29 Commits

Author SHA1 Message Date
4df9180db1 slimes now die and disappear after death 2022-04-18 18:06:39 +03:00
7926bcdef4 slime AI 2022-04-18 03:08:12 +03:00
be8b9a987d Merge pull request 'staging2' (#26) from staging2 into master
Reviewed-on: #26
2022-04-11 16:26:05 +00:00
HelarJ
5f55b04eba merge arlo 2022-04-11 19:13:05 +03:00
HelarJ
fd4432fc6d Merge remote-tracking branch 'origin/PauseMenu' into staging2
# Conflicts:
#	ProjectSettings/EditorBuildSettings.asset
#	ProjectSettings/TagManager.asset
2022-04-11 19:10:18 +03:00
HelarJ
029c6cf7ba comment out missing playerinfo methods 2022-04-11 19:08:35 +03:00
HelarJ
ca41eda129 merge joonasp's branches 2022-04-11 19:03:18 +03:00
HelarJ
ec2dd764d4 merge joonasp joonasty 2022-04-11 18:56:51 +03:00
HelarJ
cd1633af54 Merge remote-tracking branch 'origin/joonasp_Milestone3' into staging2
# Conflicts:
#	Assets/SkyProfile-457889269655148736.asset
#	Assets/_TerrainData/TerrainData_521113671563848736.asset
#	Assets/_TerrainData/TerrainData_699485723238748736.asset
#	Assets/_TerrainData/TerrainData_869121471408748736.asset
#	Assets/_TerrainData/TerrainMaterial_521113671563848736.mat
#	Assets/_TerrainData/TerrainMaterial_699485723238748736.mat
#	Assets/_TerrainData/TerrainMaterial_869121471408748736.mat
2022-04-11 18:53:05 +03:00
82b7e7fbb2 merge commit 2022-04-11 18:46:10 +03:00
joonasp
f032bb323a essence add to playerinfo 2022-04-11 18:27:18 +03:00
f7e6a2e44b started slime AI 2022-04-11 18:13:11 +03:00
ba8883786b Changed to portal transition 2022-04-11 17:19:41 +03:00
1ed57d5c31 Add menu scene, scene transition, simple position save and load 2022-04-11 16:34:14 +03:00
joonasp
f7734432cc branch from homebase, icebolt collision issues 2022-04-11 13:58:13 +03:00
6f7c3eaa9b portal vfx rework - shield spell art added - logs made stackable - some portal script interference fixed 2022-04-10 18:06:16 +03:00
26e2d0d1db Merge branch 'master' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis into PauseMenu 2022-04-10 15:26:28 +03:00
1f2af9127e portal vfx rework with spawn animation 2022-04-09 14:20:46 +03:00
9b4be15690 hand animations 2022-04-08 23:38:29 +03:00
joonasp
09e7e26cbb gemportal branch merge 2022-04-08 22:18:18 +03:00
joonasp
037432c393 playerinfo script and duplicate scene for testing 2022-04-08 22:16:25 +03:00
joonasp
9eaa6517c3 Merge branch 'staging' of https://cgvrgit.ulno.net/helar/Heroes_of_Hiis into joonasp_Milestone2 2022-04-08 21:14:07 +03:00
8727b6d949 portals activated with gems + some small optims 2022-04-08 15:39:32 +03:00
5074c55bcf fix on icebolt destroy, tree cutting included 2022-04-07 17:03:21 +03:00
aa16a7ad45 Merge pull request 'Gameplay Loop v1' (#24) from unified_scene into staging
Reviewed-on: #24
2022-04-07 11:38:09 +00:00
joonasp
c13d671975 Inventory and minigame tweaks 2022-04-04 18:57:40 +03:00
e0f3c3e580 Fixed door interaction 2022-04-04 18:31:12 +03:00
194574ee65 Current version of pause menu panel to change settings while gameplay. 2022-04-04 17:15:27 +03:00
joonasp
e671f77c77 item stack pop item, minigame additem method 2022-04-03 09:40:36 +03:00
413 changed files with 221258 additions and 9019 deletions

View File

@@ -45,7 +45,7 @@ Material:
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- _MetallicGlossMap: - _MetallicGlossMap:
@@ -108,7 +108,7 @@ Material:
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m_Colors: m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 0.8018868, g: 0.8018868, b: 0.8018868, a: 1}
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m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@@ -108,7 +108,7 @@ Material:
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m_Colors: m_Colors:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
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View File

