|  | 6571056d18 | loot table added - AI improved a bit | 2022-05-02 14:28:44 +03:00 |  | 
			
				
					|  | b51388d292 | added spawns for slimes, boss slime added. blocker for final area added + key to unlock | 2022-04-25 15:29:04 +03:00 |  | 
			
				
					|  | 2fd2c37990 | added world scene mountains to hide world borders | 2022-04-17 22:56:07 +03:00 |  | 
			
				
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								 HelarJ | fd4432fc6d | Merge remote-tracking branch 'origin/PauseMenu' into staging2 # Conflicts:
#	ProjectSettings/EditorBuildSettings.asset
#	ProjectSettings/TagManager.asset | 2022-04-11 19:10:18 +03:00 |  | 
			
				
					|  | 1ed57d5c31 | Add menu scene, scene transition, simple position save and load | 2022-04-11 16:34:14 +03:00 |  | 
			
				
					|  | 5074c55bcf | fix on icebolt destroy, tree cutting included | 2022-04-07 17:03:21 +03:00 |  | 
			
				
					|  | ccafc9e970 | unified scene working - small but with inventory and portals. has simple fix coming - overlaps in script use buttons still here, need flags to fix - simple torso for player character | 2022-04-05 10:21:55 +03:00 |  | 
			
				
					|  | 194574ee65 | Current version of pause menu panel to change settings while gameplay. | 2022-04-04 17:15:27 +03:00 |  | 
			
				
					|  | fb14e165d4 | Door Interactions | 2022-03-28 16:48:27 +03:00 |  | 
			
				
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								 HelarJ | f55009fc67 | merge jonasty | 2022-03-14 16:45:24 +02:00 |  | 
			
				
					|  | e82799c36a | portals and dash. Also a bit of terrain building and level design | 2022-03-13 00:26:35 +02:00 |  | 
			
				
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								 joonasp | b42bfd3c5e | Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge) | 2022-03-12 21:38:42 +02:00 |  | 
			
				
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								 Helar Jaadla | cbeb10ec35 | clean project | 2022-03-07 17:52:41 +02:00 |  |