Add main mesh fixes

This commit is contained in:
Toomas Tamm 2021-02-23 02:13:14 +02:00
parent c89f326c37
commit 989424e659
139 changed files with 8101 additions and 2033 deletions

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crunchedCompression: 0
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overridden: 0
androidETC2FallbackOverride: 0
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buildTarget: Android
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
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sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
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mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
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streamingMipmapsPriority: 0
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cubemapConvolution: 0
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textureFormat: 1
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textureSettings:
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spriteExtrude: 1
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spritePivot: {x: 0.5, y: 0.5}
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flipbookColumns: 1
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fileIDToRecycleName: {}
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linearTexture: 0
fadeOut: 0
borderMipMap: 0
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textureSettings:
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wrapW: -1
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lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- serializedVersion: 2
buildTarget: Android
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
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pSDShowRemoveMatteOption: 0
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using System;
using System.Linq;
namespace Asset_Cleaner {
[Serializable]
class AufSerializableData {
public const int CurrentVersion = 1;
public int Version;
public bool MarkRed;
public int RebuildCacheOnDemand;
public bool ShowInfoBox;
public string IgnorePathContainsCombined;
public bool IgnoreMaterial;
public bool IgnoreScriptable;
static int BoolToInt(bool val) {
return val ? 2 : 1;
}
static bool IntToBool(int val, bool defaultVal) {
switch (val) {
case 2:
return true;
case 1:
return false;
default:
return defaultVal;
}
}
public static AufSerializableData Default() {
return new AufSerializableData {
Version = CurrentVersion,
MarkRed = true,
ShowInfoBox = true,
IgnorePathContainsCombined = "Gizmos;Resources;Editor;Asset Cleaner;Asset Usage Finder;",
IgnoreMaterial = false,
IgnoreScriptable = true,
RebuildCacheOnDemand = 2,
};
}
public static void OnSerialize(in Config src, out AufSerializableData result) {
result = new AufSerializableData();
result.Version = CurrentVersion;
result.MarkRed = src.MarkRed;
result.ShowInfoBox = src.ShowInfoBox;
result.IgnorePathContainsCombined = src.IgnorePathContainsCombined;
result.IgnoreMaterial = src.IgnoreMaterial;
result.IgnoreScriptable = src.IgnoreScriptable;
result.RebuildCacheOnDemand = BoolToInt(src.RebuildCacheOnDemand);
}
public static void OnDeserialize(in AufSerializableData src, ref Config result) {
var def = Default();
result.MarkRed = src.MarkRed;
result.IgnorePathContainsCombined = src.IgnorePathContainsCombined;
result.ShowInfoBox = src.ShowInfoBox;
result.IgnorePathContains = result.IgnorePathContainsCombined
.Split(';')
.Select(s => s.Trim())
.Where(s => !string.IsNullOrWhiteSpace(s))
.ToArray();
result.IgnoreMaterial = src.IgnoreMaterial;
result.IgnoreScriptable = src.IgnoreScriptable;
result.RebuildCacheOnDemand = IntToBool(src.RebuildCacheOnDemand, def.RebuildCacheOnDemand == 2);
}
public bool Valid() {
return Version == CurrentVersion || IgnorePathContainsCombined == null;
}
}
}

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fileFormatVersion: 2
guid: 14980ecc573d44c59b5f9323603c7bdf
timeCreated: 1588518687

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using System;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
#pragma warning disable 649
namespace Asset_Cleaner {
class CleanerStyleAsset : ScriptableObject {
[Serializable]
public class Style {
public Color RedHighlight = new Color(1, 0, 0, 1f);
public GUIContent Lock;
public GUIStyle LockBtn = new GUIStyle();
public GUIStyle SampleBtn = new GUIStyle();
public GUIContent Unlock;
public GUIStyle UnlockBtn = new GUIStyle();
public GUIContent RemoveFile;
public GUIContent RemoveScene;
public GUIStyle RowMainAssetBtn = new GUIStyle();
public GUIStyle RemoveUnusedBtn = new GUIStyle();
public GUIStyle CurrentBtn = new GUIStyle();
public GUIContent ArrowL;
public GUIContent ArrowR;
public GUIStyle ArrowBtn = new GUIStyle();
public float SceneIndent1 = 20f;
public float SceneIndent2 = 20f;
public GUIStyle ProjectViewCounterLabel;
public GUIContent MultiSelect;
public static bool TryFindSelf(out Style value) {
const string typeName = nameof(CleanerStyleAsset);
var guids = AssetDatabase.FindAssets($"t:{typeName}");
if (!guids.Any()) {
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
}
Asr.IsTrue(guids.Length > 0, $"No '{typeName}' assets found");
var res = guids.Select(AssetDatabase.GUIDToAssetPath).Select(t => (CleanerStyleAsset) AssetDatabase.LoadAssetAtPath(t, typeof(CleanerStyleAsset))).FirstOrDefault();
if (res == null) {
value = default;
return false;
}
value = EditorGUIUtility.isProSkin ? res.Pro : res.Personal;
return value != null;
}
}
#pragma warning disable 0649
public Style Pro;
public Style Personal;
#pragma warning restore
[CustomEditor(typeof(CleanerStyleAsset))]
class Editor : UnityEditor.Editor {
public override void OnInspectorGUI() {
#if false
if (GUILayout.Button("Update Btn backgrounds")) {
var targ = (CleanerStyleAsset) target;
Set(targ.Pro);
}
#endif
EditorGUI.BeginChangeCheck();
base.OnInspectorGUI();
if (EditorGUI.EndChangeCheck())
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
}
#if false
static void Set(Style style) {
var st = style;
var sample = st.SampleBtn;
foreach (var btn in new[] {
st.LockBtn,
st.UnlockBtn,
st.RowMainAssetBtn,
st.RemoveUnusedBtn,
st.CurrentBtn,
st.ArrowBtn,
}) {
btn.normal = sample.normal;
btn.hover = sample.hover;
btn.active = sample.active;
btn.focused = sample.focused;
btn.onNormal = sample.onNormal;
btn.onHover = sample.onHover;
btn.onActive = sample.onActive;
btn.onFocused = sample.onFocused;
}
}
#endif
}
}
}

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fileFormatVersion: 2
guid: 16578cbec6a24ac4d951b5f328a970ca
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,8 @@
namespace Asset_Cleaner {
enum FindModeEnum {
None = 0,
File = 1,
Scene = 2,
Stage = 3,
}
}

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fileFormatVersion: 2
guid: 34e14d6333c649f4fb74ccdb6c86d8b6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditorInternal;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace Asset_Cleaner {
class BacklinkStore {
public bool Initialized { get; private set; }
public Dictionary<string, long> UnusedFiles { get; private set; }
public Dictionary<string, long> UnusedScenes { get; private set; }
public Dictionary<string, BwMeta> Backward { get; private set; }
public Dictionary<string, UnusedQty> FoldersWithQty { get; private set; }
Dictionary<string, FwMeta> _forward;
List<string> Folders { get; set; }
public void Init() {
FoldersWithQty = new Dictionary<string, UnusedQty>();
_forward = new Dictionary<string, FwMeta>();
Backward = new Dictionary<string, BwMeta>();
var defaultAss = typeof(DefaultAsset);
var asmdefAss = typeof(AssemblyDefinitionAsset);
var paths = AssetDatabase.GetAllAssetPaths()
.Distinct()
.Where(s => s.StartsWith("Assets") || s.StartsWith("ProjectSettings"))
.Where(p => {
var t = AssetDatabase.GetMainAssetTypeAtPath(p);
return !t.IsAssignableFromInverse(defaultAss) && !t.IsAssignableFromInverse(asmdefAss);
})
.ToArray();
var i = 0f;
var total = (float) paths.Length;
foreach (var path in paths) {
_FillFwAndBacklinks(path);
var percent = i * 100f / total;
if (Math.Abs(percent % 5f) < 0.01f) {
if (EditorUtility.DisplayCancelableProgressBar(
"Please wait...",
"Building the cache...", percent))
Debug.LogError("Cache build aborted");
}
i++;
}
EditorUtility.ClearProgressBar();
// FillFoldersWithQtyByPaths
List<string> foldersAll = new List<string>();
foreach (var path in paths) {
var folders = GetAllFoldersFromPath(path);
foldersAll.AddRange(folders);
}
Folders = foldersAll.Distinct().OrderBy(p => p).ToList();
UpdateUnusedAssets();
Initialized = true;
}
void _FillFwAndBacklinks(string path) {
var dependencies = _Dependencies(path);
var hs = new FwMeta {Dependencies = new HashSet<string>(dependencies)};
_forward.Add(path, hs);
foreach (var backPath in dependencies) {
if (!Backward.TryGetValue(backPath, out var val)) {
val = new BwMeta();
val.Lookup = new HashSet<string>();
Backward.Add(backPath, val);
}
val.Lookup.Add(path);
}
}
void UpdateFoldersWithQtyByPath(string path) {
var folders = GetAllFoldersFromPath(path);
foreach (var folder in folders) {
if (!Folders.Exists(p => p == folder))
Folders.Add(folder);
}
}
static List<string> GetAllFoldersFromPath(string p) {
var result = new List<string>();
var i = p.IndexOf('/', 0);
while (i > 0) {
var item = p.Substring(0, i);
result.Add(item);
i = p.IndexOf('/', i + 1);
}
return result.Distinct().ToList();
}
public void UpdateUnusedAssets() {
var all = new HashSet<string>(_forward.Keys);
var withBacklinks =
new HashSet<string>(Backward.Where(kv => kv.Value.Lookup.Count > 0).Select(kv => kv.Key));
all.ExceptWith(withBacklinks);
all.RemoveWhere(SearchUtils.IsFileIgrnoredBySettings);
var unusedAssets = all;
var scenes = unusedAssets.Where(s =>
AssetDatabase.GetMainAssetTypeAtPath(s).IsAssignableFromInverse(typeof(SceneAsset))).ToArray();
unusedAssets.ExceptWith(scenes);
var files = unusedAssets;
UnusedFiles = new Dictionary<string, long>();
foreach (var file in files) UnusedFiles[file] = CommonUtils.Size(file);
UnusedScenes = new Dictionary<string, long>();
foreach (var scene in scenes) UnusedScenes[scene] = CommonUtils.Size(scene);
// UpdateFoldersWithQty();
foreach (var folder in Folders) {
var unusedFilesQty = UnusedFiles.Count(p => p.Key.StartsWith(folder));
var unusedScenesQty = UnusedScenes.Count(p => p.Key.StartsWith(folder));
long size = 0;
size = UnusedFiles.Where((p => p.Key.StartsWith(folder))).Sum(p => p.Value);
size += UnusedScenes.Where(p => p.Key.StartsWith(folder)).Sum(p => p.Value);
FoldersWithQty.TryGetValue(folder, out var folderWithQty);
if (folderWithQty == null) {
FoldersWithQty.Add(folder, new UnusedQty(unusedFilesQty, unusedScenesQty, size));
}
else {
folderWithQty.UnusedFilesQty = unusedFilesQty;
folderWithQty.UnusedScenesQty = unusedScenesQty;
folderWithQty.UnusedSize = size;
}
}
}
public void Remove(string path) {
if (!_forward.TryGetValue(path, out var fwMeta))
return;
foreach (var dependency in fwMeta.Dependencies) {
if (!Backward.TryGetValue(dependency, out var dep)) continue;
dep.Lookup.Remove(path);
}
_forward.Remove(path);
UpdateFoldersWithQtyByPath(path);
}
public void Replace(string src, string dest) {
_Upd(_forward);
_Upd(Backward);
UpdateFoldersWithQtyByPath(dest);
void _Upd<T>(Dictionary<string, T> dic) {
if (!dic.TryGetValue(src, out var refs)) return;
dic.Remove(src);
dic.Add(dest, refs);
}
}
public void RebuildFor(string path, bool remove) {
if (!_forward.TryGetValue(path, out var fwMeta)) {
fwMeta = new FwMeta();
_forward.Add(path, fwMeta);
}
else if (remove) {
foreach (var dependency in fwMeta.Dependencies) {
if (!Backward.TryGetValue(dependency, out var backDep)) continue;
backDep.Lookup.Remove(path);
}
fwMeta.Dependencies = null;
}
var dependencies = _Dependencies(path);
fwMeta.Dependencies = new HashSet<string>(dependencies);
foreach (var backPath in dependencies) {
if (!Backward.TryGetValue(backPath, out var bwMeta)) {
bwMeta = new BwMeta {Lookup = new HashSet<string>()};
Backward.Add(backPath, bwMeta);
}
else if (remove)
bwMeta.Lookup.Remove(path);
bwMeta.Lookup.Add(path);
}
if (!remove) {
UpdateFoldersWithQtyByPath(path);
}
}
static string[] _Dependencies(string s) {
if (s[0] == 'A')
return AssetDatabase.GetDependencies(s, false);
var obj = LoadAllOrMain(s)[0];
return GetDependenciesManualPaths().ToArray();
Object[] LoadAllOrMain(string assetPath) {
// prevents error "Do not use readobjectthreaded on scene objects!"
return typeof(SceneAsset) == AssetDatabase.GetMainAssetTypeAtPath(assetPath)
? new[] {AssetDatabase.LoadMainAssetAtPath(assetPath)}
: AssetDatabase.LoadAllAssetsAtPath(assetPath);
}
IEnumerable<string> GetDependenciesManualPaths() {
if (obj is EditorBuildSettings) {
foreach (var scene in EditorBuildSettings.scenes)
yield return scene.path;
}
using (var so = new SerializedObject(obj)) {
var props = so.GetIterator();
while (props.Next(true)) {
switch (props.propertyType) {
case SerializedPropertyType.ObjectReference:
var propsObjectReferenceValue = props.objectReferenceValue;
if (!propsObjectReferenceValue) continue;
var assetPath = AssetDatabase.GetAssetPath(propsObjectReferenceValue);
yield return assetPath;
break;
#if later
case SerializedPropertyType.Generic:
case SerializedPropertyType.ExposedReference:
case SerializedPropertyType.ManagedReference:
break;
#endif
default:
continue;
}
}
}
}
}
class FwMeta {
public HashSet<string> Dependencies;
}
public class BwMeta {
public HashSet<string> Lookup;
}
public class UnusedQty {
public int UnusedFilesQty;
public int UnusedScenesQty;
public long UnusedSize;
public UnusedQty() {
Init(0, 0, 0);
}
public UnusedQty(int unusedFilesQty, int unusedScenesQty, long unusedSize) {
Init(unusedFilesQty, unusedScenesQty, unusedSize);
}
private void Init(int unusedFilesQty, int unusedScenesQty, long unusedSize) {
UnusedFilesQty = unusedFilesQty;
UnusedScenesQty = unusedScenesQty;
UnusedSize = unusedSize;
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 004e5680782f4e679ae93027d2d40023
timeCreated: 1577106223

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@ -0,0 +1,20 @@
namespace Asset_Cleaner {
class Config {
// serialized
public bool MarkRed;
public string IgnorePathContainsCombined;
public bool ShowInfoBox;
public bool RebuildCacheOnDemand;
// todo make type array
public bool IgnoreMaterial;
public bool IgnoreScriptable;
// serialized only while window is opened
public bool Locked;
// non-serialized
public string[] IgnorePathContains;
public string InitializationTime;
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a6ff796e4dab4324887a303cba29eed4
timeCreated: 1577117228

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@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
namespace Asset_Cleaner {
[Serializable]
class PersistentUndoRedoState {
public List<SelectionEntry> History = new List<SelectionEntry>();
public int Id;
public void Deconstruct(out List<SelectionEntry> list, out int id) {
id = Id;
list = History;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5414db21dfea4d7eaff8ce4c8f106c8d
timeCreated: 1596213717

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@ -0,0 +1,6 @@
namespace Asset_Cleaner {
class UndoRedoState {
public bool UndoEnabled;
public bool RedoEnabled;
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c3ac9efa32c8491aa8a11749f8020d96
timeCreated: 1596213776

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@ -0,0 +1,14 @@
using UnityEngine;
namespace Asset_Cleaner {
class WindowData {
public bool ExpandFiles;
public bool ExpandScenes;
public Vector2 ScrollPos;
public CleanerStyleAsset.Style Style;
public GUIContent SceneFoldout;
public PrevClick Click;
public AufWindow Window;
public FindModeEnum FindFrom;
}
}

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fileFormatVersion: 2
guid: 8481f043b2414c08a45957dcd6035fbe
timeCreated: 1575305740

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@ -0,0 +1,11 @@
using Leopotam.Ecs;
namespace Asset_Cleaner {
class InSceneResult : IEcsAutoReset {
public string ScenePath;
public void Reset() {
ScenePath = default;
}
}
}

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fileFormatVersion: 2
guid: 013577ffef1140109e8367f2a5f75fa6
timeCreated: 1577269723

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using UnityEngine;
namespace Asset_Cleaner {
public struct PrevClick {
const float DoubleClickTime = 0.5f;
Object _target;
float _timeClicked;
public PrevClick(Object target) {
_target = target;
_timeClicked = Time.realtimeSinceStartup;
}
public bool IsDoubleClick(Object o) {
return _target == o && Time.realtimeSinceStartup - _timeClicked < DoubleClickTime;
}
}
}

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fileFormatVersion: 2
guid: 31c0f204d1b044caaa02a0726f11a270
timeCreated: 1576087327

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@ -0,0 +1,19 @@
using Leopotam.Ecs;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Asset_Cleaner {
class Result : IEcsAutoReset {
public string FilePath;
public Object File;
public Object MainFile;
public GameObject RootGo;
public void Reset() {
FilePath = default;
File = default;
MainFile = default;
RootGo = default;
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 46f4fd24243adc749b377209f744d628
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,20 @@
using Leopotam.Ecs;
using UnityEngine.SceneManagement;
namespace Asset_Cleaner {
class SceneDetails : IEcsAutoReset {
public string Path;
public Scene Scene;
public bool SearchRequested;
public bool SearchDone;
public bool WasOpened;
public void Reset() {
Path = default;
Scene = default;
SearchRequested = default;
SearchDone = default;
WasOpened = default;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 14749f86c2c14febb592442508f8c23a
timeCreated: 1577266613

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@ -0,0 +1,11 @@
using Leopotam.Ecs;
namespace Asset_Cleaner {
class SceneResult : IEcsAutoReset {
public string PathNicified;
public void Reset() {
PathNicified = default;
}
}
}

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fileFormatVersion: 2
guid: 338e9e86c9274f91808429753a912d4b
timeCreated: 1576083610

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@ -0,0 +1,26 @@
using System.Collections.Generic;
using Leopotam.Ecs;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Asset_Cleaner {
class SearchArg : IEcsAutoReset {
public Object Target;
public Object Main;
public string FilePath;
public Option<Object[]> SubAssets;
public Scene Scene;
public List<string> UnusedAssetsFiltered;
public List<string> UnusedScenesFiltered;
public void Reset() {
UnusedAssetsFiltered = default;
UnusedScenesFiltered = default;
Target = default;
Main = default;
SubAssets = default;
Scene = default;
FilePath = default;
}
}
}

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fileFormatVersion: 2
guid: 4a6b25ca9296c9e41affadc9ccecb1f1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using Leopotam.Ecs;
using UnityEditor;
using UnityEngine;
namespace Asset_Cleaner {
class SearchResultGui : IEcsAutoReset {
public SerializedObject SerializedObject;
public List<PropertyData> Properties;
public GUIContent Label;
public string TransformPath;
public void Reset() {
SerializedObject?.Dispose();
SerializedObject = default;
if (Properties != default)
foreach (var propertyData in Properties) {
propertyData.Property.Dispose();
}
Properties = default;
Label = default;
TransformPath = default;
}
public class PropertyData {
public SerializedProperty Property;
public GUIContent Content;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 14f26ff078c04c5685fdbb3ec3f92382
timeCreated: 1576168925

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@ -0,0 +1,17 @@
using Leopotam.Ecs;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Asset_Cleaner {
class SelectionChanged : IEcsAutoReset {
public Object Target;
public Scene Scene;
public FindModeEnum From;
public void Reset() {
Target = default;
Scene = default;
From = default;
}
}
}

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fileFormatVersion: 2
guid: 1d0dc4d007bb4ebbbeea6626197d17b9
timeCreated: 1575365553

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using System;
using UnityEditor;
using Object = UnityEngine.Object;
namespace Asset_Cleaner {
[Serializable]
class SelectionEntry {
public bool IsGuids;
public string[] Guids;
public Object[] SceneObjects;
public bool Valid() {
if (IsGuids) {
foreach (var guid in Guids) {
var path = AssetDatabase.GUIDToAssetPath(guid);
if (!string.IsNullOrEmpty(path))
return true;
}
return false;
}
foreach (var sceneObject in SceneObjects)
if (sceneObject)
return true;
return false;
}
}
}

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fileFormatVersion: 2
guid: 2b4476be23474ea4b20262c0ee59983c
timeCreated: 1596139978

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using System;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Asset_Cleaner {
static class IgnoreTypes {
public static bool Check(string path, out Type type) {
type = AssetDatabase.GetMainAssetTypeAtPath(path);
if (type == null) return false;
var conf = Globals<Config>.Value;
if (type.IsAssignableFromInverse(typeof(MonoScript))) return true;
if (type.IsAssignableFromInverse(typeof(DefaultAsset))) return true;
if (conf.IgnoreScriptable && type.IsAssignableFromInverse(typeof(ScriptableObject))) return true;
if (type.IsAssignableFromInverse(typeof(Shader))) return true;
if (type.IsAssignableFromInverse(typeof(ComputeShader))) return true;
if (type.IsAssignableFromInverse(typeof(ShaderVariantCollection))) return true;
#if UNITY_2019_3_OR_NEWER
if (type.IsAssignableFromInverse(typeof(UnityEngine.Experimental.Rendering.RayTracingShader))) return true; // todo: track of Experimental namespace
#endif
if (type.IsAssignableFromInverse(typeof(TextAsset))) return true;
if (type.IsAssignableFromInverse(typeof(AssemblyDefinitionAsset))) return true;
if (type.IsAssignableFromInverse(typeof(UnityEngine.U2D.SpriteAtlas))) return true;
if (conf.IgnoreMaterial && type.IsAssignableFromInverse(typeof(Material))) return true;
return false;
}
}
}

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fileFormatVersion: 2
guid: 34f1d98d6e464e5ebee0df9de721af39
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4b15d89b453047218955641734d4ec9e
timeCreated: 1596213484

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cbedea52d931409a8b62256873637225
timeCreated: 1596214557

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@ -0,0 +1,94 @@
using System.Diagnostics;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace Asset_Cleaner {
class AufWindow : EditorWindow {
[SerializeField] PersistentUndoRedoState _persistentUndo;
[MenuItem("Window/- Asset Cleaner %L")]
static void OpenActiveWindow() {
GetWindow<AufWindow>();
}
// restore window state after recompilation
void OnEnable() {
var wd = Globals<WindowData>.Value = new WindowData();
wd.Window = this;
var firstTime = _persistentUndo == null;
Globals<PersistentUndoRedoState>.Value = _persistentUndo ?? new PersistentUndoRedoState();
Globals<BacklinkStore>.Value = new BacklinkStore();
var config = Globals<Config>.Value = new Config();
PersistenceUtils.Load(ref config);
if (firstTime || !config.RebuildCacheOnDemand)
Globals<BacklinkStore>.Value.Init();
EditorApplication.update += Upd;
EditorApplication.projectWindowItemOnGUI += ProjectViewGui.OnProjectWindowItemOnGui;
AufCtx.TryInitWorld();
// need to close window in case of Asset Cleaner uninstalled
if (!CleanerStyleAsset.Style.TryFindSelf(out wd.Style))
ForceClose();
}
void OnGUI() {
var store = Globals<BacklinkStore>.Value;
if (!store.Initialized) {
// prevent further window GUI rendering
if (!GUILayout.Button("Initialize Cache")) return;
var stopwatch = new Stopwatch();
stopwatch.Start();
store.Init();
stopwatch.Stop();
Globals<Config>.Value.InitializationTime = $"Initialized in {stopwatch.Elapsed.TotalSeconds:N} s";
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
}
AufCtx.OnGuiGroup.Run();
}
static void Upd() {
if (AufCtx.World == null) {
AufCtx.DestroyWorld();
return;
}
if (!Globals<BacklinkStore>.Value.Initialized) return;
AufCtx.UpdateGroup.Run();
}
bool _closing;
void ForceClose() {
if (_closing) return;
_closing = true;
Close();
EditorWindow.DestroyImmediate(this);
}
void OnDisable() {
if (AufCtx.Destroyed) return;
_persistentUndo = Globals<PersistentUndoRedoState>.Value;
AufCtx.UpdateGroup.Destroy();
AufCtx.OnGuiGroup.Destroy();
AufCtx.DestroyWorld();
Globals<Config>.Value = default;
Globals<PersistentUndoRedoState>.Value = default;
Globals<WindowData>.Value = default;
EditorApplication.update -= Upd;
EditorApplication.projectWindowItemOnGUI -= ProjectViewGui.OnProjectWindowItemOnGui;
// need to close window in case of Asset Cleaner uninstalled
if (!CleanerStyleAsset.Style.TryFindSelf(out _))
ForceClose();
}
}
}