@@ -474,7 +474,7 @@ GameObject:
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m_Material: {fileID: 0} m_Material: {fileID: 0}
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@@ -3,8 +3,9 @@
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@@ -42,32 +43,33 @@ AnimatorController:
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m_Name: BlendTree m_Name: BlendTree
m_Childs: [] m_Childs: []
m_BlendParameter: Flex m_BlendParameter: Flex
@@ -80,8 +82,9 @@ BlendTree:
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BlendTree: BlendTree:
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m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
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@@ -110,8 +113,9 @@ BlendTree:
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BlendTree: BlendTree:
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m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
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BlendTree: BlendTree:
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m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
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@@ -170,8 +175,9 @@ BlendTree:
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BlendTree: BlendTree:
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m_Name: BlendTree m_Name: BlendTree
m_Childs: m_Childs:
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@@ -256,8 +262,9 @@ BlendTree:
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BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
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m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BlendTree m_Name: BlendTree
m_Childs: [] m_Childs: []
m_BlendParameter: Flex m_BlendParameter: Flex
@@ -270,8 +277,9 @@ BlendTree:
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AnimatorStateTransition: AnimatorStateTransition:
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m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
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@@ -294,8 +302,9 @@ AnimatorStateTransition:
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AnimatorStateTransition: AnimatorStateTransition:
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m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
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@@ -318,8 +327,9 @@ AnimatorStateTransition:
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AnimatorStateTransition: AnimatorStateTransition:
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m_Name: m_Name:
m_Conditions: m_Conditions:
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@@ -342,8 +352,9 @@ AnimatorStateTransition:
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AnimatorStateTransition: AnimatorStateTransition:
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m_Name: m_Name:
m_Conditions: m_Conditions:
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@@ -365,9 +376,10 @@ AnimatorStateTransition:
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--- !u!1101 &110175320 --- !u!1101 &110175320
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@@ -389,10 +401,11 @@ AnimatorStateTransition:
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m_Name: Controller Hold m_Name: Controller Hold
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@@ -406,17 +419,20 @@ AnimatorState:
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m_Tag: m_Tag:
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m_Name: Flex m_Name: Flex
m_Speed: 1 m_Speed: 1
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@@ -432,17 +448,20 @@ AnimatorState:
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@@ -455,17 +474,20 @@ AnimatorState:
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@@ -594,8 +614,9 @@ AnimatorStateMachine:
--- !u!206 &206000013356172598 --- !u!206 &206000013356172598
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
@@ -624,8 +645,9 @@ BlendTree:
--- !u!1101 &1101000014021822860 --- !u!1101 &1101000014021822860
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 6 - m_ConditionMode: 6
@@ -648,8 +670,9 @@ AnimatorStateTransition:
--- !u!1101 &1101000014113047922 --- !u!1101 &1101000014113047922
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 7 - m_ConditionMode: 7
@@ -671,10 +694,11 @@ AnimatorStateTransition:
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1102 &1102000012254641548 --- !u!1102 &1102000012254641548
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HoldMaterialBall m_Name: HoldMaterialBall
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -688,8 +712,10 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 206000013356172598} m_Motion: {fileID: 206000013356172598}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:

