loot table added - AI improved a bit
This commit is contained in:
parent
a748b342a8
commit
6571056d18
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Consumable : MonoBehaviour
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{
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public int regenAmount;
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GameObject player;
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public void UseConsumable() {
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player = GameObject.FindWithTag("Player");
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if (this.name.Contains("health"))
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{
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Debug.LogWarning("Health consumable used");
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}
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if (this.name.Contains("essence"))
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{
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Debug.LogWarning("Essence consumable used");
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}
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}
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}
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@ -29,7 +33,7 @@ TextureImporter:
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@ -19,6 +19,8 @@ public class SlimeAI : MonoBehaviour
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private bool isRotatingRight = false;
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private bool isWalking = false;
|
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|
||||
public UnityEvent onDeathComplete;
|
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//[SerializeField]
|
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//private UnityEvent onAttack;
|
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|
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|
@ -27,7 +29,7 @@ public class SlimeAI : MonoBehaviour
|
|||
{
|
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animator = GetComponent<Animator>();
|
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player = GameObject.FindWithTag("Player");
|
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HP = 10;
|
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HP = 2;
|
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|
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}
|
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|
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|
@ -73,9 +75,6 @@ public class SlimeAI : MonoBehaviour
|
|||
//Idle
|
||||
StartCoroutine("Wander");
|
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}
|
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Debug.Log(isWandering);
|
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Debug.Log(isRotatingLeft);
|
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Debug.Log(isRotatingRight);
|
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if (isRotatingRight == true)
|
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{
|
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animator.SetBool("Wandering", false);
|
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|
@ -94,13 +93,17 @@ public class SlimeAI : MonoBehaviour
|
|||
if (HP <= 0)
|
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{
|
||||
animator.SetBool("Dead", true);
|
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|
||||
}
|
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if (animator.GetBool("DeathComplete"))
|
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if (animator.GetBool("Dead"))
|
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{
|
||||
print("asd");
|
||||
Destroy(this.gameObject);
|
||||
onDeathComplete.Invoke();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
void Rotate()
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LootTable : MonoBehaviour
|
||||
{
|
||||
public List<GameObject> specialLootItems;
|
||||
public List<GameObject> defaultLootItems;
|
||||
|
||||
|
||||
public void SpawnLoot() {
|
||||
float r = Random.value;
|
||||
Debug.LogWarning(r);
|
||||
Vector3 spawnLocation = this.transform.position;
|
||||
spawnLocation.y += 3;
|
||||
|
||||
if ( r > 0.50) //%50 percent chance -> special loot chance + default loot
|
||||
{
|
||||
int specialloot = Random.Range(0, specialLootItems.Count);
|
||||
int defaultloot = Random.Range(0, defaultLootItems.Count);
|
||||
Debug.LogWarning("special loot spawned");
|
||||
Instantiate(specialLootItems[specialloot], spawnLocation, Quaternion.identity);
|
||||
Instantiate(defaultLootItems[defaultloot], spawnLocation, Quaternion.identity);
|
||||
}
|
||||
|
||||
if (r > 0.2) //%80 percent chance -> default loot chance loot chance
|
||||
{
|
||||
Debug.LogWarning("default loot spawned");
|
||||
int defaultloot = Random.Range(0, defaultLootItems.Count);
|
||||
Instantiate(defaultLootItems[defaultloot], this.transform);
|
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}
|
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}
|
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@ -0,0 +1,11 @@
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@ -31,6 +31,10 @@ public class Projectile : MonoBehaviour
|
|||
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
|
||||
{
|
||||
collided = true;
|
||||
if (collision.gameObject.tag == "Slime")
|
||||
{
|
||||
collision.gameObject.GetComponent<SlimeAI>().GetHit((int)damage);
|
||||
}
|
||||
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
@ -44,10 +48,11 @@ public class Projectile : MonoBehaviour
|
|||
collided = true;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
else if (other.gameObject.name == "Dummy")
|
||||
if (other.gameObject.name == "Dummy")
|
||||
{
|
||||
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|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ public class PlayerInfo : MonoBehaviour
|
|||
{
|
||||
Instance = this;
|
||||
health = 5;
|
||||
essence_basic = 0;
|
||||
essence_basic = 1000;
|
||||
rightHandHeld = null;
|
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leftHandHeld = null;
|
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}
|
||||
|
|
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|
@ -0,0 +1,36 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SlimeGoDie : StateMachineBehaviour
|
||||
{
|
||||
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
|
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//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
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|
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//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
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|
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// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
|
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//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
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// OnStateMove is called right after Animator.OnAnimatorMove()
|
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//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
// // Implement code that processes and affects root motion
|
||||
//}
|
||||
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// OnStateIK is called right after Animator.OnAnimatorIK()
|
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//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
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//{
|
||||
// // Implement code that sets up animation IK (inverse kinematics)
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@ -13,6 +13,7 @@ public class SpawnTrigger : MonoBehaviour
|
|||
{
|
||||
Debug.Log("Player spawned boss");
|
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spawn_event.Invoke();
|
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this.enabled = false;
|
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}
|
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}
|
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}
|
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|
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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||||
type: 2}
|
||||
m_Texture: {fileID: 0}
|
||||
m_Scale: {x: 1, y: 1}
|
||||
m_Offset: {x: 0, y: 0}
|
||||
- _DetailAlbedoMap:
|
||||
|
|
|
@ -296,7 +296,14 @@ PlayerSettings:
|
|||
AndroidMinifyDebug: 0
|
||||
AndroidValidateAppBundleSize: 1
|
||||
AndroidAppBundleSizeToValidate: 150
|
||||
m_BuildTargetIcons: []
|
||||
m_BuildTargetIcons:
|
||||
- m_BuildTarget:
|
||||
m_Icons:
|
||||
- serializedVersion: 2
|
||||
m_Icon: {fileID: 2800000, guid: 466d221c743ab400a8318afe7b830593, type: 3}
|
||||
m_Width: 128
|
||||
m_Height: 128
|
||||
m_Kind: 0
|
||||
m_BuildTargetPlatformIcons:
|
||||
- m_BuildTarget: Android
|
||||
m_Icons:
|
||||
|
@ -469,7 +476,7 @@ PlayerSettings:
|
|||
- m_BuildTarget: Standalone
|
||||
m_EncodingQuality: 2
|
||||
- m_BuildTarget: Android
|
||||
m_EncodingQuality: 2
|
||||
m_EncodingQuality: 1
|
||||
- m_BuildTarget: Lumin
|
||||
m_EncodingQuality: 2
|
||||
- m_BuildTarget: Windows Store Apps
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 5
|
||||
m_CurrentQuality: 3
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Very Low
|
||||
|
@ -129,12 +129,12 @@ QualitySettings:
|
|||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
antiAliasing: 4
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
vSyncCount: 0
|
||||
lodBias: 1
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
|
@ -224,7 +224,7 @@ QualitySettings:
|
|||
type: 2}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 5
|
||||
Android: 3
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
|
|
Loading…
Reference in New Issue