1
0
forked from cgvr/DeltaVR

made shape scanner ray colliders higher

This commit is contained in:
2026-03-25 13:46:57 +02:00
parent dea42068f7
commit 4e55b7e9ab
3 changed files with 4 additions and 5 deletions

View File

@@ -9,7 +9,6 @@
* npc character:
* klaas on näha temast eespool
* shape detection:
* shape scanner collider ülevalt kõrgemaks
* peab mängijale kuidagi selgitama, kuidas scale'ida prinditud objekte
* prinditud objekti scale'imisele min ja max size limiit
* 3d printerile soft particle'id, et ei oleks teravaid ääri seina sisse minnes

View File

@@ -29,7 +29,7 @@ Transform:
m_GameObject: {fileID: 1659788510314838016}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.4, y: 0.35, z: 0.4}
m_LocalScale: {x: 0.4, y: 0.38386, z: 0.4}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4211436824399037528}
@@ -149,7 +149,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4039766663692926199}
m_LocalRotation: {x: -0, y: 0.000000014901158, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalPosition: {x: 0, y: -0.36, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []