Commit Graph

59 Commits

Author SHA1 Message Date
EgonVM 155c9b655f Merge pull request 'Build is done' (#2) from BuildBranch into main
Reviewed-on: #2
2024-05-30 14:42:28 +00:00
EgonVM 6d2942c9da Build is done 2024-05-29 15:40:48 +03:00
EgonVM 61178e2a95 Fixed lower detetion problems. 2024-05-29 12:17:45 +03:00
EgonVM 4183c4ec10 Attempted to make a build...
It failed...
2024-05-28 23:37:54 +03:00
EgonVM d151fad341 The Rune Area No Longer Auto-Activates
There is no need to keep that "for testing purposes" node.
2024-05-28 21:08:57 +03:00
EgonVM ca1b255f53 Merge branch 'main' of https://cgvrgit.ulno.net/EgonVM/VR2024_WizardVR 2024-05-28 20:53:58 +03:00
EgonVM fc88158567 Added scenery assets and added scenery
The old ways of just some grass plains is so yesterday. Now the game has more of a look! More of a feel!
2024-05-28 20:52:43 +03:00
DOMENIS\ukuvarbl 126237aa15 Fix wand disappearing effect while not active, remove redundant rune setactive check 2024-05-28 19:02:20 +03:00
EgonVM 336dd74dec Restored the Game Mode's Former Glory
The scorekeeper is back in work!
2024-05-27 22:57:35 +03:00
EgonVM 7fd3a454cf Added element icons
No more generic icons with only the color being different! The future is now!
2024-05-27 21:26:21 +03:00
EgonVM d4b439e4f1 Categorized Variables
I'm becoming more efficient in Unreal... Interesting...
2024-05-27 19:41:12 +03:00
EgonVM 557872ea81 Added Damage Calculation
So that casting spells won't be same every time.
2024-05-27 18:30:24 +03:00
EgonVM 274df68250 Fixed the wand appearing effect bug
Made it so that wand appearing and disappearing effect only plays when the wand appears or disappears.
2024-05-24 22:40:46 +03:00
DOMENIS\ukuvarbl 35d0e30199 Merge branch 'AttemptOne'
# Conflicts:
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Spell.uasset
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Wand.uasset
2024-05-23 18:04:14 +03:00
DOMENIS\ukuvarbl 87db7b742a Add merge compability 2024-05-23 17:58:30 +03:00
EgonVM 7a487c59fa Added wand appearing and disappearing effects. 2024-05-22 15:47:17 +03:00
DOMENIS\ukuvarbl 84d7ee1dfb clean up "Activate Wand" 2024-05-22 15:37:21 +03:00
DOMENIS\ukuvarbl 3daaff3e08 properly reset wand and runes passed upon dropping wand 2024-05-22 15:15:58 +03:00
DOMENIS\ukuvarbl beac392dd1 fix being able to reactivate wand while casting spell when dropping and regrabbing wand 2024-05-22 15:02:50 +03:00
EgonVM 13ba933f0a Merge pull request 'Created Game Mode' (#1) from AttemptOne into main
Reviewed-on: #1
2024-05-22 11:34:42 +00:00
EgonVM 8e4c01e91d Created Game Mode 2024-05-22 14:30:05 +03:00
DOMENIS\ukuvarbl ee014085ec change audio directory 2024-05-22 14:21:01 +03:00
DOMENIS\ukuvarbl 30fab9ee99 spellcasting sound effects 2024-05-22 14:05:09 +03:00
DOMENIS\ukuvarbl 6e3acf444b Merge branch 'main' of https://cgvrgit.ulno.net/EgonVM/VR2024_WizardVR
# Conflicts:
#	TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_Rune.uasset
2024-05-22 13:07:57 +03:00
DOMENIS\ukuvarbl a2c05b1706 add recoil to dummy 2024-05-22 13:04:44 +03:00
EgonVM 7709508611 Fixed the error message that pops up when closing the game. 2024-05-22 12:59:40 +03:00
DOMENIS\ukuvarbl a14ef4dc8c Fix more gitignore stuff 2024-05-22 12:20:33 +03:00
DOMENIS\ukuvarbl 137e923159 Merge branch 'main' of https://cgvrgit.ulno.net/EgonVM/VR2024_WizardVR 2024-05-22 12:16:58 +03:00
DOMENIS\ukuvarbl 1a543aecaf update gitignore to actually ignore saved cache 2024-05-22 12:16:49 +03:00
EgonVM a166fd48e8 Adjusted for VR. 2024-05-22 12:05:58 +03:00
EgonVM 6a4e9a25a4 Added magic effects
Added magic effect for spells and burst effect for the enemy.
2024-05-21 22:58:08 +03:00
EgonVM 6fe482ae44 Added enums for runes
Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
EgonVM 3133160e6c Worked on spell effect
The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM c829b0bec7 Added Prevention to Inout rune detection
Now the wand won't detect any runes that are either currently moving or are in the pocket.

Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM 7f753a4318 Added Rune Placement Randomizer
Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM 402a509d4d Worked on random rune placement
Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM 1f696d84cc Inported Dummy Models
4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM 75ddf1fffb Defined patterns for the runearea. 2024-05-15 16:05:40 +03:00
EgonVM 10c4af0917 Forgot to save stuff, now saved! 2024-05-15 15:39:03 +03:00
EgonVM a5288554a8 Fixed the pointer effects. 2024-05-15 15:35:19 +03:00
EgonVM 92d7f95985 Fixed the teleportation issue 2024-05-15 14:15:42 +03:00
EgonVM 74633ebb8b Refined the wand in the VR setting. 2024-05-15 12:16:10 +03:00
EgonVM a56a1a0a45 Added an ability for the wand to become active and inactive
Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM bd010d5b9e Modified pre-made blueprints
This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
EgonVM 7993086cf0 Added Color Blending
Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM 89594c5050 Attemted to get color blending to work...
I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM 6dbc28d071 Fixed Rune Reactivation Bug
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
2024-05-13 21:01:54 +03:00
EgonVM 0ce7bea1aa Added Ray Tracing Detection
Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM c87523de35 Started Wand Building
More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl c5a86d929d add sound effect for making runes active
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00