Bubbles will now disappear on pop and reappear after a set time controlled by a var in BP_Bubble. Min and max delay between bubble pop and next bubble getting highlighted can now be controlled using vars in BP_BubbleGrid. There are now materials for bubbles in Content/Materials (default and highlighted). They are a bit transparent and glow slightly (although in the dark you can't see the transparency). The scene is now darker and more simple to see bubbles better.
ReactionGame
Developed with Unreal Engine 5
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