Compare commits
29 Commits
unified_sc
...
slime-AI
| Author | SHA1 | Date | |
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| 4df9180db1 | |||
| 7926bcdef4 | |||
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| 1ed57d5c31 | |||
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| 6f7c3eaa9b | |||
| 26e2d0d1db | |||
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| 9b4be15690 | |||
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| 8727b6d949 | |||
| 5074c55bcf | |||
| aa16a7ad45 | |||
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| e0f3c3e580 | |||
| 194574ee65 | |||
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e671f77c77 |
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Assets/PortalInteractor.cs
Normal file
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Normal file
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using System;
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7
Assets/Project Files/Prefabs/RightHandModel.prefab.meta
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7
Assets/Project Files/Prefabs/RightHandModel.prefab.meta
Normal file
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@@ -15,13 +15,13 @@ public class CuttableTree : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter(Collider other)
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@@ -31,9 +31,22 @@ public class CuttableTree : MonoBehaviour
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rotation = transform.rotation;
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rotation *= Quaternion.AngleAxis(20, Vector3.up);
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Instantiate(stumpPrefab, transform.position, rotation);
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Instantiate(logPrefab, transform.position+new Vector3(0, 1, 0), rotation);
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Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
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onCut.Invoke();
|
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Destroy(gameObject);
|
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}
|
||||
}
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void OnCollisionEnter(Collision collision)
|
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{
|
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if (collision.gameObject.tag == "Cutter")
|
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{
|
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rotation = transform.rotation;
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rotation *= Quaternion.AngleAxis(20, Vector3.up);
|
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Instantiate(stumpPrefab, transform.position, rotation);
|
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Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
|
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onCut.Invoke();
|
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Destroy(gameObject);
|
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}
|
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|
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}
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}
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84
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
84
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class SlimeAI : MonoBehaviour
|
||||
{
|
||||
|
||||
Animator animator;
|
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float playerDistance;
|
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GameObject player;
|
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int HP;
|
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|
||||
//[SerializeField]
|
||||
//private UnityEvent onAttack;
|
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|
||||
// Start is called before the first frame update
|
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void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
player = GameObject.FindWithTag("Player");
|
||||
HP = 10;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
playerDistance = Vector3.Distance(player.transform.position, transform.position);
|
||||
if (playerDistance < 1.5) //Attack
|
||||
{
|
||||
animator.SetBool("EnemyInAttackRange", true);
|
||||
animator.SetBool("EnemyInAggroRange", true);
|
||||
animator.SetBool("EnemyInVisionRange", true);
|
||||
Rotate();
|
||||
}
|
||||
else if (playerDistance < 5) //Chase
|
||||
{
|
||||
animator.SetBool("EnemyInAttackRange", false);
|
||||
animator.SetBool("EnemyInAggroRange", true);
|
||||
animator.SetBool("EnemyInVisionRange", true);
|
||||
Rotate();
|
||||
Move();
|
||||
}
|
||||
else if (playerDistance < 8) //Stare
|
||||
{
|
||||
animator.SetBool("EnemyInAttackRange", false);
|
||||
animator.SetBool("EnemyInAggroRange", false);
|
||||
animator.SetBool("EnemyInVisionRange", true);
|
||||
Rotate();
|
||||
}
|
||||
else //Idle
|
||||
{
|
||||
animator.SetBool("EnemyInAttackRange", false);
|
||||
animator.SetBool("EnemyInAggroRange", false);
|
||||
animator.SetBool("EnemyInVisionRange", false);
|
||||
}
|
||||
if (HP <= 0)
|
||||
{
|
||||
animator.SetBool("Dead", true);
|
||||
}
|
||||
if (animator.GetBool("DeathComplete"))
|
||||
{
|
||||
print("asd");
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
void Rotate()
|
||||
{
|
||||
// Rotate the forward vector towards the target direction by one step
|
||||
Vector3 newDirection = Vector3.RotateTowards(transform.forward, player.transform.position - transform.position, 1.0f * Time.deltaTime, 0.0f);
|
||||
|
||||
// Calculate a rotation a step closer to the target and applies rotation to this object
|
||||
transform.rotation = Quaternion.LookRotation(newDirection);
|
||||
}
|
||||
void Move()
|
||||
{
|
||||
transform.position += transform.forward * Time.deltaTime * 1.0f;
|
||||
}
|
||||
|
||||
public void GetHit(int dmg)
|
||||
{
|
||||
HP -= dmg;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Arlo/SlimeAI.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/SlimeAI.cs.meta
Normal file
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36
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
Normal file
36
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class death : StateMachineBehaviour
|
||||
{
|
||||
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
|
||||
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
|
||||
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
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// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
|