View File

@@ -3,8 +3,9 @@
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RightHandAnimator m_Name: RightHandAnimator
serializedVersion: 5 serializedVersion: 5
m_AnimatorParameters: m_AnimatorParameters:
@@ -42,32 +43,33 @@ AnimatorController:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Thumb Layer m_Name: Thumb Layer
m_StateMachine: {fileID: 110764336} m_StateMachine: {fileID: 110764336}
m_Mask: {fileID: 0} m_Mask: {fileID: 31900000, guid: b2d37b44e3ecc304f931c7d0b08304a5, type: 2}
m_Motions: [] m_Motions: []
m_Behaviours: [] m_Behaviours: []
m_BlendingMode: 0 m_BlendingMode: 0
m_SyncedLayerIndex: -1 m_SyncedLayerIndex: -1
m_DefaultWeight: 0 m_DefaultWeight: 1
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
- serializedVersion: 5 - serializedVersion: 5
m_Name: Point Layer m_Name: Point Layer
m_StateMachine: {fileID: 110740224} m_StateMachine: {fileID: 110740224}
m_Mask: {fileID: 0} m_Mask: {fileID: 31900000, guid: 93061e99c8743d54c95868e4a065e9df, type: 2}
m_Motions: [] m_Motions: []
m_Behaviours: [] m_Behaviours: []
m_BlendingMode: 0 m_BlendingMode: 0
m_SyncedLayerIndex: -1 m_SyncedLayerIndex: -1
m_DefaultWeight: 0 m_DefaultWeight: 1
m_IKPass: 0 m_IKPass: 0
m_SyncedLayerAffectsTiming: 0 m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 9100000}
--- !u!206 &20649836 --- !u!206 &20649836
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
@@ -96,8 +98,9 @@ BlendTree:
--- !u!206 &20674020 --- !u!206 &20674020
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
@@ -126,8 +129,9 @@ BlendTree:
--- !u!206 &20676486 --- !u!206 &20676486
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BlendTree m_Name: BlendTree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
@@ -212,8 +216,9 @@ BlendTree:
--- !u!206 &20683230 --- !u!206 &20683230
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: [] m_Childs: []
m_BlendParameter: Flex m_BlendParameter: Flex
@@ -226,8 +231,9 @@ BlendTree:
--- !u!206 &20699844 --- !u!206 &20699844
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
@@ -256,8 +262,9 @@ BlendTree:
--- !u!1101 &110135394 --- !u!1101 &110135394
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 7 - m_ConditionMode: 7
@@ -279,9 +286,10 @@ AnimatorStateTransition:
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1101 &110172530 --- !u!1101 &110172530
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 3 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 7 - m_ConditionMode: 7
@@ -304,8 +312,9 @@ AnimatorStateTransition:
--- !u!1101 &110173798 --- !u!1101 &110173798
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 6 - m_ConditionMode: 6
@@ -328,8 +337,9 @@ AnimatorStateTransition:
--- !u!1101 &110179570 --- !u!1101 &110179570
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 6 - m_ConditionMode: 6
@@ -352,8 +362,9 @@ AnimatorStateTransition:
--- !u!1101 &110188462 --- !u!1101 &110188462
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 7 - m_ConditionMode: 7
@@ -375,10 +386,11 @@ AnimatorStateTransition:
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1102 &110244992 --- !u!1102 &110244992
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Flex m_Name: Flex
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -394,17 +406,20 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 20676486} m_Motion: {fileID: 20676486}
m_Tag: m_Tag:
m_SpeedParameter: Flex m_SpeedParameter: Flex
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &110265672 --- !u!1102 &110265672
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Point m_Name: Point
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -417,17 +432,20 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 20649836} m_Motion: {fileID: 20649836}
m_Tag: m_Tag:
m_SpeedParameter: Flex m_SpeedParameter: Flex
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &110272520 --- !u!1102 &110272520
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Generic Hold m_Name: Generic Hold
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -441,17 +459,20 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 6c41a6e223fece0458162624394578d6, type: 3} m_Motion: {fileID: 7400000, guid: 6c41a6e223fece0458162624394578d6, type: 3}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &110285288 --- !u!1102 &110285288
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Thumbs Up m_Name: Thumbs Up
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -464,17 +485,20 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 20674020} m_Motion: {fileID: 20674020}
m_Tag: m_Tag:
m_SpeedParameter: Flex m_SpeedParameter: Flex
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &110294066 --- !u!1102 &110294066
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Hold Controller m_Name: Hold Controller
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -488,17 +512,20 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 3cd65eb4d844bb34d8eccb9f4dcd8877, type: 3} m_Motion: {fileID: 7400000, guid: 3cd65eb4d844bb34d8eccb9f4dcd8877, type: 3}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &110737702 --- !u!1107 &110737702
AnimatorStateMachine: AnimatorStateMachine:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer m_Name: Base Layer
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
@@ -516,10 +543,7 @@ AnimatorStateMachine:
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: m_StateMachineTransitions: {}
data:
first: {fileID: 110737702}
second: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0} m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 48, y: 120, z: 0} m_EntryPosition: {x: 48, y: 120, z: 0}
@@ -528,10 +552,11 @@ AnimatorStateMachine:
m_DefaultState: {fileID: 110244992} m_DefaultState: {fileID: 110244992}
--- !u!1107 &110740224 --- !u!1107 &110740224
AnimatorStateMachine: AnimatorStateMachine:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Point Layer m_Name: Point Layer
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
@@ -540,10 +565,7 @@ AnimatorStateMachine:
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: m_StateMachineTransitions: {}
data:
first: {fileID: 110740224}
second: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0} m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
@@ -552,10 +574,11 @@ AnimatorStateMachine:
m_DefaultState: {fileID: 110265672} m_DefaultState: {fileID: 110265672}
--- !u!1107 &110764336 --- !u!1107 &110764336
AnimatorStateMachine: AnimatorStateMachine:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Thumb Layer m_Name: Thumb Layer
m_ChildStates: m_ChildStates:
- serializedVersion: 1 - serializedVersion: 1
@@ -564,10 +587,7 @@ AnimatorStateMachine:
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
m_StateMachineTransitions: m_StateMachineTransitions: {}
data:
first: {fileID: 110764336}
second: []
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0} m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
@@ -577,8 +597,9 @@ AnimatorStateMachine:
--- !u!206 &206000010308201266 --- !u!206 &206000010308201266
BlendTree: BlendTree:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Blend Tree m_Name: Blend Tree
m_Childs: m_Childs:
- serializedVersion: 2 - serializedVersion: 2
@@ -607,8 +628,9 @@ BlendTree:
--- !u!1101 &1101000010380630330 --- !u!1101 &1101000010380630330
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 6 - m_ConditionMode: 6
@@ -631,8 +653,9 @@ AnimatorStateTransition:
--- !u!1101 &1101000011325944900 --- !u!1101 &1101000011325944900
AnimatorStateTransition: AnimatorStateTransition:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 7 - m_ConditionMode: 7
@@ -654,10 +677,11 @@ AnimatorStateTransition:
m_CanTransitionToSelf: 1 m_CanTransitionToSelf: 1
--- !u!1102 &1102000013667361126 --- !u!1102 &1102000013667361126
AnimatorState: AnimatorState:
serializedVersion: 5 serializedVersion: 6
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HoldMaterialBall m_Name: HoldMaterialBall
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
@@ -671,8 +695,10 @@ AnimatorState:
m_SpeedParameterActive: 0 m_SpeedParameterActive: 0
m_MirrorParameterActive: 0 m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0 m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 206000010308201266} m_Motion: {fileID: 206000010308201266}
m_Tag: m_Tag:
m_SpeedParameter: m_SpeedParameter:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter:

View File

@@ -18,6 +18,7 @@ Material:
RenderType: Transparent RenderType: Transparent
disabledShaderPasses: disabledShaderPasses:
- DepthOnly - DepthOnly
- SHADOWCASTER
m_SavedProperties: m_SavedProperties:
serializedVersion: 3 serializedVersion: 3
m_TexEnvs: m_TexEnvs:
@@ -109,7 +110,7 @@ Material:
- _ZWrite: 0 - _ZWrite: 0
m_Colors: m_Colors:
- _BaseColor: {r: 0.90344834, g: 1, b: 0, a: 0.78431374} - _BaseColor: {r: 0.90344834, g: 1, b: 0, a: 0.78431374}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 0.90344834, g: 1, b: 0, a: 0.78431374}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@@ -9,7 +9,7 @@ Material:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: PBR m_Name: PBR
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_ShaderKeywords: _EMISSION _METALLICSPECGLOSSMAP _NORMALMAP _OCCLUSIONMAP m_ShaderKeywords: _EMISSION
m_LightmapFlags: 1 m_LightmapFlags: 1
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0

