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Mihkel Roomet a45cf24853 Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype:
Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble.
Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid.
There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency).
The scene is now darker and more simple to see bubbles better.
2024-04-10 05:23:03 +03:00
Config Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype: 2024-04-10 05:23:03 +03:00
Content Created another map BP_Prototype2 along with other asset duplicates to hold my version of the prototype that I made earlier and couldn't commit cause of a merge conflict. Here's what I changed/addded to that version of the prototype: 2024-04-10 05:23:03 +03:00
.gitattributes Initial commit 2024-04-03 12:58:46 +03:00
.gitignore Initial commit 2024-04-03 12:58:46 +03:00
README.md Initial commit 2024-04-03 12:58:46 +03:00
ReactionGame.uproject Initial commit 2024-04-03 12:58:46 +03:00

README.md

ReactionGame

Developed with Unreal Engine 5