forked from cgvr/DeltaVR
model generation test box takes input prompt from voice transcription box
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@@ -5,7 +5,7 @@ public class ModelGenerationTestBox : MonoBehaviour
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public Material activeMaterial;
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public Material inactiveMaterial;
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public Transform modelSpawnPoint;
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public string inputPrompt;
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public VoiceTranscriptionTestBox voiceTranscriptionTestBox;
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private MeshRenderer meshRenderer;
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@@ -29,6 +29,7 @@ public class ModelGenerationTestBox : MonoBehaviour
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{
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meshRenderer.material = activeMaterial;
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string inputPrompt = voiceTranscriptionTestBox.currentTextOutput;
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string modelPath = await PipelineManager.Instance.GenerateModelAsync(inputPrompt);
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//LoadModel("D:\\henrisel\\DeltaVR3DModelGeneration\\3d-generation-pipeline\\models\\2025-11-17-16-13-33\\mesh.glb");
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GameObject spawnedObject = await PipelineManager.Instance.SpawnModel(modelPath);
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@@ -17,6 +17,7 @@ public class VoiceTranscriptionTestBox : MonoBehaviour
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public TextMeshProUGUI outputText;
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private string _buffer;
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public string currentTextOutput;
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private void Awake()
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{
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@@ -76,6 +77,7 @@ public class VoiceTranscriptionTestBox : MonoBehaviour
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var text = res.Result;
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currentTextOutput = text;
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outputText.text = text;
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}
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