combatlevel world done | adjusts in portal script to allow for scenemanagement | waiting for ai to finish. need to write enemy spawner scripts
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@ -0,0 +1,16 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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||||
using UnityEngine.SceneManagement;
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||||
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public class EnterGameSceneChoice : MonoBehaviour
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{
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public string sceneName;
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private void OnTriggerEnter(Collider other)
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{
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if (other.tag == "Player")
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{
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SceneManager.LoadScene(sceneName);
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@ -1,11 +1,14 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class PortalTeleporter : MonoBehaviour
|
||||
{
|
||||
//public Transform player;
|
||||
[SerializeField] private PortalTeleporter linkedPortal;
|
||||
[SerializeField] private bool interScenePortal;
|
||||
[SerializeField] private string sceneName;
|
||||
private Transform linkedPortalTransform;
|
||||
private float _portalCooldown = 2.5f;
|
||||
private bool _travellerIsOverlapping = false;
|
||||
|
@ -19,12 +22,28 @@ public class PortalTeleporter : MonoBehaviour
|
|||
private AudioSource audioSource;
|
||||
private GameObject vfx_gameobject;
|
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|
||||
|
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private void Start()
|
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{
|
||||
if (linkedPortal == null)
|
||||
if (linkedPortal == null && !interScenePortal)
|
||||
{
|
||||
DisablePortal();
|
||||
}
|
||||
else if (interScenePortal)
|
||||
{
|
||||
_portalCanBeUsed = true;
|
||||
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
||||
audioSource = transform.parent.GetComponent<AudioSource>();
|
||||
audioSource.mute = true;
|
||||
if (_enabled)
|
||||
{
|
||||
vfx_gameobject.SetActive(true);
|
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}
|
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else
|
||||
{
|
||||
vfx_gameobject.SetActive(false);
|
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}
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedPortalTransform = linkedPortal.transform;
|
||||
|
@ -45,30 +64,40 @@ public class PortalTeleporter : MonoBehaviour
|
|||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
traveller = other.gameObject.transform;
|
||||
Debug.Log(_enabled);
|
||||
if (_portalCanBeUsed && !_justUsed && _enabled)
|
||||
if (interScenePortal)
|
||||
{
|
||||
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
||||
if (other.tag == "Player")
|
||||
{
|
||||
Debug.Log("holster");
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedPortal._portalCanBeUsed = false;
|
||||
_travellerIsOverlapping = true;
|
||||
if (other.tag == "Throwable")
|
||||
{
|
||||
Debug.Log("Portal entered by throwable");
|
||||
HandleThrowable();
|
||||
}
|
||||
else if (other.tag == "Player")
|
||||
{
|
||||
Debug.Log("Portal entered by player");
|
||||
HandlePlayer();
|
||||
}
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
traveller = other.gameObject.transform;
|
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Debug.Log(_enabled);
|
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if (_portalCanBeUsed && !_justUsed && _enabled)
|
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{
|
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if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
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{
|
||||
Debug.Log("holster");
|
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}
|
||||
else
|
||||
{
|
||||
linkedPortal._portalCanBeUsed = false;
|
||||
_travellerIsOverlapping = true;
|
||||
if (other.tag == "Throwable")
|
||||
{
|
||||
Debug.Log("Portal entered by throwable");
|
||||
HandleThrowable();
|
||||
}
|
||||
else if (other.tag == "Player")
|
||||
{
|
||||
Debug.Log("Portal entered by player");
|
||||
HandlePlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Enable/Disable portal if selected item is in a socket.
|
||||
|
@ -76,9 +105,12 @@ public class PortalTeleporter : MonoBehaviour
|
|||
{
|
||||
Debug.Log("enabled");
|
||||
_enabled = true;
|
||||
linkedPortal._enabled = true;
|
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if (!interScenePortal)
|
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{
|
||||
linkedPortal._enabled = true;
|
||||
linkedPortal.vfx_gameobject.SetActive(true);
|
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}
|
||||
vfx_gameobject.SetActive(true);
|
||||
linkedPortal.vfx_gameobject.SetActive(true);
|
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audioSource.mute = false;
|
||||
}
|
||||
|
||||
|
@ -86,9 +118,12 @@ public class PortalTeleporter : MonoBehaviour
|
|||
{
|
||||
Debug.Log("disabled");
|
||||
_enabled = false;
|
||||
linkedPortal._enabled = false;
|
||||
if (interScenePortal)
|
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{
|
||||
linkedPortal._enabled = false;
|
||||
linkedPortal.vfx_gameobject.SetActive(false);
|
||||
}
|
||||
vfx_gameobject.SetActive(false);
|
||||
linkedPortal.vfx_gameobject.SetActive(false);
|
||||
audioSource.mute = true;
|
||||
}
|
||||
|
||||
|
@ -154,7 +189,10 @@ public class PortalTeleporter : MonoBehaviour
|
|||
{
|
||||
_justUsed = false;
|
||||
_portalCanBeUsed = true;
|
||||
linkedPortal._portalCanBeUsed = true;
|
||||
if (!interScenePortal)
|
||||
{
|
||||
linkedPortal._portalCanBeUsed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -878,7 +878,7 @@ AnimatorStateMachine:
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m_Position: {x: 540, y: 96, z: 0}
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@ -111,7 +111,7 @@ Material:
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Load Diff
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@ -131,18 +133,24 @@ MonoBehaviour:
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@ -284,18 +292,24 @@ MonoBehaviour:
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@ -437,18 +451,24 @@ MonoBehaviour:
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@ -590,18 +610,24 @@ MonoBehaviour:
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@ -1304,8 +1330,9 @@ MonoBehaviour:
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Reference in New Issue