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forked from cgvr/DeltaVR

professor final voice line comes from himself, not radio

This commit is contained in:
2026-03-20 14:50:15 +02:00
parent 398f22efdd
commit 4796869a29
9 changed files with 67 additions and 66 deletions

View File

@@ -1,6 +1,11 @@
### TODO
* tutorialis kuubikud blokivad liikumist
* pidev krabamise heli, kui kahe käega korraga krabada: "(Un)requesting ownership of Cube"
* FMOD ChannelControl errorid
* keyboard numbrid ei tööta pärast minigame'i completemist?
* speech-to-text:
* vahepeal lakkab töötamast lih??? tundub et siis kui pikalt tühjust salvestab
* sööta talle nulle kui on disabled, sest ikka kuidagi tuvastab eelnevat rääkimist
* uurida miks buildis Whisper halvemini töötab
* proovida suuremat Whisperi mudelit, äkki töötab mürases keskkonnas paremini
* npc character:
@@ -8,14 +13,12 @@
* shape detection:
* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
* prinditud objekti scale'imisele min ja max size limiit
* 3d printerile soft particle'id, et ei clipiks seina sisse
* 3d printerile soft particle'id, et ei oleks teravaid ääri seina sisse minnes
* archery range:
* archery targettide rework, et buildis ka töötaks
* archery targetite rework, et buildis ka töötaks
* võiks jääda kordama viimast instruktsiooni, kui mängija ei progressi edasi
* UFO möödalendamise animation/cutscene alguses kui ütleb "delta attacked by ufos" + panna juba alguses kapsli sisse ufo pöörlema
* cafe:
* audio detection sama heaks nagu ülejäänud 2 mängul!
* continuous krabamise heli miskipärast
* võiks saada hinnata saadud tellimust
* "order again" nupp
@@ -31,3 +34,8 @@ Can't/Won't Do:
* Getting Whisper stream to work with FMOD instead of Unity default audio
* TRELLIS: added functionality to specify texture baking optimisation total steps as an argument (`texture_opt_total_steps`), to replace the hardcoded 2500. But this is not tracked in Git (because modified this https://github.com/IgorAherne/trellis-stable-projectorz/releases/tag/latest)
* Custom Shader Variant Collection to include glTF-pbrMetallicRoughness shader in build
Katse tähelepanekud:
* peab väga proper english accenti tegema
* mõne inimese puhul kuuleb "cat" asemel "cut"
* kui helitugevus oli liiga suur siis cafe waiter kuulis kohviku taustaheli taldriku klirinat kui "piano music"

View File

@@ -168,20 +168,14 @@ public class TutorialAudioListener : MonoBehaviour
private EventReference GetGrabEvent(GrabSoundType type)
{
switch (type)
return type switch
{
case GrabSoundType.Bow:
return FMODEvents.Instance.BowGrab;
case GrabSoundType.Sprayer:
return FMODEvents.Instance.SprayerGrab;
GrabSoundType.Bow => FMODEvents.Instance.BowGrab,
GrabSoundType.Sprayer => FMODEvents.Instance.SprayerGrab,
//Add more objects for grabbing here and do not forget to define them in FMODEvents.cs
//Add the GrabAudioProfile.cs component to an object instance
default:
return FMODEvents.Instance.DefaultGrab;
}
_ => FMODEvents.Instance.DefaultGrab,
};
}
private void HandleGrab(XRGrabInteractable grab)
@@ -195,10 +189,6 @@ public class TutorialAudioListener : MonoBehaviour
: GrabSoundType.Default;
EventReference grabEvent = GetGrabEvent(type);
Debug.Log(grabEvent);
AudioManager.Instance.PlayAttachedInstance(grabEvent, grab.gameObject);
}
}

View File

@@ -31,6 +31,7 @@ namespace _PROJECT.NewHandPresence
private XRControllerHintController _leftHintController;
private XRControllerHintController _rightHintController;
private XRBaseInteractor lastInteractor = null;
private SmartHandPresence _leftSmartHandPresence;
private SmartHandPresence _rightSmartHandPresence;
@@ -244,18 +245,24 @@ namespace _PROJECT.NewHandPresence
StopCoroutine(initializationInfoCoroutine);
}
private void OnGripPerformed(SelectEnterEventArgs arg0)
private void OnGripPerformed(SelectEnterEventArgs args)
{
var grab = arg0.interactableObject as XRGrabInteractable;
// Notify any listeners
OnGrab?.Invoke(grab);
var interactor = args.interactorObject as XRBaseInteractor;
var interactable = args.interactableObject as XRGrabInteractable;
if (_state != TutorialState.Grip) return;
Debug.Log("Grip performed");
UpdateState(_state.Next());
if (lastInteractor == interactor)
return; // same hand grabbing again
lastInteractor = interactor;
OnGrab?.Invoke(interactable as XRGrabInteractable);
if (_state == TutorialState.Grip)
UpdateState(_state.Next());
}
private void OnTeleportPerformed(LocomotionSystem obj)
{
if (_state != TutorialState.Teleport) return;

View File

@@ -171,7 +171,7 @@ public class ShapeDetectionNPC : NPCController
state = 8;
staticRadio.SetActive(false);
questMarker.gameObject.SetActive(false);
SpeakVoiceLine(7, radio.gameObject, 0);
SpeakVoiceLine(7, gameObject, 0);
await Task.Delay(6500);
MoveToNextPoint(0);
}

View File

@@ -1,7 +1,7 @@
{
"isContinuousLocomotion": true,
"continuousLocomotionSpeed": 3.0,
"volumeMaster": 0.5,
"volumeMaster": 0.6466318964958191,
"volumeAmbient": 0.1889490932226181,
"volumeMusic": 0.5,
"volumeSFX": 0.5,

View File

@@ -1 +1 @@
{"HighScore":416.0}
{"HighScore":1.0}

View File

@@ -1,13 +1,17 @@
{
"entries": [
{
"name": "Perfoon",
"score": 416.0
"name": "karlkolm",
"score": 241.0
},
{
"name": "andreas",
"score": 207.0
},
{
"name": "karlkaks",
"score": 198.0
},
{
"name": "rikkss",
"score": 195.0
@@ -16,49 +20,41 @@
"name": "jjkujkkg",
"score": 194.0
},
{
"name": "gert",
"score": 184.0
},
{
"name": "karl",
"score": 183.0
},
{
"name": "f",
"score": 181.0
},
{
"name": "gg",
"score": 179.0
},
{
"name": "gert",
"score": 164.0
},
{
"name": "rikkss",
"score": 163.0
},
{
"name": "hendrik",
"score": 163.0
},
{
"name": "andeas",
"score": 161.0
},
{
"name": "rikkss",
"score": 141.0
},
{
"name": "h",
"score": 138.0
},
{
"name": "raimps",
"score": 115.0
},
{
"name": "m",
"score": 109.0
},
{
"name": "andreas",
"score": 96.0
},
{
"name": "m",
"score": 76.0
},
{
"name": "k",
"score": 58.0
},
{
"name": "kr",
"score": 53.0
"name": "fark..........",
"score": 142.0
}
]
}