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forked from cgvr/DeltaVR

cheat keys also rotate player after teleport

This commit is contained in:
2026-03-12 19:08:05 +02:00
parent fc083e7d81
commit e56e3f3618
3 changed files with 6 additions and 5 deletions

View File

@@ -1,5 +1,4 @@
### TODO
* korralik teleportation minigame'idesse, kasutades TeleportProviderit, nagu button
* teha build kus archery range'is spawnitud objektid
* FMOD ChannelControl errorid
* disable tutorial!!!
@@ -10,8 +9,7 @@
* klaas on näha temast eespool
* shape detection:
* professor võiks öelda "good job, continue..." pärast esimest successi
* kui kõik configurationid tehtud, siis professor ütleb "thank you"
* uks võiks käia ainult väljapoole
* kui kõik configurationid tehtud, siis professor tuleb uksest välja ja ütleb "thank you"
* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
* prinditud objekti scale'imisele min ja max size limiit
* soft particle'id, et ei clipiks

View File

@@ -36,6 +36,7 @@ public class ModelGenerationUtils : MonoBehaviour
{
XROrigin xrOrigin = FindObjectOfType<XROrigin>(includeInactive: true);
xrOrigin.transform.position = minigamePoints[0].position;
xrOrigin.transform.rotation = minigamePoints[0].rotation;
}
@@ -43,12 +44,14 @@ public class ModelGenerationUtils : MonoBehaviour
{
XROrigin xrOrigin = FindObjectOfType<XROrigin>(includeInactive: true);
xrOrigin.transform.position = minigamePoints[1].position;
xrOrigin.transform.rotation = minigamePoints[1].rotation;
}
if (Keyboard.current.digit3Key.wasPressedThisFrame)
{
XROrigin xrOrigin = FindObjectOfType<XROrigin>(includeInactive: true);
xrOrigin.transform.position = minigamePoints[2].position;
xrOrigin.transform.rotation = minigamePoints[2].rotation;
}
if (Keyboard.current.digit0Key.wasPressedThisFrame)