LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_FB_foveation_vulkan is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
LogHMD: Optional extension XR_FB_foveation is not available
LogHMD: Optional extension XR_FB_swapchain_update_state is not available
LogHMD: Optional extension XR_FB_foveation_configuration is not available
LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Initialized OpenXR on Oculus runtime version 1.97.0
LogCoreRedirects: AddRedirect(D:/EgonVM/Another Project/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.29-11.01.32:419][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.29-11.01.32:419][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.29-11.01.32:419][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.29-11.01.32:420][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.29-11.01.32:421][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.29-11.01.32:421][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.29-11.01.32:421][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.29-11.01.32:422][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.29-11.01.32:424][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.29-11.01.32:424][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.29-11.01.32:601][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.05.29-11.01.32:601][ 0]LogD3D12RHI: Adapter has 8019MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 1 output[s]
[2024.05.29-11.01.32:728][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.29-11.01.32:728][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.29-11.01.32:736][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.29-11.01.32:736][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.29-11.01.32:736][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.29-11.01.33:328][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.29-11.01.33:334][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.29-11.01.33:372][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.29-11.01.33:375][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.29-11.01.33:375][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.29-11.01.33:378][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.29-11.01.33:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../EgonVM/Another Project/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.29-11.01.33:378][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.29-11.01.33:378][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../EgonVM/Another Project/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.29-11.01.33:378][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.29-11.01.33:416][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.29-11.01.33:416][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.29-11.01.33:416][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.29-11.01.33:423][ 0]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.05.29-11.01.33:424][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.29-11.01.33:424][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.29-11.01.33:424][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.29-11.01.33:424][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.29-11.01.33:424][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.29-11.01.33:425][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/6492/).
[2024.05.29-11.01.33:425][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonvm/AppData/Local/Temp/UnrealShaderWorkingDir/210BA4864EF56D000A85099EEE0EC885/'.
[2024.05.29-11.01.33:425][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.29-11.01.33:426][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.
[2024.05.29-11.01.36:199][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.29-11.01.36:199][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.29-11.01.36:199][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.29-11.01.36:199][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.29-11.01.36:199][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.29-11.01.36:540][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:012][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.29-11.01.39:018][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:019][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:019][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:020][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:023][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:024][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:024][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:025][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:025][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:030][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:030][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:031][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:031][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:037][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:037][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:037][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:042][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:042][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:042][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-11.01.39:116][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.29-11.01.39:116][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.29-11.01.39:385][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.29-11.01.39:385][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.29-11.01.39:418][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.29-11.01.39:418][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.29-11.01.39:544][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.01.40:885][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\ProjectAssets\Maps\TheMainWorld.umap: VerifyImport: Failed to load package for import object 'Package /Engine/BasicShapes/M_Plane_M_Water_Ocean_CAC41F4B4913319C8D175AAC895A8462'
[2024.05.29-11.01.40:918][ 0]LogAssetRegistry: Display: Asset registry cache written as 18.5 MiB to ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.29-11.01.41:214][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.29-11.01.41:482][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.29-11.01.41:482][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Jobs assigned 3, completed 3 (100%)
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.09 s
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Job execution time: average 0.86 s, max 0.86 s
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 0.94 s, max 0.94
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Shader code size: average 4,783 KiB, min 4,453 KiB, max 5,254 KiB
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.94 s
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Jobs were issued in 3 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Average processing rate: 3.18 jobs/sec
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Total thread time: 0,04 s
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Total thread preprocess time: 0,014 s
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 35.47%
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Effective parallelization: 0.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 7
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Top 3 most expensive shader types by average time:
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: FScreenPSsRGBSourceMipLevelArray (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: FScreenPSMipLevelArray (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: FHardOcclusionsPS (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: Top 3 shader types by total compile time:
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: FScreenPSsRGBSourceMipLevelArray - 36.72% of total time (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: FScreenPSMipLevelArray - 36.47% of total time (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.01.41:561][ 0]LogShaderCompilers: Display: FHardOcclusionsPS - 26.81% of total time (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.01.41:679][ 0]LogSlate: The tab "GPULightmassSettings" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.29-11.01.41:713][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.01.41:723][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.01.41:733][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.01.41:744][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-11.01.41:847][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.29-11.01.41:958][ 0]LogSlate: Took 0.000176 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.29-11.01.41:961][ 0]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.29-11.01.41:962][ 0]LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.29-11.01.41:963][ 0]LogSlate: Took 0.000076 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.29-11.01.42:023][ 0]LogViewport: Scene viewport resized to 1518x989, mode Windowed.
[2024.05.29-11.01.42:060][ 0]LogSlate: Took 0.000168 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.29-11.01.42:299][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
[2024.05.29-11.01.42:365][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.29-11.01.42:401][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-11.01.42:672][ 1]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.29-11.01.43:100][ 9]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.07:303][519]LogSlate: Window 'Plugins' being destroyed
[2024.05.29-11.02.07:309][519]LogSlate: Window 'Plugins' being destroyed
[2024.05.29-11.02.07:309][519]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted.
[2024.05.29-11.02.07:309][519]LogDirectoryWatcher: A directory notification for '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/' was aborted.
[2024.05.29-11.02.17:597][593]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Jobs assigned 5, completed 5 (100%)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Average time worker was idle: 41.78 s
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Time job spent in pending queue: average 0.07 s, longest 0.09 s
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Job execution time: average 0.76 s, max 0.86 s
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Job life time (pending + execution): average 0.83 s, max 0.94
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Shader code size: average 31,811 KiB, min 4,453 KiB, max 74,895 KiB
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1.60 s
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Jobs were issued in 5 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Average processing rate: 3.12 jobs/sec
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Total thread time: 0,766 s
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Total thread preprocess time: 0,083 s
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Percentage time preprocessing: 10.82%
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Effective parallelization: 0.48 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.32 sec, max 0.32 sec, min 0.32 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: FScreenPSsRGBSourceMipLevelArray (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: FScreenPSMipLevelArray (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: FHardOcclusionsPS (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 52.72% of total time (compiled 1 times, average 0.40 sec, max 0.40 sec, min 0.40 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 42.04% of total time (compiled 1 times, average 0.32 sec, max 0.32 sec, min 0.32 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: FScreenPSsRGBSourceMipLevelArray - 1.92% of total time (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: FScreenPSMipLevelArray - 1.91% of total time (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)
[2024.05.29-11.02.39:106][159]LogShaderCompilers: Display: FHardOcclusionsPS - 1.40% of total time (compiled 1 times, average 0.01 sec, max 0.01 sec, min 0.01 sec)