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//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
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//{
|
||||
//
|
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//}
|
||||
|
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// OnStateMove is called right after Animator.OnAnimatorMove()
|
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//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
// // Implement code that processes and affects root motion
|
||||
//}
|
||||
|
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// OnStateIK is called right after Animator.OnAnimatorIK()
|
||||
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||
//{
|
||||
// // Implement code that sets up animation IK (inverse kinematics)
|
||||
//}
|
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}
|
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11
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
Normal file
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111
Assets/Project Files/Scripts/HandAnim.cs
Normal file
111
Assets/Project Files/Scripts/HandAnim.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
|
||||
using System.Linq;
|
||||
using UnityEngine.InputSystem;
|
||||
using System;
|
||||
|
||||
public class HandAnim : MonoBehaviour
|
||||
{
|
||||
public Animator m_animator = null;
|
||||
[Header("Input")]
|
||||
[SerializeField] public InputActionProperty GripAction;
|
||||
[SerializeField] public InputActionProperty TriggerAction;
|
||||
[SerializeField] public InputActionProperty IndexAction;
|
||||
[SerializeField] public InputActionProperty ThumbAction;
|
||||
|
||||
|
||||
public const string ANIM_LAYER_NAME_POINT = "Point Layer";
|
||||
public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
|
||||
public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
||||
public const string ANIM_PARAM_NAME_POSE = "Pose";
|
||||
|
||||
private int m_animLayerIndexThumb = -1;
|
||||
private int m_animLayerIndexPoint = -1;
|
||||
private int m_animParamIndexFlex = -1;
|
||||
private int m_animParamIndexPose = -1;
|
||||
private Collider[] m_colliders = null;
|
||||
|
||||
public float anim_frames = 4f;
|
||||
private float grip_state = 0f;
|
||||
private float trigger_state = 0f;
|
||||
private float triggerCap_state = 0f;
|
||||
private float thumbCap_state = 0f;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_animator = GetComponentInChildren<Animator>();
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
GripAction.action.performed += GripActionPerformed;
|
||||
TriggerAction.action.performed += TriggerActionPerformed;
|
||||
IndexAction.action.performed += IndexActionPerformed;
|
||||
ThumbAction.action.performed += ThumbActionPerformed;
|
||||
GripAction.action.Enable();
|
||||
TriggerAction.action.Enable();
|
||||
IndexAction.action.Enable();
|
||||
ThumbAction.action.Enable();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
|
||||
for (int i = 0; i < m_colliders.Length; ++i)
|
||||
{
|
||||
Collider collider = m_colliders[i];
|
||||
// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
||||
collider.enabled = true;
|
||||
}
|
||||
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
|
||||
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
||||
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
||||
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
|
||||
}
|
||||
|
||||
private void ThumbActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
|
||||
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
|
||||
}
|
||||
|
||||
private void IndexActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
|
||||
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
|
||||
}
|
||||
|
||||
private void TriggerActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
CalculateState(obj.ReadValue<float>(), ref trigger_state);
|
||||
m_animator.SetFloat("Pinch", trigger_state);
|
||||
}
|
||||
|
||||
private void GripActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
Debug.Log("grip");
|
||||
CalculateState(obj.ReadValue<float>(), ref grip_state);
|
||||
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
|
||||
}
|
||||
|
||||
private void CalculateState(float value, ref float state)
|
||||
{
|
||||
var delta = value - state;
|
||||
if (delta > 0f)
|
||||
{
|
||||
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
|
||||
}
|
||||
else if (delta < 0f)
|
||||
{
|
||||
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
state = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/HandAnim.cs.meta
Normal file
11
Assets/Project Files/Scripts/HandAnim.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 158ebba8614f70a47b5379affd3d7b17
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
|
||||
if (Count == 0)
|
||||
{
|
||||
//Destroys this gameobject if the count is 0 or lower
|
||||
Destroy(this);
|
||||
Destroy(gameObject);
|
||||
return true;
|
||||
}
|
||||
UpdateText();
|
||||
@@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
|
||||
return true;
|
||||
}
|
||||
|
||||
public void PopItem()
|
||||
{
|
||||
GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
|
||||
|
||||
item.transform.localScale = Vector3.one;
|
||||
item.transform.name = _itemData.name;
|
||||
|
||||
var colliderComponent = item.GetComponent<Collider>();
|
||||
if (colliderComponent != null) colliderComponent.enabled = true;
|
||||
|
||||
var rigidbodyComponent = item.GetComponent<Rigidbody>();
|
||||
if (rigidbodyComponent != null)
|
||||
{
|
||||
rigidbodyComponent.isKinematic = false;
|
||||
rigidbodyComponent.useGravity = true;
|
||||
}
|
||||
|
||||
var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
|
||||
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
|
||||
|
||||
|
||||
ChangeCount(-1);
|
||||
}
|
||||
|
||||
public int GetItemid()
|
||||
{
|
||||
return _itemId;
|
||||
|
||||
@@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
|
||||
public bool canStack;
|
||||
public string itemName;
|
||||
public string itemDescription;
|
||||
public GameObject prefab;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
|
||||
@@ -12,6 +12,8 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
private GameObject player;
|
||||
public float projectileSpeed = 30;
|
||||
|
||||
private bool holdingWand;
|
||||
|
||||
void Start()
|
||||
{
|
||||
player = gameObject;
|
||||
@@ -19,8 +21,67 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
|
||||
public void PerformAction(string action)
|
||||
{
|
||||
Debug.Log(action);
|
||||
if (action == "Portal")
|
||||
Debug.LogWarning(action);
|
||||
|
||||
|
||||
/* todo: playerinfo doesnt have these methods?
|
||||
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
|
||||
{
|
||||
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
|
||||
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
|
||||
}
|
||||
|
||||
else holdingWand = false;
|
||||
*/
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case "HorizontalLine":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("CAST BOLT");
|
||||
ShootProjectile();
|
||||
InstantiateIceBolt(objects[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("WOODCUTTING ACTION");
|
||||
}
|
||||
return;
|
||||
case "VerticalLine":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("WAND VERTICAL");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("VERTICAL");
|
||||
}
|
||||
return;
|
||||
case "Circle":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("Arcing fireball");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("CIRCLE");
|
||||
}
|
||||
return;
|
||||
case "Triangle":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("WAND TRIANGLE");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("WOODCUTTING ACTION");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
/*if (action == "Portal")
|
||||
{
|
||||
// Raycast to find portal were looking at.
|
||||
var nearestPortal = FindPortalInFront();
|
||||
@@ -41,9 +102,9 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
// Make ice wall appear from below to block incoming projectiles
|
||||
}
|
||||
}
|
||||
}
|
||||
} */
|
||||
}
|
||||
void EnableDisablePortal(GameObject portal)
|
||||
void MinigameEnable(GameObject portal)
|
||||
{
|
||||
// Did the raycast catch a portal in front of us?
|
||||
if (portal != null)
|
||||
@@ -70,7 +131,7 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
GameObject FindPortalInFront()
|
||||
GameObject FindMinigame()
|
||||
{
|
||||
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
||||
RaycastHit hit;
|
||||
@@ -104,7 +165,8 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
|
||||
void InstantiateIceBolt(GameObject item)
|
||||
{
|
||||
var projectileObj = Instantiate(item, rightHandTransform.position, Quaternion.identity) as GameObject;
|
||||
Debug.LogWarning("INSTANTIATE BOLT");
|
||||
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
||||
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,30 +9,53 @@ public class PortalTeleporter : MonoBehaviour
|
||||
private Transform linkedPortalTransform;
|
||||
private float _portalCooldown = 2.5f;
|
||||
private bool _travellerIsOverlapping = false;
|
||||
private bool _portalIsEnabled;
|
||||
private bool _portalCanBeUsed;
|
||||
private bool _enabled;
|
||||
private float _lastUsed;
|
||||
private bool _justUsed;
|
||||
private Transform traveller;
|
||||
public AudioClip TeleportSound;
|
||||
// poopy code, can be done much more efficient if this class is rewritten and attached to Portal parent object
|
||||
private AudioSource audioSource;
|
||||
private GameObject vfx_gameobject;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
linkedPortalTransform = linkedPortal.transform;
|
||||
_portalIsEnabled = true;
|
||||
if (linkedPortal == null)
|
||||
{
|
||||
DisablePortal();
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedPortalTransform = linkedPortal.transform;
|
||||
_portalCanBeUsed = true;
|
||||
vfx_gameobject = transform.parent.Find("PortalFX").gameObject;
|
||||
audioSource = transform.parent.GetComponent<AudioSource>();
|
||||
audioSource.mute = true;
|
||||
if (_enabled)
|
||||
{
|
||||
vfx_gameobject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
vfx_gameobject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
traveller = other.gameObject.transform;
|
||||
if (_portalIsEnabled && !_justUsed)
|
||||
Debug.Log(_enabled);
|
||||
if (_portalCanBeUsed && !_justUsed && _enabled)
|
||||
{
|
||||
if (other.name.StartsWith("Holster"))
|
||||
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
||||
{
|
||||
Debug.Log("holster");
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedPortal._portalIsEnabled = false;
|
||||
linkedPortal._portalCanBeUsed = false;
|
||||
_travellerIsOverlapping = true;
|
||||
if (other.tag == "Throwable")
|
||||
{
|
||||
@@ -47,6 +70,28 @@ public class PortalTeleporter : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Enable/Disable portal if selected item is in a socket.
