Compare commits
22 Commits
portalopti
...
slime-AI
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e671f77c77 |
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12
Assets/Project Files/Animations/Arlo.meta
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12
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1131
Assets/Project Files/Animations/Arlo/Slime.controller
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1131
Assets/Project Files/Animations/Arlo/Slime.controller
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483
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483
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105
Assets/Project Files/Prefabs/JoonasP/EssenceWell.prefab
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84
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
84
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
public class SlimeAI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
Animator animator;
|
||||||
|
float playerDistance;
|
||||||
|
GameObject player;
|
||||||
|
int HP;
|
||||||
|
|
||||||
|
//[SerializeField]
|
||||||
|
//private UnityEvent onAttack;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
HP = 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
playerDistance = Vector3.Distance(player.transform.position, transform.position);
|
||||||
|
if (playerDistance < 1.5) //Attack
|
||||||
|
{
|
||||||
|
animator.SetBool("EnemyInAttackRange", true);
|
||||||
|
animator.SetBool("EnemyInAggroRange", true);
|
||||||
|
animator.SetBool("EnemyInVisionRange", true);
|
||||||
|
Rotate();
|
||||||
|
}
|
||||||
|
else if (playerDistance < 5) //Chase
|
||||||
|
{
|
||||||
|
animator.SetBool("EnemyInAttackRange", false);
|
||||||
|
animator.SetBool("EnemyInAggroRange", true);
|
||||||
|
animator.SetBool("EnemyInVisionRange", true);
|
||||||
|
Rotate();
|
||||||
|
Move();
|
||||||
|
}
|
||||||
|
else if (playerDistance < 8) //Stare
|
||||||
|
{
|
||||||
|
animator.SetBool("EnemyInAttackRange", false);
|
||||||
|
animator.SetBool("EnemyInAggroRange", false);
|
||||||
|
animator.SetBool("EnemyInVisionRange", true);
|
||||||
|
Rotate();
|
||||||
|
}
|
||||||
|
else //Idle
|
||||||
|
{
|
||||||
|
animator.SetBool("EnemyInAttackRange", false);
|
||||||
|
animator.SetBool("EnemyInAggroRange", false);
|
||||||
|
animator.SetBool("EnemyInVisionRange", false);
|
||||||
|
}
|
||||||
|
if (HP <= 0)
|
||||||
|
{
|
||||||
|
animator.SetBool("Dead", true);
|
||||||
|
}
|
||||||
|
if (animator.GetBool("DeathComplete"))
|
||||||
|
{
|
||||||
|
print("asd");
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
void Rotate()
|
||||||
|
{
|
||||||
|
// Rotate the forward vector towards the target direction by one step
|
||||||
|
Vector3 newDirection = Vector3.RotateTowards(transform.forward, player.transform.position - transform.position, 1.0f * Time.deltaTime, 0.0f);
|
||||||
|
|
||||||
|
// Calculate a rotation a step closer to the target and applies rotation to this object
|
||||||
|
transform.rotation = Quaternion.LookRotation(newDirection);
|
||||||
|
}
|
||||||
|
void Move()
|
||||||
|
{
|
||||||
|
transform.position += transform.forward * Time.deltaTime * 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GetHit(int dmg)
|
||||||
|
{
|
||||||
|
HP -= dmg;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Arlo/SlimeAI.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/SlimeAI.cs.meta
Normal file
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36
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
Normal file
36
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class death : StateMachineBehaviour
|
||||||
|
{
|
||||||
|
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
|
||||||
|
//override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
|
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
|
||||||
|
//override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
|
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
|
||||||
|
//override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
|
// OnStateMove is called right after Animator.OnAnimatorMove()
|
||||||
|
//override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
// // Implement code that processes and affects root motion
|
||||||
|
//}
|
||||||
|
|
||||||
|
// OnStateIK is called right after Animator.OnAnimatorIK()
|
||||||
|
//override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
|
||||||
|
//{
|
||||||
|
// // Implement code that sets up animation IK (inverse kinematics)
|
||||||
|
//}
|
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|
}
|
||||||
11
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
Normal file
11
Assets/Project Files/Scripts/Arlo/SlimeDeath.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