View File

@@ -108,7 +108,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _BaseColor: {r: 0.5612491, g: 0.61764705, b: 0.18620238, a: 1} - _BaseColor: {r: 0.5612491, g: 0.61764705, b: 0.18620238, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 0.5612491, g: 0.61764705, b: 0.18620235, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: [] m_BuildTextureStacks: []

View File

@@ -108,7 +108,7 @@ Material:
- _ZWrite: 1 - _ZWrite: 1
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using System;
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@@ -15,13 +15,13 @@ public class CuttableTree : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
} }
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
} }
void OnTriggerEnter(Collider other) void OnTriggerEnter(Collider other)
@@ -31,9 +31,22 @@ public class CuttableTree : MonoBehaviour
rotation = transform.rotation; rotation = transform.rotation;
rotation *= Quaternion.AngleAxis(20, Vector3.up); rotation *= Quaternion.AngleAxis(20, Vector3.up);
Instantiate(stumpPrefab, transform.position, rotation); Instantiate(stumpPrefab, transform.position, rotation);
Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation); Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
onCut.Invoke();
Destroy(gameObject);
}
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject.tag == "Cutter")
{
rotation = transform.rotation;
rotation *= Quaternion.AngleAxis(20, Vector3.up);
Instantiate(stumpPrefab, transform.position, rotation);
Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
onCut.Invoke(); onCut.Invoke();
Destroy(gameObject); Destroy(gameObject);
} }
} }
} }

View File

@@ -0,0 +1,84 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SlimeAI : MonoBehaviour
{
Animator animator;
float playerDistance;
GameObject player;
int HP;
//[SerializeField]
//private UnityEvent onAttack;
// Start is called before the first frame update
void Start()
{
animator = GetComponent<Animator>();
player = GameObject.FindWithTag("Player");
HP = 10;
}
// Update is called once per frame
void Update()
{
playerDistance = Vector3.Distance(player.transform.position, transform.position);
if (playerDistance < 1.5) //Attack
{
animator.SetBool("EnemyInAttackRange", true);
animator.SetBool("EnemyInAggroRange", true);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
}
else if (playerDistance < 5) //Chase
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", true);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
Move();
}
else if (playerDistance < 8) //Stare
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", true);
Rotate();
}
else //Idle
{
animator.SetBool("EnemyInAttackRange", false);
animator.SetBool("EnemyInAggroRange", false);
animator.SetBool("EnemyInVisionRange", false);
}
if (HP <= 0)
{
animator.SetBool("Dead", true);
}
if (animator.GetBool("DeathComplete"))
{
print("asd");
Destroy(this.gameObject);
}
}
void Rotate()
{
// Rotate the forward vector towards the target direction by one step
Vector3 newDirection = Vector3.RotateTowards(transform.forward, player.transform.position - transform.position, 1.0f * Time.deltaTime, 0.0f);
// Calculate a rotation a step closer to the target and applies rotation to this object
transform.rotation = Quaternion.LookRotation(newDirection);
}
void Move()
{
transform.position += transform.forward * Time.deltaTime * 1.0f;
}
public void GetHit(int dmg)
{
HP -= dmg;
}
}

View File

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@@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class death : StateMachineBehaviour
{
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
//
//}
// OnStateMove is called right after Animator.OnAnimatorMove()
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that processes and affects root motion
//}
// OnStateIK is called right after Animator.OnAnimatorIK()
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
//{
// // Implement code that sets up animation IK (inverse kinematics)
//}
}

View File

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@@ -0,0 +1,111 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.Interaction.Toolkit;
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
using System.Linq;
using UnityEngine.InputSystem;
using System;
public class HandAnim : MonoBehaviour
{
public Animator m_animator = null;
[Header("Input")]
[SerializeField] public InputActionProperty GripAction;
[SerializeField] public InputActionProperty TriggerAction;
[SerializeField] public InputActionProperty IndexAction;
[SerializeField] public InputActionProperty ThumbAction;
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
public const string ANIM_PARAM_NAME_FLEX = "Flex";
public const string ANIM_PARAM_NAME_POSE = "Pose";
private int m_animLayerIndexThumb = -1;
private int m_animLayerIndexPoint = -1;
private int m_animParamIndexFlex = -1;
private int m_animParamIndexPose = -1;
private Collider[] m_colliders = null;
public float anim_frames = 4f;
private float grip_state = 0f;
private float trigger_state = 0f;
private float triggerCap_state = 0f;
private float thumbCap_state = 0f;
private void Reset()
{
m_animator = GetComponentInChildren<Animator>();
}
private void Awake()
{
GripAction.action.performed += GripActionPerformed;
TriggerAction.action.performed += TriggerActionPerformed;
IndexAction.action.performed += IndexActionPerformed;
ThumbAction.action.performed += ThumbActionPerformed;
GripAction.action.Enable();
TriggerAction.action.Enable();
IndexAction.action.Enable();
ThumbAction.action.Enable();
}
void Start()
{
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
for (int i = 0; i < m_colliders.Length; ++i)
{
Collider collider = m_colliders[i];
// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
collider.enabled = true;
}
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
}
private void ThumbActionPerformed(InputAction.CallbackContext obj)
{
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
}
private void IndexActionPerformed(InputAction.CallbackContext obj)
{
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
}
private void TriggerActionPerformed(InputAction.CallbackContext obj)
{
CalculateState(obj.ReadValue<float>(), ref trigger_state);
m_animator.SetFloat("Pinch", trigger_state);
}
private void GripActionPerformed(InputAction.CallbackContext obj)
{
Debug.Log("grip");
CalculateState(obj.ReadValue<float>(), ref grip_state);
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
}
private void CalculateState(float value, ref float state)
{
var delta = value - state;
if (delta > 0f)
{
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
}
else if (delta < 0f)
{
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
}
else
{
state = value;
}
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
if (Count == 0) if (Count == 0)
{ {
//Destroys this gameobject if the count is 0 or lower //Destroys this gameobject if the count is 0 or lower
Destroy(this); Destroy(gameObject);
return true; return true;
} }
UpdateText(); UpdateText();
@@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
return true; return true;
} }
public void PopItem()
{
GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
item.transform.localScale = Vector3.one;
item.transform.name = _itemData.name;
var colliderComponent = item.GetComponent<Collider>();
if (colliderComponent != null) colliderComponent.enabled = true;
var rigidbodyComponent = item.GetComponent<Rigidbody>();
if (rigidbodyComponent != null)
{
rigidbodyComponent.isKinematic = false;
rigidbodyComponent.useGravity = true;
}
var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
ChangeCount(-1);
}
public int GetItemid() public int GetItemid()
{ {
return _itemId; return _itemId;

