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karlkade 4bd235c4f0 Deleted CustomBlueprintFunction, some changes 2024-05-15 15:34:59 +03:00
Config Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Content Deleted CustomBlueprintFunction, some changes 2024-05-15 15:34:59 +03:00
Showcase Added showcase photos for this week 2024-04-18 03:48:47 +03:00
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.gitattributes Initial commit 2024-04-03 12:58:46 +03:00
.gitignore Added possible folders to store builds in (Builds, Quest) to .gitignore 2024-04-17 14:40:00 +03:00
.vsconfig Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
README.md Initial commit 2024-04-03 12:58:46 +03:00
ReactionGame.uproject Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00

README.md

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Developed with Unreal Engine 5