand
|
||||
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|
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 0.9999997, y: 1.0000005, z: 1.0000007}
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|
||||
parentName: Character L Finger2
|
||||
position: {x: -0.022343177, y: 0, z: 0}
|
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scale: {x: 1.0000001, y: 1.0000002, z: 0.9999997}
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|
||||
parentName: Character L Finger21
|
||||
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|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000005, z: 1.0000007}
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|
||||
parentName: Character L Hand
|
||||
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||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1.0000014, z: 1.0000018}
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|
||||
parentName: Character L Finger3
|
||||
position: {x: -0.020615425, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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||||
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|
||||
parentName: Character L Finger31
|
||||
position: {x: -0.020615462, y: 0, z: -0.000000019073486}
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 0.99999994, y: 1.0000007, z: 1.0000005}
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||||
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|
||||
parentName: Character L Hand
|
||||
position: {x: -0.0783017, y: 0.0001449585, z: 0.03663864}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 1.0000013, z: 1.0000013}
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||||
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|
||||
parentName: Character L Finger4
|
||||
position: {x: -0.016515885, y: 0, z: 0.000000019073486}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000011, z: 1.0000015}
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||||
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|
||||
parentName: Character L Finger41
|
||||
position: {x: -0.016516037, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000001, z: 1.0000005}
|
||||
- name: Character R Clavicle
|
||||
parentName: Character Spine2
|
||||
position: {x: -0.109870225, y: -0.0064128493, z: -0.025351483}
|
||||
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|
||||
scale: {x: 1.0000018, y: 1.0000014, z: 1.0000007}
|
||||
- name: Character R UpperArm
|
||||
parentName: Character R Clavicle
|
||||
position: {x: -0.10327282, y: 0, z: -0.000000076293944}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.000001, y: 1.0000004, z: 1.0000004}
|
||||
- name: Character R Forearm
|
||||
parentName: Character R UpperArm
|
||||
position: {x: -0.24985091, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000001, z: 0.99999964}
|
||||
- name: Character R Hand
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|
||||
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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limit:
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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parentName:
|
||||
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|
||||
parentName: Animation Skeleton(Clone)
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||||
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|
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|
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|
||||
parentName: Character
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Pelvis
|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
parentName: Character Spine1
|
||||
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|
||||
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|
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||||
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|
||||
parentName: Character Spine2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Neck
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character Spine2
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
parentName: Character L Clavicle
|
||||
position: {x: -0.10327282, y: 0.000000038146972, z: 0.000000076293944}
|
||||
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|
||||
scale: {x: 1.0000005, y: 1, z: 1.0000002}
|
||||
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|
||||
parentName: Character L UpperArm
|
||||
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|
||||
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|
||||
scale: {x: 0.9999994, y: 0.99999976, z: 0.9999997}
|
||||
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|
||||
parentName: Character L Forearm
|
||||
position: {x: -0.17549804, y: -0.000000019073486, z: 0.000000076293944}
|
||||
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|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000011}
|
||||
- name: Character L Finger0
|
||||
parentName: Character L Hand
|
||||
position: {x: -0.020092582, y: -0.00073959347, z: -0.022232456}
|
||||
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||||
scale: {x: 1.0000006, y: 1.0000006, z: 1.0000012}
|
||||
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|
||||
parentName: Character L Finger0
|
||||
position: {x: -0.038755875, y: 0.000000038146972, z: 0.000000038146972}
|
||||
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|
||||
scale: {x: 1.0000004, y: 1.0000012, z: 1.0000006}
|
||||
- name: Character L Finger02
|
||||
parentName: Character L Finger01
|
||||
position: {x: -0.024004515, y: 0.000000038146972, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999994, y: 1.0000005, z: 1.0000001}
|
||||
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|
||||
parentName: Character L Hand
|
||||
position: {x: -0.093835905, y: 0.0016597747, z: -0.026765909}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000008, z: 1.000001}
|
||||
- name: Character L Finger11
|
||||
parentName: Character L Finger1
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parentName: Character R Finger11
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rotation: {x: 0, y: 0, z: 0, w: 1}
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parentName: Character R Hand
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parentName: Character R Finger2
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scale: {x: 1.0000007, y: 1.0000012, z: 1.0000002}
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parentName: Character R Hand
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parentName: Character R Finger31
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parentName: Character R Hand
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parentName: Character R Finger4
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parentName: Character R Finger41
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position: {x: -0.016516114, y: 0, z: 0.000000038146972}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1.0000002, z: 1.0000001}
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|
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parentName: Character Pelvis
|
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scale: {x: 1.0000006, y: 1.0000007, z: 1.0000002}
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parentName: Character L Thigh
|
||||
position: {x: -0.44059107, y: -0.0000000047683715, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 0.99999934, z: 1}
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- name: Character L Foot
|
||||
parentName: Character L Calf
|
||||
position: {x: -0.3972032, y: 0.0000000047683715, z: -0.000000009536743}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.0000002}
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||||
- name: Character L Toe0
|
||||
parentName: Character L Foot
|
||||
position: {x: -0.069759294, y: 0.10684427, z: 0.000000009536743}
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||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1.0000001}
|
||||
- name: Character R Thigh
|
||||
parentName: Character Pelvis
|
||||
position: {x: -0.000000076293944, y: -0.00000007033348, z: -0.079440676}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||
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parentName: Character R Finger01
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parentName: Character R Hand
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parentName: Character R Finger1
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rotation: {x: 0, y: 0, z: 0, w: 1}
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parentName: Character R Finger11
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|
||||
parentName: Character R Hand
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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- name: Character R Finger21
|
||||
parentName: Character R Finger2
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Reference in New Issue