LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
Reflection code generated for VRWizardProjectEditor in 7.4081848 seconds
@progress pop
Building VRWizardProjectEditor...
Using Visual Studio 2022 14.39.33523 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Upgrade]
[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in VRWizardProjectEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
[Upgrade]
Determining max actions to execute in parallel (8 physical cores, 8 logical cores)
Executing up to 8 processes, one per physical core
Requested 1.5 GB memory per action, 7.26 GB available: limiting max parallel actions to 4
------ Building 54 action(s) started ------
[1/54] Resource Default.rc2
[2/54] Resource Default.rc2
[3/54] Resource Default.rc2
[4/54] Resource Default.rc2
[5/54] Resource Default.rc2
[6/54] Resource Default.rc2
[7/54] Resource Default.rc2
[8/54] Resource Default.rc2
[9/54] Resource Default.rc2
[10/54] Resource Default.rc2
[11/54] Resource Default.rc2
[12/54] Resource Default.rc2
[13/54] Compile [x64] SharedPCH.Core.Cpp17.cpp
[14/54] Compile [x64] Module.VRWizardProject.cpp
[15/54] Link [x64] UnrealEditor-VRWizardProject.lib
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\VRWizardProject\UnrealEditor-VRWizardProject.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\VRWizardProject\UnrealEditor-VRWizardProject.exp
[16/54] Link [x64] UnrealEditor-VRWizardProject.dll
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\VRWizardProject\UnrealEditor-VRWizardProject.sup.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Intermediate\Build\Win64\x64\UnrealEditor\Development\VRWizardProject\UnrealEditor-VRWizardProject.sup.exp
[48/54] Link [x64] UnrealEditor-OculusXROpenXRHMD.lib
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXROpenXRHMD\UnrealEditor-OculusXROpenXRHMD.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXROpenXRHMD\UnrealEditor-OculusXROpenXRHMD.exp
[49/54] Link [x64] UnrealEditor-OculusXRInput.dll
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRInput\UnrealEditor-OculusXRInput.sup.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXRInput\UnrealEditor-OculusXRInput.sup.exp
[50/54] Compile [x64] Module.OculusXREditor.cpp
D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Source\OculusXREditor\Private\OculusXREditorModule.cpp(334): warning C5038: data member 'FOculusXRHMDSettingsDetailsCustomization::GameAndroidPath' will be initialized after data member 'FOculusXRHMDSettingsDetailsCustomization::LaunchImageLandscape'
[51/54] Link [x64] UnrealEditor-OculusXREditor.lib
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.exp
[52/54] Link [x64] UnrealEditor-OculusXROpenXRHMD.dll
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXROpenXRHMD\UnrealEditor-OculusXROpenXRHMD.sup.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXROpenXRHMD\UnrealEditor-OculusXROpenXRHMD.sup.exp
[53/54] Link [x64] UnrealEditor-OculusXREditor.dll
Creating library D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.sup.lib and object D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Intermediate\Build\Win64\x64\UnrealEditor\Development\OculusXREditor\UnrealEditor-OculusXREditor.sup.exp
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogWindows: Failed to load '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' (GetLastError=126)
LogWindows: File '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' does not exist
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_FB_foveation_vulkan is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
LogHMD: Optional extension XR_FB_foveation is not available
LogHMD: Optional extension XR_FB_swapchain_update_state is not available
LogHMD: Optional extension XR_FB_foveation_configuration is not available
LogHMD: Warning: Required extension XR_EXT_hand_tracking is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXRHandTracking on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
LogHMD: Initialized OpenXR on Oculus runtime version 1.97.0
LogCoreRedirects: AddRedirect(D:/EgonVM/Another Project/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.29-09.11.37:122][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.29-09.11.37:122][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.29-09.11.37:123][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.29-09.11.37:124][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.29-09.11.37:124][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.29-09.11.37:124][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.29-09.11.37:131][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.29-09.11.37:131][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.29-09.11.37:139][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.29-09.11.37:140][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.29-09.11.37:555][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2024.05.29-09.11.37:555][ 0]LogD3D12RHI: Adapter has 8019MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 1 output[s]
[2024.05.29-09.11.37:932][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.5, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.29-09.11.37:932][ 0]LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.29-09.11.37:955][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.29-09.11.37:955][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.29-09.11.37:955][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8079MB of shared system memory, 0 output[s]
[2024.05.29-09.11.38:969][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.29-09.11.38:982][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.29-09.11.39:176][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.29-09.11.39:182][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.29-09.11.39:183][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.29-09.11.39:185][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.29-09.11.39:185][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../EgonVM/Another Project/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.29-09.11.39:185][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.29-09.11.39:185][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../EgonVM/Another Project/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.29-09.11.39:185][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.29-09.11.39:229][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.29-09.11.39:230][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.29-09.11.39:230][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.29-09.11.39:240][ 0]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2024.05.29-09.11.39:241][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.29-09.11.39:241][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.29-09.11.39:241][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.29-09.11.39:241][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.29-09.11.39:241][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.29-09.11.39:244][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/7716/).
[2024.05.29-09.11.39:244][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonvm/AppData/Local/Temp/UnrealShaderWorkingDir/B2072888498460819985A2B3842ABAA5/'.
[2024.05.29-09.11.39:245][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.29-09.11.39:245][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 7 workers.
[2024.05.29-09.11.43:298][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:628][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.29-09.11.48:689][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:694][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:701][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:706][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:717][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:725][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:732][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:738][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:744][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:755][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:762][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:770][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:778][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:801][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:808][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:814][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:826][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:832][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:838][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.29-09.11.48:900][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.29-09.11.48:900][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.29-09.11.49:319][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.29-09.11.49:320][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.29-09.11.49:363][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.29-09.11.49:363][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.29-09.11.49:510][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.11.53:041][ 0]LogLinker: Warning: [AssetLog] D:\EgonVM\Another Project\TheProject\VRWizardProject\Content\ProjectAssets\Maps\TheMainWorld.umap: VerifyImport: Failed to load package for import object 'Package /Engine/BasicShapes/M_Plane_M_Water_Ocean_CAC41F4B4913319C8D175AAC895A8462'
[2024.05.29-09.11.53:045][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2024.05.29-09.11.53:150][ 0]LogAssetRegistry: Display: Asset registry cache written as 18.5 MiB to ../../../../EgonVM/Another Project/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.29-09.11.53:415][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.29-09.11.53:531][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Fire.Element_Fire (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:531][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Earth.Element_Earth (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:536][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Water.Element_Water (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:546][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Element_Wind.Element_Wind (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.395709 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:637][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_8.the_lost_portal_-_enviroment_texture_8 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:644][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_6.the_lost_portal_-_enviroment_texture_6 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:653][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_7.the_lost_portal_-_enviroment_texture_7 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.11.53:821][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.29-09.11.53:822][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.11.54:012][ 0]LogStaticMesh: Display: Building static mesh Base_lambert9_0...