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assetBundleName:
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assetBundleVariant:
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@@ -92,7 +92,7 @@ public class InventoryItem : MonoBehaviour
|
|||||||
if (Count == 0)
|
if (Count == 0)
|
||||||
{
|
{
|
||||||
//Destroys this gameobject if the count is 0 or lower
|
//Destroys this gameobject if the count is 0 or lower
|
||||||
Destroy(this);
|
Destroy(gameObject);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
UpdateText();
|
UpdateText();
|
||||||
@@ -101,6 +101,30 @@ public class InventoryItem : MonoBehaviour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PopItem()
|
||||||
|
{
|
||||||
|
GameObject item = Instantiate(_itemData.prefab, transform.position + transform.forward, Quaternion.identity);
|
||||||
|
|
||||||
|
item.transform.localScale = Vector3.one;
|
||||||
|
item.transform.name = _itemData.name;
|
||||||
|
|
||||||
|
var colliderComponent = item.GetComponent<Collider>();
|
||||||
|
if (colliderComponent != null) colliderComponent.enabled = true;
|
||||||
|
|
||||||
|
var rigidbodyComponent = item.GetComponent<Rigidbody>();
|
||||||
|
if (rigidbodyComponent != null)
|
||||||
|
{
|
||||||
|
rigidbodyComponent.isKinematic = false;
|
||||||
|
rigidbodyComponent.useGravity = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var xrGrabInteractableComponent = item.GetComponent<XRGrabInteractable>();
|
||||||
|
if (xrGrabInteractableComponent != null) xrGrabInteractableComponent.enabled = true;
|
||||||
|
|
||||||
|
|
||||||
|
ChangeCount(-1);
|
||||||
|
}
|
||||||
|
|
||||||
public int GetItemid()
|
public int GetItemid()
|
||||||
{
|
{
|
||||||
return _itemId;
|
return _itemId;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@ public class ItemData : MonoBehaviour
|
|||||||
public bool canStack;
|
public bool canStack;
|
||||||
public string itemName;
|
public string itemName;
|
||||||
public string itemDescription;
|
public string itemDescription;
|
||||||
|
public GameObject prefab;
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
private GameObject player;
|
private GameObject player;
|
||||||
public float projectileSpeed = 30;
|
public float projectileSpeed = 30;
|
||||||
|
|
||||||
|
private bool holdingWand;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
player = gameObject;
|
player = gameObject;
|
||||||
@@ -19,8 +21,67 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
|
|
||||||
public void PerformAction(string action)
|
public void PerformAction(string action)
|
||||||
{
|
{
|
||||||
Debug.Log(action);
|
Debug.LogWarning(action);
|
||||||
if (action == "Portal")
|
|
||||||
|
|
||||||
|
/* todo: playerinfo doesnt have these methods?
|
||||||
|
if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand().name);
|
||||||
|
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Equals("wand")) holdingWand = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
else holdingWand = false;
|
||||||
|
*/
|
||||||
|
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case "HorizontalLine":
|
||||||
|
if (holdingWand)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("CAST BOLT");
|
||||||
|
ShootProjectile();
|
||||||
|
InstantiateIceBolt(objects[0]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WOODCUTTING ACTION");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case "VerticalLine":
|
||||||
|
if (holdingWand)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WAND VERTICAL");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("VERTICAL");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case "Circle":
|
||||||
|
if (holdingWand)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Arcing fireball");
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("CIRCLE");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
case "Triangle":
|
||||||
|
if (holdingWand)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WAND TRIANGLE");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogWarning("WOODCUTTING ACTION");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*if (action == "Portal")
|
||||||
{
|
{
|
||||||
// Raycast to find portal were looking at.
|
// Raycast to find portal were looking at.
|
||||||
var nearestPortal = FindPortalInFront();
|
var nearestPortal = FindPortalInFront();
|
||||||
@@ -41,9 +102,9 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
// Make ice wall appear from below to block incoming projectiles
|
// Make ice wall appear from below to block incoming projectiles
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} */
|
||||||
}
|
}
|
||||||
void EnableDisablePortal(GameObject portal)
|
void MinigameEnable(GameObject portal)
|
||||||
{
|
{
|
||||||
// Did the raycast catch a portal in front of us?
|
// Did the raycast catch a portal in front of us?
