LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogCoreRedirects: AddRedirect(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.24-19.17.20:428][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.24-19.17.20:428][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.24-19.17.20:444][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.24-19.17.20:444][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.24-19.17.20:457][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.24-19.17.20:457][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.24-19.17.20:457][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.24-19.17.20:457][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.24-19.17.20:458][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.24-19.17.20:458][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.24-19.17.20:458][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.24-19.17.20:522][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.24-19.17.20:522][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.24-19.17.20:522][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.24-19.17.20:523][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.24-19.17.20:531][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.24-19.17.20:531][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.24-19.17.20:588][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.24-19.17.20:588][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.24-19.17.21:171][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.05.24-19.17.21:171][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.05.24-19.17.21:203][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.24-19.17.21:203][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.24-19.17.21:203][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.05.24-19.17.27:983][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
Please install the latest driver version or switch to a different rendering API.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.24-19.17.28:130][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: Bindless resources are supported
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.24-19.17.28:134][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.24-19.17.28:225][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.24-19.17.28:226][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.24-19.17.28:226][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.24-19.17.28:283][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.24-19.17.28:283][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.24-19.17.28:285][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.05.24-19.17.28:285][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.05.24-19.17.30:973][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.24-19.17.31:375][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.24-19.17.33:211][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.24-19.17.33:317][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.24-19.17.33:317][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.24-19.17.33:320][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.24-19.17.33:320][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.24-19.17.33:320][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.24-19.17.33:320][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.24-19.17.33:320][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.24-19.17.33:527][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.24-19.17.33:527][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.24-19.17.33:527][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.24-19.17.33:585][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds.
[2024.05.24-19.17.33:587][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.24-19.17.33:587][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.24-19.17.33:587][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.24-19.17.33:587][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.24-19.17.33:587][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.24-19.17.34:194][ 0]LogShaderCompilers: Guid format shader working directory is -34 characters bigger than the processId version (E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/6768/).
[2024.05.24-19.17.34:194][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/57E2A3C34FC8D0FCB6A2EE905FAB4492/'.
[2024.05.24-19.17.34:194][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.24-19.17.34:194][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.05.24-19.18.20:038][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.24-19.18.20:038][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.24-19.18.20:038][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.24-19.18.20:038][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.24-19.18.20:038][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.24-19.18.32:924][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:388][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.24-19.19.03:414][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:415][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:415][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:416][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:422][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:424][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:424][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:424][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:425][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:431][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:432][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:432][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:433][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:439][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:440][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:441][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:506][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:507][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:507][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.24-19.19.03:674][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.24-19.19.03:674][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.24-19.19.06:535][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.24-19.19.06:543][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.24-19.19.06:750][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.24-19.19.06:750][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.24-19.19.07:773][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.19.19:962][ 0]LightingResults: New page: Lighting Build
[2024.05.24-19.19.20:010][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.24-19.19.20:038][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-19.19.20:084][ 0]MapCheck: New page: Map Check
[2024.05.24-19.19.20:084][ 0]LightingResults: New page: Lighting Build
[2024.05.24-19.19.20:223][ 0]LogAssetRegistry: Display: Asset registry cache written as 18.1 MiB to E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.24-19.19.20:345][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.24-19.19.20:570][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.05.24-19.19.23:068][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.24-19.19.23:804][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave magic-spell-a-loud...
[2024.05.24-19.19.23:805][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave magic-spell-b...
[2024.05.24-19.19.23:805][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/ProjectAssets/Audio/magic-spell-a-loud.magic-spell-a-loud will be modified from 80 to 1, with modifier [0.00]
[2024.05.24-19.19.23:805][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/ProjectAssets/Audio/magic-spell-b.magic-spell-b will be modified from 80 to 1, with modifier [0.00]
[2024.05.24-19.19.24:046][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_0.000000_SR1_0.000000_SR2_0.000000_SR3_0.000000_SR4_0.000000_QMOD_0.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave mixkit-magic-wand-sparkle-3062...
[2024.05.24-19.19.24:047][ 0]LogAudioDerivedData: Display: Compression Quality for SoundWave /Game/ProjectAssets/Audio/mixkit-magic-wand-sparkle-3062.mixkit-magic-wand-sparkle-3062 will be modified from 80 to 1, with modifier [0.00]
[2024.05.24-19.19.24:665][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.24-19.19.24:665][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.19.26:604][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.24-19.19.26:605][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.24-19.19.26:605][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.24-19.19.26:605][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.24-19.19.26:605][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.24-19.19.26:870][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-19.19.26:909][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-19.19.26:919][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-19.19.26:929][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-19.19.27:688][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.24-19.19.29:563][ 0]LogSlate: Took 0.025754 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.24-19.19.29:677][ 0]LogSlate: Took 0.014613 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.24-19.19.29:691][ 0]LogSlate: Took 0.012436 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.24-19.19.29:725][ 0]LogSlate: Took 0.019510 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.24-19.19.29:790][ 0]LogViewport: Scene viewport resized to 1396x606, mode Windowed.
