Compare commits
30 Commits
joonasp_Mi
...
gesture_jo
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12
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Destroy(gameObject);
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}
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}
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void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.tag == "Cutter")
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{
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rotation = transform.rotation;
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rotation *= Quaternion.AngleAxis(20, Vector3.up);
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Instantiate(stumpPrefab, transform.position, rotation);
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Instantiate(logPrefab, transform.position + new Vector3(0, 1, 0), rotation);
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onCut.Invoke();
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Destroy(gameObject);
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21
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
21
Assets/Project Files/Scripts/Arlo/SlimeAI.cs
Normal file
@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SlimeAI : MonoBehaviour
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{
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Animator animator;
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float playerDistance;
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// Start is called before the first frame update
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void Start()
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{
|
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Project Files/Scripts/Arlo/SlimeAI.cs.meta
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11
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111
Assets/Project Files/Scripts/HandAnim.cs
Normal file
111
Assets/Project Files/Scripts/HandAnim.cs
Normal file
@@ -0,0 +1,111 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
using TMPro; // Add the TextMesh Pro namespace to access the various functions.
|
||||
using System.Linq;
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using UnityEngine.InputSystem;
|
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using System;
|
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|
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public class HandAnim : MonoBehaviour
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{
|
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public Animator m_animator = null;
|
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[Header("Input")]
|
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[SerializeField] public InputActionProperty GripAction;
|
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[SerializeField] public InputActionProperty TriggerAction;
|
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[SerializeField] public InputActionProperty IndexAction;
|
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[SerializeField] public InputActionProperty ThumbAction;
|
||||
|
||||
|
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public const string ANIM_LAYER_NAME_POINT = "Point Layer";
|
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public const string ANIM_LAYER_NAME_THUMB = "Thumb Layer";
|
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public const string ANIM_PARAM_NAME_FLEX = "Flex";
|
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public const string ANIM_PARAM_NAME_POSE = "Pose";
|
||||
|
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private int m_animLayerIndexThumb = -1;
|
||||
private int m_animLayerIndexPoint = -1;
|
||||
private int m_animParamIndexFlex = -1;
|
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private int m_animParamIndexPose = -1;
|
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private Collider[] m_colliders = null;
|
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|
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public float anim_frames = 4f;
|
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private float grip_state = 0f;
|
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private float trigger_state = 0f;
|
||||
private float triggerCap_state = 0f;
|
||||
private float thumbCap_state = 0f;
|
||||
|
||||
private void Reset()
|
||||
{
|
||||
m_animator = GetComponentInChildren<Animator>();
|
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}
|
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|
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private void Awake()
|
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{
|
||||
GripAction.action.performed += GripActionPerformed;
|
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TriggerAction.action.performed += TriggerActionPerformed;
|
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IndexAction.action.performed += IndexActionPerformed;
|
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ThumbAction.action.performed += ThumbActionPerformed;
|
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GripAction.action.Enable();
|
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TriggerAction.action.Enable();
|
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IndexAction.action.Enable();
|
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ThumbAction.action.Enable();
|
||||
}
|
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|
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void Start()
|
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{
|
