LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
LogPackageName: Display: FPackageName: Mount point added: 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Plugins/MetaXR/Content/' mounted to '/OculusXR/'
LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
LogWindows: File 'WinPixGpuCapturer.dll' does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
LogCoreRedirects: AddRedirect(E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Config/WindowsEditor/OculusXR.ini) has substring redirect /OculusVR/, these are very slow and should be resolved as soon as possible!
[2024.05.27-14.36.52:737][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2024.05.27-14.36.52:737][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.Mobile.DisableVertexFog:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.Mobile.AllowSoftwareOcclusion:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.TextureStreaming:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.VirtualTextures:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.VT.TileSize:128]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.VT.EnableCompressZlib:1]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.VT.EnableCompressCrunch:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.ClearCoatNormal:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:128]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.ForwardShading:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.DistanceFieldBuild.EightBit:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.GenerateLandscapeGIData:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.DistanceFieldBuild.Compress:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.CustomDepth:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.EyeAdaptation.EditorOnly:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:1.0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:1.0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
[2024.05.27-14.36.52:753][ 0]LogConfig: CVar [[r.SSGI.Enable:0]] deferred - dummy variable created
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:3]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
[2024.05.27-14.36.52:753][ 0]LogConfig: Set CVar [[r.StencilForLODDither:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.EarlyZPass:3]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.DBuffer:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.ClearSceneMethod:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.VelocityOutputPass:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.GBufferFormat:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[vr.InstancedStereo:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.MobileHDR:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[vr.MobileMultiView:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[vr.ODSCapture:0]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.MeshStreaming:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.RayTracing:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[r.SupportAtmosphericFog:1]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[r.MobileNumDynamicPointLights:4]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[r.Mobile.EnableMovableSpotlights:0]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[r.LightPropagationVolume:0]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.OpenGL.ForceDXC:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2024.05.27-14.36.52:767][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
[2024.05.27-14.36.52:767][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2024.05.27-14.36.52:767][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2024.05.27-14.36.52:768][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2024.05.27-14.36.52:831][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
[2024.05.27-14.36.52:831][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2024.05.27-14.36.52:831][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.DetailMode:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.05.27-14.36.52:832][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.05.27-14.36.52:841][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.05.27-14.36.52:841][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2024.05.27-14.36.52:921][ 0]LogRHI: Using Default RHI: D3D12
[2024.05.27-14.36.52:921][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2024.05.27-14.36.53:536][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.6, binding tier 3, wave ops supported, atomic64 supported
[2024.05.27-14.36.53:536][ 0]LogD3D12RHI: Adapter has 5980MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 1 output[s]
[2024.05.27-14.36.53:543][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2024.05.27-14.36.53:543][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
[2024.05.27-14.36.53:543][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8156MB of shared system memory, 0 output[s]
[2024.05.27-14.37.45:318][ 0]Message dialog closed, result: No, title: WARNING: Known issues with graphics driver, text: The installed version of the NVIDIA graphics driver has known issues in D3D12.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2024.05.27-14.37.45:470][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: Bindless resources are supported
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2024.05.27-14.37.45:475][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2024.05.27-14.37.45:561][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
[2024.05.27-14.37.45:561][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
[2024.05.27-14.37.45:562][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
[2024.05.27-14.37.45:630][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2024.05.27-14.37.45:630][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2024.05.27-14.37.45:632][ 0]LogD3D12RHI: GD3D12WorkaroundFlags.bForceCommittedResourceTextureAllocation is set due to a known issue with current driver version.
[2024.05.27-14.37.45:632][ 0]LogRHI: Texture pool is 3283 MB (70% of 4690 MB)
[2024.05.27-14.37.48:356][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2024.05.27-14.37.48:745][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.05.27-14.37.50:991][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2024.05.27-14.37.51:234][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2024.05.27-14.37.51:234][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2024.05.27-14.37.51:237][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2024.05.27-14.37.51:237][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.05.27-14.37.51:237][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2024.05.27-14.37.51:237][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.27-14.37.51:237][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2024.05.27-14.37.51:432][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
[2024.05.27-14.37.51:432][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.05.27-14.37.51:432][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2024.05.27-14.37.51:492][ 0]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.06 seconds.