[2024.05.29-09.11.54:019][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground10_lambert7_0...
[2024.05.29-09.11.54:023][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground11_lambert7_0...
[2024.05.29-09.11.54:034][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Base_lambert9_0.Base_lambert9_0
[2024.05.29-09.11.54:036][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground12_lambert7_0...
[2024.05.29-09.11.54:038][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground10_lambert7_0.Bricks_for_Ground10_lambert7_0
[2024.05.29-09.11.54:039][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground11_lambert7_0.Bricks_for_Ground11_lambert7_0
[2024.05.29-09.11.54:040][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground13_lambert7_0...
[2024.05.29-09.11.54:042][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground14_lambert7_0...
[2024.05.29-09.11.54:052][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground12_lambert7_0.Bricks_for_Ground12_lambert7_0
[2024.05.29-09.11.54:054][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground15_lambert7_0...
[2024.05.29-09.11.54:056][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground13_lambert7_0.Bricks_for_Ground13_lambert7_0
[2024.05.29-09.11.54:057][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground14_lambert7_0.Bricks_for_Ground14_lambert7_0
[2024.05.29-09.11.54:059][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground16_lambert7_0...
[2024.05.29-09.11.54:060][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground17_lambert7_0...
[2024.05.29-09.11.54:069][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground15_lambert7_0.Bricks_for_Ground15_lambert7_0
[2024.05.29-09.11.54:073][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground18_lambert7_0...
[2024.05.29-09.11.54:075][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground16_lambert7_0.Bricks_for_Ground16_lambert7_0
[2024.05.29-09.11.54:076][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground17_lambert7_0.Bricks_for_Ground17_lambert7_0
[2024.05.29-09.11.54:077][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground19_lambert7_0...
[2024.05.29-09.11.54:078][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground1_lambert7_0...
[2024.05.29-09.11.54:090][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground18_lambert7_0.Bricks_for_Ground18_lambert7_0
[2024.05.29-09.11.54:092][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground19_lambert7_0.Bricks_for_Ground19_lambert7_0
[2024.05.29-09.11.54:093][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground20_lambert7_0...
[2024.05.29-09.11.54:093][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground1_lambert7_0.Bricks_for_Ground1_lambert7_0
[2024.05.29-09.11.54:094][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground21_lambert7_0...
[2024.05.29-09.11.54:095][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground22_lambert7_0...
[2024.05.29-09.11.54:108][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground20_lambert7_0.Bricks_for_Ground20_lambert7_0
[2024.05.29-09.11.54:110][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground22_lambert7_0.Bricks_for_Ground22_lambert7_0
[2024.05.29-09.11.54:110][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground21_lambert7_0.Bricks_for_Ground21_lambert7_0
[2024.05.29-09.11.54:110][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground23_lambert7_0...
[2024.05.29-09.11.54:112][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground24_lambert7_0...
[2024.05.29-09.11.54:112][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground25_lambert7_0...
[2024.05.29-09.11.54:125][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground23_lambert7_0.Bricks_for_Ground23_lambert7_0
[2024.05.29-09.11.54:127][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground26_lambert7_0...
[2024.05.29-09.11.54:127][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground25_lambert7_0.Bricks_for_Ground25_lambert7_0
[2024.05.29-09.11.54:127][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground24_lambert7_0.Bricks_for_Ground24_lambert7_0
[2024.05.29-09.11.54:129][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground28_lambert7_0...
[2024.05.29-09.11.54:129][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground27_lambert7_0...
[2024.05.29-09.11.54:132][ 0]LogSlate: The tab "GPULightmassSettings" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.29-09.11.54:142][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground26_lambert7_0.Bricks_for_Ground26_lambert7_0
[2024.05.29-09.11.54:144][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground27_lambert7_0.Bricks_for_Ground27_lambert7_0
[2024.05.29-09.11.54:144][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground29_lambert7_0...
[2024.05.29-09.11.54:145][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground28_lambert7_0.Bricks_for_Ground28_lambert7_0
[2024.05.29-09.11.54:147][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground30_lambert7_0...
[2024.05.29-09.11.54:148][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground2_lambert7_0...
[2024.05.29-09.11.54:159][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground29_lambert7_0.Bricks_for_Ground29_lambert7_0
[2024.05.29-09.11.54:162][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground31_lambert7_0...
[2024.05.29-09.11.54:163][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground30_lambert7_0.Bricks_for_Ground30_lambert7_0
[2024.05.29-09.11.54:164][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground2_lambert7_0.Bricks_for_Ground2_lambert7_0
[2024.05.29-09.11.54:165][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground32_lambert7_0...
[2024.05.29-09.11.54:167][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground33_lambert7_0...
[2024.05.29-09.11.54:178][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground31_lambert7_0.Bricks_for_Ground31_lambert7_0
[2024.05.29-09.11.54:180][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground34_lambert7_0...
[2024.05.29-09.11.54:180][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground32_lambert7_0.Bricks_for_Ground32_lambert7_0
[2024.05.29-09.11.54:182][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground33_lambert7_0.Bricks_for_Ground33_lambert7_0
[2024.05.29-09.11.54:183][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground35_lambert7_0...
[2024.05.29-09.11.54:184][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground36_lambert7_0...
[2024.05.29-09.11.54:190][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-09.11.54:195][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground34_lambert7_0.Bricks_for_Ground34_lambert7_0
[2024.05.29-09.11.54:197][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground37_lambert7_0...
