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forked from cgvr/DeltaVR

Commit Graph

  • f82358b0c8 radio nonkinematic rigidbody, continuous collision detection master henrisel 2026-02-26 17:52:01 +02:00
  • 8b141a153f added invisible walls, made 3d printer smaller, added highlighter to 3d printer hole henrisel 2026-02-26 17:11:11 +02:00
  • 8ebcbb15e8 made archery range generated targets larger, add lights henrisel 2026-02-26 16:48:29 +02:00
  • 1471722ed4 use cable models in archery range henrisel 2026-02-26 11:24:14 +02:00
  • f7707b4a7f add more TODO notes from Game In Tartu to readme henrisel 2026-02-26 10:41:55 +02:00
  • 8a3f10a9a2 cafe waiter npc and mic detect speech more henrisel 2026-02-21 22:06:23 +02:00
  • dbd2cdca0d fix target ufo prefab henrisel 2026-02-21 20:46:24 +02:00
  • 1a29f785b8 improve fmod whisper bridge and radio button using it henrisel 2026-02-21 20:25:12 +02:00
  • c968e6bed4 added cheat keys to teleport player to minigames henrisel 2026-02-21 19:40:08 +02:00
  • efd42d3907 increase npc collider heights + minor fixes henrisel 2026-02-21 08:47:33 +02:00
  • d206502ab3 fix radio button flakiness henrisel 2026-02-18 14:55:31 +02:00
  • 255f3c1696 rename prefabs henrisel 2026-02-17 19:14:14 +02:00
  • 4e5cee129d put shape scanner model and rays into game henrisel 2026-02-17 19:09:32 +02:00
  • dfcce63371 quest marker slowly moves towards next target position henrisel 2026-02-17 17:50:10 +02:00
  • 5c7103a79b radio button can be released henrisel 2026-02-17 17:40:46 +02:00
  • 8e606782ab added Radio model, npc correctly speaks when interacting with elements henrisel 2026-02-15 13:57:13 +02:00
  • 85df2ce45d import new improved models henrisel 2026-02-15 12:46:18 +02:00
  • bd8a3d90ca printer spawns object in correct place, size, and plays sound henrisel 2026-02-15 12:38:13 +02:00
  • 46400bc1f0 printer input hole animation henrisel 2026-02-15 12:07:34 +02:00
  • 17c9122a14 can insert printable into 3d printer, 3d printer starts printing henrisel 2026-02-14 16:08:13 +02:00
  • 884459842e computer screen shows text, pressing enter key prints out image henrisel 2026-02-14 15:22:37 +02:00
  • 4c7e0bfbee add models and use them in archery range minigame henrisel 2026-02-14 13:48:13 +02:00
  • 60951161ed quest marker hovers above specified target henrisel 2026-02-13 17:40:37 +02:00
  • 1f632c60bc shape detection npc speaks from radio, avoid interrupting voicelines henrisel 2026-02-13 17:01:16 +02:00
  • c07fb1fe1e forgot to update TODO in readme henrisel 2026-02-12 15:54:30 +02:00
  • cf709f4dc9 NPCs move quest marker around to next objectives henrisel 2026-02-12 15:54:01 +02:00
  • 3d804dfdaf quest marker that floats up and down and turns towards player henrisel 2026-02-12 15:23:54 +02:00
  • d0b909a1ab created ShapeDetectionNPC with voicelines, moved shape detection minigame controller logic inside it henrisel 2026-02-12 12:22:23 +02:00
  • dc55e8d884 moved archery range model generation logic to npc script, added corresponding voicelines henrisel 2026-02-08 12:28:59 +02:00
  • 53295a60ed Merge branch 'cgvr-master' henrisel 2026-02-08 10:49:43 +02:00
  • c9494f2d69 cafe waiter npc always hides notebook when player leaves henrisel 2026-02-08 10:46:00 +02:00
  • 9542432701 fix colour in robert main image and moustache henrisel 2026-02-08 10:31:16 +02:00