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fileFormatVersion: 2
guid: 44ebd7bbb2bb41b4ba0187901e8d583f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEditor;
namespace Asset_Cleaner {
class ProcessAllAssets : AssetPostprocessor {
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
if (!AufCtx.InitStarted) return;
if (!Globals<BacklinkStore>.Value.Initialized) return;
var store = Globals<BacklinkStore>.Value;
var length = movedAssets.Length;
for (var i = 0; i < length; i++)
store.Replace(movedFromAssetPaths[i], movedAssets[i]);
foreach (var path in deletedAssets)
store.Remove(path);
foreach (var path in importedAssets)
store.RebuildFor(path, true);
store.UpdateUnusedAssets();
}
}
}

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fileFormatVersion: 2
guid: 17c1f845fa88d38448c4cf65e9745f30
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using UnityEditor;
using UnityEngine;
namespace Asset_Cleaner {
static class ProjectViewGui {
static CleanerStyleAsset.Style _style = Globals<WindowData>.Value.Style;
public static void OnProjectWindowItemOnGui(string guid, Rect rect) {
if (!Globals<Config>.Value.MarkRed) return;
var store = Globals<BacklinkStore>.Value;
if (!store.Initialized) return;
var path = AssetDatabase.GUIDToAssetPath(guid);
ShowRowQuantity(rect, path, store);
long size = 0;
var _ = store.UnusedFiles.TryGetValue(path, out size) || store.UnusedScenes.TryGetValue(path, out size);
if (SearchUtils.IsUnused(path)) {
var buf = GUI.color;
{
GUI.color = _style.RedHighlight;
GUI.Box(rect, string.Empty);
}
GUI.color = buf;
GUI.Label(rect, CommonUtils.BytesToString(size), _style.ProjectViewCounterLabel);
}
}
static void ShowRowQuantity(Rect rect, string path, BacklinkStore backlinkStore) {
if (!AssetDatabase.IsValidFolder(path))
return;
backlinkStore.FoldersWithQty.TryGetValue(path, out var folderWithQty);
var cntFiles = folderWithQty?.UnusedFilesQty ?? 0;
var cntScenes = folderWithQty?.UnusedScenesQty ?? 0;
long size = folderWithQty?.UnusedSize ?? 0;
if (cntFiles == 0 && cntScenes == 0) return;
var countStr = cntFiles + cntScenes > 0 ? $"{cntFiles} | {cntScenes} ({CommonUtils.BytesToString(size)})" : "";
GUI.Label(rect, countStr, _style.ProjectViewCounterLabel);
}
}
}

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fileFormatVersion: 2
guid: a17718cc645348b0bc4ed6d7e514ab30
timeCreated: 1589032770

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using System;
using Leopotam.Ecs;
using UnityEngine;
using static Asset_Cleaner.AufCtx;
namespace Asset_Cleaner {
class SysProcessSearch : IEcsRunSystem {
EcsFilter<SelectionChanged> _from = null;
EcsFilter<Result, SearchResultGui, InSceneResult> SceneResultRows = null;
EcsFilter<SceneResult, SceneDetails> ScenePaths = null;
EcsFilter<SearchArg>.Exclude<InSceneResult> SearchArgMain = null;
EcsFilter<Result, SearchResultGui, FileResultTag> FileResultRows = null;
public void Run() {
if (_from.IsEmpty())
return;
SearchArgMain.AllDestroy();
ScenePaths.AllDestroy();
FileResultRows.AllDestroy();
SceneResultRows.AllDestroy();
var wd = Globals<WindowData>.Value;
if (wd.Window)
wd.Window.Repaint();
foreach (var i in _from.Out(out var get1, out _)) {
var t1 = get1[i];
if (!t1.Target) continue;
wd.FindFrom = t1.From;
try {
switch (t1.From) {
case FindModeEnum.Scene:
World.NewEntityWith(out SearchArg st);
SearchUtils.Init(st, t1.Target, t1.Scene);
SearchUtils.InScene(st, t1.Scene);
break;
case FindModeEnum.File:
World.NewEntityWith(out SearchArg arg);
SearchUtils.Init(arg, t1.Target);
SearchUtils.FilesThatReference(arg);
SearchUtils.ScenesThatContain(t1.Target);
break;
}
}
catch (Exception e) {
Debug.LogException(e);
}
}
_from.AllUnset<SelectionChanged>();
}
}
}

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fileFormatVersion: 2
guid: afd561b0c1384bcc82976f2624afa895
timeCreated: 1577287503

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using Leopotam.Ecs;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace Asset_Cleaner {
class RequestRepaintEvt { }
class SysRepaintWindow : IEcsRunSystem, IEcsInitSystem {
EcsFilter<RequestRepaintEvt> Repaint = null;
public void Init() {
var wd = Globals<WindowData>.Value;
wd.SceneFoldout = new GUIContent(AssetPreview.GetMiniTypeThumbnail(typeof(SceneAsset)));
wd.ExpandScenes = true;
wd.ExpandFiles = true;
wd.ScrollPos = Vector2.zero;
wd.Window.titleContent = new GUIContent("Asset Cleaner v1.0");
}
public void Run() {
var wd = Globals<WindowData>.Value;
if (Repaint.IsEmpty()) return;
wd.Window.Repaint();
InternalEditorUtility.RepaintAllViews();
Repaint.AllDestroy();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 673a2486762b4e3da784f1657b90bb93
timeCreated: 1577288020

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using Leopotam.Ecs;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine.SceneManagement;
namespace Asset_Cleaner {
class SceneToClose : IEcsAutoReset {
public Scene Scene;
public int SelectionId;
public bool ForceClose;
public void Reset() {
ForceClose = default;
Scene = default;
SelectionId = default;
}
}
class SysSceneCleanup : IEcsRunSystem, IEcsDestroySystem {
EcsFilter<SceneToClose> ScenesToClose = default;
public void Run() {
if (ScenesToClose.IsEmpty()) return;
var selectionId = Globals<PersistentUndoRedoState>.Value.Id;
foreach (var i in ScenesToClose.Out(out var g1, out var entities)) {
var s = g1[i].Scene;
if (g1[i].SelectionId == selectionId && !g1[i].ForceClose) continue;
if (Selection.activeGameObject && Selection.activeGameObject.scene == s) continue;
if (s.isLoaded) EditorSceneManager.CloseScene(s, removeScene: true);
entities[i].Destroy();
}
}
// close scenes on window close
public void Destroy() {
foreach (var i in ScenesToClose.Out(out var g1, out _)) {
var s = g1[i].Scene;
if (s.isLoaded) EditorSceneManager.CloseScene(s, removeScene: true);
}
}
}
}

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fileFormatVersion: 2
guid: d42cae4aa3ff4500948ddd623a270120
timeCreated: 1596142629

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using System.Linq;
using System.Runtime.InteropServices;
using Leopotam.Ecs;
using UnityEditor;
using UnityEngine;
using static Asset_Cleaner.AufCtx;
namespace Asset_Cleaner {
class CleanupPrevArg { }
class UndoEvt { }
class RedoEvt { }
class SysUndoRedoSelection : IEcsRunSystem, IEcsInitSystem, IEcsDestroySystem {
EcsFilter<UndoEvt> UndoEvt = default;
EcsFilter<RedoEvt> RedoEvt = default;
bool _preventHistoryInsert;
bool _preventSelectionSet;
public void Init() {
Undo.undoRedoPerformed += OnUndoRedoPerformed;
Selection.selectionChanged += OnSelectionChanged;
Globals<UndoRedoState>.Value = new UndoRedoState();
if (Globals<PersistentUndoRedoState>.Value.History.Count > 0)
_preventHistoryInsert = true;
OnSelectionChanged(); //init selection
}
public void Destroy() {
Undo.undoRedoPerformed -= OnUndoRedoPerformed;
Selection.selectionChanged -= OnSelectionChanged;
Globals<UndoRedoState>.Value = default;
}
public void Run() {
MouseInput();
if (UndoEvt.IsEmpty() && RedoEvt.IsEmpty()) return;
Counters(undo: !UndoEvt.IsEmpty(), redo: !RedoEvt.IsEmpty(), false);
_preventHistoryInsert = true;
if (!_preventSelectionSet) {
(var history, var id) = Globals<PersistentUndoRedoState>.Value;
SelectionEntry entry = history[id];
if (entry.Valid())
Selection.objects = entry.IsGuids
? entry.Guids.Select(AssetDatabase.GUIDToAssetPath).Select(AssetDatabase.LoadAssetAtPath<Object>).Where(obj => obj).ToArray()
: entry.SceneObjects;
}
_preventSelectionSet = false;
UndoEvt.AllDestroy();
RedoEvt.AllDestroy();
}
static void Counters(bool undo, bool redo, bool insertToHistory) {
var state = Globals<PersistentUndoRedoState>.Value;
World.NewEntityWith(out RequestRepaintEvt _);
const int MinId = 0;
if (insertToHistory) {
var entry = new SelectionEntry();
var count = state.History.Count - 1 - state.Id;
if (count > 0)
state.History.RemoveRange(state.Id + 1, count);
state.History.Add(entry);
state.Id = MaxId();
if (Selection.assetGUIDs.Length > 0) {
entry.IsGuids = true;
entry.Guids = Selection.assetGUIDs;
}
else {
entry.SceneObjects = Selection.objects;
}
}
if (undo) {
// loop to skip invalid
while (true) {
state.Id -= 1;
if (state.Id < MinId) break;
if (state.History[state.Id].Valid()) break;
}
}
if (redo) {
// loop to skip invalid
while (true) {
state.Id += 1;
if (state.Id > MaxId()) break;
if (state.History[state.Id].Valid()) break;
}
}
state.Id = Mathf.Clamp(state.Id, MinId, MaxId());
var undoRedoState = Globals<UndoRedoState>.Value;
undoRedoState.UndoEnabled = state.Id != MinId;
undoRedoState.RedoEnabled = state.Id != MaxId();
int MaxId() => Mathf.Max(0, state.History.Count - 1);
}
void OnSelectionChanged() {
World.NewEntityWith(out RequestRepaintEvt _);
if (Globals<Config>.Value.Locked) return;
Counters(undo: false, redo: false, insertToHistory: !_preventHistoryInsert);
_preventHistoryInsert = false;
World.NewEntityWith(out SelectionChanged comp);
World.NewEntityWith(out CleanupPrevArg _);
var go = Selection.activeGameObject;
if (go && go.scene.IsValid()) {
comp.From = FindModeEnum.Scene;
comp.Target = go;
comp.Scene = go.scene;
}
else {
var guids = Selection.assetGUIDs;
// comp.Guids = Selection.assetGUIDs;
bool any = guids != null && guids.Length > 0;
if (any) {
comp.From = FindModeEnum.File;
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
comp.Target = AssetDatabase.LoadAssetAtPath<Object>(path);
}
else {
comp.From = FindModeEnum.None;
comp.Target = null;
}
}
}
// prevents selection history flooding
void OnUndoRedoPerformed() {
// below is a hackish way to catch Undo/Redo from editor
if (!Undo.GetCurrentGroupName().Equals("Selection Change")) return;
var evt = Event.current;
if (evt == null) return;
if (evt.rawType != EventType.KeyDown) return;
switch (evt.keyCode) {
case KeyCode.Z:
World.NewEntityWith(out UndoEvt _);
_preventSelectionSet = true; // prevent manual Selection set
break;
case KeyCode.Y:
World.NewEntityWith(out RedoEvt _);
_preventSelectionSet = true;
break;
}
}
void MouseInput() {
if (_nextClick > EditorApplication.timeSinceStartup) return;
var any = false;
if (Pressed(0x5)) {
World.NewEntityWith(out UndoEvt _);
any = true;
}
if (Pressed(0x6)) {
World.NewEntityWith(out RedoEvt _);
any = true;
}
if (any)
_nextClick = EditorApplication.timeSinceStartup + 0.25;
}
#if UNITY_EDITOR_WIN
[DllImport("USER32.dll")]
static extern short GetKeyState(int keycode);
#else
static short GetKeyState(int keycode) => 0;
#endif
double _nextClick;
// 5 back, 6 fw
static bool Pressed(int keyCode) => (GetKeyState(keyCode) & 0x100) != 0;
}
}

