Changed runearea size

This commit is contained in:
EgonVM 2024-05-08 12:06:02 +03:00
parent 6685e07510
commit e953a4f1ec
2 changed files with 109 additions and 0 deletions

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@ -2730,3 +2730,112 @@ Script Stack (0 frames) :
[2024.05.08-08.56.45:104][635]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 1.09 sec)
[2024.05.08-08.56.45:106][635]AssetCheck: New page: Asset Save: TheMainWorld
[2024.05.08-08.56.45:106][635]LogContentValidation: Display: Validating /Script/Engine.World /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld
[2024.05.08-09.02.55:429][497]LogDebuggerCommands: Repeating last play command: Simulate
[2024.05.08-09.02.55:434][497]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.05.08-09.02.55:434][497]PIE: New page: SIE session: TheMainWorld (8. mai 2024 15:02:55)
[2024.05.08-09.02.55:434][497]LogPlayLevel: Creating play world package: /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-09.02.55:436][497]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002400s)
[2024.05.08-09.02.55:436][497]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ProjectAssets/Maps/TheMainWorld.TheMainWorld to /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld (0.002437s)
[2024.05.08-09.02.55:452][497]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms
[2024.05.08-09.02.55:453][497]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
[2024.05.08-09.02.55:453][497]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2024.05.08-09.02.55:454][497]LogAIModule: Creating AISystem for world TheMainWorld
[2024.05.08-09.02.55:454][497]LogPlayLevel: PIE: World Init took: (0.000986s)
[2024.05.08-09.02.55:454][497]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Sample Rate: 48000
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Number of buffers to queue: 1
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Max Channels (voices): 32
[2024.05.08-09.02.55:454][497]LogAudioMixer: Display: Number of Async Source Workers: 4
[2024.05.08-09.02.55:454][497]LogAudio: Display: AudioDevice MaxSources: 32
[2024.05.08-09.02.55:454][497]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.05.08-09.02.55:455][497]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.05.08-09.02.55:455][497]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.05.08-09.02.55:456][497]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
[2024.05.08-09.02.55:480][497]LogAudioMixer: Display: Using Audio Hardware Device Headphones (Oculus Virtual Audio Device)
[2024.05.08-09.02.55:481][497]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.05.08-09.02.55:481][497]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.05.08-09.02.55:481][497]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.05.08-09.02.55:481][497]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
[2024.05.08-09.02.55:481][497]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
[2024.05.08-09.02.55:484][497]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
[2024.05.08-09.02.55:484][497]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
[2024.05.08-09.02.55:484][497]LogInit: FAudioDevice initialized with ID 14.
[2024.05.08-09.02.55:484][497]LogAudio: Display: Audio Device (ID: 14) registered with world 'TheMainWorld'.
[2024.05.08-09.02.55:484][497]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
[2024.05.08-09.02.55:487][497]LogLoad: Game class is 'VRGameMode_C'
[2024.05.08-09.02.55:488][497]LogWorld: Bringing World /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld.TheMainWorld up for play (max tick rate 0) at 2024.05.08-12.02.55
[2024.05.08-09.02.55:488][497]LogWorld: Bringing up level for play took: 0.000764
[2024.05.08-09.02.55:490][497]LogOnline: OSS: Created online subsystem instance for: :Context_21
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_0] Play begun
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_0] Color set!
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_1] Play begun
[2024.05.08-09.02.55:490][497]LogBlueprintUserMessages: [BP_Rune_C_1] Color set!
[2024.05.08-09.02.55:490][497]PIE: Server logged in
[2024.05.08-09.02.55:493][497]PIE: Play in editor total start time 0,058 seconds.
