Deleted CustomBlueprintFunction, some changes

This commit is contained in:
karlkade 2024-05-15 15:34:59 +03:00
parent 34dcba69aa
commit 4bd235c4f0
8 changed files with 12 additions and 42 deletions

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Content/Blueprints/BP_BubbleManager.uasset (Stored with Git LFS)

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Content/Maps/MainGame.umap (Stored with Git LFS)

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Content/Maps/MainMenu.umap (Stored with Git LFS)

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Content/Prototype1/Prototype1.umap (Stored with Git LFS)

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Content/Prototype2/Prototype2.umap (Stored with Git LFS)

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@ -1,11 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "CustomBlueprintFunctionLibrary.h"
#include "GameMapsSettings.h"
FString UCustomBlueprintFunctionLibrary::GetDefaultMapName()
{
const UGameMapsSettings* GameMapsSettings = GetDefault<UGameMapsSettings>();
return GameMapsSettings->GetGameDefaultMap();
}

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@ -1,19 +0,0 @@
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "CustomBlueprintFunctionLibrary.generated.h"
/**
*
*/
UCLASS()
class REACTIONGAME_API UCustomBlueprintFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Custom Utilities")
static FString GetDefaultMapName();
};
s