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forked from cgvr/DeltaVR

Commit Graph

  • 23c89e97ce wire placement improvement master henrisel 2026-01-11 15:19:45 +02:00
  • 991f7d73b9 more wires to archery range, connecting buttons henrisel 2026-01-11 14:47:39 +02:00
  • a23f40787e added more time logging to python script + switched to using CGVR lab WiFi henrisel 2026-01-11 12:34:08 +02:00
  • 997bb457ba archery range glass display tank + wire henrisel 2026-01-11 12:04:21 +02:00
  • ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range henrisel 2026-01-10 17:00:45 +02:00
  • 46b1c7e1de fix FishNetworking problems from merging henrisel 2026-01-10 11:53:56 +02:00
  • e4d61a6648 make sprite NPC look at player henrisel 2026-01-06 18:43:59 +02:00
  • 79dcf3bc9b fixed microphone not detecting after merge henrisel 2026-01-06 18:12:48 +02:00
  • 5074d688f7 fixing problems from merging henrisel 2026-01-03 17:23:23 +02:00
  • bd913ae549 Merge branch 'SamWorkset' henrisel 2026-01-03 13:46:54 +02:00
  • 42e7d8c004 make copy of scene henrisel 2026-01-03 13:00:19 +02:00
  • 4fa73e5035 logging for audio transcription, etc henrisel 2025-12-31 15:26:07 +02:00
  • fe2f08f7a3 fixed a typo #1 SamWorkset mxssw 2025-12-31 15:17:14 +02:00
  • 0c8c55f293 use Whisper in streaming mode henrisel 2025-12-31 14:13:25 +02:00
  • 50b043bad5 fixing git Timur Nizamov 2025-12-27 18:12:45 +02:00
  • a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved Timur Nizamov 2025-12-27 17:59:09 +02:00
  • 1a9746bb3c Merge branch 'SamWorkset' of https://cgvrgit.ulno.net/cgvr/DeltaVR into SamWorkset mxssw 2025-12-27 13:57:09 +02:00
  • 23e453de77 fire alarm done, but the button will restart it after initial pressing Timur Nizamov 2025-12-26 19:57:14 +02:00
  • 6a90182014 Added 1 FMOD event Timur Nizamov 2025-12-23 18:17:29 +02:00
  • 34d102bcf4 Some FMOD events changed Timur Nizamov 2025-12-23 18:03:10 +02:00
  • 7bc58a48d0 add TrellisClient, use it for model generation henrisel 2025-12-22 15:07:23 +02:00
  • 1b3b3db1bf port InvokeAI API client to Unity, use it in ImageGenerationBox henrisel 2025-12-22 13:19:28 +02:00
  • 236f0758df make NPC character prefab + fix arrow hit detection henrisel 2025-12-22 10:59:07 +02:00
  • 2262609cdd merge upstream henrisel 2025-12-22 08:05:55 +00:00
  • 174582e56e fixed wierd hand offset issue, needs testing. mxssw 2025-12-22 00:39:36 +02:00
  • 50dba2cd81 Some fixes made, object picking logic added Timur Nizamov 2025-12-21 00:01:28 +02:00
  • 8b037369b7 add DoTween and use it for animating mouth scaling henrisel 2025-12-19 11:36:37 +02:00
  • 39b4a24ef3 add character sprites, mouth moving open closed henrisel 2025-12-19 11:00:22 +02:00
  • f184151fdb invokeAI model key can be set via env var henrisel 2025-12-19 10:11:18 +02:00
  • 27d5fdd68c klaviatuur parandatud Timur Nizamov 2025-12-17 20:04:12 +02:00
  • c5c8fe1259 Deleted MetaXR, fire alarm is still in progress Timur Nizamov 2025-12-17 16:06:08 +02:00
  • b424c6467b Unity pipeline scripts cleanup + enable dev build henrisel 2025-12-17 15:46:57 +02:00
  • 409b9fbb51 small cleanup of pipeline script henrisel 2025-12-17 15:46:01 +02:00
  • 2c19602e9b refactor image generation script + env vars henrisel 2025-12-17 13:23:59 +02:00