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fileFormatVersion: 2
guid: 6e6a2f49ce174cabbc560ea8e3e9975c
timeCreated: 1596008857

View File

@ -0,0 +1,970 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Leopotam.Ecs;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Asset_Cleaner {
class FileResultTag { }
enum TargetTypeEnum {
File = 0,
Directory = 1,
Scene = 2,
ObjectInScene = 3,
ObjectInStage = 4
}
class SysWindowGui : IEcsRunSystem, IEcsInitSystem {
EcsFilter<Result, SearchResultGui, InSceneResult> SceneResultRows = null;
EcsFilter<SceneResult, SceneDetails> ScenePaths = null;
EcsFilter<SearchArg>.Exclude<InSceneResult> SearchArgMain = null;
EcsFilter<Result, SearchResultGui, FileResultTag> FileResultRows = null;
public void Init() {
BacklinkStoreDirty(true);
VisualSettingDirty(true);
}
public void Run() {
var windowData = Globals<WindowData>.Value;
_toolbarSelection = GUILayout.Toolbar(_toolbarSelection, _toolbarStrings, GUILayout.ExpandWidth(false));
var conf = Globals<Config>.Value;
switch (_toolbarSelection) {
case 0: {
ShowTabMain(conf, windowData);
break;
}
case 1: {
ShowTabSettings(conf);
break;
}
}
}
string[] _toolbarStrings = {"Main", "Settings"};
const int _progressBarShowFromLevel = 10;
int _toolbarSelection = 0;
int _settingIgnoredPathsHash1;
bool BacklinkStoreDirty(bool set) {
var res = Hash() != _settingIgnoredPathsHash1;
if (set) _settingIgnoredPathsHash1 = Hash();
return res;
int Hash() {
var conf = Globals<Config>.Value;
return DirtyUtils.HashCode(conf.IgnorePathContainsCombined,
conf.IgnoreMaterial,
conf.IgnoreScriptable);
}
}
int _settingCodeHash1;
bool VisualSettingDirty(bool set) {
var res = Hash() != _settingCodeHash1;
if (set) _settingCodeHash1 = Hash();
return res;
int Hash() {
var conf = Globals<Config>.Value;
return DirtyUtils.HashCode(
conf.MarkRed,
conf.ShowInfoBox,
conf.RebuildCacheOnDemand);
}
}
void ShowTabSettings(Config conf) {
using (new EditorGUILayout.VerticalScope()) {
EditorGUILayout.Space();
var enabled = GUI.enabled;
GUI.enabled = true;
using (new EditorGUILayout.VerticalScope()) {
conf.MarkRed = GUILayout.Toggle(conf.MarkRed, "Display counters and red overlay in Project View");
conf.ShowInfoBox = GUILayout.Toggle(conf.ShowInfoBox, "Help suggestions");
conf.RebuildCacheOnDemand = GUILayout.Toggle(conf.RebuildCacheOnDemand, "Rebuild cache on demand (when scripts are updated often)");
EditorGUILayout.Space();
conf.IgnoreMaterial = GUILayout.Toggle(conf.IgnoreMaterial, "Ignore Materials");
conf.IgnoreScriptable = GUILayout.Toggle(conf.IgnoreScriptable, "Ignore ScriptableObjects");
}
EditorGUILayout.Space();
GUI.enabled = enabled;
EditorGUILayout.LabelField("Ignore Path(s) contains:");
conf.IgnorePathContainsCombined = GUILayout.TextArea(conf.IgnorePathContainsCombined);
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false))) {
EditorGUILayout.Space();
var previous = GUI.enabled;
GUI.enabled = BacklinkStoreDirty(false) || VisualSettingDirty(false);
if (GUILayout.Button("Apply")) {
conf.IgnorePathContains = conf.IgnorePathContainsCombined.Split(';')
.Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();
Apply();
}
GUI.enabled = previous;
var selectedGuids = Selection.assetGUIDs;
var assetPaths = new List<string>();
if (selectedGuids.Length > 0) {
foreach (var guid in selectedGuids) {
var realAssetPath = AssetDatabase.GUIDToAssetPath(guid);
var obj = AssetDatabase.LoadAssetAtPath<Object>(realAssetPath);
var assetPath = realAssetPath.Replace("Assets/", string.Empty);
if (obj is DefaultAsset &&
!conf.IgnorePathContains.Any(p => (StringComparer.Ordinal.Equals(p, assetPath)))) {
assetPaths.Add(assetPath);
}
}
}
GUI.enabled = (assetPaths.Count > 0);
var foldersList = string.Join(", ", assetPaths);
if (GUILayout.Button("Add Selected Path")) {
var choice = EditorUtility.DisplayDialog(
title: "Asset Cleaner",
message:
$"Do you really want to add these folder(s) to ignored list: \"{foldersList}\"?",
ok: "Ignore",
cancel: "Cancel");
if (choice) {
conf.IgnorePathContainsCombined += $"{foldersList};";
conf.IgnorePathContains = conf.IgnorePathContainsCombined.Split(';')
.Where(s => !string.IsNullOrWhiteSpace(s)).ToArray();
Apply();
}
}
GUI.enabled = true;
if (GUILayout.Button("Reset")) {
var choice = EditorUtility.DisplayDialog(
title: "Asset Cleaner",
message:
$"Do you really want to reset to the factory settings?",
ok: "Reset",
cancel: "Cancel");
if (choice) {
var serializable = AufSerializableData.Default();
AufSerializableData.OnDeserialize(in serializable, ref conf);
Apply();
}
}
GUI.enabled = previous;
}
EditorGUILayout.Space();
EditorGUILayout.LabelField(conf.InitializationTime);
var buf = GUI.enabled;
GUI.enabled = Selection.objects.Length > 0;
if (GUILayout.Button("Reserialize selected assets", GUILayout.ExpandWidth(false))) {
var paths = Selection.objects.Select(AssetDatabase.GetAssetPath);
AssetDatabase.ForceReserializeAssets(paths);
EditorApplication.ExecuteMenuItem("File/Save Project");
AssetDatabase.Refresh();
}
GUI.enabled = buf;
EditorGUILayout.Space();
}
void Apply() {
var rebuild = BacklinkStoreDirty(true);
VisualSettingDirty(true);
PersistenceUtils.Save(in conf);
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
if (rebuild)
Globals<BacklinkStore>.Value.UpdateUnusedAssets();
InternalEditorUtility.RepaintAllViews();
}
}
void ShowTabMain(Config conf, WindowData windowData) {
var store = Globals<BacklinkStore>.Value;
EditorGUIUtility.labelWidth = windowData.Window.position.width * .7f;
int Hash() => DirtyUtils.HashCode(conf.Locked);
var active = SearchArgMain.Get1[0];
if (conf.Locked && (windowData.FindFrom == FindModeEnum.File &&
(active == null || active.Main == null || !AssetDatabase.Contains(active.Main)))) {
conf.Locked = false;
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
}
var style = windowData.Style;
var hash = Hash();
if (hash != Hash()) {
PersistenceUtils.Save(in conf);
AufCtx.World.NewEntityWith(out RequestRepaintEvt _);
}
// if (Globals<WindowData>.Get() == null) return;
EditorGUILayout.Space();
SearchArg arg = default;
foreach (var i in SearchArgMain) {
arg = SearchArgMain.Get1[i];
if (arg != null && arg.Main != null) {
break;
}
}
if (arg == default)
return;
var targetTypeEnum = GetTargetType(windowData, arg?.Main);
BacklinkStore.UnusedQty unusedQty = new BacklinkStore.UnusedQty(0, 0, 0);
using (new EditorGUILayout.HorizontalScope()) {
var enabledBuf = GUI.enabled;
var selectedGuids = Selection.assetGUIDs;
var undoRedoState = Globals<UndoRedoState>.Value;
GUI.enabled = selectedGuids != null && !conf.Locked && undoRedoState.UndoEnabled;
if (GUILayout.Button(style.ArrowL, style.ArrowBtn)) {
AufCtx.World.NewEntityWith(out UndoEvt _);
}
GUI.enabled = selectedGuids != null && !conf.Locked && undoRedoState.RedoEnabled;
if (GUILayout.Button(style.ArrowR, style.ArrowBtn)) {
AufCtx.World.NewEntityWith(out RedoEvt _);
}
GUI.enabled = enabledBuf;
if (conf.Locked) {
if (GUILayout.Button(style.Lock, style.LockBtn)) {
AufCtx.World.NewEntityWith(out SelectionChanged selectionChanged);
conf.Locked = false;
if (Selection.activeObject != arg.Target) {
selectionChanged.From = FindModeEnum.Scene;
selectionChanged.Scene = SceneManager.GetActiveScene();
selectionChanged.Target = Selection.activeObject;
}
else if (Selection.assetGUIDs is string[] guids) {
// todo show info box multiple selection is unsupported
if (guids.Length > 0) {
var path = AssetDatabase.GUIDToAssetPath(guids[0]);
selectionChanged.Target = AssetDatabase.LoadAssetAtPath<Object>(path);
switch (Selection.selectionChanged.Target) {
case DefaultAsset _:
selectionChanged.From = FindModeEnum.File;
break;
case GameObject go when go.scene.isLoaded:
selectionChanged.From = FindModeEnum.Scene;
selectionChanged.Scene = SceneManager.GetActiveScene();
break;
default:
selectionChanged.From = FindModeEnum.File;
break;
}
}
else if (Selection.activeObject is GameObject go && go.scene.isLoaded) {
selectionChanged.From = FindModeEnum.Scene;
selectionChanged.Target = Selection.activeObject;
selectionChanged.Scene = SceneManager.GetActiveScene();
}
}
}
}
else {
var enabled = GUI.enabled;
GUI.enabled = selectedGuids != null && selectedGuids.Length == 1;
if (GUILayout.Button(style.Unlock, style.UnlockBtn)) {
conf.Locked = true;
}
GUI.enabled = enabled;
}
unusedQty = ShowObjectName(store, windowData, targetTypeEnum, arg, selectedGuids);
}
bool isMultiSelect = Selection.assetGUIDs != null && Selection.assetGUIDs.Length > 1;
if (conf.ShowInfoBox) {
if (isMultiSelect && (unusedQty.UnusedFilesQty + unusedQty.UnusedScenesQty > 0)) {
var msgUnusedFiles = (unusedQty.UnusedFilesQty > 0)
? $"unused files ({unusedQty.UnusedFilesQty}),"
: "";
var msgUnusedScenes = (unusedQty.UnusedScenesQty > 0)
? $"unused scenes ({unusedQty.UnusedScenesQty}),"
: "";
var msgMultiSelect = $"This multi-selection contains: " +
msgUnusedFiles + msgUnusedScenes +
$"\nYou could delete them pressing corresponding button to the right.";
EditorGUILayout.HelpBox(msgMultiSelect, MessageType.Info);
}
else if (TryGetHelpInfo(arg, out var msg, out var msgType)) {
EditorGUILayout.HelpBox(msg, msgType);
}
}
if (targetTypeEnum != TargetTypeEnum.Directory && !isMultiSelect) {
var windowData2 = Globals<WindowData>.Value;
EditorGUILayout.BeginVertical();
{
windowData2.ScrollPos = EditorGUILayout.BeginScrollView(windowData2.ScrollPos);
{
RenderRows(windowData2); //TODO?
EditorGUILayout.Space();
}
EditorGUILayout.EndScrollView();
}
EditorGUILayout.EndVertical();
EditorGUILayout.Space();
}
}
static bool TryGetHelpInfo(SearchArg arg, out string msg, out MessageType msgType) {
msgType = MessageType.Info;
if (arg == null) {
msg = default;
return false;
}
var path = arg.FilePath;
if (string.IsNullOrEmpty(path)) {
msg = default;
return false;
}
if (SearchUtils.IgnoredPaths(path, out var subPath)) {
msg = $"Paths containing '{subPath}' are ignored. You could add or remove it in Settings tab";
return true;
}
if (SearchUtils.IgnoredNonAssets(path) && !path.Eq("Assets")) {
msg = $"Asset is outside of Assets folder";
return true;
}
if (IgnoreTypes.Check(path, out var type)) {
if (AssetDatabase.IsValidFolder(path)) {
var scenes = arg.UnusedScenesFiltered?.Count;
var files = arg.UnusedAssetsFiltered?.Count;
if (scenes == 0 && files == 0) {
msg = default;
return false;
}
var b = new StringBuilder();
b.Append("This directory contains: ");
var any = false;
if (files > 0) {
any = true;
b.Append($"unused files ({files})");
}
if (scenes > 0) {
if (any)
b.Append(", ");
b.Append($"unused scenes ({scenes})");
}
b.Append(
".\nYou could delete them pressing corresponding button to the right.\nIf you don't want it to be inspected, please add it to Ignore list in the Settings tab");
msg = b.ToString();
return true;
}
msg = $"Assets of type '{type.Name}' are ignored. Please contact support if you need to change it";
return true;
}
// if (Filters.ScenePaths.GetEntitiesCount() == 0 && Filters.FileResultRows.GetEntitiesCount() == 0) {
if (SearchUtils.IsUnused(path)) {
type = AssetDatabase.GetMainAssetTypeAtPath(path);
var name = type.IsAssignableFromInverse(typeof(SceneAsset)) ? "scene" : "file";
msg =
$"This {name} has no explicit serialized usages and potentially could be removed. If you don't want it to be inspected, please add the containing folder to ignore list";
return true;
}
msgType = default;
msg = default;
return false;
}
static TargetTypeEnum GetTargetType(WindowData windowData1, Object obj) {
if (obj == null) return TargetTypeEnum.File;
var targetTypeEnum = TargetTypeEnum.Directory;
var path = AssetDatabase.GetAssetPath(obj);
switch (windowData1.FindFrom) {
case FindModeEnum.File when obj is DefaultAsset:
targetTypeEnum = TargetTypeEnum.Directory;
break;
case FindModeEnum.File when path.LastIndexOf(".unity", StringComparison.Ordinal) != -1:
targetTypeEnum = TargetTypeEnum.Scene;
break;
case FindModeEnum.File:
targetTypeEnum = TargetTypeEnum.File;
break;
case FindModeEnum.Scene:
targetTypeEnum = TargetTypeEnum.ObjectInScene;
break;
case FindModeEnum.Stage:
targetTypeEnum = TargetTypeEnum.ObjectInStage;
break;
}
return targetTypeEnum;
}
GUIContent _contentBuf = new GUIContent();
GUIContent _buf2 = new GUIContent();
BacklinkStore.UnusedQty ShowObjectName(BacklinkStore store, WindowData windowData, TargetTypeEnum targetTypeEnum, SearchArg arg, string[] selectedGuids) {
float TextWidth() {
_buf2.text = _contentBuf.text;
return 20f + GUI.skin.button.CalcSize(_buf2).x;
}
if (arg == null || arg.Main == null) return new BacklinkStore.UnusedQty();
bool isMultiSelect = selectedGuids != null && selectedGuids.Length > 1;
if (_contentBuf == null) {
_contentBuf = new GUIContent {tooltip = $"Click to ping"};
}
_contentBuf.image = isMultiSelect
? windowData.Style.MultiSelect.image
: AssetPreview.GetMiniThumbnail(arg.Target);
_contentBuf.text = string.Empty;
_contentBuf.tooltip = string.Empty;
if (!isMultiSelect) {
switch (targetTypeEnum) {
case TargetTypeEnum.Directory:
if (!SearchArgMain.IsEmpty()) {
_contentBuf.text = $"{arg.Main.name} (Folder)";
