DOMENIS\ukuvarbl
a14ef4dc8c
Fix more gitignore stuff
2024-05-22 12:20:33 +03:00
DOMENIS\ukuvarbl
137e923159
Merge branch 'main' of https://cgvrgit.ulno.net/EgonVM/VR2024_WizardVR
2024-05-22 12:16:58 +03:00
DOMENIS\ukuvarbl
1a543aecaf
update gitignore to actually ignore saved cache
2024-05-22 12:16:49 +03:00
EgonVM
a166fd48e8
Adjusted for VR.
2024-05-22 12:05:58 +03:00
EgonVM
6a4e9a25a4
Added magic effects
...
Added magic effect for spells and burst effect for the enemy.
2024-05-21 22:58:08 +03:00
EgonVM
6fe482ae44
Added enums for runes
...
Let's add rune types that will make it change colors and image texture!
2024-05-21 22:14:43 +03:00
EgonVM
3133160e6c
Worked on spell effect
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The spell effect that appears when you thrust the wand forward to cast a spell. This will make a particle effect move from the tip of the wand towards the enemy.
2024-05-20 22:26:12 +03:00
EgonVM
c829b0bec7
Added Prevention to Inout rune detection
...
Now the wand won't detect any runes that are either currently moving or are in the pocket.
Don't light up your pockets/bag!
2024-05-20 17:32:58 +03:00
EgonVM
7f753a4318
Added Rune Placement Randomizer
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Made rune placements random. This includes:
-3 pre-defined layout patterns.
-A random placement algorithm.
-Animation to make the runes appear out of the pocket.
This doesn't include:
-My cat.
2024-05-20 17:13:37 +03:00
EgonVM
402a509d4d
Worked on random rune placement
...
Still work in progress.
2024-05-19 22:41:16 +03:00
EgonVM
1f696d84cc
Inported Dummy Models
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4 different assets with models, textures, and materials.
Two are simple static meshes.
One needs to be put together with static meshes.
One has animations and is a skeleton mesh instead.
All of them seem to need no credit.
If they do, blame UkuR.
2024-05-19 20:54:50 +03:00
EgonVM
75ddf1fffb
Defined patterns for the runearea.
2024-05-15 16:05:40 +03:00
EgonVM
10c4af0917
Forgot to save stuff, now saved!
2024-05-15 15:39:03 +03:00
EgonVM
a5288554a8
Fixed the pointer effects.
2024-05-15 15:35:19 +03:00
EgonVM
92d7f95985
Fixed the teleportation issue
2024-05-15 14:15:42 +03:00
EgonVM
74633ebb8b
Refined the wand in the VR setting.
2024-05-15 12:16:10 +03:00
EgonVM
a56a1a0a45
Added an ability for the wand to become active and inactive
...
Calling it for the day.
2024-05-14 22:20:12 +03:00
EgonVM
bd010d5b9e
Modified pre-made blueprints
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This includes:
-Teleporting the wand to the hand trying to grab something.
-Modifying the menu so reseting the game loads the WizardRPG level instead of the VRTemplate.
2024-05-14 20:54:59 +03:00
EgonVM
7993086cf0
Added Color Blending
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Going through two runes of different color will now blend the color the wand emits.
2024-05-14 19:23:21 +03:00
EgonVM
89594c5050
Attemted to get color blending to work...
...
I failed... Please forgive me...
2024-05-13 23:02:18 +03:00
EgonVM
6dbc28d071
Fixed Rune Reactivation Bug
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Fixed a bug that caused the rune to constantly activate when pointed to, causing them to constantly make a noise.
That was done by not only adding a check to the function, but also temporarily making the rune active before the inactive set-up.
2024-05-13 21:01:54 +03:00
EgonVM
0ce7bea1aa
Added Ray Tracing Detection
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Now the runes can be activated with the wand. Finally! Now we can go home and sleep!
2024-05-12 01:05:34 +03:00
EgonVM
c87523de35
Started Wand Building
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More to be done in the room 2006, where I can make sure that the grab component works fine.
2024-05-09 22:47:02 +03:00
DOMENIS\ukuvarbl
c5a86d929d
add sound effect for making runes active
...
also made runes toggle activeness over time to showcase the shound effect
2024-05-08 14:35:48 +03:00
EgonVM
e953a4f1ec
Changed runearea size
2024-05-08 12:06:02 +03:00
EgonVM
6685e07510
Changed sizes thanks to testing in VR
2024-05-08 11:57:52 +03:00
EgonVM
22e300b044
Added rune blueprint
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This includes:
Stone
Picture texture
Sparkles
Light
And code that makes the light intensity and sparkle effects change when active state is changed.
2024-05-07 21:19:09 +03:00
EgonVM
49375fb205
Started the game
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Added the assets, made a new map, and put in a new blueprint class.
2024-05-06 20:43:04 +03:00
EgonVM
e55214a398
Started the project... finally...
...
Started the project. This right now only includes Meta XR and Android setup with VR template. More improvements to come!
2024-05-06 20:03:14 +03:00
EgonVM
372d02a195
Prototype Done
2024-04-16 17:05:14 +00:00
EgonVM
dc40a0e5ac
Copied LICENCE from Lab 7, just in case
2024-04-10 15:46:58 +00:00
EgonVM
2e1b6da36b
Copied .gitattributes from Lab 7
2024-04-10 15:44:40 +00:00
EgonVM
b7b871b995
Initial commit
2024-04-10 15:43:40 +00:00