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m_colliders = this.GetComponentsInChildren<Collider>().Where(childCollider => !childCollider.isTrigger).ToArray();
|
||||
for (int i = 0; i < m_colliders.Length; ++i)
|
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{
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Collider collider = m_colliders[i];
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// collider.transform.localScale = new Vector3(COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN, COLLIDER_SCALE_MIN);
|
||||
collider.enabled = true;
|
||||
}
|
||||
m_animLayerIndexPoint = m_animator.GetLayerIndex(ANIM_LAYER_NAME_POINT);
|
||||
m_animLayerIndexThumb = m_animator.GetLayerIndex(ANIM_LAYER_NAME_THUMB);
|
||||
m_animParamIndexFlex = Animator.StringToHash(ANIM_PARAM_NAME_FLEX);
|
||||
m_animParamIndexPose = Animator.StringToHash(ANIM_PARAM_NAME_POSE);
|
||||
}
|
||||
|
||||
private void ThumbActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
CalculateState(obj.ReadValue<float>(), ref thumbCap_state);
|
||||
m_animator.SetLayerWeight(m_animLayerIndexThumb, 1f - thumbCap_state);
|
||||
}
|
||||
|
||||
private void IndexActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
CalculateState(obj.ReadValue<float>(), ref triggerCap_state);
|
||||
m_animator.SetLayerWeight(m_animLayerIndexPoint, 1f - triggerCap_state);
|
||||
}
|
||||
|
||||
private void TriggerActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
CalculateState(obj.ReadValue<float>(), ref trigger_state);
|
||||
m_animator.SetFloat("Pinch", trigger_state);
|
||||
}
|
||||
|
||||
private void GripActionPerformed(InputAction.CallbackContext obj)
|
||||
{
|
||||
Debug.Log("grip");
|
||||
CalculateState(obj.ReadValue<float>(), ref grip_state);
|
||||
m_animator.SetFloat(m_animParamIndexFlex, grip_state);
|
||||
}
|
||||
|
||||
private void CalculateState(float value, ref float state)
|
||||
{
|
||||
var delta = value - state;
|
||||
if (delta > 0f)
|
||||
{
|
||||
state = Mathf.Clamp(state + 1 / anim_frames, 0f, value);
|
||||
}
|
||||
else if (delta < 0f)
|
||||
{
|
||||
state = Mathf.Clamp(state - 1 / anim_frames, value, 1f);
|
||||
}
|
||||
else
|
||||
{
|
||||
state = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/HandAnim.cs.meta
Normal file
11
Assets/Project Files/Scripts/HandAnim.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -12,6 +12,12 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
private GameObject player;
|
||||
public float projectileSpeed = 30;
|
||||
|
||||
private bool holdingWand;
|
||||
private float wandPower;
|
||||
private string wandElement;
|
||||
|
||||
public AudioSource noEssenceAudio;
|
||||
|
||||
void Start()
|
||||
{
|
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player = gameObject;
|
||||
@@ -19,8 +25,88 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
|
||||
public void PerformAction(string action)
|
||||
{
|
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Debug.Log(action);
|
||||
if (action == "Portal")
|
||||
Debug.LogWarning(action);
|
||||
|
||||
Debug.LogWarning(player.GetComponent<PlayerInfo>().GetRightHand());
|
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if (player.GetComponent<PlayerInfo>().GetRightHand() != null)
|
||||
{
|
||||
|
||||
if (player.GetComponent<PlayerInfo>().GetRightHand().name.Contains("wand"))
|
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{
|
||||
holdingWand = true;
|
||||
wandPower = player.GetComponent<PlayerInfo>().GetRightHand().GetComponent<WandData>().power;
|
||||
}
|
||||
|
||||
}
|
||||
else holdingWand = false;
|
||||
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case "HorizontalLine":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("CAST BOLT");
|
||||
ShootProjectile();
|
||||
InstantiateIceBolt(objects[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("WOODCUTTING ACTION");
|
||||
}
|
||||
break;
|
||||
case "VerticalLine":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("WAND VERTICAL");
|
||||
if (PlayerInfo.Instance.AddEssenceBasic(-1))
|
||||
{
|
||||
Vector3 spawnPoint = transform.position + playerCamera.transform.forward;
|
||||
spawnPoint = new Vector3(spawnPoint.x, spawnPoint.y + 1, spawnPoint.z);
|
||||
GameObject shield = Instantiate(objects[1], spawnPoint, Quaternion.Euler(-90, playerCamera.transform.eulerAngles.y - 180, 180));
|
||||
shield.GetComponent<ShieldController>().health = 3 * wandPower;
|
||||
}
|
||||
else
|
||||
{
|
||||
noEssenceAudio.Play();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("VERTICAL");
|
||||
|
||||
}
|
||||
break;
|
||||
case "Circle":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("Arcing fireball");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
GameObject minigame = FindMinigame();
|
||||
if (minigame != null)
|
||||
{
|
||||
float distance = Vector3.Distance(transform.position, minigame.transform.position);
|
||||
if(distance < 4f) minigame.GetComponent<WellController>().StartMinigame();
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case "Triangle":
|
||||
if (holdingWand)
|
||||
{
|
||||
Debug.LogWarning("WAND TRIANGLE");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("WOODCUTTING ACTION");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
/*if (action == "Portal")
|
||||
{
|
||||
// Raycast to find portal were looking at.
|
||||
var nearestPortal = FindPortalInFront();
|
||||
@@ -41,9 +127,9 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
// Make ice wall appear from below to block incoming projectiles
|
||||
}
|
||||
}
|
||||
} */
|
||||
}
|
||||
}
|
||||
void EnableDisablePortal(GameObject portal)
|
||||
void MinigameEnable(GameObject portal)
|
||||
{
|
||||
// Did the raycast catch a portal in front of us?
