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forked from cgvr/DeltaVR

Commit Graph

  • 2ecda2b9a0 rebuild FishNetworking scene ids to fix build henrisel 2026-02-07 12:43:19 +02:00
  • 0fbfaed5c3 fix problems from merging with upstream henrisel 2026-02-07 12:29:59 +02:00
  • b1d5b73df4 Merge remote-tracking branch 'upstream/master' henrisel 2026-02-07 11:51:41 +02:00
  • 52902b4e0b convert file to lfs pointer ? henrisel 2026-02-07 11:51:33 +02:00
  • de7e9e96e7 make copy of main scene henrisel 2026-02-07 11:39:49 +02:00
  • a682e7245e add separate sprites for animatable mouths for characters, improve animating params henrisel 2026-02-07 11:37:45 +02:00
  • 30c0652453 Project Settings file. I don't know what change is this... jee7 2026-02-03 23:00:57 +02:00
  • 85beb73f51 Do not commit config.json. Unity creates it itself and we do not want configs from different devs to end up in the repo. jee7 2026-02-03 22:59:02 +02:00
  • 011d9dfdda Restore Defaults button to restore the default settings. jee7 2026-02-03 22:56:01 +02:00
  • 2e7dc403ad Restore Defaults button images. jee7 2026-02-03 22:55:29 +02:00
  • 4bda55baca Locomotion speed default value fix. jee7 2026-02-03 22:55:03 +02:00
  • ba1f0c855d Settings are now loaded from and saved to the config.json file. Reworked the UI structure a bit (the script that manage the settings have to be active before the UI is opened to actually take effect at game startup). Fixed several UI bugs (slider deselection, UI labels blocking the sliders, etc). jee7 2026-02-03 21:47:16 +02:00
  • 415484c1f0 Removed unused namespaces that hindered building. jee7 2026-02-03 21:44:40 +02:00
  • 2347d27c62 For some reason Unity changed something in the font asset... Maybe it is the glow effect. jee7 2026-02-03 21:43:50 +02:00
  • 1a4e932b1e add archery range and shape detection npc voiceline timelines henrisel 2026-02-03 12:45:41 +02:00
  • 3bae534a61 complete animating mouth scale based on amplitude timeline henrisel 2026-02-03 12:26:31 +02:00
  • 74c2ca6a98 Managers folder meta file. jee7 2026-02-02 22:45:06 +02:00
  • f3d0f206af Config manager. Just creating, reading and writing the config file for now. jee7 2026-02-02 22:44:17 +02:00
  • f9b2084876 Removed the nested .gitignore file that ignored the .meta files inside this directory. This should fix the missing script errors. jee7 2026-02-02 21:30:45 +02:00
  • 53c6b04d23 Main scene changes. The scene tree is now more readable. Removed the two previous networking prefabs and added the new one. The only thing scene-dependent on it is the player's spawn point. Maybe also the object pool, however it seems to create one itself. So, the object pool in the scene might also be deleted perhaps. jee7 2026-02-02 20:36:34 +02:00
  • 91e44c5dae Created a single prefab to incorporate all the networking stuff. This is the only networking prefab required in the scene. We will see if git breaks it. jee7 2026-02-02 20:35:25 +02:00
  • 216e2660df Hide FMOD setup wizard by default. jee7 2026-02-02 19:54:17 +02:00
  • 57222f0bb0 The arrow server can only be created after the bow server's ownership is done. Should be tested. jee7 2026-02-02 19:36:00 +02:00
  • 768ed39abe Animation player refactoring. Also, if the animation is already playing, do not log. Might be dangerous, but was a bit spam for now. jee7 2026-02-02 19:35:01 +02:00
  • 89b9b5bd7a Scan only the project assets, not the entire folder, to build the Asset Database. jee7 2026-02-02 19:32:32 +02:00
  • 901334b6bf Fix for the Lexus normal map. jee7 2026-02-02 19:30:25 +02:00