|
||||||
if (portal != null)
|
if (portal != null)
|
||||||
@@ -70,7 +131,7 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GameObject FindPortalInFront()
|
GameObject FindMinigame()
|
||||||
{
|
{
|
||||||
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
@@ -104,6 +165,7 @@ public class ActionGestureInteraction : MonoBehaviour
|
|||||||
|
|
||||||
void InstantiateIceBolt(GameObject item)
|
void InstantiateIceBolt(GameObject item)
|
||||||
{
|
{
|
||||||
|
Debug.LogWarning("INSTANTIATE BOLT");
|
||||||
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
||||||
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
|
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,11 +7,15 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private AudioSource chime;
|
private AudioSource chime;
|
||||||
|
|
||||||
|
private Inventory playerInventory;
|
||||||
|
|
||||||
public bool isTouched;
|
public bool isTouched;
|
||||||
private bool followPlayer = false;
|
private bool followPlayer = false;
|
||||||
private Transform player;
|
private Transform playerCamera;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private PlayerInfo playerInfo;
|
||||||
|
|
||||||
private float timer;
|
private float timer;
|
||||||
private Material nodeMaterial;
|
private Material nodeMaterial;
|
||||||
@@ -21,6 +25,8 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
nodeMaterial = GetComponent<Renderer>().material;
|
nodeMaterial = GetComponent<Renderer>().material;
|
||||||
|
//playerInfo = PlayerInfo.Instance;
|
||||||
|
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Touched()
|
public void Touched()
|
||||||
@@ -37,7 +43,7 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
public void FollowPlayer()
|
public void FollowPlayer()
|
||||||
{
|
{
|
||||||
followPlayer = true;
|
followPlayer = true;
|
||||||
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||||
StartCoroutine(Collect());
|
StartCoroutine(Collect());
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -56,8 +62,10 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
|
|
||||||
IEnumerator Collect()
|
IEnumerator Collect()
|
||||||
{
|
{
|
||||||
|
playerInfo.AddEssenceBasic(1);
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(2f);
|
||||||
//TODO: Update value in player inventory
|
//TODO: Update value in player inventory
|
||||||
|
playerInventory.AddItem(GetComponent<ItemData>());
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -76,7 +84,7 @@ public class EssenceNodeController : MonoBehaviour
|
|||||||
|
|
||||||
if (followPlayer)
|
if (followPlayer)
|
||||||
{
|
{
|
||||||
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
|
transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
35
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs
Normal file
35
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
private int health;
|
||||||
|
|
||||||
|
private int essence_basic;
|
||||||
|
//Add elemental essences?
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
health = 5;
|
||||||
|
essence_basic = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddHealth(int value)
|
||||||
|
{
|
||||||
|
health += value;
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
Debug.Log("NO HEALTH REMAINING");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddEssenceBasic(int value)
|
||||||
|
{
|
||||||
|
if (essence_basic + value < 0)
|
||||||
|
{
|
||||||
|
Debug.LogError("NOT ENOUGH ESSENCE");
|
||||||
|
}
|
||||||
|
else essence_basic += value;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/PlayerInfo.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 08f72f5d017837743b67d344a6a7ed52
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -8,6 +8,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
public GameObject RightHand;
|
public GameObject RightHand;
|
||||||
public GameObject CenterEyeCamera;
|
public GameObject CenterEyeCamera;
|
||||||
public GameObject ForwardDirection;
|
public GameObject ForwardDirection;
|
||||||
|
public GameObject Player;
|
||||||
|
|
||||||
private Vector3 PositionPreviousFrameLeftHand;
|
private Vector3 PositionPreviousFrameLeftHand;
|
||||||
private Vector3 PositionPreviousFrameRightHand;
|
private Vector3 PositionPreviousFrameRightHand;
|
||||||
@@ -22,7 +23,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
PlayerPositionPreviousFrame = transform.position;
|
PlayerPositionPreviousFrame = Player.transform.position;
|
||||||
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
||||||
PlayerPositionPreviousFrame = RightHand.transform.position;
|
PlayerPositionPreviousFrame = RightHand.transform.position;
|
||||||
}
|
}
|
||||||
@@ -33,13 +34,13 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
|
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
|
||||||
|
|
||||||
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
||||||
PositionCurrentFrameRightHand = RightHand.transform.position;
|
PositionCurrentFrameRightHand = RightHand.transform.position;
|
||||||
|
|
||||||
PlayerPositionCurrentFrame = transform.position;
|
PlayerPositionCurrentFrame = Player.transform.position;
|
||||||
|
|
||||||
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
||||||
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
|
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
|
||||||
@@ -52,7 +53,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
|||||||
|
|
||||||
if (Time.timeSinceLevelLoad > 1f)
|
if (Time.timeSinceLevelLoad > 1f)
|
||||||
{
|
{
|
||||||
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
||||||
|
|||||||
38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
Normal file
38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChangeButtonColor : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Color enterColor = Color.white;
|
||||||
|
[SerializeField] private Color exitColor = Color.white;
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
_renderer = GetComponent<MeshRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
_renderer.material.color = enterColor;
|
||||||
|
Debug.Log("Touched!");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
_renderer.material.color = exitColor;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a16108a6f7081d14f9f5a046ac04b8c2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ChangeButtonColorLocomotion : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Color enterColor = Color.white;
|
||||||
|
[SerializeField] private Color exitColor = Color.white;