[2024.05.29-09.11.54:198][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground35_lambert7_0.Bricks_for_Ground35_lambert7_0
[2024.05.29-09.11.54:199][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground36_lambert7_0.Bricks_for_Ground36_lambert7_0
[2024.05.29-09.11.54:200][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground38_lambert7_0...
[2024.05.29-09.11.54:201][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground39_lambert7_0...
[2024.05.29-09.11.54:204][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-09.11.54:212][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground37_lambert7_0.Bricks_for_Ground37_lambert7_0
[2024.05.29-09.11.54:215][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground3_lambert7_0...
[2024.05.29-09.11.54:216][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground38_lambert7_0.Bricks_for_Ground38_lambert7_0
[2024.05.29-09.11.54:216][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground39_lambert7_0.Bricks_for_Ground39_lambert7_0
[2024.05.29-09.11.54:218][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground40_lambert7_0...
[2024.05.29-09.11.54:218][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-09.11.54:218][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground41_lambert7_0...
[2024.05.29-09.11.54:230][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground3_lambert7_0.Bricks_for_Ground3_lambert7_0
[2024.05.29-09.11.54:231][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-09.11.54:233][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground42_lambert7_0...
[2024.05.29-09.11.54:233][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground40_lambert7_0.Bricks_for_Ground40_lambert7_0
[2024.05.29-09.11.54:233][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground41_lambert7_0.Bricks_for_Ground41_lambert7_0
[2024.05.29-09.11.54:236][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground43_lambert7_0...
[2024.05.29-09.11.54:236][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground44_lambert7_0...
[2024.05.29-09.11.54:248][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground42_lambert7_0.Bricks_for_Ground42_lambert7_0
[2024.05.29-09.11.54:250][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground44_lambert7_0.Bricks_for_Ground44_lambert7_0
[2024.05.29-09.11.54:251][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground43_lambert7_0.Bricks_for_Ground43_lambert7_0
[2024.05.29-09.11.54:251][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground45_lambert7_0...
[2024.05.29-09.11.54:251][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground46_lambert7_0...
[2024.05.29-09.11.54:254][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground47_lambert7_0...
[2024.05.29-09.11.54:266][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground45_lambert7_0.Bricks_for_Ground45_lambert7_0
[2024.05.29-09.11.54:267][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground46_lambert7_0.Bricks_for_Ground46_lambert7_0
[2024.05.29-09.11.54:268][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground48_lambert7_0...
[2024.05.29-09.11.54:269][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground49_lambert7_0...
[2024.05.29-09.11.54:270][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground47_lambert7_0.Bricks_for_Ground47_lambert7_0
[2024.05.29-09.11.54:273][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground4_lambert7_0...
[2024.05.29-09.11.54:283][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground48_lambert7_0.Bricks_for_Ground48_lambert7_0
[2024.05.29-09.11.54:285][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground49_lambert7_0.Bricks_for_Ground49_lambert7_0
[2024.05.29-09.11.54:285][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground50_lambert7_0...
[2024.05.29-09.11.54:287][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground51_lambert7_0...
[2024.05.29-09.11.54:289][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground4_lambert7_0.Bricks_for_Ground4_lambert7_0
[2024.05.29-09.11.54:292][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground52_lambert7_0...
[2024.05.29-09.11.54:302][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground51_lambert7_0.Bricks_for_Ground51_lambert7_0
[2024.05.29-09.11.54:303][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground50_lambert7_0.Bricks_for_Ground50_lambert7_0
[2024.05.29-09.11.54:304][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground53_lambert7_0...
[2024.05.29-09.11.54:307][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground5_lambert7_0...
[2024.05.29-09.11.54:307][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground52_lambert7_0.Bricks_for_Ground52_lambert7_0
[2024.05.29-09.11.54:310][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground6_lambert7_0...
[2024.05.29-09.11.54:318][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground53_lambert7_0.Bricks_for_Ground53_lambert7_0
[2024.05.29-09.11.54:320][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground7_lambert7_0...
[2024.05.29-09.11.54:321][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground5_lambert7_0.Bricks_for_Ground5_lambert7_0
[2024.05.29-09.11.54:323][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground8_lambert7_0...
[2024.05.29-09.11.54:325][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground6_lambert7_0.Bricks_for_Ground6_lambert7_0
[2024.05.29-09.11.54:327][ 0]LogStaticMesh: Display: Building static mesh Bricks_for_Ground9_lambert7_0...
[2024.05.29-09.11.54:335][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground7_lambert7_0.Bricks_for_Ground7_lambert7_0
[2024.05.29-09.11.54:338][ 0]LogStaticMesh: Display: Building static mesh Bricks_In_Stacks1_lambert7_0...
[2024.05.29-09.11.54:338][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground8_lambert7_0.Bricks_for_Ground8_lambert7_0
[2024.05.29-09.11.54:340][ 0]LogStaticMesh: Display: Building static mesh Bricks_In_Stacks2_lambert7_0...
[2024.05.29-09.11.54:342][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_for_Ground9_lambert7_0.Bricks_for_Ground9_lambert7_0
[2024.05.29-09.11.54:344][ 0]LogStaticMesh: Display: Building static mesh Bricks_In_Stacks3_lambert7_0...
[2024.05.29-09.11.54:350][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_In_Stacks1_lambert7_0.Bricks_In_Stacks1_lambert7_0
[2024.05.29-09.11.54:352][ 0]LogStaticMesh: Display: Building static mesh Bricks_In_Stacks4_lambert7_0...
[2024.05.29-09.11.54:353][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_In_Stacks2_lambert7_0.Bricks_In_Stacks2_lambert7_0
[2024.05.29-09.11.54:355][ 0]LogStaticMesh: Display: Building static mesh Bricks_In_Stacks5_lambert7_0...
[2024.05.29-09.11.54:357][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_In_Stacks3_lambert7_0.Bricks_In_Stacks3_lambert7_0
[2024.05.29-09.11.54:358][ 0]LogStaticMesh: Display: Building static mesh Bricks_In_Stacks_lambert7_0...