|
||||
if (portal != null)
|
||||
@@ -70,7 +156,7 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
GameObject FindPortalInFront()
|
||||
GameObject FindMinigame()
|
||||
{
|
||||
Ray ray = playerCamera.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0));
|
||||
RaycastHit hit;
|
||||
@@ -104,7 +190,9 @@ public class ActionGestureInteraction : MonoBehaviour
|
||||
|
||||
void InstantiateIceBolt(GameObject item)
|
||||
{
|
||||
Debug.LogWarning("INSTANTIATE BOLT");
|
||||
var projectileObj = Instantiate(item, rightHandTransform.position, playerCamera.transform.rotation) as GameObject;
|
||||
projectileObj.GetComponent<Rigidbody>().velocity = (destination - rightHandTransform.position).normalized * projectileSpeed;
|
||||
projectileObj.GetComponent<Projectile>().damage = 1 * wandPower;
|
||||
projectileObj.GetComponent<Rigidbody>().velocity = (playerCamera.transform.forward).normalized * projectileSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,6 +14,8 @@ public class GestureRecognizer : MonoBehaviour
|
||||
public InputHelpers.Button rightInputButton;
|
||||
public InputHelpers.Button rightControlButton;
|
||||
|
||||
public Camera mainCamera;
|
||||
|
||||
public float inputThreshold = 0.1f;
|
||||
public Transform movementSource;
|
||||
|
||||
@@ -31,10 +33,15 @@ public class GestureRecognizer : MonoBehaviour
|
||||
private List<Gesture> trainingSet = new List<Gesture>();
|
||||
private bool isMoving = false;
|
||||
private List<Vector3> positionsList = new List<Vector3>();
|
||||
private Vector3 relativePosition;
|
||||
private List<GameObject> debugCubes;
|
||||
private List<Vector3> relativePositions;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
debugCubes = new List<GameObject>();
|
||||
relativePositions = new List<Vector3>();
|
||||
// Path = ..\AppData\LocalLow\DefaultCompany\Heroes of Hiis SCM
|
||||
Debug.Log(Application.persistentDataPath);
|
||||
string[] gestureFiles = Directory.GetFiles(Application.persistentDataPath, "*.xml");
|
||||
@@ -85,13 +92,18 @@ public class GestureRecognizer : MonoBehaviour
|
||||
|
||||
void StartMovement()
|
||||
{
|
||||
debugCubes.Clear();
|
||||
relativePositions.Clear();
|
||||
Debug.Log("Movement started");
|
||||
isMoving = true;
|
||||
positionsList.Clear();
|
||||
positionsList.Add(movementSource.position);
|
||||
relativePosition = movementSource.position - mainCamera.transform.position;
|
||||
positionsList.Add(relativePosition);
|
||||
if (debugCubePrefab)
|
||||
{
|
||||
Destroy(Instantiate(debugCubePrefab, movementSource.position, Quaternion.identity), 3);
|
||||
GameObject cube = Instantiate(debugCubePrefab, relativePosition, Quaternion.identity);
|
||||
debugCubes.Add(cube);
|
||||
relativePositions.Add(relativePosition);
|
||||
}
|
||||
}
|
||||
void EndMovement()
|
||||
@@ -129,17 +141,31 @@ public class GestureRecognizer : MonoBehaviour
|
||||
|
||||
}
|
||||
}
|
||||
foreach(GameObject obj in debugCubes)
|
||||
{
|
||||
Destroy(obj);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateMovement()
|
||||
{
|
||||
Vector3 lastPosition = positionsList[positionsList.Count - 1];
|
||||
if (Vector3.Distance(movementSource.position, lastPosition) > newPositionThresholdDistance)
|
||||
relativePosition = movementSource.position - mainCamera.transform.position;
|
||||
|
||||
|
||||
for(int i = 0; i < debugCubes.Count; i++)
|
||||
{
|
||||
positionsList.Add(movementSource.position);
|
||||
debugCubes[i].transform.position = mainCamera.transform.position + relativePositions[i];
|
||||
}
|
||||
|
||||
Vector3 lastPosition = positionsList[positionsList.Count - 1];
|
||||
if (Vector3.Distance(relativePosition, lastPosition) > newPositionThresholdDistance)
|
||||
{
|
||||
positionsList.Add(relativePosition);
|
||||
if (debugCubePrefab)
|
||||
{
|
||||
Destroy(Instantiate(debugCubePrefab, movementSource.position, Quaternion.identity), 3);
|
||||
GameObject cube = Instantiate(debugCubePrefab, relativePosition, Quaternion.identity);
|
||||
debugCubes.Add(cube);
|
||||
relativePositions.Add(relativePosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,12 @@ public class PortalTeleporter : MonoBehaviour
|
||||
private GameObject vfx_gameobject;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (linkedPortal == null)
|
||||
{
|
||||
DisablePortal();
|
||||
}
|
||||
else
|
||||
{
|
||||
linkedPortalTransform = linkedPortal.transform;
|
||||
_portalCanBeUsed = true;
|
||||
@@ -34,7 +40,7 @@ public class PortalTeleporter : MonoBehaviour
|
||||
{
|
||||
vfx_gameobject.SetActive(false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
@@ -43,7 +49,7 @@ public class PortalTeleporter : MonoBehaviour
|
||||
Debug.Log(_enabled);
|
||||
if (_portalCanBeUsed && !_justUsed && _enabled)
|
||||
{
|
||||
if (other.name.StartsWith("Holster"))
|
||||
if (other.name.StartsWith("Holster") || other.tag.Contains("Holster"))
|
||||
{
|
||||
Debug.Log("holster");
|
||||
}
|
||||
|
||||
@@ -7,34 +7,46 @@ public class Projectile : MonoBehaviour
|
||||
private bool collided;
|
||||
Vector3 oldEulerAngles;
|
||||
|
||||
public float damage;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Will always be destroyed after 10 seconds.