|
||||
public void EnablePortal()
|
||||
{
|
||||
Debug.Log("enabled");
|
||||
_enabled = true;
|
||||
linkedPortal._enabled = true;
|
||||
vfx_gameobject.SetActive(true);
|
||||
linkedPortal.vfx_gameobject.SetActive(true);
|
||||
audioSource.mute = false;
|
||||
}
|
||||
|
||||
public void DisablePortal()
|
||||
{
|
||||
Debug.Log("disabled");
|
||||
_enabled = false;
|
||||
linkedPortal._enabled = false;
|
||||
vfx_gameobject.SetActive(false);
|
||||
linkedPortal.vfx_gameobject.SetActive(false);
|
||||
audioSource.mute = true;
|
||||
}
|
||||
|
||||
private void HandlePlayer()
|
||||
{
|
||||
Vector3 portalToTraveller = traveller.position - transform.position;
|
||||
@@ -65,7 +110,7 @@ public class PortalTeleporter : MonoBehaviour
|
||||
|
||||
AudioSource.PlayClipAtPoint(TeleportSound, traveller.position, 1);
|
||||
_travellerIsOverlapping = false;
|
||||
_portalIsEnabled = false;
|
||||
_portalCanBeUsed = false;
|
||||
_lastUsed = Time.time;
|
||||
_justUsed = true;
|
||||
}
|
||||
@@ -86,7 +131,7 @@ public class PortalTeleporter : MonoBehaviour
|
||||
Vector3 positionOffset = Quaternion.Euler(0f, rotationDiff, 0f) * portalToTraveller;
|
||||
traveller.position = linkedPortalTransform.position + positionOffset;
|
||||
_travellerIsOverlapping = false;
|
||||
_portalIsEnabled = false;
|
||||
_portalCanBeUsed = false;
|
||||
_lastUsed = Time.time;
|
||||
_justUsed = true;
|
||||
}
|
||||
@@ -108,8 +153,8 @@ public class PortalTeleporter : MonoBehaviour
|
||||
if (_lastUsed + _portalCooldown < Time.time)
|
||||
{
|
||||
_justUsed = false;
|
||||
_portalIsEnabled = true;
|
||||
linkedPortal._portalIsEnabled = true;
|
||||
_portalCanBeUsed = true;
|
||||
linkedPortal._portalCanBeUsed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,23 @@ using UnityEngine;
|
||||
public class Projectile : MonoBehaviour
|
||||
{
|
||||
private bool collided;
|
||||
Vector3 oldEulerAngles;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Will always be destroyed after 10 seconds.
|
||||
Destroy(gameObject, 10);
|
||||
|
||||
oldEulerAngles = transform.rotation.eulerAngles;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (oldEulerAngles != transform.rotation.eulerAngles)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void onCollisionEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
|
||||
@@ -13,4 +30,12 @@ public class Projectile : MonoBehaviour
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
private void onTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
|
||||
{
|
||||
collided = true;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,11 +7,15 @@ public class EssenceNodeController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private AudioSource chime;
|
||||
|
||||
|
||||
private Inventory playerInventory;
|
||||
|
||||
public bool isTouched;
|
||||
private bool followPlayer = false;
|
||||
private Transform player;
|
||||
private Transform playerCamera;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInfo playerInfo;
|
||||
|
||||
private float timer;
|
||||
private Material nodeMaterial;
|
||||
@@ -21,6 +25,8 @@ public class EssenceNodeController : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
nodeMaterial = GetComponent<Renderer>().material;
|
||||
//playerInfo = PlayerInfo.Instance;
|
||||
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
||||
}
|
||||
|
||||
public void Touched()
|
||||
@@ -37,7 +43,7 @@ public class EssenceNodeController : MonoBehaviour
|
||||
public void FollowPlayer()
|
||||
{
|
||||
followPlayer = true;
|
||||
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
StartCoroutine(Collect());
|
||||
|
||||
}
|
||||
@@ -56,8 +62,10 @@ public class EssenceNodeController : MonoBehaviour
|
||||
|
||||
IEnumerator Collect()
|
||||
{
|
||||
playerInfo.AddEssenceBasic(1);
|
||||
yield return new WaitForSeconds(2f);
|
||||
//TODO: Update value in player inventory
|
||||
playerInventory.AddItem(GetComponent<ItemData>());
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
@@ -76,7 +84,7 @@ public class EssenceNodeController : MonoBehaviour
|
||||
|
||||
if (followPlayer)
|
||||
{
|
||||
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
|
||||
transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
35
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs
Normal file
35
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerInfo : MonoBehaviour
|
||||
{
|
||||
private int health;
|
||||
|
||||
private int essence_basic;
|
||||
//Add elemental essences?