[2024.05.29-09.11.54:365][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_In_Stacks4_lambert7_0.Bricks_In_Stacks4_lambert7_0
[2024.05.29-09.11.54:367][ 0]LogStaticMesh: Display: Building static mesh core_lambert9_0...
[2024.05.29-09.11.54:369][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_In_Stacks5_lambert7_0.Bricks_In_Stacks5_lambert7_0
[2024.05.29-09.11.54:371][ 0]LogStaticMesh: Display: Building static mesh EdgeStone_01_EdgeStone_Texture1_0...
[2024.05.29-09.11.54:372][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Bricks_In_Stacks_lambert7_0.Bricks_In_Stacks_lambert7_0
[2024.05.29-09.11.54:374][ 0]LogStaticMesh: Display: Building static mesh EdgeStone_02_EdgeStone_Texture1_0...
[2024.05.29-09.11.54:375][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/core_lambert9_0.core_lambert9_0
[2024.05.29-09.11.54:377][ 0]LogStaticMesh: Display: Building static mesh EdgeStone_03_EdgeStone_Texture1_0...
[2024.05.29-09.11.54:378][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/EdgeStone_01_EdgeStone_Texture1_0.EdgeStone_01_EdgeStone_Texture1_0
[2024.05.29-09.11.54:379][ 0]LogStaticMesh: Display: Building static mesh EdgeStone_04_EdgeStone_Texture1_0...
[2024.05.29-09.11.54:380][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/EdgeStone_02_EdgeStone_Texture1_0.EdgeStone_02_EdgeStone_Texture1_0
[2024.05.29-09.11.54:381][ 0]LogStaticMesh: Display: Building static mesh Emissive_Mesh_EmissiveTexture1_0...
[2024.05.29-09.11.54:383][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/EdgeStone_03_EdgeStone_Texture1_0.EdgeStone_03_EdgeStone_Texture1_0
[2024.05.29-09.11.54:383][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/Emissive_Mesh_EmissiveTexture1_0.Emissive_Mesh_EmissiveTexture1_0
[2024.05.29-09.11.54:384][ 0]LogStaticMesh: Display: Building static mesh Ground_LP_Nr_4_gROUND_oUTcAST_04_Ground_outcast_04_Texture_0...
[2024.05.29-09.11.54:384][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_0...
[2024.05.29-09.11.54:385][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/EdgeStone_04_EdgeStone_Texture1_0.EdgeStone_04_EdgeStone_Texture1_0
[2024.05.29-09.11.54:387][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_01...
[2024.05.29-09.11.54:389][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_0.inner_cylinder_lambert14_0
[2024.05.29-09.11.54:390][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_012...
[2024.05.29-09.11.54:392][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_01.inner_cylinder_lambert14_01
[2024.05.29-09.11.54:394][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_0123...
[2024.05.29-09.11.54:395][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_012.inner_cylinder_lambert14_012
[2024.05.29-09.11.54:396][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_01234...
[2024.05.29-09.11.54:398][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_0123.inner_cylinder_lambert14_0123
[2024.05.29-09.11.54:401][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_012345...
[2024.05.29-09.11.54:403][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_01234.inner_cylinder_lambert14_01234
[2024.05.29-09.11.54:403][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Ground_LP_Nr_4_gROUND_oUTcAST_04_Ground_outcast_04_Texture_0.Ground_LP_Nr_4_gROUND_oUTcAST_04_Ground_outcast_04_Texture_0
[2024.05.29-09.11.54:405][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_0123456...
[2024.05.29-09.11.54:406][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/inner_cylinder_lambert14_012345.inner_cylinder_lambert14_012345
[2024.05.29-09.11.54:406][ 0]LogStaticMesh: Display: Building static mesh inner_cylinder_lambert14_01234567...
[2024.05.29-09.11.54:423][ 0]LogPakFile: Display: Mounted Pak file 'D:/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.29-09.11.54:444][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ProjectAssets/Props/Environment/Leafs37_NewPlane_Leaf_LeafTexture2_0.Leafs37_NewPlane_Leaf_LeafTexture2_0
[2024.05.29-09.11.54:444][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ProjectAssets/Props/Environment/Leafs37_NewPlane_Leaf_LeafTexture2_01.Leafs37_NewPlane_Leaf_LeafTexture2_01
[2024.05.29-09.11.54:445][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ProjectAssets/Props/Environment/Leafs37_NewPlane_Leaf_LeafTexture2_012.Leafs37_NewPlane_Leaf_LeafTexture2_012
[2024.05.29-09.11.54:449][ 0]LogStaticMesh: Display: Building static mesh LP_Broken_Part_lambert15_0...
[2024.05.29-09.11.54:449][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_0...
[2024.05.29-09.11.54:450][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_01...
[2024.05.29-09.11.54:454][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_0.LP_Cylinder_Base1_lambert16_0
[2024.05.29-09.11.54:455][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Broken_Part_lambert15_0.LP_Broken_Part_lambert15_0
[2024.05.29-09.11.54:456][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_01.LP_Cylinder_Base1_lambert16_01
[2024.05.29-09.11.54:456][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_012...
[2024.05.29-09.11.54:457][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_0123...
[2024.05.29-09.11.54:458][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_01234...
[2024.05.29-09.11.54:461][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_012.LP_Cylinder_Base1_lambert16_012
[2024.05.29-09.11.54:462][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_0123.LP_Cylinder_Base1_lambert16_0123
[2024.05.29-09.11.54:462][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_01234.LP_Cylinder_Base1_lambert16_01234
[2024.05.29-09.11.54:463][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_012345...
[2024.05.29-09.11.54:464][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_0123456...
[2024.05.29-09.11.54:464][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base1_lambert16_01234567...
[2024.05.29-09.11.54:468][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_0123456.LP_Cylinder_Base1_lambert16_0123456
[2024.05.29-09.11.54:468][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_012345.LP_Cylinder_Base1_lambert16_012345
[2024.05.29-09.11.54:468][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base1_lambert16_01234567.LP_Cylinder_Base1_lambert16_01234567
[2024.05.29-09.11.54:470][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_012...
[2024.05.29-09.11.54:470][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_0...
[2024.05.29-09.11.54:471][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_01...