|
||||
Destroy(gameObject, 10);
|
||||
|
||||
oldEulerAngles = transform.rotation.eulerAngles;
|
||||
//oldEulerAngles = transform.rotation.eulerAngles;
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
if (oldEulerAngles != transform.rotation.eulerAngles)
|
||||
/*if (oldEulerAngles != transform.rotation.eulerAngles)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
private void onCollisionEnter(Collider other)
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
Debug.LogWarning(collision.gameObject.name);
|
||||
if (collision.gameObject.tag != "IceBolt" && collision.gameObject.tag != "Player" && !collided)
|
||||
{
|
||||
collided = true;
|
||||
if (collision.gameObject.name == "Dummy") Destroy(collision.gameObject); //REPLACE WITH ENEMY TAG CHECK AND DAMAGE CHECKING
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.LogWarning(other.gameObject.name);
|
||||
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
|
||||
{
|
||||
collided = true;
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
private void onTriggerEnter(Collider other)
|
||||
else if (other.gameObject.name == "Dummy")
|
||||
{
|
||||
if (other.gameObject.tag != "IceBolt" && other.gameObject.tag != "Player" && !collided)
|
||||
{
|
||||
collided = true;
|
||||
Destroy(other.gameObject);
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
86
Assets/Project Files/Scripts/JoonasP/CraftingTable.cs
Normal file
86
Assets/Project Files/Scripts/JoonasP/CraftingTable.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.Interaction.Toolkit;
|
||||
|
||||
public class CraftingTable : MonoBehaviour
|
||||
{
|
||||
public Transform item1;
|
||||
public Transform item2;
|
||||
|
||||
public Transform socket1;
|
||||
public Transform socket2;
|
||||
|
||||
public Transform output;
|
||||
public GameObject startWand;
|
||||
|
||||
void Start()
|
||||
{
|
||||
item1 = null;
|
||||
item2 = null;
|
||||
}
|
||||
|
||||
|
||||
public void Set1()
|
||||
{
|
||||
StartCoroutine(DelayCast(socket1,1));
|
||||
}
|
||||
|
||||
public void Exit1()
|
||||
{
|
||||
item1 = null;
|
||||
}
|
||||
|
||||
public void Set2()
|
||||
{
|
||||
StartCoroutine(DelayCast(socket2, 2));
|
||||
}
|
||||
|
||||
public void Exit2()
|
||||
{
|
||||
item2 = null;
|
||||
}
|
||||
|
||||
public void Craft()
|
||||
{
|
||||
//Currently simple if statement check crafting. Could be done better but will see if this system will be expanded
|
||||
|
||||
if (item1 == null || item2 == null) Debug.LogError("Missing item!");
|
||||
else
|
||||
{
|
||||
if((item1.name.StartsWith("wand") && item2.name.StartsWith("Log")) || (item2.name.StartsWith("wand") && item1.name.StartsWith("Log")))
|
||||
{
|
||||
if (item1.name.StartsWith("wand"))
|
||||
{
|
||||
WandData data = item1.GetComponent<WandData>();
|
||||
data.SetPower(data.power + 0.5f);
|
||||
item1.transform.position = output.position;
|
||||
Destroy(item2.gameObject);
|
||||
item2 = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
WandData data = item2.GetComponent<WandData>();
|
||||
data.SetPower(data.power + 0.5f);
|
||||
item2.transform.position = output.position;
|
||||
Destroy(item1.gameObject);
|
||||
item1 = null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Debug.LogError("Invalid Recipe!");
|
||||
}
|
||||
|
||||
IEnumerator DelayCast(Transform from, int i)
|
||||
{
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(from.position + from.up, -from.up, out hit, Mathf.Infinity))
|
||||
{
|
||||
if (i == 1) item1 = hit.transform;
|
||||
else item2 = hit.transform;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/JoonasP/CraftingTable.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/CraftingTable.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cc30985ba0315045835d44b1b530ed4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -12,7 +12,10 @@ public class EssenceNodeController : MonoBehaviour
|
||||
|
||||
public bool isTouched;
|
||||
private bool followPlayer = false;
|
||||
private Transform player;
|
||||
private Transform playerCamera;
|
||||
|
||||
[SerializeField]
|
||||
private PlayerInfo playerInfo;
|
||||
|
||||
private float timer;
|
||||
private Material nodeMaterial;
|
||||
@@ -22,6 +25,7 @@ public class EssenceNodeController : MonoBehaviour
|
||||
private void Awake()
|
||||
{
|
||||
nodeMaterial = GetComponent<Renderer>().material;
|
||||
playerInfo = PlayerInfo.Instance;
|
||||
playerInventory = GameObject.Find("Inventory").GetComponent<Inventory>();
|
||||
}
|
||||
|
||||
@@ -39,7 +43,7 @@ public class EssenceNodeController : MonoBehaviour
|
||||
public void FollowPlayer()
|
||||
{
|
||||
followPlayer = true;
|
||||
player = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
playerCamera = GameObject.FindGameObjectWithTag("MainCamera").transform;
|
||||
StartCoroutine(Collect());
|
||||
|
||||
}
|
||||
@@ -58,6 +62,7 @@ public class EssenceNodeController : MonoBehaviour
|
||||
|
||||
IEnumerator Collect()
|
||||
{
|
||||
playerInfo.AddEssenceBasic(1);
|
||||
yield return new WaitForSeconds(2f);
|
||||
//TODO: Update value in player inventory
|
||||
playerInventory.AddItem(GetComponent<ItemData>());
|
||||
@@ -79,7 +84,7 @@ public class EssenceNodeController : MonoBehaviour
|
||||
|
||||
if (followPlayer)
|
||||
{
|
||||
transform.position = Vector3.Lerp(transform.position, new Vector3(player.position.x,player.position.y - 0.5f, player.position.z), Time.deltaTime);
|
||||
transform.position = Vector3.Lerp(transform.position, new Vector3(playerCamera.position.x, playerCamera.position.y - 0.5f, playerCamera.position.z), Time.deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,32 +4,70 @@ using UnityEngine;
