forked from cgvr/DeltaVR
cafe waiter npc always hides notebook when player leaves
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@@ -55,7 +55,6 @@ public class CafeWaiterNPC : NPCController
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fmodWhisperBridge.ActivateRecording();
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notepad.SetActive(true);
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state = 1;
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}
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}
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@@ -69,6 +68,8 @@ public class CafeWaiterNPC : NPCController
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// If currently not bringing food and the player leaves, then go back to idle state
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if (state != 3)
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{
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notepad.SetActive(false);
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notepad.transform.localRotation = Quaternion.Euler(notepadOriginalRotation);
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state = 0;
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}
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}
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@@ -77,16 +78,13 @@ public class CafeWaiterNPC : NPCController
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{
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if (Time.time < lastPlayerVoiceUpdateTime + 0.5f)
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{
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Debug.Log("voiceline: player said '" + playerText + "' but not enough time passed");
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return;
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}
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if (string.IsNullOrEmpty(playerText) || playerText.Contains("BLANK_AUDIO"))
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if (IsPlayerSpeechMeaningless(playerText))
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{
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Debug.Log("player speech event but result empty");
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return;
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}
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lastPlayerVoiceUpdateTime = Time.time;
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Debug.Log("state = " + state.ToString() + ", voiceline: player text: " + playerText);
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if (state == 1)
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{
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@@ -115,7 +113,7 @@ public class CafeWaiterNPC : NPCController
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private void OnPlayerSpeechUpdate(string playerText)
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{
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if (string.IsNullOrEmpty(playerText) || playerText.Contains("BLANK_AUDIO"))
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if (IsPlayerSpeechMeaningless(playerText))
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{
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return;
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}
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@@ -126,6 +124,11 @@ public class CafeWaiterNPC : NPCController
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}
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}
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private bool IsPlayerSpeechMeaningless(string playerText)
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{
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return string.IsNullOrEmpty(playerText) || playerText.Contains("BLANK_AUDIO") || playerText.Trim().Equals("[ Silence ]");
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}
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private async void BringFood()
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{
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notepad.SetActive(false);
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