  • 449953b393 Removed unused namespaces from ConfigManager. #3 jee7 2026-02-07 16:45:20 +02:00
  • 95ea7a2625 Removed dead code. File.WriteAllText and File.ReadAllText seem to work fine (no need for file streaming). jee7 2026-02-07 15:14:26 +02:00
  • 2f12ef4aff Formatting fix. C# functions start with a uppercase letter. jee7 2026-02-07 15:13:03 +02:00
  • 2ba8b4d1b5 Moved the ConfigManager script to the Scripts folder and ConfigManager prefab to the Prefabs folder. jee7 2026-02-07 15:11:12 +02:00
  • 7384a21d58 scale spawned object to match given bounding sphere diameter henrisel 2026-02-07 14:10:12 +02:00
  • 9fd4188d55 fix most of FMOD errors in console henrisel 2026-02-07 13:27:46 +02:00
  • 32d0686cd2 npcs turn smoothly towards player henrisel 2026-02-07 12:54:27 +02:00
  • 2ecda2b9a0 rebuild FishNetworking scene ids to fix build henrisel 2026-02-07 12:43:19 +02:00
  • 0fbfaed5c3 fix problems from merging with upstream henrisel 2026-02-07 12:29:59 +02:00
  • b1d5b73df4 Merge remote-tracking branch 'upstream/master' henrisel 2026-02-07 11:51:41 +02:00
  • 52902b4e0b convert file to lfs pointer ? henrisel 2026-02-07 11:51:33 +02:00
  • de7e9e96e7 make copy of main scene henrisel 2026-02-07 11:39:49 +02:00
  • a682e7245e add separate sprites for animatable mouths for characters, improve animating params henrisel 2026-02-07 11:37:45 +02:00
  • 30c0652453 Project Settings file. I don't know what change is this... jee7 2026-02-03 23:00:57 +02:00
  • 85beb73f51 Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo. jee7 2026-02-03 22:59:02 +02:00
  • 011d9dfdda Restore Defaults button to restore the default settings. jee7 2026-02-03 22:56:01 +02:00
  • 2e7dc403ad Restore Defaults button images. jee7 2026-02-03 22:55:29 +02:00
  • 4bda55baca Locomotion speed default value fix. jee7 2026-02-03 22:55:03 +02:00
  • ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). jee7 2026-02-03 21:47:16 +02:00
  • 415484c1f0 Removed unused namespaces that hindered building. jee7 2026-02-03 21:44:40 +02:00
  • 2347d27c62 For some reason Unity changed something in the font asset... Maybe it is the glow effect. jee7 2026-02-03 21:43:50 +02:00
  • 1a4e932b1e add archery range and shape detection npc voiceline timelines henrisel 2026-02-03 12:45:41 +02:00
  • 3bae534a61 complete animating mouth scale based on amplitude timeline henrisel 2026-02-03 12:26:31 +02:00
  • 74c2ca6a98 Managers folder meta file. jee7 2026-02-02 22:45:06 +02:00
  • f3d0f206af Config manager. Just creating, reading and writing the config file for now. jee7 2026-02-02 22:44:17 +02:00
  • f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors. jee7 2026-02-02 21:30:45 +02:00
  • 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. jee7 2026-02-02 20:36:34 +02:00
  • 91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it. jee7 2026-02-02 20:35:25 +02:00
  • 216e2660df Hide FMOD setup wizard by default. jee7 2026-02-02 19:54:17 +02:00
  • 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. jee7 2026-02-02 19:36:00 +02:00
  • 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. jee7 2026-02-02 19:35:01 +02:00
  • 89b9b5bd7a Scan only the project assets, not the entire folder, to build the Asset Database. jee7 2026-02-02 19:32:32 +02:00