  • 1885b1fbe8 Added some debug logs. jee7 2026-02-02 19:29:49 +02:00
  • f81bc2f7fd The last Interaction Layer name must be "Teleport" not "Player Only". jee7 2026-02-02 19:28:40 +02:00
  • a4a6535779 Reworked the TutorialController so that it will show the info about trying to initialize once per some time interval. Not flood the entire log. jee7 2026-02-02 19:26:28 +02:00
  • 5a3f566541 WIP animate mouth scale based on precalculated voiceline amplitude timelines henrisel 2026-02-02 19:15:31 +02:00
  • a0d1ee35cd fix FirstPersonOcclusion invalid event handle error henrisel 2026-01-29 19:26:16 +02:00
  • 4c6fbb30bc cafe waiter generates model and spawns it on top of plate henrisel 2026-01-29 18:47:32 +02:00
  • e9df211610 cafe waiter NPC goes and brings food after dialogue henrisel 2026-01-29 18:12:39 +02:00
  • ceee57f808 mic stand doesnt show BLANK_AUDIO henrisel 2026-01-29 17:40:05 +02:00
  • 61a81d2728 NPC doesnt process player speech when its too soon after last processing henrisel 2026-01-29 17:31:59 +02:00
  • 876306a2af improve text recognition reliability, unsubscribe from Whisper events when not wanted anymore henrisel 2026-01-28 16:14:27 +02:00
  • e0d68454c7 cafe waiter npc has states, rotates notepad when spoken to henrisel 2026-01-28 15:33:14 +02:00
  • a8e65514f4 refactor NPCController script, make it abstract, extendable; separate AlienNPC and CafeWaiterNPC henrisel 2026-01-28 14:23:16 +02:00
  • eb8e33bb3d fix voiceline occlusion henrisel 2026-01-27 18:44:33 +02:00
  • af27bb0230 shape scanner improvements: add handle, destroy scannable object on completion, correctly detect when new object is generated henrisel 2026-01-27 18:38:20 +02:00
  • 77fc43bebd fix bug with player colliding with spawned model when holding it henrisel 2026-01-27 17:50:13 +02:00
  • 15b92e92b4 enable continuous movement by default, move config.json to game folder henrisel 2026-01-27 17:25:33 +02:00
  • 24000ec80c add some voicelines to archery range minigame henrisel 2026-01-25 16:11:08 +02:00
  • ec45c402af add sound effects to button, mic stand, model generation, shape scanner henrisel 2026-01-25 15:10:42 +02:00
  • 75bd66fc36 add back minigames after merge henrisel 2026-01-25 13:11:58 +02:00
  • 19f8efc6a7 Merge remote-tracking branch 'upstream/master' henrisel 2026-01-25 12:31:58 +02:00
  • 48b9f12802 make copy of main scene dev henrisel 2026-01-25 12:11:53 +02:00
  • 14c85c83a7 forgot to assign a variable #2 mxssw 2026-01-21 19:35:54 +02:00
  • ca0a7dcc21 fixing merge issue mxssw 2026-01-21 19:33:40 +02:00
  • c620b9000d forgot to build the zip mxssw 2026-01-21 19:30:17 +02:00
  • 4ee6dbb92d Final changes mxssw 2026-01-21 19:29:02 +02:00
  • 36d6ff6d9b Merging into master mxssw 2026-01-21 19:21:36 +02:00
  • 52701f3231 Erased debug element mxssw 2026-01-21 19:00:38 +02:00
  • aeee055e18 voiceover vca and volume slider added to Unity and FMOD Timur Nizamov 2026-01-21 15:51:17 +02:00
  • ad6954884b trellis and invokeAI urls configurable in config henrisel 2026-01-19 18:55:25 +02:00
  • 4292750b65 update TODO henrisel 2026-01-17 08:30:25 +00:00
  • 389707b5f7 added some sound in FMOD Timur Nizamov 2026-01-16 22:40:02 +02:00
  • b3073e66df update TODO henrisel 2026-01-16 18:33:48 +00:00
  • afb8af4ee2 unique seed for model generation henrisel 2026-01-16 18:35:00 +02:00
  • 16a621c2b9 include gltf shader in build + add TODO list henrisel 2026-01-16 18:26:37 +02:00
  • 6def60df98 More voicelines added, PlayDialogue function updated Timur Nizamov 2026-01-16 17:37:42 +02:00