View File

@@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
public bool canStack; public bool canStack;
public string itemName; public string itemName;
public string itemDescription; public string itemDescription;
public GameObject prefab;
public override string ToString() public override string ToString()
{ {

View File

@@ -12,6 +12,8 @@ public class ActionGestureInteraction : MonoBehaviour
private GameObject player; private GameObject player;
public float projectileSpeed = 30; public float projectileSpeed = 30;
private bool holdingWand;
void Start() void Start()
{ {
player = gameObject; player = gameObject;
@@ -19,8 +21,67 @@ public class ActionGestureInteraction : MonoBehaviour
public void PerformAction(string action) public void PerformAction(string action)
{ {
Debug.Log(action); Debug.LogWarning(action);
if (action == "Portal")
/* todo: playerinfo doesnt have these methods?
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
{
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
}
else holdingWand = false;
*/
switch (action)
{
case "HorizontalLine":
if (holdingWand)
{
Debug.LogWarning("CAST BOLT");
ShootProjectile();
InstantiateIceBolt(objects[0]);
}
else
{
Debug.LogWarning("WOODCUTTING ACTION");
}
return;
case "VerticalLine":
if (holdingWand)
{
Debug.LogWarning("WAND VERTICAL");
}
else
{
Debug.LogWarning("VERTICAL");
}
return;
case "Circle":
if (holdingWand)
{
Debug.LogWarning("Arcing fireball");
}
else
{
Debug.LogWarning("CIRCLE");
}
return;
case "Triangle":
if (holdingWand)
{
Debug.LogWarning("WAND TRIANGLE");
}
else
{
Debug.LogWarning("WOODCUTTING ACTION");
}
return;
}
/*if (action == "Portal")
{ {
// Raycast to find portal were looking at. // Raycast to find portal were looking at.
var nearestPortal = FindPortalInFront(); var nearestPortal = FindPortalInFront();
@@ -41,9 +102,9 @@ public class ActionGestureInteraction : MonoBehaviour
// Make ice wall appear from below to block incoming projectiles // Make ice wall appear from below to block incoming projectiles
} }
} }
} } */
} }
void EnableDisablePortal(GameObject portal) void MinigameEnable(GameObject portal)
{ {
// Did the raycast catch a portal in front of us? // Did the raycast catch a portal in front of us?
if (portal != null) if (portal != null)
@@ -70,7 +131,7 @@ public class ActionGestureInteraction : MonoBehaviour
} }
} }
GameObject FindPortalInFront() GameObject FindMinigame()
{ {
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0)); Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
RaycastHit hit; RaycastHit hit;
@@ -104,7 +165,8 @@ public class ActionGestureInteraction : MonoBehaviour
void InstantiateIceBolt(GameObject item) void InstantiateIceBolt(GameObject item)
{ {
var projectileObj = Instantiate(item, rightHandTransform.position, Quaternion.identity) as GameObject; Debug.LogWarning("INSTANTIATE BOLT");
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed; projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
} }
} }