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
_renderer = GetComponent<MeshRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
if(_renderer.material.color != enterColor)
|
||||||
|
_renderer.material.color = enterColor;
|
||||||
|
else
|
||||||
|
_renderer.material.color = exitColor;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ae634ea4fe8cb874487372a3d7c595bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
Normal file
22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ControllLocomotion : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject XRorigin;
|
||||||
|
public GameObject ArmSwingButton;
|
||||||
|
public GameObject JoyStickButton;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca1db91ee57976944aa22ed347811963
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnableArmSwing : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
|
public GameObject Player;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
_renderer = GetComponent<MeshRenderer>();
|
||||||
|
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
|
||||||
|
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||||
|
else
|
||||||
|
Player.GetComponent<ArmSwingLocomotion>().enabled = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 696a55bfea145fa4b9029ff2d359c16d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
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|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnableDash : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
|
public GameObject Player;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
_renderer = GetComponent<MeshRenderer>();
|
||||||
|
Player.GetComponent<Dash>().enabled = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
if (Player.GetComponent<Dash>().enabled == true)
|
||||||
|
Player.GetComponent<Dash>().enabled = false;
|
||||||
|
else
|
||||||
|
Player.GetComponent<Dash>().enabled = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 84e3386cbd3fd2c418ecf357af19ba5f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
28
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
28
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnableJoyStick : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
|
public GameObject LocomotionSystem;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
_renderer = GetComponent<MeshRenderer>();
|
||||||
|
LocomotionSystem.SetActive(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a63e1d5bde5a60c45aa409546e55b920
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
Normal file
16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class EnterGameScene : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Player")
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("GameScene");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f1114a137d02f184db2b6291d9d31cb5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
Normal file
20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ForwardDirection : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject CenterEyeCamera;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||||
|
transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01869e86b22555a449cd53043f5c4afa
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LocomotionSettingButton : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
private MeshCollider _collider;
|
||||||
|
|
||||||
|
public GameObject LocomotionPanel;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
_collider = GetComponent<MeshCollider>();
|
||||||
|
LocomotionPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.tag == "Hand")
|
||||||
|
{
|
||||||
|
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ac280753a1d95a43a1fbcfd69708d7a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
Normal file
18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PauseMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5a2662b3abecb914cad356619e832f13
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
24
Assets/Project Files/Scripts/Shumpei/Player.cs
Normal file
24
Assets/Project Files/Scripts/Shumpei/Player.cs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
/*public int level;
|
||||||
|
public int health;*/
|
||||||
|
public void SavePlayer()
|
||||||
|
{
|
||||||
|
SaveSystem.SavePlayer(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadPlayer()
|
||||||
|
{
|
||||||
|
PlayerData data = SaveSystem.LoadPlayer();
|
||||||
|
|
||||||
|
Vector3 position;
|
||||||
|
position.x = data.position[0];
|
||||||
|
position.y = data.position[1];
|
||||||
|
position.z = data.position[2];
|
||||||
|
transform.position = position;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/Player.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/Player.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ff82a98832d12249b30083bc9ae2dd3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
Normal file
22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class PlayerData
|
||||||
|
{
|
||||||
|
/*public int level;
|
||||||
|
public int health;*/
|
||||||
|
public float[] position;
|
||||||
|
|
||||||
|
public PlayerData(Player player)
|
||||||
|
{
|
||||||
|
/*level = player.level;
|
||||||
|
health = player.health;*/
|
||||||
|
|
||||||
|
position = new float[3];
|
||||||
|
position[0] = player.transform.position.x;
|
||||||
|
position[1] = player.transform.position.y;
|
||||||
|
position[2] = player.transform.position.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9cdb4de85d282744083c6d9cee4fef3c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System.IO;
|
||||||
|
using System.Runtime.Serialization.Formatters.Binary;
|
||||||
|
|
||||||
|
public static class SaveSystem
|
||||||
|
{
|
||||||
|
public static void SavePlayer(Player player)
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
string path = Application.persistentDataPath + "/player.data";
|
||||||
|
FileStream stream = new FileStream(path, FileMode.Create);
|
||||||
|
|
||||||
|
PlayerData data = new PlayerData(player);
|
||||||
|
|
||||||
|
formatter.Serialize(stream, data);
|
||||||
|
stream.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static PlayerData LoadPlayer ()
|
||||||
|
{
|
||||||
|
string path = Application.persistentDataPath + "/player.data";
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
BinaryFormatter formatter = new BinaryFormatter();
|
||||||
|
FileStream stream = new FileStream(path, FileMode.Open);
|
||||||
|
|