|
||||
|
||||
public class PlayerInfo : MonoBehaviour
|
||||
{
|
||||
public static PlayerInfo Instance;
|
||||
|
||||
private int health;
|
||||
|
||||
private int essence_basic;
|
||||
//Add elemental essences?
|
||||
|
||||
private GameObject rightHandHeld;
|
||||
private GameObject leftHandHeld;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
health = 5;
|
||||
essence_basic = 0;
|
||||
rightHandHeld = null;
|
||||
leftHandHeld = null;
|
||||
}
|
||||
|
||||
public void AddHealth(int value)
|
||||
public bool AddHealth(int value)
|
||||
{
|
||||
health += value;
|
||||
if (health <= 0)
|
||||
{
|
||||
Debug.Log("NO HEALTH REMAINING");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddEssenceBasic(int value)
|
||||
public bool AddEssenceBasic(int value)
|
||||
{
|
||||
if (essence_basic + value < 0)
|
||||
{
|
||||
Debug.LogError("NOT ENOUGH ESSENCE");
|
||||
Debug.Log("NOT ENOUGH ESSENCE");
|
||||
return false;
|
||||
}
|
||||
else essence_basic += value;
|
||||
else
|
||||
{
|
||||
essence_basic += value;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddLeftHand(GameObject obj)
|
||||
{
|
||||
leftHandHeld = obj;
|
||||
}
|
||||
|
||||
public void AddRightHand(GameObject obj)
|
||||
{
|
||||
rightHandHeld = obj;
|
||||
}
|
||||
|
||||
public void RemoveLeftHand()
|
||||
{
|
||||
leftHandHeld = null;
|
||||
}
|
||||
|
||||
public void RemoveRightHand()
|
||||
{
|
||||
rightHandHeld = null;
|
||||
}
|
||||
|
||||
public GameObject GetRightHand() { return rightHandHeld; }
|
||||
public GameObject GetLeftHand() { return leftHandHeld; }
|
||||
}
|
||||
|
||||
26
Assets/Project Files/Scripts/JoonasP/ShieldController.cs
Normal file
26
Assets/Project Files/Scripts/JoonasP/ShieldController.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ShieldController : MonoBehaviour
|
||||
{
|
||||
|
||||
public float health = 5;
|
||||
|
||||
public Color startColor;
|
||||
public Color endColor;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
health -= Time.deltaTime;
|
||||
GetComponent<Renderer>().material.SetColor("_Color0", Color.Lerp(endColor, startColor, health / 5));
|
||||
if (health <= 0) Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: add865683e185ac43b2093091d499b6a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
Assets/Project Files/Scripts/JoonasP/WandData.cs
Normal file
21
Assets/Project Files/Scripts/JoonasP/WandData.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WandData : MonoBehaviour
|
||||
{
|
||||
public float power = 1f;
|
||||
|
||||
//public string element = "water";
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetPower(float pow)
|
||||
{
|
||||
power = pow;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/JoonasP/WandData.cs.meta
Normal file
11
Assets/Project Files/Scripts/JoonasP/WandData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9df026d0ca5cb9c4dbe59181dd93dbdb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -8,6 +8,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
public GameObject RightHand;
|
||||
public GameObject CenterEyeCamera;
|
||||
public GameObject ForwardDirection;
|
||||
public GameObject Player;
|
||||
|
||||
private Vector3 PositionPreviousFrameLeftHand;
|
||||
private Vector3 PositionPreviousFrameRightHand;
|
||||
@@ -22,7 +23,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
PlayerPositionPreviousFrame = transform.position;
|
||||
PlayerPositionPreviousFrame = Player.transform.position;
|
||||
PositionPreviousFrameLeftHand = LeftHand.transform.position;
|
||||
PlayerPositionPreviousFrame = RightHand.transform.position;
|
||||
}
|
||||
@@ -33,13 +34,13 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
|
||||
|
||||
|
||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||
/*float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
ForwardDirection.transform.eulerAngles = new Vector3(0, Yrot, 0);*/
|
||||
|
||||
PositionCurrentFrameLeftHand = LeftHand.transform.position;
|
||||
PositionCurrentFrameRightHand = RightHand.transform.position;
|
||||
|
||||
PlayerPositionCurrentFrame = transform.position;
|
||||
PlayerPositionCurrentFrame = Player.transform.position;
|
||||
|
||||
//Debug.Log("Previous" + PositionPreviousFrameLeftHand);
|
||||
//Debug.Log("Current" + PositionCurrentFrameLeftHand);
|
||||
@@ -52,7 +53,7 @@ public class ArmSwingLocomotion : MonoBehaviour
|
||||
|
||||
if (Time.timeSinceLevelLoad > 1f)
|
||||
{
|
||||
transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||
Player.transform.position += ForwardDirection.transform.forward * HandSpeed * Speed * Time.deltaTime;
|
||||
}
|
||||
|
||||
PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand;
|
||||
|
||||
38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
Normal file
38
Assets/Project Files/Scripts/Shumpei/ChangeButtonColor.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeButtonColor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color enterColor = Color.white;
|
||||
[SerializeField] private Color exitColor = Color.white;
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
_renderer.material.color = enterColor;
|
||||
Debug.Log("Touched!");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
_renderer.material.color = exitColor;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a16108a6f7081d14f9f5a046ac04b8c2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ChangeButtonColorLocomotion : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Color enterColor = Color.white;
|
||||
