34 lines
923 B
C#
34 lines
923 B
C#
using System.Diagnostics;
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using UnityEngine.Assertions;
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namespace Asset_Cleaner {
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static class FLAGS {
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// cleanup in release
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public const string DEBUG = "DEBUG1";
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public const string M_DISABLE_POOLING = "M_DISABLE_POOLING";
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}
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static class Asr {
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#line hidden
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[Conditional(FLAGS.DEBUG)]
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public static void AreEqual(int a, int b) {
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Assert.AreEqual(a, b);
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}
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[Conditional(FLAGS.DEBUG)]
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public static void IsTrue(bool b, string format = null) {
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Assert.IsTrue(b, format);
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}
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[Conditional(FLAGS.DEBUG)]
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public static void IsFalse(bool b, string format = null) {
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Assert.IsFalse(b, format);
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}
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[Conditional(FLAGS.DEBUG)]
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public static void IsNotNull(object target, string format = null) {
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Assert.IsNotNull(target, format);
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}
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#line default
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}
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} |