wandering implemented
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@ -122,7 +122,7 @@ Material:
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@ -123,7 +123,7 @@ Material:
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@ -95,3 +82,16 @@ Material:
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@ -178,3 +165,16 @@ Material:
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@ -173,16 +186,3 @@ Material:
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@ -97,16 +110,3 @@ Material:
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@ -93,3 +80,16 @@ Material:
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version: 5
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@ -231,19 +231,25 @@ AnimatorController:
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: EnemyInAggroRange
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: EnemyInAttackRange
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 0}
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- m_Name: Wandering
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m_Type: 4
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m_Name: Base Layer
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@ -1037,7 +1043,7 @@ AnimatorStateMachine:
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- serializedVersion: 1
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@ -1064,7 +1070,10 @@ AnimatorStateTransition:
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m_Name:
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m_Conditions: []
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m_Conditions:
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- m_ConditionMode: 2
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m_ConditionEvent: Wandering
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 1102546605246812244}
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m_Solo: 0
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@ -1086,7 +1095,10 @@ AnimatorStateTransition:
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m_Conditions: []
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: Wandering
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m_EventTreshold: 0
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m_DstState: {fileID: 1102508070621265122}
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@ -362,6 +362,7 @@ GameObject:
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- component: {fileID: 7068053744138324038}
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- component: {fileID: -8446248727669723812}
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m_Layer: 0
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m_Name: BossSlime
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m_TagString: BossSlime
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@ -418,6 +419,8 @@ MonoBehaviour:
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moveSpeed: 1
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rotSpeed: 50
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Rigidbody:
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m_ObjectHideFlags: 0
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@ -447,6 +450,28 @@ SphereCollider:
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serializedVersion: 2
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m_Radius: 0.6
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m_Center: {x: 0, y: 0.5, z: 0}
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m_GameObject: {fileID: 8437010424349675124}
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m_Enabled: 1
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m_AgentTypeID: 0
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m_Radius: 0.5
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m_Speed: 3.5
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_StoppingDistance: 0
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 2
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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m_ObstacleAvoidanceType: 4
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@ -362,6 +362,7 @@ GameObject:
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- component: {fileID: 8521358267821330725}
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m_Layer: 0
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m_Name: SlimePBR
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m_TagString: Slime
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@ -418,6 +419,8 @@ MonoBehaviour:
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m_Radius: 0.6
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m_Radius: 0.5
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m_Speed: 3.5
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m_Acceleration: 8
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avoidancePriority: 50
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m_AngularSpeed: 120
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m_StoppingDistance: 0
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m_AutoTraverseOffMeshLink: 1
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m_AutoBraking: 1
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m_AutoRepath: 1
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m_Height: 1
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m_BaseOffset: 0
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m_WalkableMask: 4294967295
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GameObject:
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@ -11,7 +11,7 @@ public class SlimeAI : MonoBehaviour
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GameObject player;
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int HP;
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public float moveSpeed = 3f;
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public float moveSpeed = 4f;
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public float rotSpeed = 100f;
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private bool isWandering = false;