[2024.05.29-09.11.54:475][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_012.LP_Cylinder_Base2_lambert16_012
[2024.05.29-09.11.54:475][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_0.LP_Cylinder_Base2_lambert16_0
[2024.05.29-09.11.54:476][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_01.LP_Cylinder_Base2_lambert16_01
[2024.05.29-09.11.54:476][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_0123...
[2024.05.29-09.11.54:476][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_01234...
[2024.05.29-09.11.54:477][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_012345...
[2024.05.29-09.11.54:481][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_0123.LP_Cylinder_Base2_lambert16_0123
[2024.05.29-09.11.54:481][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_01234.LP_Cylinder_Base2_lambert16_01234
[2024.05.29-09.11.54:482][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_012345.LP_Cylinder_Base2_lambert16_012345
[2024.05.29-09.11.54:482][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_01234567...
[2024.05.29-09.11.54:482][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base2_lambert16_0123456...
[2024.05.29-09.11.54:483][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_0...
[2024.05.29-09.11.54:487][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_01234567.LP_Cylinder_Base2_lambert16_01234567
[2024.05.29-09.11.54:488][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_0.LP_Cylinder_Base3_lambert16_0
[2024.05.29-09.11.54:488][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base2_lambert16_0123456.LP_Cylinder_Base2_lambert16_0123456
[2024.05.29-09.11.54:489][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_012...
[2024.05.29-09.11.54:489][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_0123...
[2024.05.29-09.11.54:490][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_01...
[2024.05.29-09.11.54:494][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_0123.LP_Cylinder_Base3_lambert16_0123
[2024.05.29-09.11.54:494][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_012.LP_Cylinder_Base3_lambert16_012
[2024.05.29-09.11.54:495][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_01.LP_Cylinder_Base3_lambert16_01
[2024.05.29-09.11.54:495][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_012345...
[2024.05.29-09.11.54:495][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_01234...
[2024.05.29-09.11.54:496][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base3_lambert16_0123456...
[2024.05.29-09.11.54:500][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_01234.LP_Cylinder_Base3_lambert16_01234
[2024.05.29-09.11.54:500][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_012345.LP_Cylinder_Base3_lambert16_012345
[2024.05.29-09.11.54:501][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base3_lambert16_0123456.LP_Cylinder_Base3_lambert16_0123456
[2024.05.29-09.11.54:502][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_0...
[2024.05.29-09.11.54:502][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_012...
[2024.05.29-09.11.54:502][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_01...
[2024.05.29-09.11.54:507][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_0.LP_Cylinder_Base4_lambert16_0
[2024.05.29-09.11.54:507][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_012.LP_Cylinder_Base4_lambert16_012
[2024.05.29-09.11.54:507][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_01.LP_Cylinder_Base4_lambert16_01
[2024.05.29-09.11.54:508][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_012345...
[2024.05.29-09.11.54:509][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_0123...
[2024.05.29-09.11.54:509][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_01234...
[2024.05.29-09.11.54:514][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_012345.LP_Cylinder_Base4_lambert16_012345
[2024.05.29-09.11.54:514][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_0123.LP_Cylinder_Base4_lambert16_0123
[2024.05.29-09.11.54:514][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_01234.LP_Cylinder_Base4_lambert16_01234
[2024.05.29-09.11.54:515][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base4_lambert16_0123456...
[2024.05.29-09.11.54:515][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base5_lambert16_0...
[2024.05.29-09.11.54:515][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base5_lambert16_01...
[2024.05.29-09.11.54:521][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base5_lambert16_01.LP_Cylinder_Base5_lambert16_01
[2024.05.29-09.11.54:521][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base5_lambert16_0.LP_Cylinder_Base5_lambert16_0
[2024.05.29-09.11.54:521][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base4_lambert16_0123456.LP_Cylinder_Base4_lambert16_0123456
[2024.05.29-09.11.54:522][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base5_lambert16_012...
[2024.05.29-09.11.54:522][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base6_lambert16_0...
[2024.05.29-09.11.54:522][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_0...
[2024.05.29-09.11.54:527][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base6_lambert16_0.LP_Cylinder_Base6_lambert16_0
[2024.05.29-09.11.54:527][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_0.LP_Cylinder_Base_lambert16_0
[2024.05.29-09.11.54:527][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base5_lambert16_012.LP_Cylinder_Base5_lambert16_012
[2024.05.29-09.11.54:529][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_012...
[2024.05.29-09.11.54:529][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_01...
[2024.05.29-09.11.54:529][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_0123...
[2024.05.29-09.11.54:534][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_0123.LP_Cylinder_Base_lambert16_0123
[2024.05.29-09.11.54:534][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_01.LP_Cylinder_Base_lambert16_01
[2024.05.29-09.11.54:535][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_012.LP_Cylinder_Base_lambert16_012
[2024.05.29-09.11.54:535][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_01234...
[2024.05.29-09.11.54:535][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_012345...
[2024.05.29-09.11.54:536][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_0123456...
[2024.05.29-09.11.54:541][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_012345.LP_Cylinder_Base_lambert16_012345
[2024.05.29-09.11.54:541][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_01234.LP_Cylinder_Base_lambert16_01234
[2024.05.29-09.11.54:541][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_0123456.LP_Cylinder_Base_lambert16_0123456
[2024.05.29-09.11.54:542][ 0]LogStaticMesh: Display: Building static mesh LP_Cylinder_Base_lambert16_01234567...
[2024.05.29-09.11.54:542][ 0]LogStaticMesh: Display: Building static mesh Main_Tree_For_Use_lambert17_0...
[2024.05.29-09.11.54:543][ 0]LogStaticMesh: Display: Building static mesh Main_Tree_For_Use_lambert17_01...
[2024.05.29-09.11.54:548][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/LP_Cylinder_Base_lambert16_01234567.LP_Cylinder_Base_lambert16_01234567
[2024.05.29-09.11.54:549][ 0]LogStaticMesh: Display: Building static mesh Main_Tree_For_Use_lambert17_012...
[2024.05.29-09.11.54:574][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ProjectAssets/Props/Environment/Main_Tree_For_Use_lambert17_0.Main_Tree_For_Use_lambert17_0
[2024.05.29-09.11.54:574][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ProjectAssets/Props/Environment/Main_Tree_For_Use_lambert17_01.Main_Tree_For_Use_lambert17_01
[2024.05.29-09.11.54:578][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_0...