[2024.05.27-14.37.51:494][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.05.27-14.37.51:494][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2024.05.27-14.37.51:494][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2024.05.27-14.37.51:494][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
[2024.05.27-14.37.51:494][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2024.05.27-14.37.51:839][ 0]LogShaderCompilers: Guid format shader working directory is -35 characters bigger than the processId version (E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/Shaders/WorkingDirectory/19728/).
[2024.05.27-14.37.51:839][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/egonh/AppData/Local/Temp/UnrealShaderWorkingDir/291F9B3E4E3F5AB21D5E25B4B77D0F75/'.
[2024.05.27-14.37.51:839][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.05.27-14.37.51:839][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers.
[2024.05.27-14.38.22:545][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2024.05.27-14.38.22:545][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2024.05.27-14.38.22:545][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2024.05.27-14.38.22:545][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2024.05.27-14.38.22:545][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.05.27-14.38.32:742][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\PokeAHoleMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.06:945][ 0]LogAndroidRuntimeSettings: Display: Support OpenGL ES3.2: 0.
[2024.05.27-14.39.07:000][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:005][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\TouchForQuest2Material.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:013][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:019][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\TouchForQuest2Material_Roughness.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:031][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightTouchForQuest2.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:039][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:045][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:051][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:058][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:071][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPro.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:076][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchProMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:083][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:090][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPro_Normal.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:104][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\LeftMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:109][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\LeftMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:115][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\LeftMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:232][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Meshes\RightMetaQuestTouchPlus.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:237][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Materials\RightMetaQuestTouchPlusMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:243][ 0]LogLinker: Warning: [AssetLog] E:\Unreal Projects\vr_VRWizardProject\VR2024_WizardVR\TheProject\VRWizardProject\Plugins\MetaXR\Content\Textures\RightMetaQuestTouchPlus_Color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2024.05.27-14.39.07:417][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden.
[2024.05.27-14.39.07:417][ 0]LogTemp: MetaXR ignores max viewport resolution in editor to support full HMD resolutions.
[2024.05.27-14.39.10:608][ 0]LogClass: Error: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.27-14.39.10:616][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2024.05.27-14.39.10:865][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged
[2024.05.27-14.39.10:865][ 0]LogAutomationTest: Error: LogClass: EnumProperty FOculusXRFaceState::DataSource is not initialized properly even though its struct probably has a custom default constructor. Module:OculusXRMovement File:Public/OculusXRMovementTypes.h
[2024.05.27-14.39.12:397][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-14.39.25:818][ 0]LightingResults: New page: Lighting Build
[2024.05.27-14.39.25:889][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.05.27-14.39.25:919][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.27-14.39.26:024][ 0]MapCheck: New page: Map Check
[2024.05.27-14.39.26:024][ 0]LightingResults: New page: Lighting Build
[2024.05.27-14.39.26:093][ 0]LogAssetRegistry: Display: Asset registry cache written as 18.1 MiB to E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Intermediate/CachedAssetRegistry_*.bin
[2024.05.27-14.39.26:369][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.05.27-14.39.26:651][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms
[2024.05.27-14.39.31:101][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.05.27-14.39.32:706][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'TheMainWorld'.
[2024.05.27-14.39.32:706][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-14.39.35:461][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.27-14.39.35:461][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.27-14.39.35:461][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.27-14.39.35:461][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.27-14.39.35:461][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
[2024.05.27-14.39.35:760][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.27-14.39.35:801][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.27-14.39.35:812][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.27-14.39.35:823][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.27-14.39.36:739][ 0]LogPakFile: Display: Mounted Pak file 'D:/Epic Games/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
[2024.05.27-14.39.39:019][ 0]LogSlate: Took 0.042364 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.05.27-14.39.39:167][ 0]LogSlate: Took 0.014478 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.05.27-14.39.39:225][ 0]LogSlate: Took 0.056338 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.05.27-14.39.39:266][ 0]LogSlate: Took 0.020404 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.05.27-14.39.39:363][ 0]LogViewport: Scene viewport resized to 1396x606, mode Windowed.
