The Rune Area No Longer Auto-Activates

There is no need to keep that "for testing purposes" node.
This commit is contained in:
EgonVM 2024-05-28 21:08:57 +03:00
parent ca1b255f53
commit d151fad341
5 changed files with 1440 additions and 6245 deletions

View File

@ -1,3 +1,4 @@
[/Script/UnrealEd.UnrealEdOptions]
UsingXGE=False
bExpandCustomClassPickerClassList=True

View File

@ -172,13 +172,14 @@ LastLevel=/Game/ProjectAssets/Maps/TheMainWorld
CleanShutdown=False
DebuggerAttached=False
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=WidgetBlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=TextureEditor
RecentAssetEditors=BlueprintEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=MaterialEditor
RecentAssetEditors=MaterialEditor
@ -200,8 +201,8 @@ RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
RecentAssetEditors=
OpenAssetsAtExit=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal.BP_Portal
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_Rune.BP_Rune
OpenAssetsAtExit=/Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[PluginBrowser]
InstalledPlugins=WMFCodecs
@ -224,7 +225,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75
ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
ContentBrowserTab1.SelectedPaths=/Game/StarterContent
ContentBrowserTab1.SelectedPaths=/Game/ProjectAssets/Props/Environment
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1680,6 +1681,7 @@ UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
AndroidRuntimeSettings.APK Packaging=True
AndroidRuntimeSettings.App Bundles=True
AndroidRuntimeSettings.Build=True
@ -2504,7 +2506,6 @@ PlayerState.Replication=True
PlayerState.Physics=True
PlayerState.Networking=True
PlayerState.Actor=True
UMGEditorProjectSettings.Designer =True
SkyAtmosphere.TransformCommon=True
SkyAtmosphere.Planet=True
SkyAtmosphere.Atmosphere=True
@ -2839,19 +2840,19 @@ UserWidget=
Image=
[AssetEditorSubsystemRecents]
MRUItem0=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel
MRUItem1=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal
MRUItem2=/Game/VRTemplate/Blueprints/WidgetMenu
MRUItem3=/Game/ProjectAssets/Blueprints/BP_Spell
MRUItem4=/Game/ProjectAssets/Blueprints/BP_WizardGameMode
MRUItem5=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem6=/Game/ProjectAssets/Materials/MAT_Element_Fire
MRUItem7=/Game/ProjectAssets/Textures/Element_Earth
MRUItem8=/Game/ProjectAssets/Blueprints/BP_Rune
MRUItem9=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water
MRUItem10=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire
MRUItem11=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth
MRUItem12=/Game/ProjectAssets/Blueprints/BP_RuneArea
MRUItem0=/Game/ProjectAssets/Blueprints/BP_RuneArea
MRUItem1=/Game/ProjectAssets/Blueprints/BP_Rune
MRUItem2=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel
MRUItem3=/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal
MRUItem4=/Game/VRTemplate/Blueprints/WidgetMenu
MRUItem5=/Game/ProjectAssets/Blueprints/BP_Spell
MRUItem6=/Game/ProjectAssets/Blueprints/BP_WizardGameMode
MRUItem7=/Game/ProjectAssets/Blueprints/BP_Wand
MRUItem8=/Game/ProjectAssets/Materials/MAT_Element_Fire
MRUItem9=/Game/ProjectAssets/Textures/Element_Earth
MRUItem10=/Game/ProjectAssets/Materials/MAT_Rune_Display_Water
MRUItem11=/Game/ProjectAssets/Materials/MAT_Rune_Display_Fire
MRUItem12=/Game/ProjectAssets/Materials/MAT_Rune_Display_Earth
MRUItem13=/Game/ProjectAssets/Materials/MAT_Rune_Display_Air
MRUItem14=/Game/ProjectAssets/Blueprints/BP_DummyEnemy
MRUItem15=/Game/ProjectAssets/Blueprints/BP_WandParticles
@ -3037,7 +3038,7 @@ Image=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMapping
SpectatorPawn=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
SkyAtmosphere=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
BP_Portal_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
BP_TheMainModel_C=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.SpaceTest,InputSettings.Platforms.InputPlatformSettings_Windows
BP_TheMainModel_C=
[SelectionDetails]
PreserveScaleRatio=True
@ -3140,6 +3141,8 @@ Data=(bHudEnabled=True,bHudRenderingEnabled=True,bValidateSystemSimulationDataBu
/Game/ProjectAssets/Materials/MAT_Rune_Display_Water.MAT_Rune_Display_Water=1
/Game/ProjectAssets/Materials/MAT_Rune_Display_Air.MAT_Rune_Display_Air=1
/Game/ProjectAssets/Materials/MAT_Element_Fire.MAT_Element_Fire=1
/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_Portal.BP_Portal=1
/Game/ProjectAssets/Props/Environment/Put_Together_Assets/BP_TheMainModel.BP_TheMainModel=1
[SuppressableDialogs]
ChangeVariableType_Warning=False

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