[SerializeField] private Color exitColor = Color.white;
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if(_renderer.material.color != enterColor)
|
||||
_renderer.material.color = enterColor;
|
||||
else
|
||||
_renderer.material.color = exitColor;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ae634ea4fe8cb874487372a3d7c595bf
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
Normal file
22
Assets/Project Files/Scripts/Shumpei/ControllLocomotion.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ControllLocomotion : MonoBehaviour
|
||||
{
|
||||
public GameObject XRorigin;
|
||||
public GameObject ArmSwingButton;
|
||||
public GameObject JoyStickButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca1db91ee57976944aa22ed347811963
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableArmSwing : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject Player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if(Player.GetComponent<ArmSwingLocomotion>().enabled == true)
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = false;
|
||||
else
|
||||
Player.GetComponent<ArmSwingLocomotion>().enabled = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableArmSwing.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 696a55bfea145fa4b9029ff2d359c16d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
Normal file
32
Assets/Project Files/Scripts/Shumpei/EnableDash.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableDash : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject Player;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Player.GetComponent<Dash>().enabled = false;
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
if (Player.GetComponent<Dash>().enabled == true)
|
||||
Player.GetComponent<Dash>().enabled = false;
|
||||
else
|
||||
Player.GetComponent<Dash>().enabled = true;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableDash.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 84e3386cbd3fd2c418ecf357af19ba5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
28
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnableJoyStick : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
public GameObject LocomotionSystem;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
LocomotionSystem.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
LocomotionSystem.SetActive(!LocomotionSystem.activeSelf);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnableJoyStick.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a63e1d5bde5a60c45aa409546e55b920
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
Normal file
16
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class EnterGameScene : MonoBehaviour
|
||||
{
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Player")
|
||||
{
|
||||
SceneManager.LoadScene("GameScene");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/EnterGameScene.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f1114a137d02f184db2b6291d9d31cb5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
Normal file
20
Assets/Project Files/Scripts/Shumpei/ForwardDirection.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ForwardDirection : MonoBehaviour
|
||||
{
|
||||
public GameObject CenterEyeCamera;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
float Yrot = CenterEyeCamera.transform.eulerAngles.y;
|
||||
transform.eulerAngles = new Vector3(0, Yrot, 0);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01869e86b22555a449cd53043f5c4afa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LocomotionSettingButton : MonoBehaviour
|
||||
{
|
||||
|
||||
private MeshCollider _collider;
|
||||
|
||||
public GameObject LocomotionPanel;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
_collider = GetComponent<MeshCollider>();
|
||||
LocomotionPanel.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (other.tag == "Hand")
|
||||
{
|
||||
LocomotionPanel.SetActive(!LocomotionPanel.activeSelf);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ac280753a1d95a43a1fbcfd69708d7a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
Normal file
18
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PauseMenu : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PauseMenu.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a2662b3abecb914cad356619e832f13
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
24
Assets/Project Files/Scripts/Shumpei/Player.cs
Normal file
24
Assets/Project Files/Scripts/Shumpei/Player.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
/*public int level;
|
||||
public int health;*/
|
||||
public void SavePlayer()
|
||||
{
|
||||
SaveSystem.SavePlayer(this);
|
||||
}
|
||||
|
||||
public void LoadPlayer()
|
||||
{
|
||||
PlayerData data = SaveSystem.LoadPlayer();
|
||||
|
||||
Vector3 position;
|
||||
position.x = data.position[0];
|
||||
position.y = data.position[1];
|
||||
position.z = data.position[2];
|
||||
transform.position = position;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/Player.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/Player.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ff82a98832d12249b30083bc9ae2dd3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
Normal file
22
Assets/Project Files/Scripts/Shumpei/PlayerData.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class PlayerData
|
||||
{
|
||||
/*public int level;
|
||||
public int health;*/
|
||||
public float[] position;
|
||||
|
||||
public PlayerData(Player player)
|
||||
{
|
||||
/*level = player.level;
|
||||
health = player.health;*/
|
||||
|
||||
position = new float[3];
