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forked from cgvr/DeltaVR

Cube that starts generation pipeline on collision

This commit is contained in:
henrisel 2025-10-24 12:00:27 +03:00
parent 2971027af2
commit c5c40f58ab
9 changed files with 393 additions and 4 deletions

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@ -11,6 +11,7 @@ load_dotenv()
ACCOUNT_ID = os.environ["CLOUDFLARE_ACCOUNT_ID"]
API_TOKEN = os.environ["CLOUDFLARE_API_TOKEN"]
PIPELINE_FOLDER = os.environ["PIPELINE_FOLDER"]
MODEL_FOLDER = os.environ["MODEL_FOLDER"]
@ -97,10 +98,11 @@ def main():
refined_prompt = refine_text_prompt(user_prompt)
print(f"Refined prompt: {refined_prompt}")
timestamp = get_timestamp()
image_path = Path.cwd() / "images" / f"{timestamp}.jpg"
pipeline_folder = Path(PIPELINE_FOLDER)
image_path = pipeline_folder / "images" / f"{timestamp}.jpg"
text_to_image(refined_prompt, image_path)
print(f"Generated image file: {image_path}")
model_path = Path.cwd() / "models" / timestamp
model_path = pipeline_folder / "models" / timestamp
image_to_3d(image_path, model_path)
print(f"Generated 3D model file: {model_path}")

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@ -0,0 +1,86 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
using System.Threading.Tasks;
public class ModelGenerationPipelineStarter : MonoBehaviour
{
public Material activeMaterial;
public Material inactiveMaterial;
private MeshRenderer meshRenderer;
// Start is called before the first frame update
void Start()
{
meshRenderer = GetComponent<MeshRenderer>();
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
if (controller != null)
{
meshRenderer.material = activeMaterial;
StartModeGenerationPipeline();
}
}
private void OnTriggerExit(Collider other)
{
KbmController controller = other.GetComponent<KbmController>();
if (controller != null)
{
meshRenderer.material = inactiveMaterial;
}
}
private async void StartModeGenerationPipeline()
{
await Task.Run(() =>
{
string inputPrompt = "Uhm I want I think an epic broadsword with a fancy golden pommel";
// Path to your virtual environment's python.exe
string pythonExe = @"D:\users\henrisel\DeltaVR3DModelGeneration\3d-generation-pipeline\.venv\Scripts\python.exe";
// Path to your Python script
string scriptPath = @"D:\users\henrisel\DeltaVR3DModelGeneration\3d-generation-pipeline\start_pipeline.py";
// Arguments to pass to the script
string arguments = $"{scriptPath} --prompt \"{inputPrompt}\"";
ProcessStartInfo psi = new ProcessStartInfo
{
FileName = pythonExe,
Arguments = arguments,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = true,
CreateNoWindow = true
};
using (Process process = new Process())
{
process.StartInfo = psi;
process.OutputDataReceived += (sender, e) => UnityEngine.Debug.Log(e.Data);
process.ErrorDataReceived += (sender, e) => UnityEngine.Debug.LogError(e.Data);
process.Start();
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.WaitForExit();
}
});
UnityEngine.Debug.Log("Python script finished!");
}
}

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