[2024.05.08-09.03.11:657][974]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-09.03.11:657][974]LogWorld: BeginTearingDown for /Game/ProjectAssets/Maps/UEDPIE_0_TheMainWorld
[2024.05.08-09.03.11:657][974]LogWorld: UWorld::CleanupWorld for TheMainWorld, bSessionEnded=true, bCleanupResources=true
[2024.05.08-09.03.11:657][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-09.03.11:662][974]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.05.08-09.03.11:666][974]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.05.08-09.03.11:679][974]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.05.08-09.03.11:679][974]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
[2024.05.08-09.03.11:679][974]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
[2024.05.08-09.03.11:681][974]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
[2024.05.08-09.03.11:686][974]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.05.08-09.03.11:752][975]LogPlayLevel: Display: Destroying online subsystem :Context_21
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: ================================================
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Total job queries 2 754, among them cache hits 25 (0.91%)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Tracking 2 725 distinct input hashes that result in 1 790 distinct outputs (65.69%)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: RAM used: 48,24 MiB of 819,20 MiB budget. Usage: 5.89%
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: === Shader Compilation stats ===
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Shaders Compiled: 2 725
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Jobs assigned 2 726, completed 2 725 (99.96%)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Average time worker was idle: 26.63 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Time job spent in pending queue: average 116.51 s, longest 219.17 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Job execution time: average 5.90 s, max 20.47 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Job life time (pending + execution): average 122.46 s, max 222.19
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Shader code size: average 42,223 KiB, min 2,086 KiB, max 159,91 KiB
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 261.63 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Jobs were issued in 352 batches (only local compilation was used), average 7.74 jobs/batch
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Average processing rate: 10.42 jobs/sec
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Total thread time: 1 633,319 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Total thread preprocess time: 68,778 s
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Percentage time preprocessing: 4.21%
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Effective parallelization: 6.24 (times faster than compiling all shaders on one thread). Compare with number of workers: 4
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 8.03 sec, max 14.33 sec, min 1.60 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 8 times, average 4.27 sec, max 4.97 sec, min 3.18 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 22 times, average 2.72 sec, max 3.77 sec, min 2.22 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 22 times, average 2.70 sec, max 3.67 sec, min 2.24 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 11 times, average 2.65 sec, max 5.14 sec, min 0.74 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: Top 5 shader types by total compile time:
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FDeferredLightPS - 10.79% of total time (compiled 134 times, average 1.31 sec, max 4.81 sec, min 0.93 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 5.20% of total time (compiled 33 times, average 2.58 sec, max 4.68 sec, min 0.74 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 4.85% of total time (compiled 45 times, average 1.76 sec, max 5.51 sec, min 0.24 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.26% of total time (compiled 96 times, average 0.73 sec, max 1.47 sec, min 0.43 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.04% of total time (compiled 26 times, average 2.54 sec, max 3.93 sec, min 0.78 sec)
[2024.05.08-09.03.55:625][984]LogShaderCompilers: Display: ================================================
[2024.05.08-09.04.11:902][241]BlueprintLog: New page: Compile BP_RuneArea
[2024.05.08-09.04.11:930][241]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms
[2024.05.08-09.04.12:779][286]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.05.08-09.04.12:828][286]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ProjectAssets/Blueprints/BP_RuneArea" FILE="../../../../EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset" SILENT=true
[2024.05.08-09.04.12:831][286]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_RuneArea
[2024.05.08-09.04.12:831][286]LogSavePackage: Moving '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/BP_RuneArea618025B54CCC392C026208A6918F7925.tmp' to '../../../../EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset'
[2024.05.08-09.04.12:840][286]LogFileHelpers: InternalPromptForCheckoutAndSave took 61 ms (total: 1.15 sec)
[2024.05.08-09.04.12:841][286]AssetCheck: New page: Asset Save: BP_RuneArea
[2024.05.08-09.04.12:842][286]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[2024.05.08-09.04.31:394][800]LogFileHelpers: InternalPromptForCheckoutAndSave started...
[2024.05.08-09.04.31:443][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/ProjectAssets/Blueprints/BP_RuneArea" FILE="../../../../EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset" SILENT=true
[2024.05.08-09.04.31:446][800]LogSavePackage: Moving output files for package: /Game/ProjectAssets/Blueprints/BP_RuneArea
[2024.05.08-09.04.31:446][800]LogSavePackage: Moving '../../../../EgonVM/The Project/TheProject/VRWizardProject/Saved/BP_RuneAreaC305497D49C6694533D4B0B764E62AAA.tmp' to '../../../../EgonVM/The Project/TheProject/VRWizardProject/Content/ProjectAssets/Blueprints/BP_RuneArea.uasset'
[2024.05.08-09.04.31:455][800]LogFileHelpers: InternalPromptForCheckoutAndSave took 61 ms (total: 1.21 sec)
[2024.05.08-09.04.31:457][800]AssetCheck: New page: Asset Save: BP_RuneArea
[2024.05.08-09.04.31:457][800]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/ProjectAssets/Blueprints/BP_RuneArea.BP_RuneArea
[2024.05.08-09.04.31:805][823]BlueprintLog: New page: Compile BP_RuneArea
[2024.05.08-09.04.31:831][823]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms
[2024.05.08-09.05.27:480][143]LogUObjectHash: Compacting FUObjectHashTables data took 1.41ms