View File

@@ -9,30 +9,53 @@ public class PortalTeleporter : MonoBehaviour
private Transform linkedPortalTransform; private Transform linkedPortalTransform;
private float _portalCooldown = 2.5f; private float _portalCooldown = 2.5f;
private bool _travellerIsOverlapping = false; private bool _travellerIsOverlapping = false;
private bool _portalIsEnabled; private bool _portalCanBeUsed;
private bool _enabled;
private float _lastUsed; private float _lastUsed;
private bool _justUsed; private bool _justUsed;
private Transform traveller; private Transform traveller;
public AudioClip TeleportSound; public AudioClip TeleportSound;
// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
private AudioSource audioSource;
private GameObject vfx_gameobject;
private void Start() private void Start()
{ {
linkedPortalTransform = linkedPortal.transform; if (linkedPortal == null)
_portalIsEnabled = true; {
DisablePortal();
}
else
{
linkedPortalTransform = linkedPortal.transform;
_portalCanBeUsed = true;
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
audioSource = transform.parent.GetComponent<AudioSource>();
audioSource.mute = true;
if (_enabled)
{
vfx_gameobject.SetActive(true);
}
else
{
vfx_gameobject.SetActive(false);
}
}
} }
void OnTriggerEnter(Collider other) void OnTriggerEnter(Collider other)
{ {
traveller = other.gameObject.transform; traveller = other.gameObject.transform;
if (_portalIsEnabled && !_justUsed) Debug.Log(_enabled);
if (_portalCanBeUsed && !_justUsed && _enabled)
{ {
if (other.name.StartsWith("Holster")) if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
{ {
Debug.Log("holster"); Debug.Log("holster");
} }
else else
{ {
linkedPortal._portalIsEnabled = false; linkedPortal._portalCanBeUsed = false;
_travellerIsOverlapping = true; _travellerIsOverlapping = true;
if (other.tag == "Throwable") if (other.tag == "Throwable")
{ {
@@ -47,6 +70,28 @@ public class PortalTeleporter : MonoBehaviour
} }
} }
} }
// Enable/Disable portal if selected item is in a socket.
public void EnablePortal()
{
Debug.Log("enabled");
_enabled = true;
linkedPortal._enabled = true;
vfx_gameobject.SetActive(true);
linkedPortal.vfx_gameobject.SetActive(true);
audioSource.mute = false;
}
public void DisablePortal()
{
Debug.Log("disabled");
_enabled = false;
linkedPortal._enabled = false;
vfx_gameobject.SetActive(false);
linkedPortal.vfx_gameobject.SetActive(false);
audioSource.mute = true;
}
private void HandlePlayer() private void HandlePlayer()
{ {
Vector3 portalToTraveller = traveller.position - transform.position; Vector3 portalToTraveller = traveller.position - transform.position;
@@ -65,7 +110,7 @@ public class PortalTeleporter : MonoBehaviour
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1); AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
_travellerIsOverlapping = false; _travellerIsOverlapping = false;
_portalIsEnabled = false; _portalCanBeUsed = false;
_lastUsed = Time.time; _lastUsed = Time.time;
_justUsed = true; _justUsed = true;
} }
@@ -86,7 +131,7 @@ public class PortalTeleporter : MonoBehaviour
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller; Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
traveller.position = linkedPortalTransform.position + positionOffset; traveller.position = linkedPortalTransform.position + positionOffset;
_travellerIsOverlapping = false; _travellerIsOverlapping = false;
_portalIsEnabled = false; _portalCanBeUsed = false;
_lastUsed = Time.time; _lastUsed = Time.time;
_justUsed = true; _justUsed = true;
} }
@@ -108,8 +153,8 @@ public class PortalTeleporter : MonoBehaviour
if (_lastUsed + _portalCooldown < Time.time) if (_lastUsed + _portalCooldown < Time.time)
{ {
_justUsed = false; _justUsed = false;
_portalIsEnabled = true; _portalCanBeUsed = true;
linkedPortal._portalIsEnabled = true; linkedPortal._portalCanBeUsed = true;
} }
} }

View File

@@ -5,6 +5,23 @@ using UnityEngine;
public class Projectile : MonoBehaviour public class Projectile : MonoBehaviour
{ {
private bool collided; private bool collided;
Vector3 oldEulerAngles;
private void Start()
{
// Will always be destroyed after 10 seconds.
Destroy(gameObject, 10);
oldEulerAngles = transform.rotation.eulerAngles;
}
private void Update()
{
if (oldEulerAngles != transform.rotation.eulerAngles)
{
Destroy(gameObject);
}
}
private void onCollisionEnter(Collider other) private void onCollisionEnter(Collider other)
{ {
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided) if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
@@ -13,4 +30,12 @@ public class Projectile : MonoBehaviour
Destroy(gameObject); Destroy(gameObject);
} }
} }
private void onTriggerEnter(Collider other)
{
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
{
collided = true;
Destroy(gameObject);
}
}
} }

View File

@@ -7,11 +7,15 @@ public class EssenceNodeController : MonoBehaviour
{ {
[SerializeField] [SerializeField]
private AudioSource chime; private AudioSource chime;
private Inventory playerInventory;
public bool isTouched; public bool isTouched;
private bool followPlayer = false; private bool followPlayer = false;
private Transform player; private Transform playerCamera;
[SerializeField]
private PlayerInfo playerInfo;
private float timer; private float timer;
private Material nodeMaterial; private Material nodeMaterial;
@@ -21,6 +25,8 @@ public class EssenceNodeController : MonoBehaviour
private void Awake() private void Awake()
{ {
nodeMaterial = GetComponent<Renderer>().material; nodeMaterial = GetComponent<Renderer>().material;
//playerInfo = PlayerInfo.Instance;
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
} }
public void Touched() public void Touched()
@@ -37,7 +43,7 @@ public class EssenceNodeController : MonoBehaviour
public void FollowPlayer() public void FollowPlayer()
{ {
followPlayer = true; followPlayer = true;
player = GameObject.FindGameObjectWithTag("MainCamera").transform; playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
StartCoroutine(Collect()); StartCoroutine(Collect());
} }
@@ -56,8 +62,10 @@ public class EssenceNodeController : MonoBehaviour
IEnumerator Collect() IEnumerator Collect()
{ {
playerInfo.AddEssenceBasic(1);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f);
//TODO: Update value in player inventory //TODO: Update value in player inventory
playerInventory.AddItem(GetComponent<ItemData>());
Destroy(gameObject); Destroy(gameObject);
} }
@@ -76,7 +84,7 @@ public class EssenceNodeController : MonoBehaviour
if (followPlayer) if (followPlayer)
{ {
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime); transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
} }
} }

