Commit Graph

16 Commits

Author SHA1 Message Date
HelarJ fd4432fc6d Merge remote-tracking branch 'origin/PauseMenu' into staging2
# Conflicts:
#	ProjectSettings/EditorBuildSettings.asset
#	ProjectSettings/TagManager.asset
2022-04-11 19:10:18 +03:00
LAPTOP-NFGSIHNQ\shump 1ed57d5c31 Add menu scene, scene transition, simple position save and load 2022-04-11 16:34:14 +03:00
jonasty 9b4be15690 hand animations 2022-04-08 23:38:29 +03:00
jonasty 8727b6d949 portals activated with gems + some small optims 2022-04-08 15:39:32 +03:00
jonasty 5074c55bcf fix on icebolt destroy, tree cutting included 2022-04-07 17:03:21 +03:00
jonasty ccafc9e970 unified scene working - small but with inventory and portals. has simple fix coming - overlaps in script use buttons still here, need flags to fix - simple torso for player character 2022-04-05 10:21:55 +03:00
LAPTOP-NFGSIHNQ\shump 194574ee65 Current version of pause menu panel to change settings while gameplay. 2022-04-04 17:15:27 +03:00
HelarJ 53bd10a13c merge door to staging 2022-03-28 16:54:50 +03:00
LAPTOP-NFGSIHNQ\shump fb14e165d4 Door Interactions 2022-03-28 16:48:27 +03:00
jonasty 0cb487d781 portal interaction and VR body 2022-03-24 18:02:34 +02:00
joonasp ec8a34daf5 initial lever system 2022-03-15 20:07:59 +02:00
joonasp 6b9beee8f1 Merge and material conversion 2022-03-14 18:08:13 +02:00
HelarJ f55009fc67 merge jonasty 2022-03-14 16:45:24 +02:00
jonasty e82799c36a portals and dash. Also a bit of terrain building and level design 2022-03-13 00:26:35 +02:00
joonasp b42bfd3c5e Unity render pipeline upgrade, velocity based vignette system (may encounter problems on merge) 2022-03-12 21:38:42 +02:00
Helar Jaadla cbeb10ec35 clean project 2022-03-07 17:52:41 +02:00