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animator = GetComponent<Animator>();
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player = GameObject.FindWithTag("Player");
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HP = 10;
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}
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// Update is called once per frame
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playerDistance = Vector3.Distance(player.transform.position, transform.position);
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if (playerDistance < 1.5) //Attack
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{
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animator.SetBool("Wandering", false);
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animator.SetBool("EnemyInAttackRange", true);
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animator.SetBool("EnemyInAggroRange", true);
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animator.SetBool("EnemyInVisionRange", true);
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@ -43,6 +45,7 @@ public class SlimeAI : MonoBehaviour
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}
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else if (playerDistance < 10) //Chase
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{
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animator.SetBool("Wandering", false);
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animator.SetBool("EnemyInAttackRange", false);
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animator.SetBool("EnemyInAggroRange", true);
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animator.SetBool("EnemyInVisionRange", true);
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@ -51,33 +54,42 @@ public class SlimeAI : MonoBehaviour
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}
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else if (playerDistance < 18) //Stare
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{
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animator.SetBool("Wandering", false);
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animator.SetBool("EnemyInAttackRange", false);
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animator.SetBool("EnemyInAggroRange", false);
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animator.SetBool("EnemyInVisionRange", true);
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Rotate();
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StopCoroutine("Wandering");
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}
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else //Idle
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else
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{
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animator.SetBool("EnemyInAttackRange", false);
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animator.SetBool("EnemyInAggroRange", false);
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animator.SetBool("EnemyInVisionRange", false);
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}
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if (!isWandering)
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{
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//Idle
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StartCoroutine("Wander");
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if (isRotatingRight == true)
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||||
{
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gameObject.GetComponent<Animator>().Play("IdleNormal");
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transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
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}
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if (isRotatingLeft == true)
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{
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||||
gameObject.GetComponent<Animator>().Play("IdleNormal");
|
||||
transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
|
||||
}
|
||||
if (isWalking == true)
|
||||
{
|
||||
gameObject.GetComponent<Animator>().Play("WalkFWD");
|
||||
transform.position += transform.forward * moveSpeed * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
Debug.Log(isWandering);
|
||||
Debug.Log(isRotatingLeft);
|
||||
Debug.Log(isRotatingRight);
|
||||
if (isRotatingRight == true)
|
||||
{
|
||||
animator.SetBool("Wandering", false);
|
||||
transform.Rotate(transform.up * Time.deltaTime * rotSpeed);
|
||||
}
|
||||
if (isRotatingLeft == true)
|
||||
{
|
||||
animator.SetBool("Wandering", false);
|
||||
transform.Rotate(transform.up * Time.deltaTime * -rotSpeed);
|
||||
}
|
||||
if (isWalking == true)
|
||||
{
|
||||
animator.SetBool("Wandering", true);
|
||||
transform.position += transform.forward * moveSpeed * Time.deltaTime;
|
||||
}
|
||||
if (HP <= 0)
|
||||
{
|
||||
|
@ -112,10 +124,10 @@ public class SlimeAI : MonoBehaviour
|
|||
IEnumerator Wander()
|
||||
{
|
||||
int rotTime = Random.Range(1, 3);
|
||||
int rotateWait = Random.Range(1, 4);
|
||||
int rotateWait = Random.Range(1, 5);
|
||||
int rotateLorR = Random.Range(1, 2);
|
||||
int walkWait = Random.Range(1, 5);
|
||||
int walkTime = Random.Range(1, 6);
|
||||
int walkTime = Random.Range(1, 20);
|
||||
|
||||
isWandering = true;
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ public class SlimeSpawner : MonoBehaviour
|
|||
{
|
||||
float slimeRandom = Random.Range(0, slimeTypes.Count);
|
||||
float spawnRandom = Random.Range(0, spawnLocations.Count);
|
||||
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.identity);
|
||||
Instantiate(slimeTypes[Mathf.RoundToInt(slimeRandom)], spawnLocations[Mathf.RoundToInt(spawnRandom)].position, Quaternion.Euler(0f, Random.Range(0f, 360f), 0f));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9e3cc957f00ba754196d033975851083
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
Binary file not shown.
