Timur Nizamov
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c5c8fe1259
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Deleted MetaXR, fire alarm is still in progress
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2025-12-17 16:06:08 +02:00 |
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b424c6467b
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Unity pipeline scripts cleanup + enable dev build
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2025-12-17 15:46:57 +02:00 |
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c999bafa22
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Improved doors. This introduced ghost hand issue and some doors being hinged backwards. Working on it.
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2025-12-16 15:50:55 +02:00 |
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90781191b7
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manage spawned object node hierarchy better
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2025-12-16 13:30:08 +02:00 |
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5796887f79
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properly replace archery target object's child with generated object
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2025-12-16 11:56:56 +02:00 |
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0cb92b2442
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use voice transcription box and model gen box in archery range
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2025-12-16 11:22:09 +02:00 |
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32a5e4f332
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test boxes change colours based on progress
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2025-12-16 10:43:58 +02:00 |
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98526fd582
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improved door grabbing. Sometimes leaves ghost hands.
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2025-12-15 21:16:03 +02:00 |
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5956b9508d
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test boxes collide with player in VR mode, too
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2025-12-15 16:57:30 +02:00 |
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7be20d249e
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model generation test box takes input prompt from voice transcription box
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2025-12-15 15:57:32 +02:00 |
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9c7536d1d4
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transcribe voice to text with Whisper base model
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2025-12-15 15:30:15 +02:00 |
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0c026078d0
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install whisper.unity package
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2025-12-15 13:57:07 +02:00 |
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Timur Nizamov
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252e7a2fa6
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Steam Audio issue fixed, volume slider issue fixed
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2025-12-14 20:32:59 +02:00 |
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4bf99dd820
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Improved doors. Needs additional work
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2025-12-13 23:15:27 +02:00 |
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Timur Nizamov
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03cd7bcdda
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klaviatuuri probleemi enam pole
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2025-12-10 21:30:55 +02:00 |
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Timur Nizamov
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1f500f31d4
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meta xr, auto fix, occlusion additions
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2025-12-09 21:37:52 +02:00 |
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Timur Nizamov
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647d247c81
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fixes, portal sound changed, faders
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2025-12-08 00:06:28 +02:00 |
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Timur Nizamov
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f414e10d94
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added initial logic for the volume sliders
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2025-12-02 22:40:17 +02:00 |
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0b4854373b
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Updated elevator, added audio master slider
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2025-12-02 18:12:02 +02:00 |
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408949e5c2
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WIP: spawn generated model as archery range target
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2025-12-01 17:19:31 +02:00 |
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40e273f51e
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refactored model generation code out of test box into separate pipeline manager
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2025-12-01 17:06:42 +02:00 |
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dab5bfc677
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Made the elevator button-functional. Needs some fine-tuning and audio work.
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2025-11-30 22:05:25 +02:00 |
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Timur Nizamov
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bcf7e3121d
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car's sound was updated: fmod modulation, integration into Unity and fixing the overall sound through a different script
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2025-11-29 18:53:11 +02:00 |
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1727379952
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added buttons to the inside of the elevator aswell. Started configuring firing mechanism
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2025-11-29 14:14:38 +02:00 |
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187c700f9c
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Added extra sliders for audio (not audio logic not yet implemented) and got elevator outer buttons firing.
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2025-11-29 00:04:17 +02:00 |
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Timur Nizamov
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b25bde77fc
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Steam Audio tryout
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2025-11-21 22:37:24 +02:00 |
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191c9e66fe
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fix metallic property when spawning object
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2025-11-21 10:32:15 +02:00 |
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Timur Nizamov
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ab737e016c
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car occlusion, space ambience done
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2025-11-18 22:29:02 +02:00 |
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47d37f2b7f
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Fixed the elevator for multiplayer
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2025-11-17 22:13:37 +02:00 |
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Timur Nizamov
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ef3b4c363e
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some sound bug fixes
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2025-11-16 16:01:23 +02:00 |
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Timur Nizamov
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e12c5f2f98
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glass layer occlusion, previous event occlusion changes, locomotaion steps change, ui hovers (for some reason currently play when a new location is set)
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2025-11-11 21:18:49 +02:00 |
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fdd4ff827e
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reimplement function from invokeai_mcp_server to make requests to local InvokeAI
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2025-11-10 18:19:16 +02:00 |
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Timur Nizamov
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02f640218c
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occlusion for 5 sounds added, new sounds were added, however the issue with the layer of glass walls has to be resolved
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2025-11-09 22:38:07 +02:00 |
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Timur Nizamov
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9f2cbe5a1e
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sound occlusion first results, next - layer assignment
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2025-11-08 23:14:20 +02:00 |
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50f758cc28
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Finished up improving static object colliders. Added network improvements to interactions, still half-baked.
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2025-11-08 21:52:54 +02:00 |
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d2e1c7b56f
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fix networking UI again + tweaks to pipeline script
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2025-11-07 16:56:34 +02:00 |
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Timur Nizamov
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dddb082288
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a few sound changes, occlusion different approach, test cafeteria ambience
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2025-11-06 23:36:43 +02:00 |
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ee6e8d21ac
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improved collisions of models
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2025-11-06 18:49:58 +02:00 |
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d43408cf01
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move pipeline starter in map
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2025-11-05 18:02:06 +02:00 |
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henrisel
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9bfc55f2d6
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add glTFast package + load in model after pipeline generation
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2025-11-05 17:54:48 +02:00 |
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Henri Sellis
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1b0d9fd0b0
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pipeline script passes generated model filepath to Unity
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2025-11-02 17:20:41 +02:00 |
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Henri Sellis
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f8ca8570af
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fix network manager (again)
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2025-11-02 16:06:36 +02:00 |
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a3975d85f7
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added detailed collisions to hands, needs to be configured for Vivegit status! Also, added more complex collisions to furniture and simplified existing scene object collisions
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2025-10-29 21:32:26 +02:00 |
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e25f1c75b5
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update env example
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2025-10-24 13:34:24 +03:00 |
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c5c40f58ab
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Cube that starts generation pipeline on collision
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2025-10-24 12:00:27 +03:00 |
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Henri Sellis
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2971027af2
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fix start game UI
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2025-10-24 10:22:53 +03:00 |
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Timur Nizamov
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f2475e6b06
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working build confirmed before tipilan, a few changes to ui and bow, order of audiomanager and fmodevents changed
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2025-10-22 21:10:56 +03:00 |
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5623167eb9
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Worked on hand colliders. Left them not implemented yet. Fixed spray table teleport block.
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2025-10-21 15:56:44 +03:00 |
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Timur Nizamov
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48860cf906
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kõik vanad helid lisatud, peaaegu kõik esimese iteratsiooni helid on lisatud, auto jaoks üks lisaloogika on tehtud
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2025-10-20 00:02:08 +03:00 |
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2e61259ebe
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Fixed player location calculation via camera trigger collider
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2025-10-17 17:17:41 +03:00 |
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