  • 24543cce38 Upload files to "Doc/designs" rannosam 2025-12-16 13:59:03 +00:00
  • c999bafa22 Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it. mxssw 2025-12-16 15:50:55 +02:00
  • 9af96fed99 Upload files to "Doc/clips" rannosam 2025-12-16 13:45:02 +00:00
  • 90781191b7 manage spawned object node hierarchy better henrisel 2025-12-16 13:30:08 +02:00
  • 5796887f79 properly replace archery target object's child with generated object henrisel 2025-12-16 11:56:56 +02:00
  • 0cb92b2442 use voice transcription box and model gen box in archery range henrisel 2025-12-16 11:22:09 +02:00
  • 32a5e4f332 test boxes change colours based on progress henrisel 2025-12-16 10:43:58 +02:00
  • 98526fd582 improved door grabbing. Sometimes leaves ghost hands. mxssw 2025-12-15 21:16:03 +02:00
  • 5956b9508d test boxes collide with player in VR mode, too henrisel 2025-12-15 16:57:30 +02:00
  • 7be20d249e model generation test box takes input prompt from voice transcription box henrisel 2025-12-15 15:57:32 +02:00
  • 9c7536d1d4 transcribe voice to text with Whisper base model henrisel 2025-12-15 15:30:15 +02:00
  • 0c026078d0 install whisper.unity package henrisel 2025-12-15 13:57:07 +02:00
  • 252e7a2fa6 Steam Audio issue fixed, volume slider issue fixed Timur Nizamov 2025-12-14 20:32:59 +02:00
  • 4bf99dd820 Improved doors. Needs additional work mxssw 2025-12-13 23:15:27 +02:00
  • 03cd7bcdda klaviatuuri probleemi enam pole Timur Nizamov 2025-12-10 21:30:55 +02:00
  • df775a7a36 added a few changes to fmod + fire alarm and coughing added as events Timur Nizamov 2025-12-10 21:12:25 +02:00
  • 1f500f31d4 meta xr, auto fix, occlusion additions Timur Nizamov 2025-12-09 21:37:52 +02:00
  • ac87f2f8ef Update README.md rrrratas 2025-12-07 22:21:10 +00:00
  • 647d247c81 fixes, portal sound changed, faders Timur Nizamov 2025-12-08 00:06:28 +02:00
  • 856ff3ca40 Update README.md rrrratas 2025-12-07 17:10:52 +00:00
  • 843bd141eb test different art styles, change pipeline prompt henrisel 2025-12-05 16:58:07 +02:00
  • f414e10d94 added initial logic for the volume sliders Timur Nizamov 2025-12-02 22:40:17 +02:00
  • 0b4854373b Updated elevator, added audio master slider mxssw 2025-12-02 18:12:02 +02:00
  • 693b3a572e Upload files to "Doc/designs" rannosam 2025-12-02 13:37:36 +00:00
  • 8977957054 Upload files to "Doc/clips" rannosam 2025-12-02 13:36:51 +00:00
  • 408949e5c2 WIP: spawn generated model as archery range target henrisel 2025-12-01 17:19:31 +02:00
  • 40e273f51e refactored model generation code out of test box into separate pipeline manager henrisel 2025-12-01 17:06:42 +02:00
  • dab5bfc677 Made the elevator button-functional. Needs some fine-tuning and audio work. mxssw 2025-11-30 22:05:25 +02:00
  • bcf7e3121d car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script Timur Nizamov 2025-11-29 18:53:11 +02:00
  • 1727379952 added buttons to the inside of the elevator aswell. Started configuring firing mechanism mxssw 2025-11-29 14:14:38 +02:00
  • 187c700f9c Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing. mxssw 2025-11-29 00:04:17 +02:00
  • a66cb8f62c fix prompt henrisel 2025-11-28 15:29:00 +02:00
