forked from cgvr/DeltaVR
fix metallic property when spawning object
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d7fec73c77
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@ -33,7 +33,7 @@ public class ModelGenerationPipelineStarter : MonoBehaviour
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meshRenderer.material = activeMaterial;
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StartModeGenerationPipeline();
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//LoadModel("D:\\henrisel\\DeltaVR3DModelGeneration\\3d-generation-pipeline\\models\\2025-11-02-17-03-37\\0\\mesh.glb");
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//LoadModel("D:\\henrisel\\DeltaVR3DModelGeneration\\3d-generation-pipeline\\models\\2025-11-17-16-13-33\\mesh.glb");
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}
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}
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@ -131,8 +131,12 @@ public class ModelGenerationPipelineStarter : MonoBehaviour
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Transform spawnedObjectMainTransform = spawnedObject.transform.GetChild(0).transform;
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MeshCollider collider = spawnedObjectMainTransform.GetChild(0).transform.gameObject.AddComponent<MeshCollider>();
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GameObject spawnedObjectBody = spawnedObjectMainTransform.GetChild(0).transform.gameObject;
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MeshCollider collider = spawnedObjectBody.AddComponent<MeshCollider>();
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collider.convex = true;
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MeshRenderer renderer = spawnedObjectBody.GetComponent<MeshRenderer>();
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renderer.material.SetFloat("metallicFactor", 0);
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spawnedObjectMainTransform.gameObject.AddComponent<Rigidbody>();
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}
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