View File

@@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInfo : MonoBehaviour
{
private int health;
private int essence_basic;
//Add elemental essences?
private void Awake()
{
health = 5;
essence_basic = 0;
}
public void AddHealth(int value)
{
health += value;
if (health <= 0)
{
Debug.Log("NO HEALTH REMAINING");
}
}
public void AddEssenceBasic(int value)
{
if (essence_basic + value < 0)
{
Debug.LogError("NOT ENOUGH ESSENCE");
}
else essence_basic += value;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 08f72f5d017837743b67d344a6a7ed52
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -8,6 +8,7 @@ public class ArmSwingLocomotion : MonoBehaviour
public GameObject RightHand; public GameObject RightHand;
public GameObject CenterEyeCamera; public GameObject CenterEyeCamera;
public GameObject ForwardDirection; public GameObject ForwardDirection;
public GameObject Player;
private Vector3 PositionPreviousFrameLeftHand; private Vector3 PositionPreviousFrameLeftHand;
private Vector3 PositionPreviousFrameRightHand; private Vector3 PositionPreviousFrameRightHand;
@@ -22,7 +23,7 @@ public class ArmSwingLocomotion : MonoBehaviour
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
PlayerPositionPreviousFrame = transform.position; PlayerPositionPreviousFrame = Player.transform.position;
PositionPreviousFrameLeftHand = LeftHand.transform.position; PositionPreviousFrameLeftHand = LeftHand.transform.position;
PlayerPositionPreviousFrame = RightHand.transform.position; PlayerPositionPreviousFrame = RightHand.transform.position;
} }
@@ -33,13 +34,13 @@ public class ArmSwingLocomotion : MonoBehaviour
float Yrot = CenterEyeCamera.transform.eulerAngles.y; /*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0); ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
PositionCurrentFrameLeftHand = LeftHand.transform.position; PositionCurrentFrameLeftHand = LeftHand.transform.position;
PositionCurrentFrameRightHand = RightHand.transform.position; PositionCurrentFrameRightHand = RightHand.transform.position;
PlayerPositionCurrentFrame = transform.position; PlayerPositionCurrentFrame = Player.transform.position;
//Debug.Log("Previous" + PositionPreviousFrameLeftHand); //Debug.Log("Previous" + PositionPreviousFrameLeftHand);
//Debug.Log("Current" + PositionCurrentFrameLeftHand); //Debug.Log("Current" + PositionCurrentFrameLeftHand);
@@ -52,7 +53,7 @@ public class ArmSwingLocomotion : MonoBehaviour
if (Time.timeSinceLevelLoad > 1f) if (Time.timeSinceLevelLoad > 1f)
{ {
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime; Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
} }
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand; PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;

View File

@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeButtonColor : MonoBehaviour
{
[SerializeField] private Color enterColor = Color.white;
[SerializeField] private Color exitColor = Color.white;
private MeshCollider _collider;
private MeshRenderer _renderer;
// Start is called before the first frame update
void Start()
{
_collider = GetComponent<MeshCollider>();
_renderer = GetComponent<MeshRenderer>();
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
{
_renderer.material.color = enterColor;
Debug.Log("Touched!");
}
}
private void OnTriggerExit(Collider other)
{
if (other.tag == "Hand")
{
_renderer.material.color = exitColor;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a16108a6f7081d14f9f5a046ac04b8c2
MonoImporter:
externalObjects: {}
serializedVersion: 2
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View File

@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeButtonColorLocomotion : MonoBehaviour
{
[SerializeField] private Color enterColor = Color.white;
[SerializeField] private Color exitColor = Color.white;
private MeshCollider _collider;
private MeshRenderer _renderer;
// Start is called before the first frame update
void Start()
{
_collider = GetComponent<MeshCollider>();
_renderer = GetComponent<MeshRenderer>();
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
{
if(_renderer.material.color != enterColor)
_renderer.material.color = enterColor;
else
_renderer.material.color = exitColor;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ae634ea4fe8cb874487372a3d7c595bf
MonoImporter:
externalObjects: {}
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View File

@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllLocomotion : MonoBehaviour
{
public GameObject XRorigin;
public GameObject ArmSwingButton;
public GameObject JoyStickButton;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ca1db91ee57976944aa22ed347811963
MonoImporter:
externalObjects: {}
serializedVersion: 2
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View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnableArmSwing : MonoBehaviour
{
private MeshCollider _collider;
private MeshRenderer _renderer;
public GameObject Player;
// Start is called before the first frame update
void Start()
{
_collider = GetComponent<MeshCollider>();
_renderer = GetComponent<MeshRenderer>();
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
{
if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
else
Player.GetComponent<ArmSwingLocomotion>().enabled = true;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 696a55bfea145fa4b9029ff2d359c16d
MonoImporter:
externalObjects: {}
serializedVersion: 2
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View File

