forked from cgvr/DeltaVR
Cube that starts generation pipeline on collision
This commit is contained in:
parent
2971027af2
commit
c5c40f58ab
@ -11,6 +11,7 @@ load_dotenv()
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ACCOUNT_ID = os.environ["CLOUDFLARE_ACCOUNT_ID"]
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API_TOKEN = os.environ["CLOUDFLARE_API_TOKEN"]
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PIPELINE_FOLDER = os.environ["PIPELINE_FOLDER"]
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MODEL_FOLDER = os.environ["MODEL_FOLDER"]
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@ -97,10 +98,11 @@ def main():
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refined_prompt = refine_text_prompt(user_prompt)
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print(f"Refined prompt: {refined_prompt}")
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timestamp = get_timestamp()
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image_path = Path.cwd() / "images" / f"{timestamp}.jpg"
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pipeline_folder = Path(PIPELINE_FOLDER)
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image_path = pipeline_folder / "images" / f"{timestamp}.jpg"
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text_to_image(refined_prompt, image_path)
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print(f"Generated image file: {image_path}")
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model_path = Path.cwd() / "models" / timestamp
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model_path = pipeline_folder / "models" / timestamp
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image_to_3d(image_path, model_path)
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print(f"Generated 3D model file: {model_path}")
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133
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Assets/_PROJECT/Materials/Red.mat
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@ -0,0 +1,133 @@
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BIN
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
(Stored with Git LFS)
BIN
Assets/_PROJECT/Scenes/DeltaBuilding_base.unity
(Stored with Git LFS)
Binary file not shown.
8
Assets/_PROJECT/Scripts/3DModeGeneration.meta
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8
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@ -0,0 +1,86 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Diagnostics;
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using System.Threading.Tasks;
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public class ModelGenerationPipelineStarter : MonoBehaviour
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{
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public Material activeMaterial;
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public Material inactiveMaterial;
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private MeshRenderer meshRenderer;
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// Start is called before the first frame update
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void Start()
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{
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meshRenderer = GetComponent<MeshRenderer>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter(Collider other)
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{
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KbmController controller = other.GetComponent<KbmController>();
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if (controller != null)
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{
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meshRenderer.material = activeMaterial;
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StartModeGenerationPipeline();
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}
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}
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private void OnTriggerExit(Collider other)
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{
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KbmController controller = other.GetComponent<KbmController>();
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if (controller != null)
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{
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meshRenderer.material = inactiveMaterial;
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}
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}
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private async void StartModeGenerationPipeline()
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{
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await Task.Run(() =>
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{
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string inputPrompt = "Uhm I want I think an epic broadsword with a fancy golden pommel";
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// Path to your virtual environment's python.exe
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string pythonExe = @"D:\users\henrisel\DeltaVR3DModelGeneration\3d-generation-pipeline\.venv\Scripts\python.exe";
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// Path to your Python script
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string scriptPath = @"D:\users\henrisel\DeltaVR3DModelGeneration\3d-generation-pipeline\start_pipeline.py";
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// Arguments to pass to the script
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string arguments = $"{scriptPath} --prompt \"{inputPrompt}\"";
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ProcessStartInfo psi = new ProcessStartInfo
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{
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FileName = pythonExe,
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Arguments = arguments,
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UseShellExecute = false,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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CreateNoWindow = true
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};
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using (Process process = new Process())
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{
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process.StartInfo = psi;
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process.OutputDataReceived += (sender, e) => UnityEngine.Debug.Log(e.Data);
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process.ErrorDataReceived += (sender, e) => UnityEngine.Debug.LogError(e.Data);
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process.Start();
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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process.WaitForExit();
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}
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});
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UnityEngine.Debug.Log("Python script finished!");
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}
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}
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