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
GUILayout.MinWidth(TextWidth()))) {
EditorGUIUtility.PingObject(arg.Main);
}
if (AskDeleteUnusedFiles(arg, arg.UnusedAssetsFiltered, windowData))
return new BacklinkStore.UnusedQty();
if (AskDeleteUnusedScenes(arg, arg.UnusedScenesFiltered, windowData))
return new BacklinkStore.UnusedQty();
}
break;
case TargetTypeEnum.File:
_contentBuf.text = $"{arg.Main.name} (File Asset)";
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
GUILayout.MinWidth(TextWidth()))) {
EditorGUIUtility.PingObject(arg.Main);
}
bool hasUnusedFile = SearchUtils.IsUnused(arg.FilePath);
var previous = GUI.enabled;
GUI.enabled = hasUnusedFile;
if (GUILayout.Button(windowData.Style.RemoveFile,
windowData.Style.RemoveUnusedBtn)) {
var choice = EditorUtility.DisplayDialog(
title: "Asset Cleaner",
message:
$"Do you really want to remove file: \"{arg.Main.name}\"?",
ok: "Remove",
cancel: "Cancel");
if (choice) {
EditorApplication.ExecuteMenuItem("File/Save Project");
DeleteWithMeta(arg.FilePath);
AssetDatabase.Refresh();
SearchUtils.Upd(arg);
}
}
GUI.enabled = previous;
break;
case TargetTypeEnum.Scene:
_contentBuf.text = $"{arg.Main.name} (Scene)";
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
GUILayout.MinWidth(TextWidth()))) {
EditorGUIUtility.PingObject(arg.Main);
}
bool hasUnusedScene = SearchUtils.IsUnused(arg.FilePath);
previous = GUI.enabled;
GUI.enabled = hasUnusedScene;
if (GUILayout.Button(windowData.Style.RemoveScene,
windowData.Style.RemoveUnusedBtn)) {
var choice = EditorUtility.DisplayDialog(
title: "Asset Cleaner",
message:
$"Do you really want to remove scene: {arg.Main.name}?",
ok: "Remove",
cancel: "Cancel");
if (choice) {
EditorApplication.ExecuteMenuItem("File/Save Project");
DeleteWithMeta(arg.FilePath);
AssetDatabase.Refresh();
SearchUtils.Upd(arg);
}
}
GUI.enabled = previous;
break;
case TargetTypeEnum.ObjectInScene:
_contentBuf.text = $"{arg.Main.name} (Object in Scene)";
if (GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn,
GUILayout.MinWidth(TextWidth()))) {
EditorGUIUtility.PingObject(arg.Main);
}
break;
case TargetTypeEnum.ObjectInStage:
_contentBuf.image = AssetPreview.GetMiniThumbnail(arg.Target);
_contentBuf.text = $"{arg.Main.name} (Object in Staging)";
if (GUILayout.Button(_contentBuf,
windowData.Style.RemoveUnusedBtn)) {
EditorGUIUtility.PingObject(arg.Main);
}
break;
default:
if (GUILayout.Button($"{arg.Main.name} (Unknown Object Type)",
windowData.Style.RemoveUnusedBtn)) {
EditorGUIUtility.PingObject(arg.Main);
}
break;
}
}
else {
var unusedAssets = new List<string>();
var unusedScenes = new List<string>();
foreach (var guid in selectedGuids) {
var path = AssetDatabase.GUIDToAssetPath(guid);
if (store.UnusedFiles.TryGetValue(path, out _))
unusedAssets.Add(path);
else if (store.UnusedScenes.TryGetValue(path, out _))
unusedScenes.Add(path);
if (store.FoldersWithQty.TryGetValue(path, out _)) {
SearchArg searchArg = new SearchArg() {
FilePath = path,
Target = AssetDatabase.LoadAssetAtPath<DefaultAsset>(path),
Main = AssetDatabase.LoadAssetAtPath<DefaultAsset>(path)
};
SearchUtils.Upd(searchArg);
foreach (var unusedAssetPath in searchArg.UnusedAssetsFiltered)
if (store.UnusedFiles.TryGetValue(unusedAssetPath, out _))
unusedAssets.Add(unusedAssetPath);
foreach (var unusedScenePath in searchArg.UnusedScenesFiltered)
if (store.UnusedScenes.TryGetValue(unusedScenePath, out _))
unusedScenes.Add(unusedScenePath);
}
}
unusedAssets = unusedAssets.Distinct().ToList();
unusedScenes = unusedScenes.Distinct().ToList();
var assetSize = unusedAssets.Sum(CommonUtils.Size);
var sceneSize = unusedScenes.Sum(CommonUtils.Size);
_contentBuf.text =
$"Assets: {unusedAssets.Count} ({CommonUtils.BytesToString(assetSize)}), Scenes: {unusedScenes.Count} ({CommonUtils.BytesToString(sceneSize)})";
;
GUILayout.Button(_contentBuf, windowData.Style.CurrentBtn, GUILayout.MinWidth(TextWidth()));
if (AskDeleteUnusedFiles(arg, unusedAssets, windowData))
return new BacklinkStore.UnusedQty();
if (AskDeleteUnusedScenes(arg, unusedScenes, windowData))
return new BacklinkStore.UnusedQty();
return new BacklinkStore.UnusedQty(unusedAssets.Count, unusedScenes.Count, assetSize + sceneSize);
}
return new BacklinkStore.UnusedQty();
}
static bool AskDeleteUnusedFiles(SearchArg arg, List<string> unusedAssets, WindowData windowData) {
if (arg == null || unusedAssets == null) return false;
var hasUnusedAssets = unusedAssets.Count > 0;
var previous = GUI.enabled;
GUI.enabled = hasUnusedAssets;
var guiContentRemoveAssets = windowData.Style.RemoveFile;
if (GUILayout.Button(guiContentRemoveAssets,
windowData.Style.RemoveUnusedBtn)) {
var choice = EditorUtility.DisplayDialog(
title: "Asset Cleaner",
message:
$"Do you really want to remove {unusedAssets.Count} asset(s)?",
ok: "Remove",
cancel: "Cancel");
if (choice) {
EditorApplication.ExecuteMenuItem("File/Save Project");
var i = 0f;
var total = (float) unusedAssets.Count;
foreach (var f in unusedAssets) {
var path = Application.dataPath.Replace("Assets", f);
DeleteWithMeta(path);
var percent = i * 100 / total;
if (total >= _progressBarShowFromLevel) {
if (Math.Abs(percent % 5f) < 0.01f) {
if (EditorUtility.DisplayCancelableProgressBar(
"Please wait...",
"Deleting assets...", percent))
throw new Exception("Deleting aborted");
}
i++;
}
}
if (total >= _progressBarShowFromLevel) {
EditorUtility.ClearProgressBar();
}
AssetDatabase.Refresh();
SearchUtils.Upd(arg);
}
GUI.enabled = previous;
return true;
}
GUI.enabled = previous;
return false;
}
static void DeleteWithMeta(string path) {
FileUtil.DeleteFileOrDirectory(path);
var metaPath = AssetDatabase.GetTextMetaFilePathFromAssetPath(path);
if (!string.IsNullOrEmpty(metaPath))
FileUtil.DeleteFileOrDirectory(metaPath);
}
static bool AskDeleteUnusedScenes(SearchArg arg, List<string> unusedScenes, WindowData windowData) {
if (arg == null || unusedScenes == null) return false;
var hasUnusedScenes = unusedScenes.Count > 0;
var previous = GUI.enabled;
GUI.enabled = hasUnusedScenes;
var guiContentRemoveScenes = windowData.Style.RemoveScene;
if (GUILayout.Button(guiContentRemoveScenes,
windowData.Style.RemoveUnusedBtn)) {
var choice = EditorUtility.DisplayDialog(
title: "Asset Cleaner",
message:
$"Do you really want to remove {unusedScenes.Count} scene(s)?",
ok: "Remove",
cancel: "Cancel");
if (choice) {
EditorApplication.ExecuteMenuItem("File/Save Project");
var i = 0f;
var total = (float) unusedScenes.Count;
foreach (var scene in unusedScenes) {
var path = Application.dataPath.Replace("Assets", scene);
DeleteWithMeta(path);
if (total >= _progressBarShowFromLevel) {
var percent = i * 100 / total;
if (Math.Abs(percent % 5f) < 0.01f) {
if (EditorUtility.DisplayCancelableProgressBar(
"Please wait...",
"Deleting scenes...", percent))
throw new Exception("Deleting aborted");
}
i++;
}
}
if (total >= _progressBarShowFromLevel) {
EditorUtility.ClearProgressBar();
}
AssetDatabase.Refresh();
SearchUtils.Upd(arg);
}
GUI.enabled = previous;
return true;
}
GUI.enabled = previous;
return false;
}
void RenderRows(WindowData windowData) {
// todo show spinner until scene is loaded,
if (FileResultRows.GetEntitiesCount() > 0) {
windowData.ExpandFiles =
EditorGUILayout.Foldout(windowData.ExpandFiles,
$"Usages in Project: {FileResultRows.GetEntitiesCount()}");
}
if (SearchArgMain.IsEmpty())
return;
if (windowData.ExpandFiles && windowData.FindFrom == FindModeEnum.File)
foreach (var i in FileResultRows.Out(out var get1, out var get2, out _, out _))
DrawRowFile(get1[i], get2[i], windowData);
var sceneMessage = $"Usages in Scenes: {ScenePaths.GetEntitiesCount()}";
if (ScenePaths.GetEntitiesCount() > 0) {
windowData.ExpandScenes =
EditorGUILayout.Foldout(windowData.ExpandScenes, sceneMessage);
}
if (!windowData.ExpandScenes) return;
if (windowData.ExpandScenes && windowData.FindFrom == FindModeEnum.Scene) {
foreach (var (grp, indices) in SceneResultRows.Out(out _, out var get2, out _, out _)
.GroupBy1(ResultComp.Instance)) {
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
var count = 0;
foreach (var i in indices) {
if (count++ == 0)
if (GUILayout.Button(get2[i].Label, windowData.Style.RowMainAssetBtn)) {
if (windowData.Click.IsDoubleClick(grp.RootGo)) {
// _selectionChangedByArrows = false;
Selection.activeObject = grp.RootGo;
}
else
EditorGUIUtility.PingObject(grp.RootGo);
windowData.Click = new PrevClick(grp.RootGo);
}
DrawRowScene(get2[i]);
}
}
}
}
using (new GUILayout.HorizontalScope()) {
GUILayout.Space(windowData.Style.SceneIndent1);
using (new EditorGUILayout.VerticalScope()) {
foreach (var i1 in ScenePaths.Out(out var get1, out var get2, out _)) {
windowData.SceneFoldout.text = get1[i1].PathNicified;
var details = get2[i1];
details.SearchRequested = details.Scene.isLoaded;
details.SearchRequested = EditorGUILayout.Foldout(details.SearchRequested,
windowData.SceneFoldout, EditorStyles.foldout);
if (details.SearchRequested && details.Scene.isLoaded && !details.SearchDone) {
var mainArg = SearchArgMain.GetSingle();
mainArg.Scene = SceneManager.GetSceneByPath(details.Scene.path);
SearchUtils.InScene(mainArg, details.Scene);
details.SearchDone = true;
}
if (!details.SearchRequested) {
if (!details.Scene.isLoaded) continue;
if (!details.WasOpened) {
// to clean up on selection change
AufCtx.World.NewEntityWith(out SceneToClose comp);
comp.Scene = details.Scene;
comp.ForceClose = true;
}
foreach (var row in SceneResultRows.Out(out _, out _, out var get3, out var entities)) {
if (!get3[row].ScenePath.Eq(details.Path))
continue;
entities[row].Destroy();
}
details.SearchDone = false;
}
else {
if (!details.Scene.isLoaded) {
details.Scene = EditorSceneManager.OpenScene(details.Path, OpenSceneMode.Additive);
// to clean up on selection change
AufCtx.World.NewEntityWith(out SceneToClose comp);
comp.Scene = details.Scene;
comp.SelectionId = Globals<PersistentUndoRedoState>.Value.Id;
#if UNITY_2019_1_OR_NEWER
EditorSceneManager.SetSceneCullingMask(details.Scene, 0);
#endif
details.SearchRequested = true;
// todo Scope component
#if later
if (details.Scene.isLoaded)
EditorSceneManager.CloseScene(details.Scene, false);
#endif
}
else if (SceneResultRows.IsEmpty())
EditorGUILayout.LabelField("No in-scene dependencies found.");
else
using (new GUILayout.HorizontalScope()) {
GUILayout.Space(windowData.Style.SceneIndent2);
using (new EditorGUILayout.VerticalScope())
foreach (var (grp, indices) in SceneResultRows
.Out(out var g1, out var g2, out var g3, out _)
.GroupBy1(ResultComp.Instance)) {
var any = false;
foreach (var i3 in indices) {
if (!g3[i3].ScenePath.Eq(details.Path))
continue;
any = true;
break;
}
if (!any)
continue;
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
var count = 0;
foreach (var i2 in indices) {
if (!g3[i2].ScenePath.Eq(details.Path))
continue;
if (count++ == 0) {
Result comp = g1[i2];
if (GUILayout.Button(g2[i2].Label,
windowData.Style.RowMainAssetBtn)) {
if (windowData.Click.IsDoubleClick(grp.RootGo)) {
// _selectionChangedByArrows = false;
Selection.activeObject = comp.RootGo;
}
else
EditorGUIUtility.PingObject(comp.RootGo);
windowData.Click = new PrevClick(comp.RootGo);
}
}
DrawRowScene(g2[i2]);
}
}
}
}
}
}
}
}
}
class ResultComp : IEqualityComparer<Result> {
public static ResultComp Instance { get; } = new ResultComp();
public bool Equals(Result x, Result y) => GetHashCode(x) == GetHashCode(y);
public int GetHashCode(Result obj) => obj.RootGo.GetInstanceID();
}
static void DrawRowScene(SearchResultGui gui) {
EditorGUI.BeginChangeCheck();
// if (data.TargetGo || data.TargetComponent)
foreach (var prop in gui.Properties) {
{
var locked = prop.Property.objectReferenceValue is MonoScript;
var f = GUI.enabled;
if (locked) GUI.enabled = false;
EditorGUILayout.PropertyField(prop.Property, prop.Content, false);
if (locked) GUI.enabled = f;
}
}
if (EditorGUI.EndChangeCheck())
gui.SerializedObject.ApplyModifiedProperties();
}
static void DrawRowFile(Result data, SearchResultGui gui, WindowData windowData) {
using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) {
var buf = GUI.color;
var pingGo = data.MainFile == null ? data.RootGo : data.MainFile;
if (GUILayout.Button(gui.Label, windowData.Style.RowMainAssetBtn)) {
if (windowData.Click.IsDoubleClick(pingGo)) {
// _selectionChangedByArrows = false;
Selection.activeObject = pingGo;
}
else {
EditorGUIUtility.PingObject(pingGo);
}
windowData.Click = new PrevClick(pingGo);
}
GUI.color = buf;
EditorGUI.BeginChangeCheck();
if (data.File) {
foreach (var prop in gui.Properties) {
using (new EditorGUILayout.HorizontalScope()) {
var locked = prop.Property.objectReferenceValue is MonoScript;
var f = GUI.enabled;
if (locked) GUI.enabled = false;
EditorGUILayout.PropertyField(prop.Property, prop.Content, false);
if (locked) GUI.enabled = f;
}
}
}
if (EditorGUI.EndChangeCheck()) {
gui.SerializedObject.ApplyModifiedProperties();
// dependency.SerializedObject.Update();
}
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 87ac41283aa347c4aece096c90076c7f
timeCreated: 1596213420