@@ -0,0 +1,32 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnableDash : MonoBehaviour
{
private MeshCollider _collider;
private MeshRenderer _renderer;
public GameObject Player;
// Start is called before the first frame update
void Start()
{
_collider = GetComponent<MeshCollider>();
_renderer = GetComponent<MeshRenderer>();
Player.GetComponent<Dash>().enabled = false;
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
{
if (Player.GetComponent<Dash>().enabled == true)
Player.GetComponent<Dash>().enabled = false;
else
Player.GetComponent<Dash>().enabled = true;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 84e3386cbd3fd2c418ecf357af19ba5f
MonoImporter:
externalObjects: {}
serializedVersion: 2
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View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnableJoyStick : MonoBehaviour
{
private MeshCollider _collider;
private MeshRenderer _renderer;
public GameObject LocomotionSystem;
// Start is called before the first frame update
void Start()
{
_collider = GetComponent<MeshCollider>();
_renderer = GetComponent<MeshRenderer>();
LocomotionSystem.SetActive(false);
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
{
LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@@ -0,0 +1,16 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class EnterGameScene : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Player")
{
SceneManager.LoadScene("GameScene");
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f1114a137d02f184db2b6291d9d31cb5
MonoImporter:
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View File

@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ForwardDirection : MonoBehaviour
{
public GameObject CenterEyeCamera;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
transform.eulerAngles = new Vector3(0, Yrot, 0);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 01869e86b22555a449cd53043f5c4afa
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View File

@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LocomotionSettingButton : MonoBehaviour
{
private MeshCollider _collider;
public GameObject LocomotionPanel;
// Start is called before the first frame update
void Start()
{
_collider = GetComponent<MeshCollider>();
LocomotionPanel.SetActive(false);
}
private void OnTriggerEnter(Collider other)
{
if (other.tag == "Hand")
{
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8ac280753a1d95a43a1fbcfd69708d7a
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View File

@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
/*public int level;
public int health;*/
public void SavePlayer()
{
SaveSystem.SavePlayer(this);
}
public void LoadPlayer()
{
PlayerData data = SaveSystem.LoadPlayer();
Vector3 position;
position.x = data.position[0];
position.y = data.position[1];
position.z = data.position[2];
transform.position = position;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class PlayerData
{
/*public int level;
public int health;*/
public float[] position;
public PlayerData(Player player)
{
/*level = player.level;
health = player.health;*/
position = new float[3];
position[0] = player.transform.position.x;
position[1] = player.transform.position.y;
position[2] = player.transform.position.z;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@@ -0,0 +1,42 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
public static class SaveSystem
{
public static void SavePlayer(Player player)
{
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/player.data";
FileStream stream = new FileStream(path, FileMode.Create);
PlayerData data = new PlayerData(player);
formatter.Serialize(stream, data);
stream.Close();
}
public static PlayerData LoadPlayer ()
{
string path = Application.persistentDataPath + "/player.data";
if (File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
PlayerData data = formatter.Deserialize(stream) as PlayerData;
stream.Close();
return data;
}
else
{
Debug.Log("Save File not found in " + path);
return null;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@@ -6,8 +6,8 @@ public class TriggerDoorController : MonoBehaviour
{ {
[SerializeField] private Animator myDoor = null; [SerializeField] private Animator myDoor = null;
[SerializeField] private bool openTrigger = false; [SerializeField] private bool Trigger = false;
[SerializeField] private bool closeTrigger = false; //[SerializeField] private bool closeTrigger = false;
[SerializeField] private string doorOpen = "DoorOpen"; [SerializeField] private string doorOpen = "DoorOpen";
[SerializeField] private string doorClose = "DoorClose"; [SerializeField] private string doorClose = "DoorClose";
@@ -19,17 +19,26 @@ public class TriggerDoorController : MonoBehaviour
if (other.CompareTag("Player")) if (other.CompareTag("Player"))
{ {
Debug.Log("col"); Debug.Log("col");
if (openTrigger) if (Trigger)
{ {
Debug.Log("open"); Debug.Log("open");
myDoor.Play(doorOpen, 0, 0.0f); myDoor.Play(doorOpen, 0, 0.0f);
gameObject.SetActive(false);
} }
else if (closeTrigger) /*else if (closeTrigger)
{
myDoor.Play(doorClose, 0, 0.0f);
}*/
}
}
public void OnTriggerExit(Collider other)
{
if (other.CompareTag("Player"))
{
if (Trigger)
{ {
myDoor.Play(doorClose, 0, 0.0f); myDoor.Play(doorClose, 0, 0.0f);
gameObject.SetActive(false);
} }
} }
} }

View File

@@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class XRGUI : MonoBehaviour
{
[SerializeField]
private Button SettingsButton;
[SerializeField]
private Button LoadButton;
[SerializeField]
private Button ExitButton;
// Start is called before the first frame update
void Start()
{
SettingsButton.onClick.AddListener(() =>
{
});
LoadButton.onClick.AddListener(() =>
{
});
ExitButton.onClick.AddListener(() =>
{
Debug.Log("Clicked");
UnityEditor.EditorApplication.isPlaying = false;
});
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -0,0 +1,11 @@
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View File

@@ -35,7 +35,7 @@ Material:
m_Ints: [] m_Ints: []
m_Floats: m_Floats:
- _Electricity_Amount: 5 - _Electricity_Amount: 5
- _Electricity_Scale: 20 - _Electricity_Scale: 4
- _Electricity_Thickness: 1 - _Electricity_Thickness: 1
m_Colors: m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}

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