||||||
|
PlayerData data = formatter.Deserialize(stream) as PlayerData;
|
||||||
|
stream.Close();
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Save File not found in " + path);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 49c2ebd233ef7a547b12ce163244e30a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -6,8 +6,8 @@ public class TriggerDoorController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
[SerializeField] private Animator myDoor = null;
|
[SerializeField] private Animator myDoor = null;
|
||||||
|
|
||||||
[SerializeField] private bool openTrigger = false;
|
[SerializeField] private bool Trigger = false;
|
||||||
[SerializeField] private bool closeTrigger = false;
|
//[SerializeField] private bool closeTrigger = false;
|
||||||
|
|
||||||
[SerializeField] private string doorOpen = "DoorOpen";
|
[SerializeField] private string doorOpen = "DoorOpen";
|
||||||
[SerializeField] private string doorClose = "DoorClose";
|
[SerializeField] private string doorClose = "DoorClose";
|
||||||
@@ -19,17 +19,26 @@ public class TriggerDoorController : MonoBehaviour
|
|||||||
if (other.CompareTag("Player"))
|
if (other.CompareTag("Player"))
|
||||||
{
|
{
|
||||||
Debug.Log("col");
|
Debug.Log("col");
|
||||||
if (openTrigger)
|
if (Trigger)
|
||||||
{
|
{
|
||||||
Debug.Log("open");
|
Debug.Log("open");
|
||||||
myDoor.Play(doorOpen, 0, 0.0f);
|
myDoor.Play(doorOpen, 0, 0.0f);
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (closeTrigger)
|
/*else if (closeTrigger)
|
||||||
|
{
|
||||||
|
myDoor.Play(doorClose, 0, 0.0f);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
if (Trigger)
|
||||||
{
|
{
|
||||||
myDoor.Play(doorClose, 0, 0.0f);
|
myDoor.Play(doorClose, 0, 0.0f);
|
||||||
gameObject.SetActive(false);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class XRGUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Button SettingsButton;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button LoadButton;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Button ExitButton;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
SettingsButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
LoadButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
ExitButton.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Debug.Log("Clicked");
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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guid: 37cfb6899ccd00b4280ac4eb92f84851
|
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|
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|
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userData:
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assetBundleVariant:
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@@ -1,7 +1,12 @@
|
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fileFormatVersion: 2
|
fileFormatVersion: 2
|
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|
<<<<<<<< HEAD:Assets/RECURSOS YOS UNITY.meta
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guid: 473cf055f6630d745891c533f3ac86b3
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guid: 473cf055f6630d745891c533f3ac86b3
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DefaultImporter:
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|
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guid: 288eb0a3190dc75419059ff7b4b70aa0
|
||||||
|
PrefabImporter:
|
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|
>>>>>>>> origin/slimeAI:Assets/Project Files/Prefabs/Arlo/SlimePBR.prefab.meta
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|
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userData:
|
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|
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|
assetBundleName:
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|
|||||||
12
Assets/RPG Monster Duo PBR Polyart.meta
Normal file
12
Assets/RPG Monster Duo PBR Polyart.meta
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
<<<<<<<< HEAD:Assets/Scenes/Shumpei/GameScene.unity.meta
|
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|
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|
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|
========
|
||||||
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folderAsset: yes
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||||||
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>>>>>>>> origin/slimeAI:Assets/RPG Monster Duo PBR Polyart.meta
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9
Assets/RPG Monster Duo PBR Polyart/Animations.meta
Normal file
9
Assets/RPG Monster Duo PBR Polyart/Animations.meta
Normal file
@@ -0,0 +1,9 @@
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Assets/RPG Monster Duo PBR Polyart/Animations/Slime.meta
Normal file
9
Assets/RPG Monster Duo PBR Polyart/Animations/Slime.meta
Normal file
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|
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|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
|
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||||||
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||||||
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||||||
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|
||||||
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|
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||||||
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|
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||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
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|
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||||||
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||||||
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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||||||
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|
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|
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|
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|
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|
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|
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|
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|
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127
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127
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user