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8f9623ba76cbf214994b7b865c65f362
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,34 @@
using System.Diagnostics;
using UnityEngine.Assertions;
namespace Asset_Cleaner {
static class FLAGS {
// cleanup in release
public const string DEBUG = "DEBUG1";
public const string M_DISABLE_POOLING = "M_DISABLE_POOLING";
}
static class Asr {
#line hidden
[Conditional(FLAGS.DEBUG)]
public static void AreEqual(int a, int b) {
Assert.AreEqual(a, b);
}
[Conditional(FLAGS.DEBUG)]
public static void IsTrue(bool b, string format = null) {
Assert.IsTrue(b, format);
}
[Conditional(FLAGS.DEBUG)]
public static void IsFalse(bool b, string format = null) {
Assert.IsFalse(b, format);
}
[Conditional(FLAGS.DEBUG)]
public static void IsNotNull(object target, string format = null) {
Assert.IsNotNull(target, format);
}
#line default
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 53c5eeeb89d541a5b26f906f93ffe650
timeCreated: 1581424097

View File

@ -0,0 +1,37 @@
using Leopotam.Ecs;
namespace Asset_Cleaner {
static class AufCtx {
public static EcsWorld World;
public static EcsSystems UpdateGroup;
public static EcsSystems OnGuiGroup;
internal static bool InitStarted { get; private set; }
internal static bool Destroyed { get; private set; }
internal static void TryInitWorld() {
if (InitStarted) return;
InitStarted = true;
World = new EcsWorld();
(OnGuiGroup = new EcsSystems(World)
.Add(new SysWindowGui())).Init();
(UpdateGroup = new EcsSystems(World)
.Add(new SysRepaintWindow())
.Add(new SysUndoRedoSelection())
.Add(new SysProcessSearch())
.Add(new SysSceneCleanup())
).Init();
}
internal static void DestroyWorld() {
if (!InitStarted) return;
InitStarted = false;
Destroyed = true;
Asr.IsFalse(__GlobalsCounter.HasAnyValue());
}
}
}

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fileFormatVersion: 2
guid: 999cc1329c8dd5743b39fe17eb02a7aa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.IO;
namespace Asset_Cleaner {
static class CommonUtils {
static string[] _suffix = {"B", "KB", "MB", "GB", "TB"};
public static string BytesToString(long byteCount) {
if (byteCount == 0)
return $"0 {_suffix[0]}";
var bytes = Math.Abs(byteCount);
var place = Convert.ToInt32(Math.Floor(Math.Log(bytes, 1024)));
double num;
if (place == 0 || place == 1) { // display B, KB in MB
num = Math.Round(bytes / Math.Pow(1024, 2), 4);
return $"{Math.Sign(byteCount) * num:N} {_suffix[2]}";
}
num = Math.Round(bytes / Math.Pow(1024, place), 1);
return $"{Math.Sign(byteCount) * num:F0} {_suffix[place]}";
}
// todo
public static long Size(string path) {
return TryGetSize(path, out var res) ? res : 0L;
}
public static bool TryGetSize(string path, out long result) {
if (!File.Exists(path)) {
result = default;
return false;
}
var fi = new FileInfo(path);
result = fi.Length;
return true;
}
}
}

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fileFormatVersion: 2
guid: 4a0fa79cb05e495a8dc80a251a33970c
timeCreated: 1595072385

