2021-02-23 02:13:14 +02:00

23 lines
812 B
C#

using UnityEditor;
namespace Asset_Cleaner {
class ProcessAllAssets : AssetPostprocessor {
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
if (!AufCtx.InitStarted) return;
if (!Globals<BacklinkStore>.Value.Initialized) return;
var store = Globals<BacklinkStore>.Value;
var length = movedAssets.Length;
for (var i = 0; i < length; i++)
store.Replace(movedFromAssetPaths[i], movedAssets[i]);
foreach (var path in deletedAssets)
store.Remove(path);
foreach (var path in importedAssets)
store.RebuildFor(path, true);
store.UpdateUnusedAssets();
}
}
}