Commit Graph

31 Commits

Author SHA1 Message Date
Mihkel Roomet ded089d0a2 Added final screenshot. Added links to gameplay and itch.io to readme. 2024-05-24 20:38:44 +03:00
Mihkel Roomet 06ab381b3d The timer and score are now always visible on the screen (they move with the player) 2024-05-24 19:40:27 +03:00
Mihkel Roomet ad2b4cd814 The bubbles no longer leave their spawn area, i.e., they never go too high or too low 2024-05-24 17:36:58 +03:00
Mihkel Roomet b5627d3ecc Added particle effects to bubble pop. Bubbles popped by other bubbles now sound quieter than bubbles popped by player. 2024-05-24 14:33:49 +03:00
Mihkel Roomet c1f2bb5950 Added an animation to bubble spawn 2024-05-24 13:12:09 +03:00
Mihkel Roomet 07e340b40b Fixed game getting stuck when bubble chosen to be highlighted was destroyed in the time between choosing it and highlighting it. The game will now try again to highlight a bubble in such a case after a 0.1 s delay. Also, highlighted bubbles are no longer popped by other bubbles. 2024-05-24 12:31:19 +03:00
Mihkel Roomet 9964a3ccf8 Adjusted bubble colors for Android Vulkan 2024-05-24 10:59:08 +03:00
Mihkel Roomet b30f417cba Adjusted text renderer colors for Android Vulkan. Bubble colors still need to be adjusted. 2024-05-24 10:55:08 +03:00
Mihkel Roomet 57bdc035e9 Made bubble pop sound a little shorter and added a modulator to it for variance. 2024-05-24 09:28:29 +03:00
Mihkel Roomet eb22009dfa The instruction label now says the correct thing in Main Game and also hides itself once a trigger is pressed. 2024-05-24 09:09:40 +03:00
MYWHITEMAMA\mihke b137c771e5 Added showcase photos for milestone2. Also just testing committing from a new computer. 2024-05-23 16:21:50 +03:00
karlkade 4bd235c4f0 Deleted CustomBlueprintFunction, some changes 2024-05-15 15:34:59 +03:00
Karl Arthur 34dcba69aa Highlighetd on screen, bubble pop and bg sound 2024-05-14 19:18:51 +03:00
Karl Arthur 2cf7c3d25f Mingi algne funktsionaalsus, et mull mis highlightiks oleks vaates. Aja ja mulli katki tegemise lugemise funktsionaalsus. 2024-05-10 21:21:13 +03:00
Mihkel Roomet dbc48dc8d5 The Main Game level now works just like Prototype2 did, except that the bubbles float in a sphere around the player and they get spawned on that same sphere with a given maximum pitch (up-down) angle difference from 0. Also, the bubbles will pop when they touch each other (if one of them is highlighted a new bubble gets highlighted), but not if a bubble spawns inside another bubble. 2024-04-27 14:47:12 +03:00
Mihkel Roomet 1b086cbccd Bubbles now spawn randomly in a sphere around the player 2024-04-27 13:21:17 +03:00
Mihkel Roomet d0851a7dd4 The Main Game level is now using BP_BubbleManager and BP_Bubble, so it is no longer tied to any prototypes 2024-04-27 12:24:31 +03:00
Mihkel Roomet 35a23bdaf6 Added Main Game level 2024-04-27 11:51:04 +03:00
Mihkel Roomet 546e118cbd Reduce Prototype2 grid size. Rebuild with Visual Studio just in case. 2024-04-24 14:51:03 +03:00
Mihkel Roomet 943f93fd31 Added showcase photos for this week 2024-04-18 03:48:47 +03:00
Mihkel Roomet 52e791213f Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Mihkel Roomet b286770a8a Prototype 2: Added a custom sky sphere. Added fresnel to bubbles. 2024-04-18 00:24:56 +03:00
Mihkel Roomet c2cc854d06 Added possible folders to store builds in (Builds, Quest) to .gitignore 2024-04-17 14:40:00 +03:00
Mihkel Roomet 478e7ab547 Added showcase photos for prototypes 2024-04-10 05:25:19 +03:00
Mihkel Roomet a45cf24853 Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
2024-04-10 05:23:03 +03:00
Karl Arthur 9b8b1e8785 fixes 2024-04-09 22:01:46 +03:00
Karl Arthur 8ece03f6a5 Timer and counter 2024-04-09 21:56:46 +03:00
Karl Arthur 10b631e7a2 Highlighted bubble in random location and when hit changes highlighted ball 2024-04-08 20:50:21 +03:00
Karl Arthur f455edc713 Set Color 2024-04-06 21:57:27 +03:00
Mihkel Roomet 221057d69c Created bubble grid 2024-04-03 22:16:40 +03:00
karlkade 1a79701a7f Initial commit 2024-04-03 12:58:46 +03:00