|
||||
position[0] = player.transform.position.x;
|
||||
position[1] = player.transform.position.y;
|
||||
position[2] = player.transform.position.z;
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/PlayerData.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9cdb4de85d282744083c6d9cee4fef3c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
42
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System.IO;
|
||||
using System.Runtime.Serialization.Formatters.Binary;
|
||||
|
||||
public static class SaveSystem
|
||||
{
|
||||
public static void SavePlayer(Player player)
|
||||
{
|
||||
BinaryFormatter formatter = new BinaryFormatter();
|
||||
string path = Application.persistentDataPath + "/player.data";
|
||||
FileStream stream = new FileStream(path, FileMode.Create);
|
||||
|
||||
PlayerData data = new PlayerData(player);
|
||||
|
||||
formatter.Serialize(stream, data);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
public static PlayerData LoadPlayer ()
|
||||
{
|
||||
string path = Application.persistentDataPath + "/player.data";
|
||||
if (File.Exists(path))
|
||||
{
|
||||
BinaryFormatter formatter = new BinaryFormatter();
|
||||
FileStream stream = new FileStream(path, FileMode.Open);
|
||||
|
||||
PlayerData data = formatter.Deserialize(stream) as PlayerData;
|
||||
stream.Close();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
Debug.Log("Save File not found in " + path);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/SaveSystem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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guid: 49c2ebd233ef7a547b12ce163244e30a
|
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MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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||||
@@ -6,8 +6,8 @@ public class TriggerDoorController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator myDoor = null;
|
||||
|
||||
[SerializeField] private bool openTrigger = false;
|
||||
[SerializeField] private bool closeTrigger = false;
|
||||
[SerializeField] private bool Trigger = false;
|
||||
//[SerializeField] private bool closeTrigger = false;
|
||||
|
||||
[SerializeField] private string doorOpen = "DoorOpen";
|
||||
[SerializeField] private string doorClose = "DoorClose";
|
||||
@@ -19,17 +19,26 @@ public class TriggerDoorController : MonoBehaviour
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log("col");
|
||||
if (openTrigger)
|
||||
if (Trigger)
|
||||
{
|
||||
Debug.Log("open");
|
||||
myDoor.Play(doorOpen, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
else if (closeTrigger)
|
||||
/*else if (closeTrigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
public void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (other.CompareTag("Player"))
|
||||
{
|
||||
if (Trigger)
|
||||
{
|
||||
myDoor.Play(doorClose, 0, 0.0f);
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
45
Assets/Project Files/Scripts/Shumpei/XRGUI.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class XRGUI : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private Button SettingsButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button LoadButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button ExitButton;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
SettingsButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
LoadButton.onClick.AddListener(() =>
|
||||
{
|
||||
|
||||
});
|
||||
|
||||
|
||||
ExitButton.onClick.AddListener(() =>
|
||||
{
|
||||
Debug.Log("Clicked");
|
||||
//UnityEditor.EditorApplication.isPlaying = false;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
11
Assets/Project Files/Scripts/Shumpei/XRGUI.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 37cfb6899ccd00b4280ac4eb92f84851
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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16766
Assets/Project Files/Shaders/Portal.vfx
Normal file
16766
Assets/Project Files/Shaders/Portal.vfx
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Project Files/Shaders/Portal.vfx.meta
Normal file
7
Assets/Project Files/Shaders/Portal.vfx.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 544268b6f9cec2c4781017e5cfe72a4b
|
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VisualEffectImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -353,8 +353,8 @@
|
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],
|
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"m_VertexContext": {
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"m_Position": {
|
||||
"x": 627.0000610351563,
|
||||
"y": -144.99998474121095
|
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"x": 632.0,
|
||||
"y": -153.0
|
||||
},
|
||||
"m_Blocks": [
|
||||
{
|
||||
|
||||
@@ -120,8 +120,8 @@ Material:
|
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- _WorkflowMode: 0
|
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- _ZWrite: 0
|
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m_Colors:
|
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- _BaseColor: {r: 0.509434, g: 0.11294045, b: 0.6862744, a: 0.105882354}
|
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- _Color: {r: 0.509434, g: 0.11294042, b: 0.6862744, a: 0.105882354}
|
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- _BaseColor: {r: 0.41912836, g: 0.113725476, b: 0.6862745, a: 0.105882354}
|
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- _Color: {r: 0.41912833, g: 0.113725446, b: 0.68627447, a: 0.105882354}
|
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
