18 lines
468 B
C#
18 lines
468 B
C#
using UnityEngine;
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namespace Asset_Cleaner {
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public struct PrevClick {
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const float DoubleClickTime = 0.5f;
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Object _target;
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float _timeClicked;
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public PrevClick(Object target) {
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_target = target;
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_timeClicked = Time.realtimeSinceStartup;
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}
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public bool IsDoubleClick(Object o) {
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return _target == o && Time.realtimeSinceStartup - _timeClicked < DoubleClickTime;
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}
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}
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} |