merge fixes and icebolt tweaks

This commit is contained in:
joonasp 2022-04-14 17:56:04 +03:00
parent be8b9a987d
commit 5bf99356ff
16 changed files with 1490 additions and 36926 deletions

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@ -23,16 +23,12 @@ public class ActionGestureInteraction : MonoBehaviour
{
Debug.LogWarning(action);
/* todo: playerinfo doesnt have these methods?
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
{
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
}
else holdingWand = false;
*/
switch (action)
{

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@ -4,15 +4,23 @@ using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
public static PlayerInfo Instance;
private int health;
private int essence_basic;
//Add elemental essences?
private GameObject rightHandHeld;
private GameObject leftHandHeld;
private void Awake()
{
Instance = this;
health = 5;
essence_basic = 0;
rightHandHeld = null;
leftHandHeld = null;
}
public void AddHealth(int value)
@ -28,8 +36,31 @@ public class PlayerInfo : MonoBehaviour
{
if (essence_basic + value < 0)
{
Debug.LogError("NOT ENOUGH ESSENCE");
Debug.Log("NOT ENOUGH ESSENCE");
}
else essence_basic += value;
}
public void AddLeftHand(GameObject obj)
{
leftHandHeld = obj;
}
public void AddRightHand(GameObject obj)
{
rightHandHeld = obj;
}
public void RemoveLeftHand()
{
leftHandHeld = null;
}
public void RemoveRightHand()
{
rightHandHeld = null;
}
public GameObject GetRightHand() { return rightHandHeld; }
public GameObject GetLeftHand() { return leftHandHeld; }
}

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