[2024.05.29-09.11.54:579][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_01...
[2024.05.29-09.11.54:580][ 0]LogStaticMesh: Built static mesh [0.03s] /Game/ProjectAssets/Props/Environment/Main_Tree_For_Use_lambert17_012.Main_Tree_For_Use_lambert17_012
[2024.05.29-09.11.54:584][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_0.Middle_cylinder_lambert14_0
[2024.05.29-09.11.54:584][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_01.Middle_cylinder_lambert14_01
[2024.05.29-09.11.54:585][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_012...
[2024.05.29-09.11.54:586][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_0123...
[2024.05.29-09.11.54:586][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_01234...
[2024.05.29-09.11.54:591][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_01234.Middle_cylinder_lambert14_01234
[2024.05.29-09.11.54:591][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_0123.Middle_cylinder_lambert14_0123
[2024.05.29-09.11.54:591][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_012.Middle_cylinder_lambert14_012
[2024.05.29-09.11.54:592][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_0123456...
[2024.05.29-09.11.54:592][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_012345...
[2024.05.29-09.11.54:592][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_01234567...
[2024.05.29-09.11.54:597][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_01234567.Middle_cylinder_lambert14_01234567
[2024.05.29-09.11.54:597][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_012345.Middle_cylinder_lambert14_012345
[2024.05.29-09.11.54:597][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_0123456.Middle_cylinder_lambert14_0123456
[2024.05.29-09.11.54:599][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_012345678910...
[2024.05.29-09.11.54:599][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_0123456789...
[2024.05.29-09.11.54:599][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_012345678...
[2024.05.29-09.11.54:604][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_0123456789.Middle_cylinder_lambert14_0123456789
[2024.05.29-09.11.54:604][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_012345678.Middle_cylinder_lambert14_012345678
[2024.05.29-09.11.54:604][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_012345678910.Middle_cylinder_lambert14_012345678910
[2024.05.29-09.11.54:605][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_01...
[2024.05.29-09.11.54:605][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_0...
[2024.05.29-09.11.54:607][ 0]LogStaticMesh: Display: Building static mesh Middle_cylinder_lambert14_01234567891011...
[2024.05.29-09.11.54:611][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_01.Outer_cylinder_lambert14_01
[2024.05.29-09.11.54:612][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Middle_cylinder_lambert14_01234567891011.Middle_cylinder_lambert14_01234567891011
[2024.05.29-09.11.54:612][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_0.Outer_cylinder_lambert14_0
[2024.05.29-09.11.54:612][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_012...
[2024.05.29-09.11.54:613][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_0123...
[2024.05.29-09.11.54:614][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_01234...
[2024.05.29-09.11.54:618][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_012.Outer_cylinder_lambert14_012
[2024.05.29-09.11.54:619][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_0123.Outer_cylinder_lambert14_0123
[2024.05.29-09.11.54:619][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_012345...
[2024.05.29-09.11.54:620][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_0123456...
[2024.05.29-09.11.54:620][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_01234.Outer_cylinder_lambert14_01234
[2024.05.29-09.11.54:622][ 0]LogSlate: Took 0.000634 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.29-09.11.54:623][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_01234567...
[2024.05.29-09.11.54:625][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_012345.Outer_cylinder_lambert14_012345
[2024.05.29-09.11.54:625][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_0123456.Outer_cylinder_lambert14_0123456
[2024.05.29-09.11.54:626][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_012345678...
[2024.05.29-09.11.54:627][ 0]LogSlate: Took 0.000701 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.29-09.11.54:627][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_0123456789...
[2024.05.29-09.11.54:628][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_01234567.Outer_cylinder_lambert14_01234567
[2024.05.29-09.11.54:628][ 0]LogSlate: Took 0.000653 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.29-09.11.54:629][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_012345678910...
[2024.05.29-09.11.54:630][ 0]LogSlate: Took 0.000535 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.29-09.11.54:631][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_012345678.Outer_cylinder_lambert14_012345678
[2024.05.29-09.11.54:632][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_0123456789.Outer_cylinder_lambert14_0123456789
[2024.05.29-09.11.54:633][ 0]LogStaticMesh: Display: Building static mesh Outer_cylinder_lambert14_01234567891011...
[2024.05.29-09.11.54:633][ 0]LogStaticMesh: Display: Building static mesh Portal_Base_BaseColor_03_0...
[2024.05.29-09.11.54:634][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_012345678910.Outer_cylinder_lambert14_012345678910
[2024.05.29-09.11.54:636][ 0]LogStaticMesh: Display: Building static mesh Portal_Base_PortalBase_Texture1_0...
[2024.05.29-09.11.54:638][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Outer_cylinder_lambert14_01234567891011.Outer_cylinder_lambert14_01234567891011
[2024.05.29-09.11.54:639][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Portal_Base_BaseColor_03_0.Portal_Base_BaseColor_03_0
[2024.05.29-09.11.54:639][ 0]LogStaticMesh: Display: Building static mesh Ring_01_lambert9_0...
[2024.05.29-09.11.54:640][ 0]LogStaticMesh: Display: Building static mesh Ring_02_lambert9_0...
[2024.05.29-09.11.54:641][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Portal_Base_PortalBase_Texture1_0.Portal_Base_PortalBase_Texture1_0
[2024.05.29-09.11.54:642][ 0]LogStaticMesh: Display: Building static mesh SmallStone_01_SmallStone_Texture1_0...
[2024.05.29-09.11.54:644][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_01_SmallStone_Texture1_0.SmallStone_01_SmallStone_Texture1_0
[2024.05.29-09.11.54:645][ 0]LogStaticMesh: Display: Building static mesh SmallStone_02_SmallStone_Texture1_0...
[2024.05.29-09.11.54:646][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Ring_01_lambert9_0.Ring_01_lambert9_0
[2024.05.29-09.11.54:646][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Ring_02_lambert9_0.Ring_02_lambert9_0
[2024.05.29-09.11.54:647][ 0]LogStaticMesh: Display: Building static mesh SmallStone_04_SmallStone_Texture1_0...
[2024.05.29-09.11.54:647][ 0]LogStaticMesh: Display: Building static mesh SmallStone_03_SmallStone_Texture1_0...