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
health = 5;
|
||||
essence_basic = 0;
|
||||
}
|
||||
|
||||
public void AddHealth(int value)
|
||||
{
|
||||
health += value;
|
||||
if (health <= 0)
|
||||
{
|
||||
Debug.Log("NO HEALTH REMAINING");
|
||||
}
|
||||
}
|
||||
|
||||
public void AddEssenceBasic(int value)
|
||||
{
|
||||
if (essence_basic + value < 0)
|
||||
{
|
||||
Debug.LogError("NOT ENOUGH ESSENCE");
|
||||
}
|
||||
else essence_basic += value;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 08f72f5d017837743b67d344a6a7ed52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,6 +8,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
public GameObject RightHand;
|
||||
public GameObject CenterEyeCamera;
|
||||
public GameObject ForwardDirection;
|
||||
public GameObject Player;
|
||||
|
||||
private Vector3 PositionPreviousFrameLeftHand;
|
||||
private Vector3 PositionPreviousFrameRightHand;
|
||||
@@ -22,7 +23,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
PlayerPositionPreviousFrame = transform.position;
|
||||
PlayerPositionPreviousFrame = Player.transform.position;
|
||||
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
||||
PlayerPositionPreviousFrame = RightHand.transform.position;
|
||||
}
|
||||
@@ -33,13 +34,13 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||
/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
|
||||
|
||||
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
||||
PositionCurrentFrameRightHand = RightHand.transform.position;
|
||||
|
||||
PlayerPositionCurrentFrame = transform.position;
|
||||
PlayerPositionCurrentFrame = Player.transform.position;
|
||||
|
||||
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
||||
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
|
||||
@@ -52,7 +53,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
|
||||
if (Time.timeSinceLevelLoad > 1f)
|
||||
{
|
||||
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||
Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||
}
|
||||
|
||||
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
||||
|
||||
38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
Normal file
38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeButtonColor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color enterColor = Color.white;
|
||||
[SerializeField] private Color exitColor = Color.white;
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
_renderer.material.color = enterColor;
|
||||
Debug.Log("Touched!");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
_renderer.material.color = exitColor;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a16108a6f7081d14f9f5a046ac04b8c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeButtonColorLocomotion : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color enterColor = Color.white;
|
||||
[SerializeField] private Color exitColor = Color.white;
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if(_renderer.material.color != enterColor)
|
||||
_renderer.material.color = enterColor;
|
||||
else
|
||||
_renderer.material.color = exitColor;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae634ea4fe8cb874487372a3d7c595bf
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||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
|
||||
defaultReferences: []
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||||
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
Normal file
22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControllLocomotion : MonoBehaviour
|
||||
{
|
||||
public GameObject XRorigin;
|
||||
public GameObject ArmSwingButton;
|
||||
public GameObject JoyStickButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca1db91ee57976944aa22ed347811963
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableArmSwing : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject Player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||
else
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 696a55bfea145fa4b9029ff2d359c16d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableDash : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject Player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Player.GetComponent<Dash>().enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if (Player.GetComponent<Dash>().enabled == true)
|
||||
Player.GetComponent<Dash>().enabled = false;
|
||||
else
|
||||
Player.GetComponent<Dash>().enabled = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84e3386cbd3fd2c418ecf357af19ba5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
28
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
28
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableJoyStick : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject LocomotionSystem;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
LocomotionSystem.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a63e1d5bde5a60c45aa409546e55b920
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
Normal file
16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class EnterGameScene : MonoBehaviour
|
||||
{
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Player")
|
||||
{
|
||||
SceneManager.LoadScene("GameScene");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1114a137d02f184db2b6291d9d31cb5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
Normal file
20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ForwardDirection : MonoBehaviour
|
||||
{
|
||||
public GameObject CenterEyeCamera;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01869e86b22555a449cd53043f5c4afa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LocomotionSettingButton : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