[2024.05.27-14.39.40:464][ 0]LogSlate: Took 0.099569 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.05.27-14.39.41:769][ 0]LogOcInput: OculusXRInput is initialized
[2024.05.27-14.39.42:036][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.05.27-14.39.42:357][ 0]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.27-14.39.43:888][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
[2024.05.27-14.39.44:403][ 2]LogD3D12RHI: Cannot end block when stack is empty
[2024.05.27-14.39.44:932][ 4]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-14.39.45:039][ 5]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-14.39.45:241][ 11]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-14.39.57:749][497]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.254 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3526 files in 5027 folders with total size 204 MiB.
[2024.05.27-14.43.55:953][ 35]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy
[2024.05.27-14.43.55:994][ 35]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-14.43.56:072][ 35]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
[2024.05.27-14.43.57:956][ 35]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' exceeded budget of 2.000000s, reporting...
[2024.05.27-14.44.03:759][ 35]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' report submitted, and took 5.802939s
[2024.05.27-14.44.05:624][ 35]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.27-14.44.07:772][ 35]LogStall: Stall detector 'UAssetEditorSubsystem::OpenEditorForAsset' complete in 11.818708s (9.818708s overbudget)
[2024.05.27-14.44.07:928][ 35]LogSlate: Took 0.042821 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.05.27-14.44.20:413][507]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.27-14.44.20:562][507]LogClass: Warning: Short type name "EOculusLocationFlags" provided for TryFindType. Please convert it to a path name (suggested: "/Script/OculusXRAnchors.EOculusLocationFlags"). Callstack:
[2024.05.27-14.44.55:597][929]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'
[2024.05.27-14.45.31:365][462]LogSlate: Window 'Color Picker' being destroyed
[2024.05.27-14.45.38:629][939]LogSlate: Window 'Color Picker' being destroyed
[2024.05.27-14.46.22:647][706]LogSlate: Window 'Color Picker' being destroyed
[2024.05.27-14.46.28:638][ 77]LogSlate: Window 'Color Picker' being destroyed
[2024.05.27-14.49.43:835][647]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
[2024.05.27-14.49.43:838][647]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.024
[2024.05.27-14.49.43:839][647]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy] ([2] browsable assets)...
[2024.05.27-14.49.43:849][647]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy]
[2024.05.27-14.49.43:849][647]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy]
[2024.05.27-14.49.43:872][647]LogPackageLocalizationCache: Processed 48 localized package path(s) for 1 prioritized culture(s) in 0.009760 seconds
[2024.05.27-14.49.43:937][647]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto1
[2024.05.27-14.49.43:937][647]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_DummyEnemy_Auto1885095EC4F8BB26C8D495ABEFD9C90C1.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto1.uasset'
[2024.05.27-14.49.43:964][647]LogFileHelpers: Auto-saving content packages took 0.126
[2024.05.27-14.59.13:834][442]LogSlate: Took 0.013076 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensedItalic.ttf' (160K)
[2024.05.27-15.02.10:177][853]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms
[2024.05.27-15.02.10:182][853]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.029
[2024.05.27-15.02.10:183][853]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy] ([2] browsable assets)...
[2024.05.27-15.02.10:189][853]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy]
[2024.05.27-15.02.10:189][853]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy]
[2024.05.27-15.02.10:241][853]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto2
[2024.05.27-15.02.10:241][853]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_DummyEnemy_Auto288C685BD4B6B5F127D8059AEF154DD7E.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto2.uasset'
[2024.05.27-15.02.10:243][853]LogFileHelpers: Auto-saving content packages took 0.061
[2024.05.27-15.07.54:110][ 34]LogSlate: Took 0.013845 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.05.27-15.10.23:020][540]LogVSAccessor: Warning: Couldn't goto line number '486' in 'D:/Epic Games/UE_5.3/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl'.
[2024.05.27-15.12.10:355][251]BlueprintLog: New page: Compile BP_DummyEnemy
[2024.05.27-15.12.10:597][251]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
[2024.05.27-15.12.13:345][407]LogUObjectHash: Compacting FUObjectHashTables data took 1.89ms
[2024.05.27-15.12.13:349][407]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.025
[2024.05.27-15.12.13:350][407]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy] ([2] browsable assets)...