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using System.Runtime.CompilerServices;
namespace Asset_Cleaner {
static class DirtyUtils {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HashCode<T1>(in T1 v1) {
var hash = v1.GetHashCode();
hash = (hash * 397);
return hash;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HashCode<T1, T2>(in T1 v1, in T2 v2) {
var hash = v1.GetHashCode();
hash = (hash * 397) ^ v2.GetHashCode();
return hash;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HashCode<T1, T2, T3>(in T1 v1, in T2 v2, in T3 v3) {
var hash = v1.GetHashCode();
hash = (hash * 397) ^ v2.GetHashCode();
hash = (hash * 397) ^ v3.GetHashCode();
return hash;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HashCode<T1, T2, T3, T4>(in T1 v1, in T2 v2, in T3 v3, in T4 v4) {
var hash = v1.GetHashCode();
hash = (hash * 397) ^ v2.GetHashCode();
hash = (hash * 397) ^ v3.GetHashCode();
hash = (hash * 397) ^ v4.GetHashCode();
return hash;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int HashCode<T1, T2, T3, T4, T5>(in T1 v1, in T2 v2, in T3 v3, in T4 v4, in T5 v5) {
var hash = v1.GetHashCode();
hash = (hash * 397) ^ v2.GetHashCode();
hash = (hash * 397) ^ v3.GetHashCode();
hash = (hash * 397) ^ v4.GetHashCode();
hash = (hash * 397) ^ v5.GetHashCode();
return hash;
}
}
}

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fileFormatVersion: 2
guid: 3fd8e20db38143e3a3c51ea733bd0bab
timeCreated: 1577270369

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using System.Collections.Generic;
using System.Linq;
using Leopotam.Ecs;
namespace Asset_Cleaner {
static class EcsUtils {
public static IEnumerable<(T Group, IEnumerable<int> Indices)> GroupBy1<T, T1, T2>(this EcsFilter<T, T1, T2> f, IEqualityComparer<T> comp)
where T : class
where T1 : class
where T2 : class {
foreach (var group in Inner().GroupBy(tuple => tuple.Group, comp))
yield return (group.Key, group.Select(g => g.EcsIndex));
IEnumerable<(T Group, int EcsIndex)> Inner() {
var get1 = f.Get1;
foreach (var i in f) yield return (get1[i], i);
}
}
public static EcsFilter<T> Out<T>(this EcsFilter<T> filter, out T[] get1, out EcsEntity[] entities) where T : class {
get1 = filter.Get1;
entities = filter.Entities;
return filter;
}
public static EcsFilter<T1, T2> Out<T1, T2>(this EcsFilter<T1, T2> filter, out T1[] get1, out T2[] get2, out EcsEntity[] entities)
where T1 : class where T2 : class {
get1 = filter.Get1;
get2 = filter.Get2;
entities = filter.Entities;
return filter;
}
public static EcsFilter<T1, T2, T3> Out<T1, T2, T3>(this EcsFilter<T1, T2, T3> filter, out T1[] get1, out T2[] get2, out T3[] get3, out EcsEntity[] entities)
where T1 : class where T2 : class where T3 : class {
get1 = filter.Get1;
get2 = filter.Get2;
get3 = filter.Get3;
entities = filter.Entities;
return filter;
}
public static void AllDestroy(this EcsFilter f) {
var ecsEntities = f.Entities;
foreach (var i in f)
ecsEntities[i].Destroy();
}
public static void AllUnset<T>(this EcsFilter f) where T : class {
var e = f.Entities;
foreach (var i in f)
e[i].Unset<T>();
}
}
}

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fileFormatVersion: 2
guid: 3d81e9bb0744bc4448ddb9bbd93bffd3
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Runtime.CompilerServices;
using Leopotam.Ecs;
namespace Asset_Cleaner {
static class Ext {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool Eq(this string s1, string s2) => (s1 == s2);
// public static bool Eq(this string s1, string s2) => StringComparer.Ordinal.Equals(s1, s2);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static T GetSingle<T>(this EcsFilter<T> f) where T : class {
Asr.AreEqual(f.GetEntitiesCount(), 1);
return f.Get1[0];
}
}
}

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fileFormatVersion: 2
guid: 66f6b6922016ea04797deac8d082bc80
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace Asset_Cleaner {
static class Globals<T> where T : class {
static T _instance;
public static T Value {
get {
Asr.IsFalse(_instance == null);
return _instance;
}
set {
var was = HasValue();
_instance = value;
// keep counter to check during deinitialization if all Globals are cleared
if (was && !HasValue())
__GlobalsCounter.Counter -= 1;
if (!was && HasValue())
__GlobalsCounter.Counter += 1;
bool HasValue() => _instance != null;
}
}
}
static class __GlobalsCounter {
internal static int Counter;
public static bool HasAnyValue() => Counter > 0;
}
}

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fileFormatVersion: 2
guid: dd0464bfdb1b4253ba131c7140510c81
timeCreated: 1596137163

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using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Asset_Cleaner {
readonly struct Option<T> : IEquatable<Option<T>>, IComparable<Option<T>> {
// ReSharper disable once StaticMemberInGenericType
static readonly bool IsValueType;
public bool HasValue { get; }
T Value { get; }
public static implicit operator Option<T>(T arg) {
if (!IsValueType) return ReferenceEquals(arg, null) ? new Option<T>() : new Option<T>(arg, true);
#if M_WARN
if (arg.Equals(default(T)))
Warn.Warning($"{arg} has default value");
#endif
return new Option<T>(arg, true);
}
static Option() {
IsValueType = typeof(T).IsValueType;
}
public void GetOrFail(out T value) {
if (!TryGet(out value))
Fail($"Option<{typeof(T).Name}> has no value");
}
public T GetOrFail() {
if (!TryGet(out var value))
Fail($"Option<{typeof(T).Name}> has no value");
return value;
}
[Conditional("DEBUG1")]
static void Fail(string format = null) {
throw new Exception(format);
}
public bool TryGet(out T value) {
if (!HasValue) {
value = default(T);
return false;
}
value = Value;
return true;
}
internal Option(T value, bool hasValue) {
Value = value;
HasValue = hasValue;
}
public T ValueOr(T alternative) {
return HasValue ? Value : alternative;
}
// for debug purposes
public override string ToString() {
if (!HasValue) return "None";
return Value == null ? "Some(null)" : $"Some({Value})";
}
#region eq comparers boilerplate
public bool Equals(Option<T> other) {
if (!HasValue && !other.HasValue)
return true;
if (HasValue && other.HasValue)
return EqualityComparer<T>.Default.Equals(Value, other.Value);
return false;
}
public override bool Equals(object obj) {
return obj is Option<T> && Equals((Option<T>) obj);
}
public static bool operator ==(Option<T> left, Option<T> right) {
return left.Equals(right);
}
public static bool operator !=(Option<T> left, Option<T> right) {
return !left.Equals(right);
}
public override int GetHashCode() {
if (!HasValue) return 0;
return IsValueType || Value != null ? Value.GetHashCode() : 1;
}
public int CompareTo(Option<T> other) {
if (HasValue && !other.HasValue) return 1;
if (!HasValue && other.HasValue) return -1;
return Comparer<T>.Default.Compare(Value, other.Value);
}
public static bool operator <(Option<T> left, Option<T> right) {
return left.CompareTo(right) < 0;
}
public static bool operator <=(Option<T> left, Option<T> right) {
return left.CompareTo(right) <= 0;
}
public static bool operator >(Option<T> left, Option<T> right) {
return left.CompareTo(right) > 0;
}
public static bool operator >=(Option<T> left, Option<T> right) {
return left.CompareTo(right) >= 0;
}
#endregion
}
}

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fileFormatVersion: 2
guid: 098c45ccebe14f5caa28635386021c94
timeCreated: 1591801098

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using System.IO;
using UnityEngine;
namespace Asset_Cleaner {
static class PersistenceUtils {
public static void Load(ref Config result) {
var serializable = Deserialize();
AufSerializableData.OnDeserialize(in serializable, ref result);
}
public static void Save(in Config src) {
AufSerializableData.OnSerialize(in src, out var serializable);
var json = JsonUtility.ToJson(serializable);
File.WriteAllText(Path, json);
}
static AufSerializableData Deserialize() {
AufSerializableData serializableData;
string json;
if (!File.Exists(Path)) {
// not exists - write new
serializableData = AufSerializableData.Default();
json = JsonUtility.ToJson(serializableData);
File.WriteAllText(Path, json);
}
else {
// exists
json = File.ReadAllText(Path);
if (string.IsNullOrEmpty(json)) {
// but corrupted - overwrite with new
serializableData = AufSerializableData.Default();
json = JsonUtility.ToJson(serializableData);
File.WriteAllText(Path, json);
}
serializableData = JsonUtility.FromJson<AufSerializableData>(json);
if (serializableData.Valid())
return serializableData;
serializableData = AufSerializableData.Default();
json = JsonUtility.ToJson(serializableData);
File.WriteAllText(Path, json);
}
return serializableData;
}
static string Path => $"{Application.temporaryCachePath}/AssetCleaner_{AufSerializableData.CurrentVersion}.json";
// [MenuItem("Tools/LogPath")]
static void Log() {
Debug.Log(Application.temporaryCachePath);
}
}
}

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fileFormatVersion: 2
guid: 764a6ef52ca2456eb7c276bbcd0929f0
timeCreated: 1589466213

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using System;
using System.Collections.Generic;
namespace Asset_Cleaner {
class Pool<T> : IDisposable where T : class {
Func<T> _ctor;
readonly Stack<T> _stack;
// todo place asserts on app quit
Action<T> _reset;
Action<T> _destroy;
static Action<T> Empty = _ => { };
public Pool(Func<T> ctor, Action<T> reset, Action<T> destroy = null) {
_ctor = ctor;
#if !M_DISABLE_POOLING
_destroy = destroy ?? Empty;
_reset = reset;
_stack = new Stack<T>();
#endif
}
public T Get() {
#if M_DISABLE_POOLING
return _ctor.Invoke();
#else
T element;
if (_stack.Count == 0) {
element = _ctor();
}
else {
element = _stack.Pop();
}
return element;
#endif
}
public void Release(ref T element) {
#if !M_DISABLE_POOLING
Asr.IsFalse(_stack.Count > 0 && ReferenceEquals(_stack.Peek(), element),
"Internal error. Trying to release object that is already released to pool. ");
_reset.Invoke(element);
_stack.Push(element);
#endif
element = null;
}
public void Dispose() {
#if !M_DISABLE_POOLING
while (_stack.Count > 0) {
var t = _stack.Pop();
_destroy.Invoke(t);
}
#endif
}
public _Scope GetScoped(out T tmp) {
tmp = Get();
return new _Scope(this, ref tmp);
}
public struct _Scope : IDisposable {
Pool<T> _pool;
T _val;
internal _Scope(Pool<T> pool, ref T val) {
_pool = pool;
_val = val;
}
public void Dispose() {
_pool.Release(ref _val);
}
}
}
}

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fileFormatVersion: 2
guid: b5a618b193c34a5cba77e7cc0df122f1
timeCreated: 1591254176