  • cc3c481295 try out different text-to-img and img-to-3d params henrisel 2025-11-28 15:27:37 +02:00
  • 60b9f21a61 CarSoundSystem in FMOD Timur Nizamov 2025-11-27 22:12:01 +02:00
  • b25bde77fc Steam Audio tryout Timur Nizamov 2025-11-21 22:37:24 +02:00
  • 2980631414 decrease texture baking optimisation total steps henrisel 2025-11-21 16:30:56 +02:00
  • c15ae24c7a tune 3d generation params henrisel 2025-11-21 14:39:16 +02:00
  • 7f02dccc6b use SD-XL model for img gen in pipeline henrisel 2025-11-21 12:57:53 +02:00
  • 34a6c50598 clean up code + prompt engineering for image generation henrisel 2025-11-21 11:39:36 +02:00
  • 191c9e66fe fix metallic property when spawning object henrisel 2025-11-21 10:32:15 +02:00
  • ab737e016c car occlusion, space ambience done Timur Nizamov 2025-11-18 22:29:02 +02:00
  • b563be1158 Upload files to "Doc/clips" rannosam 2025-11-18 14:08:38 +00:00
  • 616532e69c Upload files to "Doc/clips" rannosam 2025-11-18 14:03:31 +00:00
  • 450efe675a Upload files to "Doc/clips" rannosam 2025-11-18 14:00:18 +00:00
  • 47d37f2b7f Fixed the elevator for multiplayer mxssw 2025-11-17 22:13:37 +02:00
  • cce7492556 Upload files to "Doc/designs" rannosam 2025-11-17 19:20:02 +00:00
  • e197206d0a Upload files to "Doc/designs" rannosam 2025-11-17 19:07:21 +00:00
  • dc7aa3b9b9 Upload files to "Doc/designs" rannosam 2025-11-17 18:03:37 +00:00
  • ef3b4c363e some sound bug fixes Timur Nizamov 2025-11-16 16:01:23 +02:00
  • d7fec73c77 added logging to file henrisel 2025-11-14 09:53:30 +02:00
  • 590c62eadd incorporate InvokeAI into start_pipeline.py henrisel 2025-11-12 17:51:02 +02:00
  • e12c5f2f98 glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set) Timur Nizamov 2025-11-11 21:18:49 +02:00
  • fdd4ff827e reimplement function from invokeai_mcp_server to make requests to local InvokeAI henrisel 2025-11-10 18:19:16 +02:00
  • 02f640218c occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved Timur Nizamov 2025-11-09 22:38:07 +02:00
  • 9f2cbe5a1e sound occlusion first results, next - layer assignment Timur Nizamov 2025-11-08 23:14:20 +02:00
  • 50f758cc28 Finished up improving static object colliders. Added network improvements to interactions, still half-baked. mxssw 2025-11-08 21:52:54 +02:00
  • d2e1c7b56f fix networking UI again + tweaks to pipeline script henrisel 2025-11-07 16:56:34 +02:00
  • 09f764c0df integrate local trellis api into start_pipeline.py henrisel 2025-11-07 16:22:13 +02:00
  • 447449e1b3 local TRELLIS API test notebook henrisel 2025-11-07 14:54:41 +02:00
  • dddb082288 a few sound changes, occlusion different approach, test cafeteria ambience Timur Nizamov 2025-11-06 23:36:43 +02:00
  • ee6e8d21ac improved collisions of models mxssw 2025-11-06 18:49:58 +02:00
  • d43408cf01 move pipeline starter in map henrisel 2025-11-05 18:02:06 +02:00
  • 9bfc55f2d6 add glTFast package + load in model after pipeline generation henrisel 2025-11-05 17:54:48 +02:00
  • 54d44afcec Upload files to "Doc/designs" rannosam 2025-11-04 17:32:58 +00:00
  • 15c2e62e92 Upload files to "Doc/clips" rannosam 2025-11-04 17:28:46 +00:00
  • c4fafd1dd3 Delete Doc/clips/Hand-Collider-Prototype-Clip.gif rannosam 2025-11-04 17:26:11 +00:00