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e97b658bf81e64e438a5af4cce8abe6d
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 23800000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -90,19 +90,19 @@ Material:
|
|||
- _HorizonCloudSize: 4.91
|
||||
- _HorizonCloudStartPosition: -0.1
|
||||
- _HorizonCloudStep: 25
|
||||
- _HorizonExponent: 4.212204
|
||||
- _HorizonExponent: 3.3921747
|
||||
- _HorizonStep: 500
|
||||
- _HorizonThickness: 1
|
||||
- _MoonGlow: 0
|
||||
- _MoonLightIntensity: 0.11609189
|
||||
- _MoonLightIntensity: 0.00034078956
|
||||
- _MoonSize: 0
|
||||
- _MoonSoftEdge: 0
|
||||
- _OverheadCloudAltitude: 1000
|
||||
- _OverheadCloudAnimationSpeed: 50
|
||||
- _OverheadCloudFlowDirectionX: 1
|
||||
- _OverheadCloudFlowDirectionZ: 1
|
||||
- _OverheadCloudRemapMax: 1
|
||||
- _OverheadCloudRemapMin: -0.40113193
|
||||
- _OverheadCloudRemapMax: 1.074074
|
||||
- _OverheadCloudRemapMin: 0.111940965
|
||||
- _OverheadCloudSize: 10
|
||||
- _OverheadCloudStep: 2
|
||||
- _StarsDensity0: 0.4
|
||||
|
@ -112,7 +112,7 @@ Material:
|
|||
- _StarsGlow0: 0.01
|
||||
- _StarsGlow1: 0.01
|
||||
- _StarsGlow2: 0.01
|
||||
- _StarsOpacity: 0.77006197
|
||||
- _StarsOpacity: 0.0009148121
|
||||
- _StarsSize0: 0.42
|
||||
- _StarsSize1: 0.53
|
||||
- _StarsSize2: 0.46
|
||||
|
@ -121,25 +121,25 @@ Material:
|
|||
- _StarsTwinkle1: 6
|
||||
- _StarsTwinkle2: 2
|
||||
- _SunGlow: 0.45
|
||||
- _SunLightIntensity: 0.00026742788
|
||||
- _SunLightIntensity: 0.22252172
|
||||
- _SunSize: 0.1
|
||||
- _SunSoftEdge: 0.5
|
||||
m_Colors:
|
||||
- _DetailOverlayTintColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _FogColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _GroundColor: {r: 0.32409453, g: 0.28410664, b: 0.36156124, a: 1}
|
||||
- _GroundColor: {r: 0.4100945, g: 0.38965663, b: 0.42924377, a: 1}
|
||||
- _HorizonCloudColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _HorizonColor: {r: 0.4159287, g: 0.36391956, b: 0.5471698, a: 1}
|
||||
- _MoonColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _HorizonColor: {r: 0.9055729, g: 0.85231304, b: 0.741789, a: 1}
|
||||
- _MoonColor: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _MoonDirection: {r: 1, g: 1, b: 1, a: 0}
|
||||
- _MoonLightColor: {r: 0, g: 0, b: 0, a: 0}
|
||||
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.8412408}
|
||||
- _SkyColor: {r: 0.08056989, g: 0.03172837, b: 0.21698111, a: 1}
|
||||
- _OverheadCloudColor: {r: 1, g: 1, b: 1, a: 0.9640542}
|
||||
- _SkyColor: {r: 0.20533016, g: 0.35421106, b: 0.5882197, a: 1}
|
||||
- _StarsColor0: {r: 0.96470594, g: 0.9450981, b: 0.76470596, a: 1}
|
||||
- _StarsColor1: {r: 1, g: 0.5294118, b: 0.93725497, a: 1}
|
||||
- _StarsColor2: {r: 0, g: 0.92549026, b: 1, a: 1}
|
||||
- _SunColor: {r: 0.991845, g: 0.9783889, b: 0.95618623, a: 0}
|
||||
- _SunDirection: {r: 0, g: 0.8362344, b: 0.54837215, a: 0}
|
||||
- _SunColor: {r: 0.9742516, g: 0.93176544, b: 0.86166334, a: 1}
|
||||
- _SunDirection: {r: 0, g: -0.258819, b: 0.9659258, a: 0}
|
||||
- _SunLightColor: {r: 1, g: 0.9929226, b: 0.9009434, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
--- !u!114 &11400000
|
||||
|
|
Loading…
Reference in New Issue