  • 901334b6bf Fix for the Lexus normal map. jee7 2026-02-02 19:30:25 +02:00
  • 1885b1fbe8 Added some debug logs. jee7 2026-02-02 19:29:49 +02:00
  • f81bc2f7fd The last Interaction Layer name must be "Teleport" not "Player Only". jee7 2026-02-02 19:28:40 +02:00
  • a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. jee7 2026-02-02 19:26:28 +02:00
  • 5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines henrisel 2026-02-02 19:15:31 +02:00
  • a0d1ee35cd fix FirstPersonOcclusion invalid event handle error henrisel 2026-01-29 19:26:16 +02:00
  • 4c6fbb30bc cafe waiter generates model and spawns it on top of plate henrisel 2026-01-29 18:47:32 +02:00
  • e9df211610 cafe waiter NPC goes and brings food after dialogue henrisel 2026-01-29 18:12:39 +02:00
  • ceee57f808 mic stand doesnt show BLANK_AUDIO henrisel 2026-01-29 17:40:05 +02:00
  • 61a81d2728 NPC doesnt process player speech when its too soon after last processing henrisel 2026-01-29 17:31:59 +02:00
  • 876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore henrisel 2026-01-28 16:14:27 +02:00
  • e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to henrisel 2026-01-28 15:33:14 +02:00
  • a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC henrisel 2026-01-28 14:23:16 +02:00
  • eb8e33bb3d fix voiceline occlusion henrisel 2026-01-27 18:44:33 +02:00
  • af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated henrisel 2026-01-27 18:38:20 +02:00
  • 77fc43bebd fix bug with player colliding with spawned model when holding it henrisel 2026-01-27 17:50:13 +02:00
  • 15b92e92b4 enable continuous movement by default, move config.json to game folder henrisel 2026-01-27 17:25:33 +02:00
  • 24000ec80c add some voicelines to archery range minigame henrisel 2026-01-25 16:11:08 +02:00
  • ec45c402af add sound effects to button, mic stand, model generation, shape scanner henrisel 2026-01-25 15:10:42 +02:00
  • 75bd66fc36 add back minigames after merge henrisel 2026-01-25 13:11:58 +02:00
  • 19f8efc6a7 Merge remote-tracking branch 'upstream/master' henrisel 2026-01-25 12:31:58 +02:00
  • 48b9f12802 make copy of main scene dev henrisel 2026-01-25 12:11:53 +02:00
  • 14c85c83a7 forgot to assign a variable #2 mxssw 2026-01-21 19:35:54 +02:00
  • ca0a7dcc21 fixing merge issue mxssw 2026-01-21 19:33:40 +02:00
  • c620b9000d forgot to build the zip mxssw 2026-01-21 19:30:17 +02:00
  • 4ee6dbb92d Final changes mxssw 2026-01-21 19:29:02 +02:00
  • 36d6ff6d9b Merging into master mxssw 2026-01-21 19:21:36 +02:00
  • 52701f3231 Erased debug element mxssw 2026-01-21 19:00:38 +02:00
  • aeee055e18 voiceover vca and volume slider added to Unity and FMOD Timur Nizamov 2026-01-21 15:51:17 +02:00
  • ad6954884b trellis and invokeAI urls configurable in config henrisel 2026-01-19 18:55:25 +02:00
  • 4292750b65 update TODO henrisel 2026-01-17 08:30:25 +00:00
  • 389707b5f7 added some sound in FMOD Timur Nizamov 2026-01-16 22:40:02 +02:00
  • b3073e66df update TODO henrisel 2026-01-16 18:33:48 +00:00
  • afb8af4ee2 unique seed for model generation henrisel 2026-01-16 18:35:00 +02:00
  • 16a621c2b9 include gltf shader in build + add TODO list henrisel 2026-01-16 18:26:37 +02:00
  • 6def60df98 More voicelines added, PlayDialogue function updated Timur Nizamov 2026-01-16 17:37:42 +02:00