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- _SpecColor: {r: 0.62430257, g: 0.09518514, b: 0.8773585, a: 1}
|
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- _SpecColor: {r: 0.4459281, g: 0.09411766, b: 0.8784314, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
2707
Assets/Project Files/Shaders/VFXGraphPortalEffect.shadergraph
Normal file
2707
Assets/Project Files/Shaders/VFXGraphPortalEffect.shadergraph
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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guid: fd2a036a5543bae4aa06c6400342d93d
|
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ScriptedImporter:
|
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internalIDToNameTable: []
|
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externalObjects: {}
|
||||
serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
|
||||
BIN
Assets/Project Files/Shaders/circleglowing.png
Normal file
BIN
Assets/Project Files/Shaders/circleglowing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 123 KiB |
98
Assets/Project Files/Shaders/circleglowing.png.meta
Normal file
98
Assets/Project Files/Shaders/circleglowing.png.meta
Normal file
@@ -0,0 +1,98 @@
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fileFormatVersion: 2
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guid: 6b9302700f9561d469192f47e33f4860
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 11
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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vTOnly: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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||||
spriteTessellationDetail: -1
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||||
textureType: 0
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flipbookColumns: 1
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
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||||
resizeAlgorithm: 0
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||||
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spriteSheet:
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sprites: []
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bones: []
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indices:
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nameFileIdTable: {}
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spritePackingTag:
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pSDShowRemoveMatteOption: 0
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assetBundleVariant:
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BIN
Assets/Project Files/Shaders/circleglowing2.png
Normal file
BIN
Assets/Project Files/Shaders/circleglowing2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 98 KiB |
98
Assets/Project Files/Shaders/circleglowing2.png.meta
Normal file
98
Assets/Project Files/Shaders/circleglowing2.png.meta
Normal file
@@ -0,0 +1,98 @@
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fileFormatVersion: 2
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mipmaps:
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enableMipMap: 1
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fadeOut: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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normalMapFilter: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
|
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 0
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
|
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alphaIsTransparency: 0
|
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spriteTessellationDetail: -1
|
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textureType: 0
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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|
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compressionQualitySet: 0
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||||
textureFormatSet: 0
|
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ignorePngGamma: 0
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applyGammaDecoding: 0
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platformSettings:
|
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
|
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maxTextureSize: 2048
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||||
resizeAlgorithm: 0
|
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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||||
crunchedCompression: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
|
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outline: []
|
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physicsShape: []
|
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bones: []
|
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spriteID:
|
||||
internalID: 0
|
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vertices: []
|
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indices:
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edges: []
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weights: []
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secondaryTextures: []
|
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nameFileIdTable: {}
|
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spritePackingTag:
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|
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pSDShowRemoveMatteOption: 0
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user