|
||||
public GameObject LocomotionPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
LocomotionPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ac280753a1d95a43a1fbcfd69708d7a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
Normal file
18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a2662b3abecb914cad356619e832f13
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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|
||||
userData:
|
||||
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|
||||
assetBundleVariant:
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||||
24
Assets/Project Files/Scripts/Shumpei/Player.cs
Normal file
24
Assets/Project Files/Scripts/Shumpei/Player.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
/*public int level;
|
||||
public int health;*/
|
||||
public void SavePlayer()
|
||||
{
|
||||
SaveSystem.SavePlayer(this);
|
||||
}
|
||||
|
||||
public void LoadPlayer()
|
||||
{
|
||||
PlayerData data = SaveSystem.LoadPlayer();
|
||||
|
||||
Vector3 position;
|
||||
position.x = data.position[0];
|
||||
position.y = data.position[1];
|
||||
position.z = data.position[2];
|
||||
transform.position = position;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/Player.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/Player.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 6ff82a98832d12249b30083bc9ae2dd3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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||||
defaultReferences: []
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||||
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
Normal file
22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class PlayerData
|
||||
{
|
||||
/*public int level;
|
||||
public int health;*/
|
||||
public float[] position;
|
||||
|
||||
public PlayerData(Player player)
|
||||
{
|
||||
/*level = player.level;
|
||||
health = player.health;*/
|
||||
|
||||
position = new float[3];
|
||||
position[0] = player.transform.position.x;
|
||||
position[1] = player.transform.position.y;
|
||||
position[2] = player.transform.position.z;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 9cdb4de85d282744083c6d9cee4fef3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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|
||||
userData:
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||||
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||||
assetBundleVariant:
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||||
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
|
||||
public static class SaveSystem
|
||||
{
|
||||
public static void SavePlayer(Player player)
|
||||
{
|
||||
BinaryFormatter formatter = new BinaryFormatter();
|
||||
string path = Application.persistentDataPath + "/player.data";
|
||||
FileStream stream = new FileStream(path, FileMode.Create);
|
||||
|
||||
PlayerData data = new PlayerData(player);
|
||||
|
||||
formatter.Serialize(stream, data);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static PlayerData LoadPlayer ()
|
||||
{
|
||||
string path = Application.persistentDataPath + "/player.data";
|
||||
if (File.Exists(path))
|
||||
{
|
||||
BinaryFormatter formatter = new BinaryFormatter();
|
||||
FileStream stream = new FileStream(path, FileMode.Open);
|
||||
|
||||
PlayerData data = formatter.Deserialize(stream) as PlayerData;
|
||||
stream.Close();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
Debug.Log("Save File not found in " + path);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 49c2ebd233ef7a547b12ce163244e30a
|
||||
MonoImporter:
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||||
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||||
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -6,8 +6,8 @@ public class TriggerDoorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator myDoor = null;
|
||||
|
||||
[SerializeField] private bool openTrigger = false;
|
||||
[SerializeField] private bool closeTrigger = false;
|
||||
[SerializeField] private bool Trigger = false;
|
||||
//[SerializeField] private bool closeTrigger = false;
|
||||
|
||||
[SerializeField] private string doorOpen = "DoorOpen";
|
||||
[SerializeField] private string doorClose = "DoorClose";
|
||||
@@ -19,17 +19,26 @@ public class TriggerDoorController : MonoBehaviour
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("col");
|
||||
if (openTrigger)
|
||||
if (Trigger)
|
||||
{
|
||||
Debug.Log("open");
|
||||
myDoor.Play(doorOpen, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
else if (closeTrigger)
|
||||
/*else if (closeTrigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
if (Trigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class XRGUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Button SettingsButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button LoadButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button ExitButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
SettingsButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
LoadButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
|
||||
ExitButton.onClick.AddListener(() =>
|
||||
{
|
||||
Debug.Log("Clicked");
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 37cfb6899ccd00b4280ac4eb92f84851
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -35,7 +35,7 @@ Material:
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _Electricity_Amount: 5
|
||||
- _Electricity_Scale: 20
|
||||
- _Electricity_Scale: 4
|
||||
- _Electricity_Thickness: 1
|
||||
m_Colors:
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user