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3
.gitignore
vendored
3
.gitignore
vendored
@@ -104,6 +104,9 @@ NetrworkManagerUI.prefab.meta
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CustomNetworkManager.prefab
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CustomNetworkManager.prefab.meta
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#FMOD Studio
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DeltaVRFMOD/.cache
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# Project-specific files
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config.json
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@@ -1,18 +1,27 @@
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### TODO
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* shape scanner:
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* peenikesemad kiired
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* mitte lihtsalt ontriggerenter ja -exit, sest kui mitu objekti lähevad samal ajal sisse
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* mustad kiired on halvasti nähtavad pruuni materjali taustal
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* archery range:
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* kui midagi laeb (wire aktiivne), siis particle'id võiks voolata mööda toru
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* highscore json tühjaks
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* quest marker järjest järgmise tegevuse kohal: mikrofon, siis nupud
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* character billboard:
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* pidev krabamise heli, kui kahe käega korraga krabada: "(Un)requesting ownership of Cube"
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* FMOD ChannelControl errorid
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* keyboard numbrid ei tööta pärast minigame'i completemist?
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* speech-to-text:
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* vahepeal lakkab töötamast lih??? tundub et siis kui pikalt tühjust salvestab? ei, vahepeal läheb kohe alguses ka
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* sööta talle nulle kui on disabled, sest ikka kuidagi tuvastab eelnevat rääkimist
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* uurida miks buildis Whisper halvemini töötab
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* npc character:
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* klaas on näha temast eespool
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* shape detection:
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* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
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* prinditud objekti scale'imisele min ja max size limiit
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* 3d printerile soft particle'id, et ei oleks teravaid ääri seina sisse minnes
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* archery range:
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* archery targetite rework, et buildis ka töötaks
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* võiks jääda kordama viimast instruktsiooni, kui mängija ei progressi edasi
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* UFO möödalendamise animation/cutscene alguses kui ütleb "delta attacked by ufos" + panna juba alguses kapsli sisse ufo pöörlema
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* cafe:
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* võiks saada hinnata saadud tellimust
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* "order again" nupp
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Can't/Won't Do:
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* glTF loading: vahetada ära shader Universal render pipelin Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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* user prefs: settinguid meelde jätta - **juba sain continuous movementi sisse lülitada by default, rohkem pole vaja**
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* glTF loading: vahetada ära shader Universal render pipeline Lit, mitte panna buildi kaasa glTf oma - **ei saa, objekt on siis ilma tekstuurita, lihtsalt hall**
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### Notes
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@@ -23,3 +32,8 @@ Can't/Won't Do:
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* Getting Whisper stream to work with FMOD instead of Unity default audio
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* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
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* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build
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Katse tähelepanekud:
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* peab väga proper english accenti tegema
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* mõne inimese puhul kuuleb "cat" asemel "cut"
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* kui helitugevus oli liiga suur siis cafe waiter kuulis kohviku taustaheli taldriku klirinat kui "piano music"
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@@ -6,9 +6,17 @@ import numpy as np
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FRAME_DURATION = 0.02 # 20 ms windows
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GAIN = 1.0 # multiply RMS values (set to e.g. 30.0 if you want larger values)
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EXTENSION = ".txt" # output file extension
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OVERWRITE = False # set True to regenerate even if .txt exists
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def process_wav(filepath):
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# Compute output path first (so we can decide whether to skip)
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out_path = os.path.splitext(filepath)[0] + EXTENSION
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if not OVERWRITE and os.path.exists(out_path):
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print(f"Skipping (already exists): {out_path}")
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return
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print(f"Processing: {filepath}")
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# Load audio
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||||
@@ -29,7 +37,6 @@ def process_wav(filepath):
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rms = rms * GAIN
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|
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# Save to .txt
|
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out_path = os.path.splitext(filepath)[0] + EXTENSION
|
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np.savetxt(out_path, rms, fmt="%.8f")
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print(f"Saved RMS → {out_path}")
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||||
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||||
Binary file not shown.
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@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
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||||
guid: d9e3dd6a9520c354e998bd0ad3a81f46
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guid: 38bc01876ee396a46b03ca91e612e687
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DefaultImporter:
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externalObjects: {}
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userData:
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Binary file not shown.