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Leopotam.Ecs;
using UnityEditor;
using UnityEditor.Animations;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using static Asset_Cleaner.AufCtx;
using Object = UnityEngine.Object;
namespace Asset_Cleaner {
static class SearchUtils {
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsAssignableFromInverse(this Type lhs, Type rhs) {
if (lhs == null || rhs == null)
return false;
return rhs.IsAssignableFrom(lhs);
}
static Queue<SerializedProperty> _tmp = new Queue<SerializedProperty>();
public static void Upd(SearchArg arg) {
if (arg.Target is DefaultAsset folder) {
var path = AssetDatabase.GetAssetPath(folder);
var store = Globals<BacklinkStore>.Value;
arg.UnusedAssetsFiltered = store.UnusedFiles.Where(p => p.Key.StartsWith(path)).Select(p => p.Key).ToList();
arg.UnusedScenesFiltered = store.UnusedScenes.Where(p => p.Key.StartsWith(path)).Select(p => p.Key).ToList();
}
}
public static void Init(SearchArg arg, Object target, Scene scene = default) {
Asr.IsNotNull(target, "Asset you're trying to search is corrupted");
arg.Target = target;
arg.FilePath = AssetDatabase.GetAssetPath(arg.Target);
if (!scene.IsValid()) {
Upd(arg);
arg.Main = AssetDatabase.LoadMainAssetAtPath(arg.FilePath);
if (AssetDatabase.IsSubAsset(arg.Target)) { }
else {
switch (target) {
case SceneAsset _:
// todo support cross-scene references?
// nested = all assets
break;
default:
// AssetDatabase.IsMainAssetAtPathLoaded()
var subAssets = AssetDatabase.LoadAllAssetsAtPath(arg.FilePath).Where(Predicate).ToArray();
arg.SubAssets = subAssets.Length == 0 ? default(Option<Object[]>) : subAssets;
bool Predicate(Object s) {
if (!s)
return false;
return s.GetInstanceID() != arg.Target.GetInstanceID();
}
break;
}
}
}
else {
switch (arg.Target) {
case GameObject gg:
arg.Main = gg;
arg.Scene = scene;
arg.SubAssets = gg.GetComponents<Component>().OfType<Object>().ToArray();
break;
case Component component: {
// treat like subAsset
arg.Main = component.gameObject;
arg.Scene = scene;
break;
}
default:
// project asset such as Material
arg.Main = arg.Target;
arg.Scene = scene;
break;
}
}
}
static bool SearchInChildProperties(SearchArg arg, Object suspect, bool scene, out EcsEntity entity) {
if (IsTargetOrNested(arg, suspect)) {
entity = default;
return false;
}
if (!suspect) {
entity = default;
return false;
}
var so = new SerializedObject(suspect);
_tmp.Clear();
var queue = _tmp;
var propIterator = so.GetIterator();
var prefabInstance = false;
if (scene && !string.IsNullOrEmpty(arg.FilePath) && PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(suspect) == arg.FilePath) {
prefabInstance = true;
while (propIterator.NextVisible(true)) {
if (propIterator.propertyType != SerializedPropertyType.ObjectReference)
continue;
if (!IsTargetOrNested(arg, propIterator.objectReferenceValue))
continue;
queue.Enqueue(propIterator.Copy());
}
}
else {
while (propIterator.Next(true)) {
if (propIterator.propertyType != SerializedPropertyType.ObjectReference)
continue;
if (!IsTargetOrNested(arg, propIterator.objectReferenceValue))
continue;
queue.Enqueue(propIterator.Copy());
}
}
if (queue.Count == 0 && !prefabInstance) {
entity = default;
return false;
}
entity = World.NewEntityWith(out Result data);
var gui = entity.Set<SearchResultGui>();
gui.Properties = new List<SearchResultGui.PropertyData>();
gui.SerializedObject = so;
gui.Label = new GUIContent();
// init header
Texture2D miniTypeThumbnail = null;
if (scene) {
switch (suspect) {
case Component component:
data.RootGo = component.gameObject;
gui.TransformPath = AnimationUtility.CalculateTransformPath(component.transform, null);
gui.Label.image = AssetPreview.GetMiniThumbnail(data.RootGo);
gui.Label.text = gui.TransformPath;
break;
case GameObject go:
data.RootGo = go;
gui.Label.image = AssetPreview.GetMiniThumbnail(data.RootGo);
gui.TransformPath = AnimationUtility.CalculateTransformPath(go.transform, null);
gui.Label.text = gui.TransformPath;
break;
default:
throw new NotImplementedException();
}
miniTypeThumbnail = data.RootGo.GetInstanceID() == suspect.GetInstanceID()
? null
: AssetPreview.GetMiniThumbnail(suspect);
}
else {
data.File = suspect;
data.FilePath = AssetDatabase.GetAssetPath(data.File);
data.MainFile = AssetDatabase.LoadMainAssetAtPath(data.FilePath);
// todo
var prefabInstanceStatus = PrefabUtility.GetPrefabInstanceStatus(data.MainFile);
switch (prefabInstanceStatus) {
case PrefabInstanceStatus.Connected:
case PrefabInstanceStatus.Disconnected:
switch (data.File) {
case Component comp:
// transformPath = $"{AnimationUtility.CalculateTransformPath(comp.transform, null)}/".Replace("/", "/\n");
gui.TransformPath =
$"{AnimationUtility.CalculateTransformPath(comp.transform, null)}";
break;
case GameObject go:
// transformPath = $"{AnimationUtility.CalculateTransformPath(go.transform, null)}/".Replace("/", "/\n");
gui.TransformPath =
$"{AnimationUtility.CalculateTransformPath(go.transform, null)}";
break;
default:
// Assert.Fail("Not a component"); //todo
break;
}
break;
case PrefabInstanceStatus.NotAPrefab:
case PrefabInstanceStatus.MissingAsset:
if (!AssetDatabase.IsMainAsset(data.File)) {
// {row.Main.name}
gui.TransformPath = $"/{data.File.name}";
}
break;
}
gui.Label.text = data.FilePath.Replace(AssetsRootPath, string.Empty);
gui.Label.image = AssetDatabase.GetCachedIcon(data.FilePath);
}
gui.Label.tooltip = gui.TransformPath;
// init properties (footer)
while (queue.Count > 0) {
var prop = queue.Dequeue();
var targetObject = prop.serializedObject.targetObject;
var item = new SearchResultGui.PropertyData {
Property = prop,
Content = new GUIContent()
};
item.Content.image = miniTypeThumbnail;
item.Content.text = Nicify(prop, targetObject, gui.TransformPath);
item.Content.tooltip = gui.TransformPath;
var typeName = targetObject.GetType().Name;
if (StringComparer.Ordinal.Equals(typeName, targetObject.name))
item.Content.tooltip = $"{gui.TransformPath}.{prop.propertyPath}";
else
item.Content.tooltip = $"{gui.TransformPath}({typeName}).{prop.propertyPath}";
gui.Properties.Add(item: item);
}
return true;
}
public static bool IsFileIgrnoredBySettings(string path) {
if (IgnoreTypes.Check(path, out _)) return true;
if (IgnoredNonAssets(path)) return true;
if (IgnoredPaths(path, out _)) return true;
return false;
}
public static bool IgnoredPaths(string path, out string str) {
var conf = Globals<Config>.Value;
foreach (var substr in conf.IgnorePathContains) {
Asr.IsNotNull(path);
Asr.IsNotNull(substr);
if (!path.Contains(substr)) continue;
str = substr;
return true;
}
str = default;
return false;
}
public static bool IgnoredNonAssets(string path) {
return !path.Contains("Assets/");
}
#region Project
public static bool IsUnused(string path) {
if (IsFileIgrnoredBySettings(path))
return false;
return !AnyDependencies(path);
}
static bool AnyDependencies(string path) {
var store = Globals<BacklinkStore>.Value;
if (store.UnusedFiles.Select(p => p.Key).Contains(path))
return false;
if (store.UnusedScenes.Select(p => p.Key).Contains(path))
return false;
return true;
}
public static void FilesThatReference(SearchArg arg) {
var store = Globals<BacklinkStore>.Value;
var path1 = AssetDatabase.GetAssetPath(arg.Target);
if (!store.Backward.TryGetValue(path1, out var dep))
return;
foreach (var path in dep.Lookup) {
var mainAsset = AssetDatabase.GetMainAssetTypeAtPath(path);
if (mainAsset.IsAssignableFromInverse(typeof(SceneAsset)))
continue;
var any = false;
if (mainAsset.IsAssignableFromInverse(typeof(GameObject))) { }
else {
var allAssetsAtPath = AssetDatabase.LoadAllAssetsAtPath(path);
foreach (var suspect in allAssetsAtPath) {
if (suspect is DefaultAsset || suspect is Transform || !suspect) continue;
if (!SearchInChildProperties(arg, suspect, false, out var entity))
continue;
entity.Set<FileResultTag>();
any = true;
}
}
if (any) continue;
// failed to find any property - just show main asset
var e = World.NewEntity();
var gui = e.Set<SearchResultGui>();
gui.Properties = new List<SearchResultGui.PropertyData>();
var main = AssetDatabase.LoadMainAssetAtPath(path);
gui.Label = new GUIContent() {
image = AssetPreview.GetMiniThumbnail(main),
text = path.Replace(AssetsRootPath, string.Empty)
};
var res = e.Set<Result>();
res.MainFile = main;
e.Set<FileResultTag>();
}
}
public static void ScenesThatContain(Object activeObject) {
var store = Globals<BacklinkStore>.Value;
var path1 = AssetDatabase.GetAssetPath(activeObject);
if (!store.Backward.TryGetValue(path1, out var dep))
return;
foreach (var path in dep.Lookup) {
if (!AssetDatabase.GetMainAssetTypeAtPath(path).IsAssignableFromInverse(typeof(SceneAsset)))
continue;
World.NewEntityWith(out SceneResult sp, out SceneDetails sceneDetails);
sp.PathNicified = path.Replace("Assets/", string.Empty);
// heavy
sceneDetails.Path = path;
var alreadyOpened = false;
for (var i = 0; i < EditorSceneManager.loadedSceneCount; i++) {
var cur = SceneManager.GetSceneAt(i);
if (!cur.path.Eq(sceneDetails.Path)) continue;
alreadyOpened = true;
sceneDetails.Scene = cur;
}
sceneDetails.WasOpened = alreadyOpened;
}
}
#endregion
#region Scene
static Pool<List<Component>> ComponentListPool = new Pool<List<Component>>(() => new List<Component>(), list => list.Clear());
// todo provide explicit scene arg
public static void InScene(SearchArg arg, Scene currentScene) {
var rootGameObjects = currentScene.GetRootGameObjects();
foreach (var suspect in Traverse(rootGameObjects)) {
if (!SearchInChildProperties(arg, suspect, scene: true, out var entity))
continue;
var s = entity.Set<InSceneResult>();
s.ScenePath = arg.Scene.path;
}
IEnumerable<Object> Traverse(GameObject[] roots) {
foreach (var rootGo in roots)
foreach (var comp in GoAndChildComps(rootGo)) {
yield return comp;
}
}
IEnumerable<Object> GoAndChildComps(GameObject rr) {
using (ComponentListPool.GetScoped(out var pooled)) {
rr.GetComponents(pooled);
foreach (var component in pooled) {
if (component is Transform)
continue;
yield return component;
}
}
var transform = rr.transform;
var childCount = transform.childCount;
for (int i = 0; i < childCount; i++) {
var g = transform.GetChild(i).gameObject;
foreach (var res in GoAndChildComps(g))
yield return res;
}
}
}
#if backup
static void InScene(SearchArg arg, Scene currentScene) {
var allObjects = currentScene
.GetRootGameObjects()
.SelectMany(g => g.GetComponentsInChildren<Component>(true)
.Where(c => c && !(c is Transform))
.Union(Enumerable.Repeat(g as Object, 1))
)
.ToArray();
var total = allObjects.Length;
for (var i = 0; i < total; i++) {
var suspect = allObjects[i];
if (SearchInChildProperties(arg, suspect, true, out var entity)) {
var s = entity.Set<InSceneResult>();
s.ScenePath = arg.Scene.path;
}
}
}
#endif
static bool IsTargetOrNested(SearchArg target, Object suspect) {
if (!suspect)
return false;
if (target.Target.GetInstanceID() == suspect.GetInstanceID() || target.Main.GetInstanceID() == (suspect).GetInstanceID())
return true;
if (target.SubAssets.TryGet(out var subassets))
foreach (var asset in subassets) {
if (asset.GetInstanceID() == (suspect).GetInstanceID())
return true;
}
return false;
}
static string Nicify(SerializedProperty sp, Object o, string transformPath) {
// return sp.propertyPath;
string nice;
switch (o) {
case AnimatorState animatorState:
return animatorState.name;
case Material material:
nice = material.name;
break;
default: {
nice = sp.propertyPath.Replace(".Array.data", string.Empty);
if (nice.IndexOf(".m_PersistentCalls.m_Calls", StringComparison.Ordinal) > 0) {
nice = nice.Replace(".m_PersistentCalls.m_Calls", string.Empty)
.Replace(".m_Target", string.Empty);
}
nice = nice.Split('.').Select(t => ObjectNames.NicifyVariableName(t).Replace(" ", string.Empty))
.Aggregate((a, b) => a + "." + b);
break;
}
}
// nice = $"{transformPath}({o.GetType().Name}).{nice}";
nice = $"({o.GetType().Name}).{nice}";
return nice;
}
const string AssetsRootPath = "Assets/";
#endregion
}
}

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