[2024.05.27-15.12.13:357][407]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy]
[2024.05.27-15.12.13:357][407]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy]
[2024.05.27-15.12.13:392][407]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto3
[2024.05.27-15.12.13:393][407]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_DummyEnemy_Auto3E488FC9B4E0F68A255D1D08A23A34CFC.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto3.uasset'
[2024.05.27-15.12.13:451][407]LogFileHelpers: Auto-saving content packages took 0.101
[2024.05.27-15.17.50:820][423]LogSlate: Window 'Color Picker' being destroyed
[2024.05.27-15.22.51:079][453]BlueprintLog: New page: Compile BP_DummyEnemy
[2024.05.27-15.22.51:151][453]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
[2024.05.27-15.23.10:956][784]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.050398s)
[2024.05.27-15.23.10:978][784]LogUObjectHash: Compacting FUObjectHashTables data took 1.39ms
[2024.05.27-15.23.11:021][784]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.27-15.23.11:090][784]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
[2024.05.27-15.23.11:090][784]LogInit: FAudioDevice initialized with ID 2.
[2024.05.27-15.23.11:090][784]LogAudio: Display: Audio Device (ID: 2) registered with world 'TheMainWorld'.
[2024.05.27-15.23.11:090][784]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
[2024.05.27-15.23.11:266][784]LogLoad: Game class is 'VRGameMode_C'
[2024.05.27-15.23.11:272][784]LogPhysics: Warning: Scale for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld:PersistentLevel.BP_RuneArea_C_1.DetectionCube has a component set to zero, which will result in a bad body instance. Scale:X=2.002 Y=0.000 Z=1.197
[2024.05.27-15.23.11:272][784]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.27-18.23.11
[2024.05.27-15.23.11:298][784]LogWorld: Bringing up level for play took: 0.031601
[2024.05.27-15.23.11:306][784]LogOnline: OSS: Created online subsystem instance for: :Context_5
[2024.05.27-15.23.11:669][784]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.27-15.23.11:698][784]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.27-15.23.11:698][784]LogBlueprintUserMessages: [BP_Rune_C_2] Color set!
[2024.05.27-15.23.11:698][784]LogBlueprintUserMessages: [BP_Rune_C_3] Color set!
[2024.05.27-15.23.11:805][784]PIE: Server logged in
[2024.05.27-15.23.11:809][784]PIE: Play in editor total start time 1.214 seconds.
[2024.05.27-15.39.57:689][554]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.195 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3526 files in 5027 folders with total size 204 MiB.
[2024.05.27-16.37.14:389][990]LogUObjectHash: Compacting FUObjectHashTables data took 39.31ms
[2024.05.27-16.37.14:392][990]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/ProjectAssets/Maps/TheMainWorld' took 0.061
[2024.05.27-16.37.14:392][990]OBJ SavePackage: Generating thumbnails for [2] asset(s) in package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy] ([2] browsable assets)...
[2024.05.27-16.37.14:417][990]OBJ SavePackage: Rendered thumbnail for [Blueprint /Game/ProjectAssets/Blueprints/BP_DummyEnemy.BP_DummyEnemy]
[2024.05.27-16.37.14:417][990]OBJ SavePackage: Finished generating thumbnails for package [/Game/ProjectAssets/Blueprints/BP_DummyEnemy]
[2024.05.27-16.37.14:462][990]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto4
[2024.05.27-16.37.14:463][990]LogSavePackage: Moving 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/BP_DummyEnemy_Auto48E0FA923494BBFC5B6E9EC9AA958F91F.tmp' to 'E:/Unreal Projects/vr_VRWizardProject/VR2024_WizardVR/TheProject/VRWizardProject/Saved/Autosaves/Game/ProjectAssets/Blueprints/BP_DummyEnemy_Auto4.uasset'
[2024.05.27-16.37.14:464][990]LogFileHelpers: Auto-saving content packages took 0.072
[2024.05.27-16.39.57:658][653]LogDerivedDataCache: C:/Users/egonh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:06.163 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 3526 files in 5027 folders with total size 204 MiB.
[2024.05.27-16.40.36:850][819]BlueprintLog: New page: Compile BP_DummyEnemy
[2024.05.27-16.40.36:932][819]LogUObjectHash: Compacting FUObjectHashTables data took 1.49ms
[2024.05.27-16.40.40:710][974]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms