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Karl Arthur 34dcba69aa Highlighetd on screen, bubble pop and bg sound 2024-05-14 19:18:51 +03:00
Config Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
Content Highlighetd on screen, bubble pop and bg sound 2024-05-14 19:18:51 +03:00
Showcase Added showcase photos for this week 2024-04-18 03:48:47 +03:00
Source Reduce Prototype2 grid size. Rebuild with Visual Studio just in case. 2024-04-24 14:51:03 +03:00
.gitattributes Initial commit 2024-04-03 12:58:46 +03:00
.gitignore Added possible folders to store builds in (Builds, Quest) to .gitignore 2024-04-17 14:40:00 +03:00
.vsconfig Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00
README.md Initial commit 2024-04-03 12:58:46 +03:00
ReactionGame.uproject Added a custom sky sphere along with custom child assets like a sky material. Added a custom unlit material for text. Made a main menu. Removed teleportation. Made a custom C++ function for getting the default map name and assigned it to the Restart button in the VRTemplate's left hand in-game menu. Tucked the prototype stuff away in folders Prototype1 and Prototype2, so we can move forward with the full version of the game now (we can reuse stuff from the prototypes, of course). 2024-04-18 03:24:39 +03:00

README.md

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Developed with Unreal Engine 5