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||||
fileFormatVersion: 2
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guid: 42e58ab8243a8c3449d391cc548d895c
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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public Transform targetEndPosition;
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public GameObject targetPrefab;
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public StartTarget startTarget;
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public QuestMarker questMarker;
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public GameObject archeryTargetPointsText;
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public Vector3 maxRandomOffset = new Vector3(0f, 2f, 5f);
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public float roundLength = 60f;
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public float targetSpawnTime = 3f;
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public float targetSizeIncrease = 10f;
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public ArcheryRangeModelGenerationController modelGenerationController;
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public ModelDisplay modelDisplay;
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public KeyboardManager keyboardManager;
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private List<ArcheryTarget> _targets;
|
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@@ -83,7 +85,6 @@ public class ArcheryRange : NetworkBehaviour
|
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_presentPlayers.Remove(exitedPlayer); // Shifts others left automatically
|
||||
|
||||
if (exitedPlayer == _scoredPlayer) keyboardManager.DeActivate(); // If the player <20>refuses to enter their name.
|
||||
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}
|
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@@ -133,16 +134,17 @@ public class ArcheryRange : NetworkBehaviour
|
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private ArcheryTarget SpawnTarget(Vector3 randomPos)
|
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{
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GameObject targetObject;
|
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if (modelGenerationController.GeneratedModel == null)
|
||||
if (modelDisplay.Model == null)
|
||||
{
|
||||
// spawn default UFO
|
||||
targetObject = Instantiate(targetPrefab, randomPos, Quaternion.identity, null);
|
||||
} else
|
||||
{
|
||||
// spawn generated model
|
||||
targetObject = Instantiate(modelGenerationController.GeneratedModel, randomPos, Quaternion.identity, null);
|
||||
targetObject = Instantiate(modelDisplay.Model, randomPos, Quaternion.identity, null);
|
||||
InitializeArcheryTargetObject(targetObject);
|
||||
}
|
||||
targetObject.transform.rotation = targetStartPosition.rotation;
|
||||
|
||||
ArcheryTarget target = targetObject.GetComponent<ArcheryTarget>();
|
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target.endPosition = targetEndPosition.position;
|
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@@ -162,6 +164,8 @@ public class ArcheryRange : NetworkBehaviour
|
||||
|
||||
targetObject.AddComponent<NetworkObject>();
|
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targetObject.AddComponent<NetworkTransform>();
|
||||
|
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targetObject.transform.localScale *= targetSizeIncrease;
|
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}
|
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@@ -210,6 +214,8 @@ public class ArcheryRange : NetworkBehaviour
|
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_roundEndTime = Time.time + roundLength;
|
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_nextTargetTime = Time.time;
|
||||
_roundActive = true;
|
||||
|
||||
questMarker.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void AddScore(float distance)
|
||||
|
||||
@@ -8,6 +8,11 @@ public class KeyboardManager : NetworkBehaviour
|
||||
{
|
||||
public enum ShiftMode { Lowercase, NextUppercase, Uppercase }
|
||||
|
||||
public delegate void OnActivateDelegate();
|
||||
public event OnActivateDelegate OnActivate;
|
||||
public delegate void OnSubmitDelegate();
|
||||
public event OnSubmitDelegate OnSubmit;
|
||||
|
||||
[Header("UI References")]
|
||||
public TMP_Text nameTextField;
|
||||
public TMP_Text scoreTextField;
|
||||
@@ -57,6 +62,7 @@ public class KeyboardManager : NetworkBehaviour
|
||||
gameObject.transform.position = assignedTransform.position;
|
||||
gameObject.transform.rotation = assignedTransform.rotation;
|
||||
|
||||
OnActivate?.Invoke();
|
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}
|
||||
|
||||
public void DeActivate()
|
||||
@@ -64,7 +70,7 @@ public class KeyboardManager : NetworkBehaviour
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void addToInput(string newInput)
|
||||
private void AddToInput(string newInput)
|
||||
{
|
||||
|
||||
if (_input.Length < inputTextLimit)
|
||||
@@ -82,13 +88,13 @@ public class KeyboardManager : NetworkBehaviour