[2024.05.29-09.11.54:648][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_02_SmallStone_Texture1_0.SmallStone_02_SmallStone_Texture1_0
[2024.05.29-09.11.54:649][ 0]LogStaticMesh: Display: Building static mesh SmallStone_05_SmallStone_Texture1_0...
[2024.05.29-09.11.54:649][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_04_SmallStone_Texture1_0.SmallStone_04_SmallStone_Texture1_0
[2024.05.29-09.11.54:650][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_03_SmallStone_Texture1_0.SmallStone_03_SmallStone_Texture1_0
[2024.05.29-09.11.54:651][ 0]LogStaticMesh: Display: Building static mesh SmallStone_06_SmallStone_Texture1_0...
[2024.05.29-09.11.54:651][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_05_SmallStone_Texture1_0.SmallStone_05_SmallStone_Texture1_0
[2024.05.29-09.11.54:651][ 0]LogStaticMesh: Display: Building static mesh SmallStone_07_SmallStone_Texture1_0...
[2024.05.29-09.11.54:653][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_06_SmallStone_Texture1_0.SmallStone_06_SmallStone_Texture1_0
[2024.05.29-09.11.54:653][ 0]LogStaticMesh: Display: Building static mesh SmallStone_08_SmallStone_Texture1_0...
[2024.05.29-09.11.54:654][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_07_SmallStone_Texture1_0.SmallStone_07_SmallStone_Texture1_0
[2024.05.29-09.11.54:654][ 0]LogStaticMesh: Display: Building static mesh Stone_Gardians_04_lambert13_0...
[2024.05.29-09.11.54:656][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/SmallStone_08_SmallStone_Texture1_0.SmallStone_08_SmallStone_Texture1_0
[2024.05.29-09.11.54:656][ 0]LogStaticMesh: Display: Building static mesh Stone_Gardians_04_lambert13_01...
[2024.05.29-09.11.54:657][ 0]LogStaticMesh: Display: Building static mesh Stone_Gardians_04_lambert13_012...
[2024.05.29-09.11.54:662][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Stone_Gardians_04_lambert13_0.Stone_Gardians_04_lambert13_0
[2024.05.29-09.11.54:664][ 0]LogStaticMesh: Display: Building static mesh Stone_Gardians_04_lambert13_0123...
[2024.05.29-09.11.54:664][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Stone_Gardians_04_lambert13_01.Stone_Gardians_04_lambert13_01
[2024.05.29-09.11.54:665][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Stone_Gardians_04_lambert13_012.Stone_Gardians_04_lambert13_012
[2024.05.29-09.11.54:665][ 0]LogStaticMesh: Display: Building static mesh TextStone_01_TextStone_Texture1_0...
[2024.05.29-09.11.54:667][ 0]LogStaticMesh: Display: Building static mesh TextStone_02_TextStone_Texture1_0...
[2024.05.29-09.11.54:668][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/TextStone_01_TextStone_Texture1_0.TextStone_01_TextStone_Texture1_0
[2024.05.29-09.11.54:669][ 0]LogStaticMesh: Display: Building static mesh TextStone_03_TextStone_Texture1_0...
[2024.05.29-09.11.54:669][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/TextStone_02_TextStone_Texture1_0.TextStone_02_TextStone_Texture1_0
[2024.05.29-09.11.54:670][ 0]LogStaticMesh: Display: Building static mesh TextStone_04_TextStone_Texture1_0...
[2024.05.29-09.11.54:671][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/TextStone_03_TextStone_Texture1_0.TextStone_03_TextStone_Texture1_0
[2024.05.29-09.11.54:673][ 0]LogStaticMesh: Display: Building static mesh Wall_Lower1_lambert10_0...
[2024.05.29-09.11.54:673][ 0]LogStaticMesh: Built static mesh [0.00s] /Game/ProjectAssets/Props/Environment/TextStone_04_TextStone_Texture1_0.TextStone_04_TextStone_Texture1_0
[2024.05.29-09.11.54:674][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Stone_Gardians_04_lambert13_0123.Stone_Gardians_04_lambert13_0123
[2024.05.29-09.11.54:675][ 0]LogStaticMesh: Display: Building static mesh Wall_Lower_lambert10_0...
[2024.05.29-09.11.54:676][ 0]LogStaticMesh: Display: Building static mesh Wall_Middle_lambert11_0...
[2024.05.29-09.11.54:690][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Wall_Lower1_lambert10_0.Wall_Lower1_lambert10_0
[2024.05.29-09.11.54:690][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Wall_Middle_lambert11_0.Wall_Middle_lambert11_0
[2024.05.29-09.11.54:690][ 0]LogStaticMesh: Built static mesh [0.02s] /Game/ProjectAssets/Props/Environment/Wall_Lower_lambert10_0.Wall_Lower_lambert10_0
[2024.05.29-09.11.54:692][ 0]LogStaticMesh: Display: Building static mesh Wall_upper2_lambert12_0...
[2024.05.29-09.11.54:692][ 0]LogStaticMesh: Display: Building static mesh Wall_upper_lambert12_0...
[2024.05.29-09.11.54:692][ 0]LogStaticMesh: Display: Building static mesh Wall_upper1_lambert12_0...
[2024.05.29-09.11.54:706][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Wall_upper2_lambert12_0.Wall_upper2_lambert12_0
[2024.05.29-09.11.54:706][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Wall_upper_lambert12_0.Wall_upper_lambert12_0
[2024.05.29-09.11.54:706][ 0]LogStaticMesh: Built static mesh [0.01s] /Game/ProjectAssets/Props/Environment/Wall_upper1_lambert12_0.Wall_upper1_lambert12_0
[2024.05.29-09.11.54:708][ 0]LogViewport: Scene viewport resized to 1518x989, mode Windowed.
