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forked from cgvr/DeltaVR

reduced shape scanner conf count, fix bug with HUD

This commit is contained in:
2026-03-12 18:07:55 +02:00
parent b1fe32bdf2
commit a6a6b036ca
4 changed files with 19 additions and 19 deletions

View File

@@ -16,8 +16,6 @@
* prinditud objekti scale'imisele min ja max size limiit
* soft particle'id, et ei clipiks
* uks võiks käia ainult väljapoole
* seest tühi shape config liiga raske, sest printer unreliable?
* 5 configit piisavalt
* archery range:
* võiks jääda kordama viimast instruktsiooni, kui mängija ei progressi edasi
* kui archery range läbi, võiks npc öelda "good job, try again..."

View File

@@ -68,8 +68,8 @@ public class ShapeScanner : MonoBehaviour
private float raySpawnDistanceX;
private float raySpawnDistanceZ;
private int currentConfiguration;
private int rayCount;
private int correctRayStates;
private int totalRayCount;
private int correctRayCount;
private bool isCompleted;
@@ -109,11 +109,10 @@ public class ShapeScanner : MonoBehaviour
int rayRowCount = configuration.rows.Count;
for (int i = 0; i < rayRowCount; i++)
{
float rayPosX = raySpawnCorner1.localPosition.x + i * raySpawnDistanceX / (rayRowCount - 1);
float rayPosZ = raySpawnCorner1.localPosition.z + i * raySpawnDistanceZ / (rayRowCount - 1);
for (int j = 0; j < rayRowCount; j++)
{
// Local position
float rayPosZ = raySpawnCorner1.localPosition.z + j * raySpawnDistanceZ / (rayRowCount - 1);
float rayPosX = raySpawnCorner1.localPosition.x + j * raySpawnDistanceX / (rayRowCount - 1);
Vector3 rayPos = new Vector3(rayPosX, 0, rayPosZ);
ShapeScannerRay ray = Instantiate(rayPrefab, rayParent);
ray.transform.localPosition = rayPos;
@@ -131,9 +130,11 @@ public class ShapeScanner : MonoBehaviour
}
}
// Count total rays and required collision rays
rayCount = configuration.rows.SelectMany(row => row.cells).Count();
correctRayStates = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
UpdateDisplay(calculateCorrectPercentage());
totalRayCount = configuration.rows.SelectMany(row => row.cells).Count();
correctRayCount = configuration.rows.SelectMany(row => row.cells).Count(cell => !cell);
float percentage = calculateCorrectPercentage();
UpdateDisplay(percentage);
}
private void OnConfigurationComplete()
@@ -167,12 +168,12 @@ public class ShapeScanner : MonoBehaviour
private float calculateCorrectPercentage()
{
return (float) correctRayStates / rayCount * 100;
return (float) correctRayCount / totalRayCount * 100;
}
public void IncrementCorrectRayCount()
{
correctRayStates++;
correctRayCount++;
float correctPercentage = calculateCorrectPercentage();
UpdateDisplay(correctPercentage);
if (isCompleted)
@@ -182,14 +183,14 @@ public class ShapeScanner : MonoBehaviour
if (correctPercentage >= configurations[currentConfiguration].requiredCorrectPercentage)
{
OnConfigurationComplete();
UpdateCurrentConfigurationDisplay(currentConfiguration + 1);
if (currentConfiguration + 1 < configurations.Count)
{
currentConfiguration++;
InitializeConfiguration(configurations[currentConfiguration]);
UpdateCurrentConfigurationDisplay(currentConfiguration);
} else
{
// Initialize configuration with all rays requiring collision
// Initialize configuration with no rays requiring collision
List<BoolRow> rows = Enumerable.Repeat(new BoolRow(Enumerable.Repeat(false, 6).ToList()), 6).ToList();
ShapeScannerConfiguration configuration = new ShapeScannerConfiguration(6, 100, rows);
InitializeConfiguration(configuration);
@@ -200,12 +201,13 @@ public class ShapeScanner : MonoBehaviour
public void DecrementCorrectRayCount()
{
correctRayStates--;
correctRayCount--;
UpdateDisplay(calculateCorrectPercentage());
}
private void UpdateDisplay(float percentage)
{
Debug.Log("updating display to: " + percentage);
correctPercentageDisplay.text = Mathf.Round(percentage).ToString() + " %";
}