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forked from cgvr/DeltaVR

Unity pipeline scripts cleanup + enable dev build

This commit is contained in:
2025-12-17 15:46:57 +02:00
parent 409b9fbb51
commit b424c6467b
6 changed files with 6 additions and 15 deletions

View File

@@ -1,7 +1,4 @@
using System.Collections;
using _PROJECT.Multiplayer.NewBow;
using _PROJECT.Scripts.Bow;
using FishNet.Object;
using _PROJECT.Multiplayer.NewBow;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;

View File

@@ -15,7 +15,7 @@ GameObject:
- component: {fileID: 104473305465913916}
- component: {fileID: 998178908997684460}
m_Layer: 0
m_Name: ModelGenerationTestBox
m_Name: ModelGenerationBox
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0

View File

@@ -35,7 +35,6 @@ public class VoiceTranscriptionBox : MonoBehaviour
isLoading = false;
whisper.OnNewSegment += OnNewSegment;
whisper.OnProgress += OnProgressHandler;
microphoneRecord.OnRecordStop += OnRecordStop;
}
@@ -105,11 +104,6 @@ public class VoiceTranscriptionBox : MonoBehaviour
isLoading = false;
}
private void OnProgressHandler(int progress)
{
UnityEngine.Debug.Log($"Progress: {progress}%");
}
private void OnNewSegment(WhisperSegment segment)
{
_buffer += segment.Text;

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