  • 40cd5060df add TODO list henrisel 2026-01-16 17:01:07 +02:00
  • 641fe43472 Voiceline adding logic, fmod asset folder cleaning, fmod tweaks Timur Nizamov 2026-01-15 22:25:02 +02:00
  • cb4d4036e7 microphone recording working with FMOD!!! henrisel 2026-01-14 18:02:41 +02:00
  • 96839e0e82 ShapeScanner multiple configurations, configurable in editor henrisel 2026-01-14 14:02:10 +02:00
  • 33a40c987a generated objects are grabbable and scalable henrisel 2026-01-13 19:22:44 +02:00
  • 1cd97e4d0a shape checker nice materials, generated object grabbable henrisel 2026-01-13 17:17:59 +02:00
  • 31145f9735 Update README.md rannosam 2026-01-13 14:46:41 +00:00
  • 3097c404ba set up shape detection minigame pieces henrisel 2026-01-13 16:06:13 +02:00
  • 91275418e4 fixed backwards doors issue mxssw 2026-01-11 18:08:49 +02:00
  • d2ac917db3 implemented shape scanner henrisel 2026-01-11 17:48:58 +02:00
  • 85edf6b43f fixed elevator buttons issue mxssw 2026-01-11 17:10:44 +02:00
  • 23c89e97ce wire placement improvement henrisel 2026-01-11 15:19:45 +02:00
  • 991f7d73b9 more wires to archery range, connecting buttons henrisel 2026-01-11 14:47:39 +02:00
  • a23f40787e added more time logging to python script + switched to using CGVR lab WiFi henrisel 2026-01-11 12:34:08 +02:00
  • 997bb457ba archery range glass display tank + wire henrisel 2026-01-11 12:04:21 +02:00
  • e6db72778b Colliders with Probuilder, FMOD Programmer Instrument API code start Timur Nizamov 2026-01-11 04:14:27 +02:00
  • ce75a1f343 replaced demo boxes with microphone stand and buttons, in archery range henrisel 2026-01-10 17:00:45 +02:00
  • 46b1c7e1de fix FishNetworking problems from merging henrisel 2026-01-10 11:53:56 +02:00
  • e4d61a6648 make sprite NPC look at player henrisel 2026-01-06 18:43:59 +02:00
  • 79dcf3bc9b fixed microphone not detecting after merge henrisel 2026-01-06 18:12:48 +02:00
  • 27fc11f8b2 A few reverb additions Timur Nizamov 2026-01-05 16:01:07 +02:00
  • 5074d688f7 fixing problems from merging henrisel 2026-01-03 17:23:23 +02:00
  • a8bec4f5ff Update README.md rannosam 2026-01-03 14:50:22 +00:00
  • bd913ae549 Merge branch 'SamWorkset' henrisel 2026-01-03 13:46:54 +02:00
  • 42e7d8c004 make copy of scene henrisel 2026-01-03 13:00:19 +02:00
  • 4fa73e5035 logging for audio transcription, etc henrisel 2025-12-31 15:26:07 +02:00
  • fe2f08f7a3 fixed a typo #1 mxssw 2025-12-31 15:17:14 +02:00
  • 0c8c55f293 use Whisper in streaming mode henrisel 2025-12-31 14:13:25 +02:00
  • 50b043bad5 fixing git Timur Nizamov 2025-12-27 18:12:45 +02:00
  • a65562e701 Initial testinf of ReverbRooms and Snapshots, fire alarm logic is improved Timur Nizamov 2025-12-27 17:59:09 +02:00
  • 13c1e8a0f6 Changes in sound attributions rrrratas 2025-12-27 12:17:15 +00:00
  • 1a9746bb3c Merge branch 'SamWorkset' of https://cgvrgit.ulno.net/cgvr/DeltaVR into SamWorkset mxssw 2025-12-27 13:57:09 +02:00
  • 23e453de77 fire alarm done, but the button will restart it after initial pressing Timur Nizamov 2025-12-26 19:57:14 +02:00
  • 6a90182014 Added 1 FMOD event Timur Nizamov 2025-12-23 18:17:29 +02:00
  • 34d102bcf4 Some FMOD events changed Timur Nizamov 2025-12-23 18:03:10 +02:00
  • 7bc58a48d0 add TrellisClient, use it for model generation henrisel 2025-12-22 15:07:23 +02:00
  • 1b3b3db1bf port InvokeAI API client to Unity, use it in ImageGenerationBox henrisel 2025-12-22 13:19:28 +02:00
  • 236f0758df make NPC character prefab + fix arrow hit detection henrisel 2025-12-22 10:59:07 +02:00
  • 2262609cdd merge upstream henrisel 2025-12-22 08:05:55 +00:00