[2024.05.29-09.11.54:796][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_0.the_lost_portal_-_enviroment_texture_0 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.11.54:805][ 0]LogSlate: Took 0.001581 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.29-09.11.54:815][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_9.the_lost_portal_-_enviroment_texture_9 (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 302.812488 MB), EncodeSpeed: Fast
[2024.05.29-09.11.54:823][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_2.the_lost_portal_-_enviroment_texture_2 (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 302.812488 MB), EncodeSpeed: Fast
[2024.05.29-09.11.55:126][ 0]LogLoad: (Engine Initialization) Total time: 97.00 seconds
[2024.05.29-09.11.55:126][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.05.29-09.11.55:141][ 0]LogWindows: Failed to load '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' (GetLastError=126)
[2024.05.29-09.11.55:141][ 0]LogWindows: File '../../../../EgonVM/Another Project/TheProject/VRWizardProject/Plugins/MetaXR/Source/ThirdParty/OVRPlugin/OVRPlugin/Lib/Win64/OpenXR/OVRPlugin.dll' does not exist
[2024.05.29-09.11.55:253][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.29-09.11.55:289][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-09.11.55:378][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_25.the_lost_portal_-_enviroment_texture_25 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.11.55:435][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_26.the_lost_portal_-_enviroment_texture_26 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.11.55:443][ 0]LogTexture: Display: Building textures: /Game/ProjectAssets/Textures/Environment/the_lost_portal_-_enviroment_texture_24.the_lost_portal_-_enviroment_texture_24 (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
[2024.05.29-09.12.21:216][754]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (2.150 seconds, threshold is 0.300 s), will parallelize next time.
[2024.05.29-09.12.42:156][642]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.12.51:083][563]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.12.54:157][817]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.13.20:111][247]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.014334s)
[2024.05.29-09.13.20:120][247]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms
[2024.05.29-09.13.20:123][247]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.13.20:167][247]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.29-09.13.20:167][247]LogInit: FAudioDevice initialized with ID 2.
[2024.05.29-09.13.20:167][247]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.29-09.13.20:167][247]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.29-09.13.20:179][247]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.29-09.13.20:543][247]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.29-09.13.20:544][247]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-09.13.20:554][247]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.29-12.13.20
[2024.05.29-09.13.20:555][247]LogWorld: Bringing up level for play took: 0.012115
[2024.05.29-09.13.20:558][247]LogOnline: OSS: Created online subsystem instance for: :Context_4
[2024.05.29-09.13.20:646][247]PIE: Server logged in
[2024.05.29-09.13.20:650][247]PIE: Play in editor total start time 0,574 seconds.
[2024.05.29-09.13.20:685][247]LogViewport: Scene viewport resized to 3648x1872, mode Windowed.
[2024.05.29-09.13.20:690][247]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc
[2024.05.29-09.13.20:702][247]LogRenderer: Warning: Resizing VR buffer to 3648 by 1872
[2024.05.29-09.13.20:741][247]LogSlate: Took 0.000125 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.29-09.13.20:807][248]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer
[2024.05.29-09.13.42:550][406]LogDerivedDataCache: C:/Users/egonvm/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.297 and deleted 0 files with total size 0 MiB and 721 empty folders. Scanned 2274 files in 4315 folders with total size 159 MiB.
[2024.05.29-09.14.55:425][ 2]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.15.04:427][570]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel.BP_TheMainModel
[2024.05.29-09.15.04:430][570]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.15.04:443][570]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.29-09.15.04:738][570]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Jobs assigned 93, completed 93 (100%)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Average time worker was idle: 3.56 s
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Time job spent in pending queue: average 14.50 s, longest 43.41 s
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Job execution time: average 3.20 s, max 18.99 s
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Job life time (pending + execution): average 17.70 s, max 45.34
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Shader code size: average 53,181 KiB, min 1,986 KiB, max 101,223 KiB
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 88.83 s
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Jobs were issued in 93 batches (only local compilation was used), average 1.00 jobs/batch
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Average processing rate: 1.05 jobs/sec
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Total thread time: 218,336 s
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Total thread preprocess time: 13,722 s
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Percentage time preprocessing: 6.28%
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Effective parallelization: 2.46 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight (compiled 13 times, average 6.74 sec, max 15.27 sec, min 3.10 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 14 times, average 3.24 sec, max 9.86 sec, min 0.42 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy (compiled 20 times, average 1.62 sec, max 3.48 sec, min 0.39 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: FHitProxyVS (compiled 12 times, average 1.32 sec, max 2.45 sec, min 0.39 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: FHitProxyPS (compiled 12 times, average 1.10 sec, max 6.02 sec, min 0.15 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 40.12% of total time (compiled 13 times, average 6.74 sec, max 15.27 sec, min 3.10 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 20.81% of total time (compiled 14 times, average 3.24 sec, max 9.86 sec, min 0.42 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.80% of total time (compiled 20 times, average 1.62 sec, max 3.48 sec, min 0.39 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: FHitProxyVS - 7.26% of total time (compiled 12 times, average 1.32 sec, max 2.45 sec, min 0.39 sec)
[2024.05.29-09.15.05:678][570]LogShaderCompilers: Display: FHitProxyPS - 6.03% of total time (compiled 12 times, average 1.10 sec, max 6.02 sec, min 0.15 sec)
[2024.05.29-09.15.06:068][570]LogTexture: Display: Waiting for textures to be ready 0/2 (/Engine/EditorResources/TilePatine_N) ...
[2024.05.29-09.15.06:252][570]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.15.06:361][570]LogSlate: Took 0.009747 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.29-09.15.09:970][748]LogViewport: Scene viewport resized to 1525x979, mode Windowed.
[2024.05.29-09.15.15:958][ 42]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.29-09.15.15:967][ 42]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.29-09.15.59:649][726]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.013716s)
[2024.05.29-09.15.59:672][726]LogUObjectHash: Compacting FUObjectHashTables data took 1.45ms
[2024.05.29-09.15.59:675][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.29-09.16.00:056][726]LogLoad: Game class is 'BP_WizardGameMode_C'
[2024.05.29-09.16.00:057][726]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.29-09.16.00:061][726]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.29-12.16.00
[2024.05.29-09.16.00:062][726]LogWorld: Bringing up level for play took: 0.005562
[2024.05.29-09.16.00:064][726]LogOnline: OSS: Created online subsystem instance for: :Context_8
[2024.05.29-09.16.00:066][726]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1
[2024.05.29-09.16.00:070][726]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1
[2024.05.29-09.16.00:078][726]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.29-09.16.00:078][726]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.29-09.16.00:078][726]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.29-09.16.00:078][726]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!