EgonVM
6dbc28d071
Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise. That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up. |
||
---|---|---|
Prototypes | ||
TheProject/VRWizardProject | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
README.md |
README.md
VR2024_WizardVR
VR Project for Virtual Reality course 2024.