[2024.05.24-19.19.30:390][ 0]LogSlate: Took 0.041282 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.24-19.19.31:569][ 0]LogOcInput: OculusXRInput is initialized
[2024.05.24-19.19.31:762][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.24-19.19.32:084][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.24-19.19.33:647][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects)
[2024.05.24-19.19.34:463][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.24-19.19.36:682][125]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/5c/d7/f4d89612376db5ba32f96102e0954a1f04dd.udd from 'NG_MagicDetection/SingleLoopingParticle/ParticleGPUComputeScript'.
[2024.05.24-19.19.38:855][381]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.267 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3510 files in 5007 folders with total size 204 MiB.
[2024.05.24-19.20.16:585][861]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.24-19.20.16:624][861]PIE: New page: SIE session: TheMainWorld (25 May 2024, 01:20:16)
[2024.05.24-19.20.16:637][861]LogOnline: OSS: Created online subsystem instance for: NULL
[2024.05.24-19.20.16:637][861]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
[2024.05.24-19.20.16:637][861]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.24-19.20.16:641][861]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.004794s)
[2024.05.24-19.20.16:648][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.05.24-19.20.16:649][861]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.20.16:688][861]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.24-19.20.16:688][861]LogInit: FAudioDevice initialized with ID 2.
[2024.05.24-19.20.16:688][861]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.24-19.20.16:688][861]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.24-19.20.16:729][861]LogLoad: Game class is 'VRGameMode_C'
[2024.05.24-19.20.16:730][861]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.24-19.20.16:730][861]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.24-22.20.16
[2024.05.24-19.20.16:736][861]LogWorld: Bringing up level for play took: 0.006698
[2024.05.24-19.20.16:738][861]LogOnline: OSS: Created online subsystem instance for: :Context_1
[2024.05.24-19.20.16:811][861]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.24-19.20.16:811][861]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.24-19.20.16:811][861]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.24-19.20.16:812][861]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.24-19.20.17:070][861]PIE: Server logged in
[2024.05.24-19.20.17:070][861]PIE: Play in editor total start time 0.521 seconds.
[2024.05.24-19.20.17:911][895]LogNiagara: Compiling System NiagaraSystem /Game/ProjectAssets/Particles/NG_WandBurst.NG_WandBurst took 1.089706 sec (time since issued), 0.933929 sec (combined shader worker time).
[2024.05.24-19.20.18:198][929]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyNIAGARASM/92/a1/13de37f21ddc7ff62b00a398cc35c20fc77c.udd from 'NG_WandBurst/OmnidirectionalBurst/ParticleGPUComputeScript'.
[2024.05.24-19.20.24:032][480]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'
[2024.05.24-19.20.37:708][959]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-19.20.37:709][959]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.24-19.20.37:709][959]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.24-19.20.37:709][959]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-19.20.37:739][959]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.24-19.20.37:742][959]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-19.20.37:769][959]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.24-19.20.37:769][959]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
[2024.05.24-19.20.42:073][406]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.20.42:220][409]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.20.42:299][413]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.20.43:669][535]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_Wand.BP_Wand
[2024.05.24-19.20.43:701][535]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.20.43:762][535]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.24-19.20.45:673][535]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.05.24-19.20.50:848][535]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 5.174749s
[2024.05.24-19.20.51:448][535]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.24-19.20.52:818][535]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 9.149189s (7.149189s overbudget)
[2024.05.24-19.20.52:951][535]LogSlate: Took 0.016896 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.24-19.21.02:096][ 7]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.24-19.21.02:245][ 7]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.24-19.30.32:027][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.005158s)
[2024.05.24-19.30.32:047][262]LogUObjectHash: Compacting FUObjectHashTables data took 1.51ms
[2024.05.24-19.30.32:052][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.24-19.30.32:078][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
[2024.05.24-19.30.32:078][262]LogInit: FAudioDevice initialized with ID 3.
[2024.05.24-19.30.32:078][262]LogAudio: Display: Audio Device (ID: 3) registered with world 'TheMainWorld'.
[2024.05.24-19.30.32:078][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
[2024.05.24-19.30.32:081][262]LogLoad: Game class is 'VRGameMode_C'
[2024.05.24-19.30.32:083][262]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.24-19.30.32:083][262]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.24-22.30.32
[2024.05.24-19.30.32:083][262]LogWorld: Bringing up level for play took: 0.001671
[2024.05.24-19.30.32:086][262]LogOnline: OSS: Created online subsystem instance for: :Context_6
[2024.05.24-19.30.32:087][262]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.24-19.30.32:087][262]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.24-19.30.32:087][262]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.24-19.30.32:087][262]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.24-19.30.32:087][262]PIE: Server logged in
[2024.05.24-19.30.32:088][262]PIE: Play in editor total start time 0.066 seconds.
[2024.05.24-19.30.56:444][824]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.24-19.30.56:445][824]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.24-19.30.56:445][824]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.24-19.30.56:445][824]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-19.30.56:460][824]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.24-19.30.56:467][824]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.24-19.30.56:482][824]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.24-19.30.56:483][824]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3