|
||||
switch (_shiftMode)
|
||||
{
|
||||
case ShiftMode.Lowercase:
|
||||
addToInput(letter.ToLower());
|
||||
AddToInput(letter.ToLower());
|
||||
break;
|
||||
case ShiftMode.Uppercase:
|
||||
addToInput(letter.ToUpper());
|
||||
AddToInput(letter.ToUpper());
|
||||
break;
|
||||
case ShiftMode.NextUppercase:
|
||||
addToInput(letter.ToUpper());
|
||||
AddToInput(letter.ToUpper());
|
||||
_shiftMode = ShiftMode.Lowercase;
|
||||
UpdateKeyLabels();
|
||||
break;
|
||||
@@ -124,6 +130,7 @@ public class KeyboardManager : NetworkBehaviour
|
||||
void OnEnterPressed()
|
||||
{
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, enterButton.gameObject);
|
||||
OnSubmit?.Invoke();
|
||||
|
||||
if (_input.Length > 0)
|
||||
{
|
||||
@@ -136,7 +143,7 @@ public class KeyboardManager : NetworkBehaviour
|
||||
{
|
||||
AudioManager.Instance.PlayAttachedInstance(FMODEvents.Instance.LetterEnter, spaceButton.gameObject);
|
||||
|
||||
addToInput(" ");
|
||||
AddToInput(" ");
|
||||
UpdateOutput();
|
||||
}
|
||||
|
||||
|
||||
@@ -4411,7 +4411,7 @@ SphereCollider:
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m_ProvidesContacts: 0
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m_Radius: 0.1
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--- !u!1 &5893976019349174190
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GameObject:
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@@ -6732,7 +6732,7 @@ SphereCollider:
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 3
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m_Radius: 0.1
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--- !u!1 &7486924273507720172
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|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
|
||||
@@ -168,20 +168,14 @@ public class TutorialAudioListener : MonoBehaviour
|
||||
|
||||
private EventReference GetGrabEvent(GrabSoundType type)
|
||||
{
|
||||
switch (type)
|
||||
return type switch
|
||||
{
|
||||
case GrabSoundType.Bow:
|
||||
return FMODEvents.Instance.BowGrab;
|
||||
|
||||
case GrabSoundType.Sprayer:
|
||||
return FMODEvents.Instance.SprayerGrab;
|
||||
|
||||
GrabSoundType.Bow => FMODEvents.Instance.BowGrab,
|
||||
GrabSoundType.Sprayer => FMODEvents.Instance.SprayerGrab,
|
||||
//Add more objects for grabbing here and do not forget to define them in FMODEvents.cs
|
||||
//Add the GrabAudioProfile.cs component to an object instance
|
||||
|
||||
default:
|
||||
return FMODEvents.Instance.DefaultGrab;
|
||||
}
|
||||
_ => FMODEvents.Instance.DefaultGrab,
|
||||
};
|
||||
}
|
||||
|
||||
private void HandleGrab(XRGrabInteractable grab)
|
||||
@@ -195,10 +189,6 @@ public class TutorialAudioListener : MonoBehaviour
|
||||
: GrabSoundType.Default;
|
||||
|
||||
EventReference grabEvent = GetGrabEvent(type);
|
||||
Debug.Log(grabEvent);
|
||||
AudioManager.Instance.PlayAttachedInstance(grabEvent, grab.gameObject);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace _PROJECT.NewHandPresence
|
||||
|
||||
private XRControllerHintController _leftHintController;
|
||||
private XRControllerHintController _rightHintController;
|
||||
private XRBaseInteractor lastInteractor = null;
|
||||
|
||||
private SmartHandPresence _leftSmartHandPresence;
|
||||
private SmartHandPresence _rightSmartHandPresence;
|
||||
@@ -244,15 +245,21 @@ namespace _PROJECT.NewHandPresence
|
||||
StopCoroutine(initializationInfoCoroutine);
|
||||
}
|
||||
|
||||
private void OnGripPerformed(SelectEnterEventArgs arg0)
|
||||
private void OnGripPerformed(SelectEnterEventArgs args)
|
||||
{
|
||||
var grab = arg0.interactableObject as XRGrabInteractable;
|
||||
|
||||
// Notify any listeners
|
||||
OnGrab?.Invoke(grab);
|
||||
var interactor = args.interactorObject as XRBaseInteractor;
|
||||
var interactable = args.interactableObject as XRGrabInteractable;
|
||||
|
||||
if (_state != TutorialState.Grip) return;
|
||||
Debug.Log("Grip performed");
|
||||
if (lastInteractor == interactor)
|
||||
return; // same hand grabbing again
|
||||
|
||||
lastInteractor = interactor;
|
||||
|
||||
|
||||
OnGrab?.Invoke(interactable as XRGrabInteractable);
|
||||
|
||||
if (_state == TutorialState.Grip)
|
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UpdateState(_state.Next());
|
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}
|
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@@ -84,7 +84,7 @@ namespace _PROJECT.Multiplayer.NewBow
|
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public void SetLaunchDirection(Vector3 direction)
|
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{
|
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Debug.Log("Setting launch direction: " + direction);
|
||||
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|
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if (direction != Vector3.zero)
|
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{
|
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_networkBehavior.SetLaunchDirection(direction);
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user